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5 - 10 years

7 - 12 Lacs

Bengaluru

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About The Role : Engineer will be working on Embedded Firmware which involves feature development, integration, and bug fixing and maintenance. Experience in embedded architecture, external interfaces, product constraints, along with ability to develop architectures/features that meet these constraints while providing new value for the platform. Strong Experience in C\C++Strong Experience in embedded Systems Strong Experience in RTOS System level design Experience in low level programming in ARM or ARC architecture Experience in debugging Embedded system software with Innovative techniques Experience in capturing and debugging based on HW Signals. Experience in Requirement understanding and designing solution with good presentation skills. Add-on:- Experience in USB Protocol Experience in PCI System flows Experience in Bluetooth Controller / Host protocols( BR\EDR) and Bluetooth Low Energy Exposure to Python scripting Agile and scrum practices Qualifications Bachelor's or Master's degree in Computer Science, Electronics and communication Engineering or a related field over 5+ years of experience. Proven experience in Embedded system software / Firmware development in RTOS environment with strong system knowledge in understanding the requirements and making the design, development and deployment in embedded products. Solid understanding of software development life cycle (SDLC) and Agile methodologies. Excellent problem-solving skills and attention to detail. Strong written and verbal communication skills. Experience in maintaining and managing codebases, ensuring high standards of code quality. Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth. Working Model This role will require an on-site presence. *

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2 - 4 years

6 - 15 Lacs

Bengaluru

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Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. Position Summary Creator of visual elements, effects and layouts used in electronic games, websites or software products. Communicates proposed visual elements during pre-production phase of development with the use of concept art and story boards. Drafts character and story images, backgrounds with application of highly developed artistic skill, knowledge of mechanical and anatomical movement, architecture and feature representation. Demonstrates appropriate usage of color, lighting, composition, perspective, and mood through look, expression and emotion on people, places and things. Develops work product through fluent use of 3D graphics packages such as 3ds Max and Maya, as well as 2D packages such as Photoshop. Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth . Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. Role:- Game Artist. Experience:- 2+ Years Location :- Chennai. Type : - Full Time Game Artist Job Description Game Artists are tasked with bringing our games to life by developing eye-catching art and animation for casino games throughout the world. At Light& Wonder you will work with a group of exceptionally talented Creators, creating game art & animation for extraordinary brands such as: Lord of the Rings, James Bond 007, Wizard of Oz, Wonka, and many more. As an extension of our US based studios, you will enjoy working in a friendly environment, with all the tools and guidance necessary for your professional growth. This job will primarily require game sign creation, info screen creation, game localization, and Archiving tasks. Essential Job Functions: Create high-caliber art and animation, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability. Continually sharpen artistic and software expertise through company training, independent learning, and learning from other team members. Produce top-notch artwork and animations through an iterative process in close collaboration with Senior and Lead Artists and Animators. Display a high degree of professionalism at all times, accepting critique from team members. Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction Demonstrate excellent file structure and organization. Create art assets and document all art assets created with minimal mistakes. Review game art files prior to archival. Qualifications: Preferred Education: Bachelor of Fine Arts/ Diploma in Animation Preferred Experience: 2+ years previous experience as Game Artist/Animator in a production environment. Gaming Background preferred. Knowledge, Skills, & Abilities: Critical thinking skills an absolute must in this fast-paced, high-output team Understand how to design art for various themes and platforms Excellent drawing and Animation abilities Excellent written and verbal communication skills Proficient in Unity, 3D Animation (Maya/Max), After Effects, Photoshop Qualifications

