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6.0 - 10.0 years
6 - 10 Lacs
chennai
Work from Office
An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.. Key Responsibilities. Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).. Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.. Experience with rendering engines Arnold, Redshift, Mantra, or similar.. Strong sense of motion, scale, and detail to create believable effects.. Understanding of color, light, and composition to ensure seamless integration.. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials..
Posted 6 days ago
4.0 - 8.0 years
0 Lacs
chennai, tamil nadu
On-site
As an FX Artist, you will be responsible for creating stunning and realistic visual effects for films, television, and other media projects. Your main tasks will include simulating natural phenomena such as fire, water, smoke, and explosions, as well as designing visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, you will ensure that the effects seamlessly integrate into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are crucial for this role. You will collaborate effectively with the creative head, VFX/DFX supervisors, and leads to incorporate feedback and revisions into your work. Your key responsibilities will include designing and creating effects like fire, smoke, water, explosions, and environmental phenomena, developing simulations for destruction, particle systems, and procedural effects, and working with lighting and compositing teams to integrate effects into live-action footage or CG renders. Additionally, you will be tasked with creating cloth and fur simulations, addressing deformation corrections, and collaborating with rigging and animation teams to enhance character effects. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools is required, along with a strong understanding of physics-based simulations and knowledge of scripting languages like Python, MEL, and VEX for automation and customization. You should also have experience with rendering engines such as Arnold, Redshift, Mantra, or similar, and possess a strong sense of motion, scale, and detail to create believable effects. An understanding of color, light, and composition is essential to ensure seamless integration. The ideal candidate will have a minimum of 4-6 years of experience in a similar role within a VFX studio or production environment and a portfolio demonstrating expertise in creating high-quality grooms for feature films, episodics, and commercials.,
Posted 2 weeks ago
2.0 - 6.0 years
0 Lacs
karnataka
On-site
You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.), scripting and automating workflows in tools like Blender, Maya, Houdini, or similar software, applying a profound comprehension of 2D/3D rendering principles, lighting, materials, and post-effects, collaborating closely with developers and designers to actualize concepts across MR devices, and exploring the visual lexicon of Mixed Reality to introduce new aesthetics and interaction paradigms. To qualify for this role, you should possess 2 to 5+ years of experience as a Technical Artist, Shader Artist, or Visual R&D Specialist, a solid foundation in real-time and offline rendering basics, proficiency in scripting within Blender (Python), Maya (MEL/Python), Houdini (VEX/HScript), or similar tools, the ability to create and troubleshoot custom shaders, a mindset of a creative technologist characterized by being experimental, inquisitive, and multidisciplinary, and a profound interest in Mixed Reality, spatial design, or immersive visuals. Candidates with experience in MR frameworks such as ARKit/ARCore/WebXR, expertise in procedural content creation (Geometry Nodes, Houdini networks, etc.), familiarity with creative AI workflows like generative visuals and neural rendering, and a public portfolio, GitHub, ShaderToy, or shared custom tools are considered to have additional qualifications that are advantageous for this role. This position was posted by Manasa Kamarthi from Flam.,
Posted 1 month ago
6.0 - 10.0 years
6 - 10 Lacs
Chennai
Work from Office
An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.. Key Responsibilities. Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).. Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.. Experience with rendering engines Arnold, Redshift, Mantra, or similar.. Strong sense of motion, scale, and detail to create believable effects.. Understanding of color, light, and composition to ensure seamless integration.. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials..
Posted 1 month ago
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