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3.0 - 7.0 years

5 - 9 Lacs

Bengaluru

Work from Office

Naukri logo

Flam is looking for Technical Artist to join our dynamic team and embark on a rewarding career journey. Art Pipeline Optimization : Developing and improving the efficiency of the art creation and integration process. Shader Development : Creating and implementing shaders to achieve desired visual effects. Asset Integration : Ensuring seamless integration of 3D models, textures, animations, and other artistic assets into the game engine. Collaboration : Working closely with artists, animators, and programmers to address technical challenges and achieve artistic goals. Tool Development : Creating custom tools or scripts to automate repetitive tasks and enhance the art production pipeline. Quality Assurance : Conducting testing and debugging to identify and resolve technical issues related to art assets.

Posted 2 weeks ago

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5.0 - 10.0 years

5 - 10 Lacs

Hyderabad / Secunderabad, Telangana, Telangana, India

On-site

Foundit logo

Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.

Posted 3 weeks ago

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