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3.0 - 7.0 years

0 Lacs

karnataka

On-site

The Qualcomm Adreno GPU Software team is seeking talented engineers to contribute to the development of next-generation GPU Developer Tools. As a member of this team, your responsibilities will include designing and developing profiling and performance analysis tools, GPU debugging tools, and collaborating with GPU hardware and software teams on performance validation and analysis. You will also be involved in new feature development, debugging issues, optimizing for the user experience, and engaging with the developer ecosystem, partners, and OEMs. This role presents an exciting opportunity to influence how developers optimize for the Snapdragon Adreno GPU and gain insights into the design of future GPU hardware. Working on GPU Developer Tools offers team members the chance to explore new technologies and engage in full-stack development, ranging from user interfaces to graphics driver instrumentation. Candidates with experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools will be at an advantage. Key Responsibilities: - Designing and developing profiling, performance analysis, and debugging tools features. - Collaborating with GPU hardware and software teams on performance validation and analysis. - Debugging issues, optimizing for the user experience, and working with the developer ecosystem, partners, and OEMs. - Shaping how developers optimize for the Snapdragon Adreno GPU and gaining insight into next-generation GPU hardware design. Qualifications: The ideal candidate will meet two or more of the following qualifications: - 3+ years of professional experience. - Extensive programming knowledge in C/C++. - Strong knowledge of GPU hardware and graphics concepts. - Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation. Additional Qualifications (a plus): - Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL, or graphics development through Unity, Unreal Engine, Godot, or a comparable graphics or game engine. - Experience developing GPU computing applications with OpenCL, CUDA, SYCL, etc. - Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications. - Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU. - Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs. - Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct.,

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