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8 - 13 years

15 - 30 Lacs

Bengaluru, Kochi

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About Us: Dbiz.ai is a leading innovator in web development, specializing in creating immersive and interactive web applications. We are looking for a talented Three.js Developer to join our dynamic team and help us push the boundaries of web technology. Job Description: Responsibilities: Design and develop interactive 3D web applications using Three.js. Create and integrate 3D models, animations, and visual effects into web applications. Collaborate with designers, developers, and other stakeholders to understand project requirements and deliver high-quality solutions. Optimize 3D content for performance and compatibility across different devices and browsers. Stay updated with the latest trends and advancements in 3D web development and Three.js. Troubleshoot and resolve issues related to 3D rendering and performance. Participate in code reviews and contribute to the improvement of development processes and standards. Requirements: Proven experience as a Three.js Developer or similar role. Strong proficiency in JavaScript, HTML, and CSS. In-depth knowledge of Three.js and WebGL. Experience with 3D modeling software such as Blender, Maya, or 3ds Max. Familiarity with version control systems like Git. Strong problem-solving skills and attention to detail. Excellent communication and teamwork abilities. Ability to work independently and manage multiple projects simultaneously. Preferred Qualifications: Experience with other 3D libraries and frameworks. Knowledge of game development principles. Understanding of UX/UI principles for 3D applications. Experience with VR/AR development. Benefits: Competitive salary and benefits package. Opportunity to work on cutting-edge projects. Collaborative and innovative work environment. Professional development and growth opportunities.

