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3.0 - 7.0 years

0 Lacs

punjab

On-site

As a 3D Designer, you will be required to understand the key challenges in the 3D designing field. Your role will involve utilizing your strong sketching skills and knowledge of Rigging and Skinning. Proficiency in various software applications such as Maya, Photoshop, Max, Marmoset, Substance Painter, zbrush, and Unreal will be essential for this position. Additionally, familiarity with the Unity gaming platform will be considered a strong advantage. This is a full-time, permanent position with benefits including Provident Fund. The working schedule is set for day shifts from Monday to Friday. Candidates applying for this role should have a minimum of 3 years of experience as a 3D Artist. It is required that you can reliably commute to Mohali, Punjab, or are willing to relocate before starting work.,

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2.0 years

0 Lacs

Chennai, Tamil Nadu, India

On-site

About Us: Join MH Cockpit, where creativity meets innovation. We're crafting immersive experiences and interactive content using cutting-edge 3D pipelines and game engines. If you love building everything from scratch and bringing assets to life in real-time, you’ll fit right in. What you'll do: Own full‑pipeline 3D tasks: modeling, sculpting, UV mapping, texturing (PBR/Substance), rigging, skinning, and animation for characters, props, and environments. Create polished animations that reflect timing, motion, weight, and personality for cutscenes or gameplay Import, configure, and optimize assets in Unity; set up rigged characters, animations, shaders, and lighting for final scenes Collaborate closely with designers, programmers, and artists to ensure visual and technical consistency Troubleshoot performance issues or animation problems and optimize assets for real‑time use Must Haves: Strong experience across 3D modeling , UV/texturing , rigging , and animation Proficiency in software tools like Maya , Blender , 3ds Max , ZBrush , Substance Painter , etc. Unity experience (minimum 1–2 years): importing assets, rig setup, shader/materials, lighting, and basic scene composition A solid grasp of real‑time constraints and optimization techniques Excellent artistic sensibility: timing, weight, expression, visual storytelling Comfortable working within team production pipelines, receiving feedback, and iterating efficiently Nice to Have: Motion capture or technical animation experience Texture‑baking, shading, lighting, or shader design knowledge Exposure to game development workflows or interactive media Experience across both stylized and realistic art styles. Why work with us? Creative freedom and ownership over each asset and scene Collaborative, multidisciplinary team of artists, devs, and designers Competitive compensation and flexible work arrangements Opportunities for growth, skill-building, and mentorship How to Apply Submit your resume, a link to your demo reel/portfolio, and a short message highlighting your Unity experience and full‑pipeline workflow to careers@mhcockpit.com or apply directly via LinkedIn

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1.0 years

2 - 3 Lacs

India

On-site

We are looking for a 3D Rigging & Modeling Artist to work on games and CGI videos. Minimum 1 year of experience required! Responsibilities: Model high-quality characters, props, and environments for games & CGI videos. Create optimized, clean topology suitable for animation. Rig characters and assets with efficient deformation and control systems. Work closely with animators to ensure rigs are production-ready. Collaborate with artists, developers & designers throughout the pipeline. Skills Required: Proficiency in Maya, Blender, or 3ds Max. Solid understanding of modeling techniques (low-poly/high-poly, UVs, topology). Strong foundation in rigging principles (IK/FK, skinning, controllers). Knowledge of Unity will be a plus. Attention to detail, creativity, and technical problem-solving skills. Who Can Apply? Artists with at least 1 year of experience in 3D rigging and modeling. Must have a portfolio showcasing both modeling and rigging work. Job Types: Full-time, Permanent Pay: ₹20,000.00 - ₹30,000.00 per month Benefits: Paid sick time Work Location: In person

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2.0 years

0 Lacs

Bengaluru, Karnataka, India

On-site

Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition. From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more! Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level. Join us and be part of the play! Position Overview Zynga is seeking an Animator to join a dynamic team of one of Zynga’s most established games. We are looking for driven individuals to contribute to the growth and development of our product in a highly-collaborative environment. The ideal candidate must be able to work with talented contributors from different disciplines and bring a unique perspective to the table. Applicants must have an understanding of animation principles and be able to use a range of techniques to drive high quality visuals with a limited toolset. What You Will Do The Animator will be working with a team of designers, concept artists, technical artists and software engineers to develop amazing animation and special effects. The Animator’s duties consist primarily of 2D animation, specifically symbols, logos, environments, vfx and character animations. Encouraging and generating creative ideas and solutions with the team. Other duties include packing texture sheets, creating and animating particle systems, implementing animations into our game engine and art asset optimization. The ideal candidate has well-rounded experience in a game pipeline. What You Will Bring 2+ years of game development experience. Strong principles of Design and Animation (2D/3D, character, environment, UI, VFX) Strong communication and problem solving skills. The ability to provide and receive feedback. Software experience in: Maya, Unity, Photoshop, Perforce, Git Technical experience modeling, skinning and rigging 2D/3D assets/characters. Knowledge of game development on multiple projects, enabling pragmatic, strategic judgements and providing creative ideas and solutions to the team. Proven experience delivering animations on ambitious timelines. An openness to learn, adapt, and be flexible in a highly collaborative team. A strong showreel that demonstrates animation principles and skills. A love of games! What We Offer You Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law. As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position. Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).

