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- 2 years
2 - 3 Lacs
Hyderabad/Secunderabad
Work from Office
We are hiring for dynamic individuals with a passion for VR and XR technologies for our new XR Development Center. We need Unity developers with experience and skills to create interactive Virtual Reality simulations for HTC Vive and Oculus Quest. Required Candidate profile Passion for VR and XR technologies for our new XR Development Center, Need Unity developers with experience and skills to create interactive Virtual Reality simulations for HTC Vive and Oculus Quest.
Posted 4 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
About SISC Sony India Software Centre Pvt Ltd is seeking talented and motivated individuals to join our team! As a subsidiary of Sony Corporation, a multinational conglomerate based in Tokyo, Japan, we are at the forefront of software development and support services in the technology industry. Located in Bangalore, India, we were established in 1998 with the aim of providing software development and support services to various Sony group companies and have since grown to become a key player in the software development industry, providing innovative solutions in areas such as consumer electronics, professional broadcasting, and game development. With a talented and experienced team of engineers, we are dedicated to deliver high-quality software products and services, while also contributing to the growth of the technology industry in India. Job Title: Unity Game Programmer [Base Location]: • Bangalore [Type]: • Hybrid [Qualifications] • BTech/BE/MTech/ME • 4+ Years. Job Description: As a game programmer, s/he will be responsible to develop gameplay systems and tools using Unity Engine and C# programming language. Will be collaborating with IHP studios to guide them in debuging and fixing issues related to game mechanics, specifically related to the PlayStation platform builds. To identify and resolve performance bottlenecks and optimize the game by implementing effecient algorithms and systems related to various aspects of the game (Game functionality, AI behaviour, Physics). Create and maintain technical documentation. Ensure code quality and adherence to best practices. Mandatory Skills: Strong knowledge of Unity Engine and its gameplay systems. Experience with game development and understanding of game design principles. Proficiency in C++ programming and OOPS concepts. Good problem solving and debugging skills. Prior experience with Unity Engine based Game development(atleast 1 shipped title). Excellent communication and interpersonal skills. Familiarity with source control systems (git, svn). Good to have: Prior experience with Console game development. Understanding of graphics pipeline and shader programming experience. Familiarity with Perforce source control system. Qualification: 4+ year of experience Bachelor’s degree in computer science or related field Roles and Responsibilities As a game programmer, s/he will be responsible to develop gameplay systems and tools using Unity Engine and C# programming language. Will be collaborating with IHP studios to guide them in debuging and fixing issues related to game mechanics, specifically related to the PlayStation platform builds. To identify and resolve performance bottlenecks and optimize the game by implementing effecient algorithms and systems related to various aspects of the game (Game functionality, AI behaviour, Physics). Create and maintain technical documentation. Ensure code quality and adherence to best practices.
Posted 4 months ago
7 - 12 years
8 - 13 Lacs
Chennai
Work from Office
Skill set: Solid understanding of 3D Asset Development Pipeline, Unreal Engine Development using C++/ Blueprint Domain knowledge: Must Have • Engineer shall able to Create/ Modify 3D Models, Shaders using Autodesk Maya/ Blender . • Engineer shall able to Integrate 3D Models, Textures into Unreal Engine/ DeltaGen. • Engineer shall able to create shading, lighting in Unreal Engine. • Engineer shall able to create particle effects, physics based dynamic simulations in Unreal Engine. • Engineer shall able to develop C++/ Blueprint Functionality to control Game Objects, Shaders, etc. in Runtime. • Engineer should have experience working in Adobe Photoshop. Good to have: • Knowledge of UI Design. • Knowledge of using Json/csv files. • Knowledge of using Databases. • Knowledge of using GIT. Job Description: Responsible for coordinating with other Gaming engine designers, and attending meetings to deliberate ongoing projects. Utilize 3D texture, modeling, mapping, and other methods to craft visual effects, graphics, and animations. Assess 3D arts and make suggestions. Craft 3D assets to meet artistic guidelines and requirements. Interested, Kindly share your profile to Rafik_raja@onwardgroup.com Regards, Rafik Raja S Onward Technologies
Posted 4 months ago
0.0 years
2 - 3 Lacs
IN
Remote
About the job: Key responsibilities: 1. Create game prototypes in Unity with a small autonomous team 2. Work on being a part of an agile and autonomous team and work closely with them 3. Develop a playable prototype in a single week 4. Maintain code quality, organization, and automatization Who can apply: Only those candidates can apply who: are Computer Science Engineering students Salary: ₹ 2,00,000 - 3,00,000 /year Experience: 0 year(s) Deadline: 2025-06-04 23:59:59 Other perks: 5 days a week Skills required: C# and Unity Engine About Company: IDZ Digital's humble beginnings can be traced back to 2004 when we began creating websites. In 2010, we became one of India's first mobile app developers, having launched our first app. Today, we are among the leading developers of apps and games for kids, with over 200 million downloads and over 100,000 5-star reviews. Life at IDZ Digital is stimulating, energetic, and immensely rewarding. Our team of more than 100 enthusiastic minds is always trying out new things and concepts to make our ideas come to life. We have development centers in Borivali and Thane providing a vibrant and joyful working environment. We're proud to give people a happy, open, and welcoming place to work. We give them responsibilities early on so they can work on their skills, learn faster, and move up in their careers.