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2 - 3 years

4 - 6 Lacs

Hyderabad

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Job Overview: As a Unity Sr, XR Developer at NxtWave, you Build XR applications and Experiences at a scale and see them released quickly. Get to take ownership of the features you build and work closely with the team. Work in a great culture that continuously empowers you to grow in your career. Enjoy freedom to experiment & learn from mistakes (Fail Fast, Learn Faster). NxtWave is one of the fastest growing edtech startups. Get first-hand experience in scaling the features you build as the company grows rapidly. Roles and Responsibilities: Develop interactive XR applications with Unity3D. Collaborate with designers, and other developers to deliver high-quality XR Experiences. Implement intuitive hand-tracking and gesture-based controls for XR experiences. Optimize performance for real-time XR applications, ensuring smooth user experiences. Test and debug applications on multiple XR platforms. Create immersive and realistic XR environments. Create 3d equipment, assets, SOPs using Unity. Write high-quality, performant, and maintainable code. Experience with Unitys XR Interaction Toolkit and XR Plugin Management for cross-platform compatibility. Stay updated with the latest XR technologies and trends. Requirements and Skills: 2-3+ years of experience working with Unity3D in developing XR applications across platforms like Meta Quest, HTC Vive, or HoloLens. Proficiency in C# programming. Excellent knowledge of Unity, textures, animation, GUI styles, shaders, etc. Experience with Unitys Physics and Particle Systems. Strong understanding of 3D graphics, and VR best practices. Familiarity with cloud integration or backend systems (e.g., AWS, Azure, REST APIs) in XR environments. Knowledge of performance optimization techniques for MR applications ensuring quality, and responsiveness. Ability to design user interactions and interfaces in a XR environment. Collaborative mindset and excellent communication skills.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 10+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 10+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Qualcomms in-house Snapdragon Game Studio is seeking a Level Designer with Unreal Engine and/or Unity experience to help create game levels and shapes gameplay experiences using the games mechanics and systems. Youll develop levels from concept to playable prototypes, collaborating with various teams to deliver polished, narrative-driven experiences to AAA standards. Minimum Job Qualification Minimum 8+ years of experience in Game Development with significant being as Level Designer Shipped a project from start to finish as a Level Designer. Experience working in Unreal Engine 5 and using Blueprints Excellent sense of 3D game space and environmental storytelling Excellent communication and documentation skills Self-motivated, able to envision and implement level improvements with autonomy that are in keeping with the games direction. Strengths in another core discipline (e.g. environment art, animation, engineering). Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.) Preferred Job Qualification Build blockouts for levels that are engaging, readable, and align with the level vision. Collaborate with the art team to ensure these are visually compelling. Collaborate with other designers to ensure consistency, scope, and quality of content. Set guidelines and metrics for the level designers to build quick prototypes for levels. Conceptualize and prototype the layout of 3D game environments, player goals, and activities. Work closely with environment art, quest design, and systems design teams to meet established art and design goals. Regularly play game content and provide constructive feedback to fellow designers. Own the quality, functionality, and stability of your level throughout its lifecycle, from pre-production to final polish and bug fixing. Collaborate with art, engineering, animation, VFX, and audio teams to implement their content into the game, providing feedback to uphold the level vision. Prioritize time effectively to meet deadlines, working with production to ensure levels are correctly planned and scoped. Stay up to date on current trends, best practices, and latest technologies in your field of expertise. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : About The Role : Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills:C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Modelling Artist with Unreal Engine and/or Unity experience to help create cutting edge game art assets that include Characters, props, vehicles for internal tech demos. This position works directly with our development team. Must have a solid understanding of materials, LODs, draw calls, occlusion, and optimization techniques. Minimum Qualifications 7+ years experience modeling/texturing Characters, Hard Surfaces & Props in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game. Demo reel for the previous work done is preferred. Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials. Work independently while collaborating with multiple disciplines. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Demonstratable experience within Unity or Unreal Engine. Strong grasp of lighting for games, both static & dynamic real-time. Ability to create performant content for varying hardware specs. Willingness to learn modern modelling tools within Unreal Engine & PCG workflow. Metahuman workflow knowledge for games is a huge plus. Speedtree, Marvelous tools knowledge is appreciated. Ability to debug and optimize occlusion, draw calls, LODs & materials. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: At Qualcomm XR Research, we develop state-of-the-art XR technologies to enable exceptional AR/VR/MR experiences for users. We are seeking a highly skilled and motivated XR Calibration Engineer to join our dynamic team. The ideal candidate will have a strong background in XR device calibration and automation. This role involves working on cutting-edge XR technologies and requires a deep understanding of calibration processes and automation techniques. Responsibilities: Maintain XR Calibration Infrastructure:Work and maintain the XR calibration infrastructure to ensure it is up-to-date and functioning efficiently. Develop Automation Scripts:Create and optimize automation scripts to calibrate different XR products, improving efficiency and accuracy. Support Customers:Provide support to customers with calibration setup, troubleshooting issues, and ensuring successful calibration of their XR devices. Collaborate with Teams:Work closely with cross-functional teams, including hardware engineers, software developers, and system engineers. Continuous Improvement:Stay updated with the latest advancements in XR calibration technologies and continuously improve the calibration processes and tools. Required Skillsets: XR Device Calibration:Expertise in calibrating XR devices to ensure accurate and consistent performance. Camera/IMU Calibration:Proficiency in calibrating cameras/IMUs to achieve accurate motion tracking. Display Calibration:Experience in calibrating XR devices displays for optimal visual quality and performance. Robot Pose Planning:Ability to plan and execute robot poses for various calibration tasks. Optical Systems:Good understanding of optical systems such as cameras, time of flight cameras, lidar, etc. Automation (Python):Proficiency in developing automation scripts. Computer Vision:Good understanding of computer vision techniques and their applications in XR. Required qualifications: Good understanding of calibration setups and systems, Computer Vision, etc. Strong mathematical and analytical skills Strong knowledge of Python and data handling libraries (NumPy, pandas, etc.) Education and experience: Required:Bachelors in computer science or electrical & computer engineering with at least 3+ years of relevant experience. Preferred:Masters in computer science or electrical & computer engineering with at least 2+ years of relevant experience. Keywords XR Device calibration, Camera Calibration, Display Calibration, IMU Calibration. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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7 - 12 years

9 - 14 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: At Qualcomm XR Research, we develop state-of-the-art XR technologies to enable exceptional AR/VR/MR experiences for users. We are seeking a highly skilled XR Testing Engineer to join our dynamic team. The ideal candidate will be responsible for ensuring the quality and performance of our XR systems through comprehensive testing and analysis. This role involves a combination of test automation, KPI development, UX testing, anchor testing, and reporting. The candidate will also engage in discussions with stakeholders to ensure alignment and clarity on testing objectives and outcomes. Key Responsibilities: Develop and implement test automation strategies for XR systems. Create and monitor Key Performance Indicators (KPIs) for various testing processes. Conduct User Experience (UX) testing to ensure optimal user interaction with XR systems. Perform anchor testing and develop anchor KPIs to measure system stability and accuracy. Generate detailed reports on testing outcomes and present findings to stakeholders. Collaborate with stakeholders to discuss testing requirements, progress, and results. Required Qualifications: Experience in testing XR/SLAM/VIO systems. Familiarity with test automation tools and frameworks. Knowledge of KPI development and monitoring. Background in UX testing focused on XR devices. Good knowledge of computer vision systems and their role in XR. Strong mathematical and analytical skill Exposure to multi-sensor data fusion techniques and their implementation. Strong communication skills to effectively discuss testing results with stakeholders. Education and experience: Required:Bachelors in computer science or electrical & computer engineering with at least 7+ years of relevant experience. Preferred:Masters in computer science or electrical & computer engineering with at least 6+ years of relevant experience. Keywords XR Device testing, SLAM system testing, computer vision, user experience testing, KPI development. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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7 - 12 years

