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2.0 - 4.0 years
0 Lacs
bengaluru, karnataka, india
On-site
Job Description: Overall 2+ years of experience into 3DS Max, V-ray, Substance Suite, 3D visualization Accurately create 3D models from multiple forms of reference materials in a timely manner such as AutoCAD, DWG, Photography, etc. Render 2D content based on standards and incoming requests. Work with current lighting scene and adjust as necessary to best represent the product. Good organic and hard surface modeling skills Proficient in optimizing 3D assets and material variation creation Inbox your updated resume to [HIDDEN TEXT]. If your profile matches our requirement, we will reach you out in the next 24 to 48 hours.
Posted 3 months ago
2.0 - 6.0 years
0 Lacs
karnataka
On-site
You should have at least 2+ years of experience working with 3DS Max, V-ray, Substance Suite, and 3D visualization. Your responsibilities will include accurately creating 3D models based on various reference materials like AutoCAD, DWG, and Photography within specified timelines. You will also be tasked with rendering 2D content according to standards and incoming requests, adjusting lighting scenes as needed to showcase products effectively. Strong skills in both organic and hard surface modeling are required, along with the ability to optimize 3D assets and create diverse material variations. If you believe you meet the criteria for this role, please send your updated resume to AChristina@...
Posted 4 months ago
2.0 - 4.0 years
4 - 7 Lacs
chennai
Work from Office
About this role:Create high-fidelity 3D models for enterprise-grade AR/VR apps Deliver assets aligned with brand and functional goals Refine models based on creative direction and feedback Collaborate with front-end and Unity/Unreal developers Assist in prototyping and testing new immersive concepts Must-have: 24 years experience in professional 3D modeling and creating assets for AR/VR platforms (Unity, Unreal, WebAR, etc.) Expertise in low- and high-poly asset creation Tools: Blender, Maya, 3ds Max, Substance Suite, ZBrush, Unity/Unreal (at least one) Strong grasp of texturing, lighting, and UV mapping Solid understanding of topology, rigging basics, and shaders Portfolio that demonstrates...
Posted Date not available
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