Posted 4 months ago
4.0 - 8.0 years
15 - 18 Lacs
bengaluru
Work from Office
Role & responsibilities Synthetic Environment Developer-P2 (LCT-Modeling) STS training solutions span the entire training life cycle - from instructional systems design to fully integrated, high-fidelity simulators. Products include a full range of sophisticated visual simulation software, image generators, databases, synthetic environments, display systems and full flight simulator building blocks, designed to meet training requirements for commercial airline and military pilots, tactical helicopters operators. Primary Responsibilities: The successful applicant will need to ensure all airport content developed meets internal and International regulatory standards. The successful applicant will need to understand Collins internal and external customers’ requirements and develop appropriate documentation and content. An ability to manage their time effectively be self-directed (where appropriate), prioritizing tasks against sometimes challenging timeframes. Basic Qualifications: Bachelor’s degree and 3 years of relevant experience OR In absence of a degree, 7 years of relevant experience is required. Preferred Qualifications: Experience or Skill Must/Desirable: 4+ year experience in 3D Modelling and Texturing. Experience in the development of game or simulation content. Strong visualization skills and Knowledge of modelling requirements in integrated gaming or Synthetic environment Synthetic environment development. Knowledgeable in Photoshop to edit or create textures. Experience with Unreal or Unity Engine. Programming experience a plus (C++/C#/Python with OpenGL/DirectX). Strong communications and interpersonal skills. Self-motivated and passionate team player. Key Competencies: Advanced proficiency in Visualization is must. Advanced proficiency in Modeling Tools like Presagis Creator /Maya/3D StudioMax/Blender is must. Intermediate proficiency using Adobe Photoshop and Substance3D is a plus. Intermediate proficiency in Unreal or Unity Engine is a plus. Intermediate proficiency in Programming (C, C++/Python with OpenGL/DirectX) is a plus. Intermediate proficiency in photoshop Scripts/Actions is advantage. Key points: #Game Engine #Unity #Unreal #Blender #3D Modelling and Texturing #Flight Simulation
Posted Date not available
2.0 - 6.0 years
0 Lacs
mangaluru
Work from Office
VuforiaPosition: Virtual Reality Programmer Preferred Experience: 2-6 years of relevant Virtual Reality experience Role: Full-time | Onsite/ Work-from-Office Work Location: Mangalore, Karnataka Technical Skills: AR/VR development tools and frameworks (e.g., Unity, Unreal Engine ). Key Responsibilities: Develop AR/VR Applications: Design and implement high-quality AR/VR applications for various platforms (e.g., Oculus quest, Rift, HTC Vive, HoloLens, ARKit, ARCore, Questvuforia). Collaborate with Cross-Functional Teams: Work closely with designers, artists, and other programmers to ensure seamless integration of assets and functionality. Prototyping and Experimentation: Create prototypes and conduct experiments to explore new AR/VR concepts and technologies. Optimize Performance: Optimize applications for performance and scalability across various devices and platforms. Debugging and Testing: Identify and resolve technical issues and bugs to ensure a smooth user experience. Documentation: Maintain comprehensive documentation of code, processes, and workflows. Stay Updated with Industry Trends: Keep up-to-date with the latest advancements in AR/VR technology and incorporate relevant innovations into projects. Technical Skills: Proficiency in programming languages such as C#, C++. Experience with AR/VR development tools and frameworks (e.g., Unity, Unreal Engine). Familiarity with AR/VR hardware and software (Oculus SDK, HTC Vive SDK, ARKit, ARCore). Soft Skills: Strong problem-solving skills and attention to detail. Excellent communication and teamwork abilities. Creativity and a passion for immersive technologies. Preferred Qualifications: Experience with networking and multiplayer AR/VR experiences. Understanding of UI/UX principles for AR/VR
Posted Date not available
2.0 - 5.0 years
7 - 15 Lacs
noida
Work from Office
As a Unity Land-based Game Developer, you will be responsible for developing engaging casino games for physical gaming machines using Unity. You will work closely with game designers and mathematicians to create exciting gaming experiences while ensuring compliance with Class 2 gaming regulations. Role & responsibilities Game Development: Develop game features and mechanics using Unity and C# Implement game mathematics and RNG systems Create responsive and intuitive user interfaces Optimize game performance for target hardware Integrate with land-based gaming platforms and protocols Technical Implementation : Write clean, maintainable, and efficient code Develop reusable components and systems Follow coding standards and best practices Participate in code reviews and technical discussions Game Testing & Quality: Implement unit tests for game components Debug and fix game issues Conduct performance testing and optimization Ensure compliance with gaming regulations Validate game mathematics implementation Collaboration Work with game designers to implement game features Coordinate with mathematicians for game logic implementation Communicate with QA team for testing and bug fixes Participate in team meetings and sprint planning Document technical implementations and processes Professional Development Keep updated with Unity engine features and updates Understand land-based gaming hardware specifications Participate in technical training sessions The Ideal Candidate: Passionate about casino game development Understanding of gaming mathematics & probability Knowledge of Class 2 gaming requirements Experience with physical gaming machines. Excellent team player with strong mentorship capabilities Qualifications & Essential Experience: Technical Skills: Strong proficiency in Unity game development Solid C# programming skills Experience with 2D and 3D game development Understanding of game mathematics and RNG systems Knowledge of version control systems (SVN) Familiarity with Class 2 gaming protocols and standards
Posted Date not available
1.0 - 3.0 years
4 - 6 Lacs
bengaluru
Work from Office
Jr. Technical Artist, bridge the gap between artists and programmers, ensuring the artistic vision of our games is implemented smoothly while optimizing performance, collaborate designers, artists, and developers to deliver engaging and visual.
Posted Date not available
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