9 - 14 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. We have openings for GPU Modelling / Power Performance / Graphics Research / GPU Compiler Open Positions:- GPU Modelling:( https://surl.li/nryfhv) - GPU Compiler:( https://surl.li/sdhjgh) - GPU Research:( https://surl.li/dyrsuz) - GPU Performance Modelling:( https://surl.li/uebbcd) - GPU Power Performance:( https://surl.li/atdkdg) Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. - Master's or higher degree in Computer Engineering or Computer Science. - 8 - 15+ years of relevant GPU System Engineering . - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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4 - 8 years

8 - 16 Lacs

Bengaluru

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Job Title: Unity3D/Game Developer (AR/VR/MR) Experience: 4+ Years Location:Bangalore_WFO_Hybrid Job Description: We are seeking a world-class Unity3D/Game Developer with a passion for AR/VR/MR technologies to help develop next-generation immersive solutions. If you thrive in a fast-paced, innovative environment and love bringing applications to life, wed love to hear from you! Key Responsibilities: Develop and deploy high-quality AR/VR/MR applications using Unity3D. Work with Unity GUI, asset bundles, materials/shaders , and deployment. Implement object-oriented design principles , design patterns, and best coding practices in C# . Optimize 3D rendering environments/game engines for performance. Build and release applications with In-App Purchases (IAPs), social integration , and cross-platform support (web & mobile). Work on game physics, particle systems, multiplayer networking , and data structures . Develop, debug, and refine gameplay features, ensuring a smooth user experience. Stay updated with industry trends in AR/VR technologies, platforms, middleware , and tools. Collaborate with designers, developers, and stakeholders to bring ideas to life. Utilize Git, BitBucket, SourceTree , or other version control tools. Requirements: 4+ years of hands-on experience in Unity 3D development . Strong expertise in C#, object-oriented programming, and Unity design patterns . Proven experience in developing and publishing at least 3 Unity-based applications for AR/VR/MR devices. Solid understanding of 3D mathematics, physics, game mechanics, and rendering . Familiarity with industrial simulators (preferred, not just gaming). Experience with multiplayer networking and real-time rendering is a plus. Bachelor's/Masters degree in Computer Science, Game Design, Engineering (BE/B-Tech/MCA/M-Tech) or equivalent experience.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Utilize strong knowledge of object-oriented design, design patterns, 3D Math, and data structures to develop robust game architectures. Design, develop, and maintain scalable, reusable, and efficient code for mobile and web-based multiplayer games. Implement and optimize multiplayer game mechanics using WebSockets and other real-time communication technologies. Integrate and manage Firebase for real-time databases, analytics, and backend services to support game functionality. Optimize memory usage and application performance for target platforms, ensuring smooth gameplay. Implement industry-standard design patterns to ensure codebase scalability and maintainability. Build engaging and performance-optimized game features, focusing on multiplayer gameplay experiences. Provide mentorship and technical guidance to team members, ensuring adherence to best practices in development. Collaborate with technical artists and designers to efficiently utilize 2D/3D assets and technologies. Work with version control systems such as GitHub to manage code changes and collaborate effectively with the team. Ensure high-quality deliverables and meet project deadlines with a focus on efficiency and performance. Required Experience and Qualifications Mobile Game Development: Proven expertise in developing mobile games with a deep understanding of platform-specific challenges Multiplayer Games: Hands-on experience in developing and maintaining multiplayer games with real-time communication features. WebSockets: Proficiency in building real-time communication systems using WebSockets or similar technologies. Game Data Management: Experience in implementing structured game data storage formats like JSON or XML. Game Launch Experience: Successfully launched at least one game title on iOS, Android, and Web platforms. UnityAsset Bundles: Familiarity with usingUnityAsset Bundles for efficient asset loading and management. Design Patterns: Proficiency in implementing design patterns for creating scalable and maintainable code architectures.

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3 - 5 years

10 - 14 Lacs

Noida

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We are looking for experienced Unity Developers who are willing to transition fully to Cocos Creator and work exclusively on casino and card games. Candidate should have a strong background in game development, UI/UX, and performance optimization Required Candidate profile Experience in Unity3D & C#, with a strong foundation in game development. Passionate about learning Cocos Creator (JavaScript/TypeScript) Strong problem-solving skills of game optimization techniques.

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9 - 12 years

11 - 14 Lacs

Bengaluru

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About The Role : Unity Developer Software Development:Develop and maintain synthetic data generation pipelines using Unity. Implement new features and functionalities based on project requirements. Collaboration:Collaborate closely with AI engineers, technical artists, 3D artists, and other stakeholders to ensure the technical accuracy and quality of Unity-based projects. Efficiency:Optimize, automate, and troubleshoot to ensure performance and stability. Continuous Improvement:Stay updated with the latest industry trends and technologies to continuously improve the quality and efficiency of Unity development processes. Clear Communication:Communicate effectively with cross-functional teams to ensure project goals and deadlines are met. Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders.

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1 - 5 years

0 - 2 Lacs

Pune

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Location: Pune (Hinjewadi Phase-1) Job Type: Full-Time Job Overview: We are seeking a skilled Full Stack AR/VR Developer to design and develop immersive applications that blend AR/VR technologies with innovative full-stack software solutions. This role is pivotal in creating impactful and engaging applications for industrial training, safety, and compliance. Key Responsibilities: 1. Front-End Development: Build engaging AR/VR user interfaces and experiences using frameworks like Unity or Unreal Engine. Design intuitive, interactive interfaces optimized for VR headsets, AR devices, and mobile platforms. 2. Back-End Development: Develop and manage server-side logic, databases, and APIs to support AR/VR applications. Ensure seamless data integration and real-time updates for interactive applications. 3. AR/VR Integration: Utilize ARKit, ARCore, Vuforia, or similar frameworks to build immersive AR/VR environments. Implement physics-based and real-world interactions within AR/VR applications. 4. Collaboration: Work closely with designers, artists, and hardware specialists to deliver high-quality applications. Collaborate with cross-functional teams to align AR/VR projects with business goals and industrial requirements. 5. Testing and Optimization: Debug and optimize AR/VR applications for performance, scalability, and user experience. Ensure compatibility with various devices, including VR headsets, AR glasses, and mobile platforms. 6. Research and Innovation: Stay updated on the latest advancements in AR/VR technologies and incorporate best practices. Explore new features and functionalities to enhance the interactivity and impact of AR/VR applications. Qualifications and Skills: Experience: 1-7 years of experience in AR/VR development and full-stack software engineering. AR/VR Tools: Proficiency in Unity, Unreal Engine, ARKit, ARCore, or Vuforia. Programming Languages: Strong expertise in C#, Python, JavaScript, and modern frameworks like Angular or React. Backend Skills: Experience with server-side technologies, such as Node.js, ASP.NET, and database management (SQL or NoSQL). Unity, Unreal Engine, ARKit, ARCore, Vuforia.C#, Python, JavaScriptlike Angular or React.Node.js, ASP.NET, and database management (SQL or NoSQL). Cloud Platforms: Familiarity with cloud services like AWS, Azure, or Google Cloud. Performance Optimization: Proven skills in optimizing AR/VR applications for various devices. Education: Bachelors or Master’s degree in Computer Science, Software Engineering, or related fields. Personal Attributes: Strong analytical and problem-solving skills with meticulous attention to detail. Proactive and self-motivated with a focus on delivering high-quality solutions. Ability to work collaboratively with cross-functional teams and independently as required. Effective communication skills to convey technical concepts to diverse stakeholders. Benefits: Work on transformative AR/VR projects that impact industrial safety and training. Exposure to cutting-edge technologies and professional growth opportunities. Competitive salary with long-term career prospects. Continuous professional development and mentorship.

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3 - 5 years

0 - 0 Lacs

Noida

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Job Description: Unity XR/Game Developer Location: Noida On-Site Position: Full-Time Experience: 3+ Years Salary: Based on Experience About the Role: We are looking for a talented Unity Developer with experience in XR (AR/VR/MR) to join our team. The ideal candidate should have strong technical expertise , be comfortable communicating with clients to define project scope , and work collaboratively with a team on complex projects. If you are passionate about immersive technology , AI-driven development , and efficient workflows , wed love to hear from you! Key Responsibilities: Develop immersive XR applications using Unity (AR/VR/MR) for various platforms. Collaborate with customers to understand project requirements and finalize the scope of work . Work with a team of developers, designers, and artists to deliver high-quality projects. Optimize XR applications for performance, usability, and interactivity. Leverage AI tools to streamline workflows, improve productivity, and enhance development processes. Troubleshoot and solve complex technical challenges related to XR development. Stay updated with industry trends and emerging XR technologies. Knowledge of Unreal Engine is a plus for cross-platform development. Required Skills & Experience: 3+ years of experience in Unity development with a focus on XR applications . Proficiency in C# programming and Unitys XR toolkits (AR Foundation, XR Interaction Toolkit). Strong communication skills to interact with customers and refine project scope. Ability to work in a team , contribute ideas, and assist in solving complex technical problems . Experience with AI-driven development workflows to improve efficiency. Understanding of performance optimization techniques for mobile and standalone XR applications. Familiarity with networking and multiplayer features in Unity XR (optional but a plus). Experience with Unreal Engine is a bonus but not required. Why Join Us? Work on cutting-edge XR projects that push the boundaries of immersive technology. Remote-friendly and flexible work environment . Collaborate with a team of experienced XR professionals . Opportunities to learn and grow in emerging technologies like AI & XR fusion . If you are excited about building the future of XR applications , we’d love to hear from you!

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6 - 11 years

8 - 12 Lacs

Noida

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A typical week would include: Assist clients in developing the most suitable solutions to their needs & requirements within the sphere of visualisation, design, editing, and all aspects of creative productions . Contribute to the development of new services within BTS and Visualisation team Support other teams and disciplines with the visual aspects of their marketing and business development projects. Personal development and research of emerging technologies to be implemented on projects. We'd love to hear from you if you have: A clear understanding of the use of visualisation in the AEC industry. Ability to manage multiple simultaneous projects while maintaining a deadline focus. Interpersonal skills, especially to help people through the briefing and delivery of a visualisation project. Excellent time management skills and ability to prioritise. A passion for quality and continuous improvement with a focus on delivery. Core 3D Visualisation skills including 3D modelling, texturing, lighting, basic animation and composition skills. Experience using 3DS Max, Unreal Engine or Unity, V-Ray or Corona, Adobe Creative Cloud and Microsoft Office to a competent level as minimum. Great understanding about the Lighting, material and video editing Experience in video mapping, unwrapping, and lighting design is a plus Experience in graphic design is a plus Experience in the development of Real-Time and Extended Reality projects is desirable. Good communication skills and problem-solving skills are required Ability to learn new skills and use new tools A PDF portfolio of or a link to your visual work as evidence of experience, applications will not be considered without this.

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8 - 12 years

10 - 14 Lacs

Bengaluru

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About The Role : Senior Architect - Emerging Technologies & Innovation Location:Kodathi Job Summary: Seeking a dynamic and technically proficient Senior Architect to provide technology leadership in emerging technologies. This role involves designing, building and showcasing innovative solutions using cutting edge technologies and leading a team to create immersive demos for business and executive leaders. The ideal candidate will have a strong technical background, excellent leadership skills, and the ability to collaborate effectively with both internal and external stakeholders. Key Responsibilities: - Developing and showcasing innovative solutions using emerging technologies such as Agentic AI, XR (Extended Reality), Autonomous Machines, Web 3.0 and others. - Design and implement immersive demos that effectively communicate the potential and value of these technologies to business and executive leaders. - Collaborate with internal teams and external partners to build and rapidly onboard solutions to innovation centre. - Maintain a hands-on approach to technology development, ensuring high standards of quality and innovation. - Drive the adoption and integration of new technologies and methodologies within the team. - Provide technical guidance and manage a team of developers and engineers, fostering a culture of innovation and continuous improvement. - Stay informed about industry trends and advancements in emerging technologies to guide the strategic direction of the Innovation Center. - Work from Wipro Kodathi, Bangalore office Required Qualifications : - Bachelors or Masters degree in Computer Science, Engineering, or a related field. - 12 to 15 years of experience in technology development, with a minimum of 5 years in a leadership role. - Proven track record of delivering impactful solutions using emerging technologies such as AI, XR, Autonomous Machines, Web 3.0, etc. - Strong technical skills and hands-on experience with modern development tools and methodologies. - Excellent communication and collaboration skills, with the ability to work effectively with internal and external stakeholders. - Demonstrated leadership abilities, ability to think out of the box and experience managing a team in a fast-paced environment. Preferred Qualifications: - Certifications or advanced training in emerging technologies. - Experience presenting to executive audiences or public speaking.

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0 - 1 years

2 - 3 Lacs

Chennai

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Skill required: Banking Services - Core Banking Designation: Business Advisory New Associate Qualifications: BCom Years of Experience: 0 to 1 years What would you do? We help clients address quality and productivity issues, keep pace with customer expectations, navigate regulatory and operational pressures and ensure business sustainability by transforming their banking operations into an agile, resilient operating model.In this team, you will help in providing universal banking functionality to banks. With a focus on product strategy and a global market presence. This team will help in providing solutions to customers on industry-accepted platforms and Lead Product Managers to build an ecosystem of products and assets around these platforms namely Bancs, Finacle, Finastra, Pega, nCino. What are we looking for? In this team, you will help in providing universal banking functionality to banks. With a focus on product strategy and a global market presence. This team will help in providing solutions to customers on industry-accepted platforms and Lead Product Managers to build an ecosystem of products and assets around these platforms namely Bancs, Finacle, Finastra, Pega, nCino.In this team, you will help in providing universal banking functionality to banks. With a focus on product strategy and a global market presence. This team will help in providing solutions to customers on industry-accepted platforms and Lead Product Managers to build an ecosystem of products and assets around these platforms namely Bancs, Finacle, Finastra, Pega, nCino. Roles and Responsibilities: In this role you are required to solve routine problems, largely through precedent and referral to general guidelines Your primary interaction is within your own team and your direct supervisor In this role you will be given detailed instructions on all tasks The decisions that you make impact your own work and are closely supervised You will be an individual contributor as a part of a team with a predetermined, narrow scope of work Please note that this role may require you to work in rotational shifts Qualifications BCom

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6 - 10 years

8 - 12 Lacs

Pune

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Should have good understanding of infrastructure management processes; good understanding of ITIL process framework. Provides 3rd level technical support on NAS & SAN Storage related issues. Installation and configuring the NetApp Clusters Creation of Aggregates, volumes and mapping of LUNs to Windows & UNIX hosts Creating the SVMs, segregating the SVMs between NAS and SAN storage Choose the right RAID level for high performance and high availability on NetApp Filers. Setting up CIFS Shares, NFS Mounts, Quotas, Groups and Permissions on NetApp NAS. Configuring and troubleshooting issues with Storage arrays (EMC ISILON/VMAX AFA/VNX/Unity AFA/Pure AFA/ECS/Celerra/Centera and SAN switches in SAN environment) VNX/VMAX/Pure software / hardware maintenance and firmware upgrades Isilon Snapshot IQ/SyncIQ setup and configuration Isilon NFS Creation / Quota Creation /SMB Shares Creation

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