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20.0 years

0 Lacs

Gurugram, Haryana, India

On-site

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced Rigging Artists to join our team and work on AAA game Titles. Requirements A graduate with working experience of more than 3+ years in character setup / rigging Able to build custom biped, quadruped, facial and mechanical rigs Good knowledge of anatomy for both human/biped and animal/quadruped Equally proficient in Maya and 3DS MAX Good understanding of the game art creation pipeline Candidates should be able to work with minimal guidance and be comfortable working in a team environment Self-motivated, good communications skills and problem-solving abilities Background in visual arts/design with a strong understanding of form, geometry and movement Artists who have skills in other functional areas (modeling, texturing etc.) Passionate gamer with experience playing a wide range of video games Basic Knowledge of MEL & Python scripting Responsibilities Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it Work closely with the Lead to arrive at appropriate effort estimates for tasks Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization Collect adequate and appropriate references before commencing work Create controls for animation. Rigging and skinning of characters and props Provide daily update of task status to Lead/sub-Lead Adopt organization mandated Best Practices and Work Processes while working on a task Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more!

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20.0 years

0 Lacs

Pune, Maharashtra, India

On-site

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced Rigging Artists to join our team and work on AAA game Titles. Requirements A graduate with working experience of more than 3+ years in character setup / rigging Able to build custom biped, quadruped, facial and mechanical rigs Good knowledge of anatomy for both human/biped and animal/quadruped Equally proficient in Maya and 3DS MAX Good understanding of the game art creation pipeline Candidates should be able to work with minimal guidance and be comfortable working in a team environment Self-motivated, good communications skills and problem-solving abilities Background in visual arts/design with a strong understanding of form, geometry and movement Artists who have skills in other functional areas (modeling, texturing etc.) Passionate gamer with experience playing a wide range of video games Basic Knowledge of MEL & Python scripting Responsibilities Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it Work closely with the Lead to arrive at appropriate effort estimates for tasks Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization Collect adequate and appropriate references before commencing work Create controls for animation. Rigging and skinning of characters and props Provide daily update of task status to Lead/sub-Lead Adopt organization mandated Best Practices and Work Processes while working on a task Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more!

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0 years

2 - 3 Lacs

India

On-site

Job Title: 3D Animator Location: Bhatar, Surat, Gujarat Company: ShilpMIS Technologies Pvt Ltd Website: melzo.com | https://anubhav.melzo.com About Us: Melzo (by ShilpMIS Technologies) is an EdTech company building immersive, high-quality educational content and virtual experiences. We leverage 3D, XR, and animation to enhance learning and storytelling for students from Grade 1 to 12 across GSEB and NCERT boards in Gujarati, Hindi, and English mediums. About the Role: We are looking for a creative and skilled 3D Animator to join our design and production team. You will play a key role in developing engaging and visually stunning 3D content for educational videos, explainer animations, AR/VR modules, and game-based learning applications. Key Responsibilities: 3D Animation Creation – Create high-quality 3D animations for characters, props, scenes, and environments. Integration with Projects – Collaborate with designers and developers to integrate animations into projects such as games, explainer videos, and AR/VR content. Real-Time Optimization – Ensure animations are optimized for performance in engines like Unity or Unreal Engine. Feedback & Revisions – Iterate and refine animations based on internal reviews and project feedback. File Management & Delivery – Maintain asset libraries and deliver animations in appropriate formats and resolutions. Required Skills: Proficiency in Autodesk Maya, Blender, or 3ds Max Solid grasp of animation principles (timing, spacing, anticipation, etc.) Skilled in 3D modeling (organic & hard-surface), UV mapping, and texturing Hands-on experience with rigging and skinning for animation familiarityy with game engines like Unity or Unreal Engine Basic understanding of lighting, rendering, and compositing workflows Ability to interpret creative briefs, scripts, and storyboards into 3D scenes Strong communication and collaboration skills for working across departments Preferred Qualifications: Degree/Diploma in Animation, Multimedia, or related field Experience in gaming, AR/VR, or cinematic animation Job Details: Type: Full-Time Timing: 9:30 AM – 7:00 PM (Monday to Friday) Salary: Based on experience and skill level Why Join Melzo? Innovate in EdTech – Bring learning to life through 3D animation and immersive content Work on AR/VR & Gamified Learning Projects Creative Freedom & Collaboration – Work with a passionate, multi-disciplinary team Build for Impact – Help students learn better with engaging visual content Apply Now: Send your resume and portfolio/demo reel to hr@melzo.com with the subject: “Application – 3D Animator” Job Types: Full-time, Permanent, Fresher, Internship Pay: ₹22,000.00 - ₹30,000.00 per month Benefits: Leave encashment Paid sick time Paid time off Provident Fund Schedule: Fixed shift Monday to Friday Work Location: In person

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0.0 years

0 - 0 Lacs

Bhatar, Surat, Gujarat

On-site

Job Title: 3D Animator Location: Bhatar, Surat, Gujarat Company: ShilpMIS Technologies Pvt Ltd Website: melzo.com | https://anubhav.melzo.com About Us: Melzo (by ShilpMIS Technologies) is an EdTech company building immersive, high-quality educational content and virtual experiences. We leverage 3D, XR, and animation to enhance learning and storytelling for students from Grade 1 to 12 across GSEB and NCERT boards in Gujarati, Hindi, and English mediums. About the Role: We are looking for a creative and skilled 3D Animator to join our design and production team. You will play a key role in developing engaging and visually stunning 3D content for educational videos, explainer animations, AR/VR modules, and game-based learning applications. Key Responsibilities: 3D Animation Creation – Create high-quality 3D animations for characters, props, scenes, and environments. Integration with Projects – Collaborate with designers and developers to integrate animations into projects such as games, explainer videos, and AR/VR content. Real-Time Optimization – Ensure animations are optimized for performance in engines like Unity or Unreal Engine. Feedback & Revisions – Iterate and refine animations based on internal reviews and project feedback. File Management & Delivery – Maintain asset libraries and deliver animations in appropriate formats and resolutions. Required Skills: Proficiency in Autodesk Maya, Blender, or 3ds Max Solid grasp of animation principles (timing, spacing, anticipation, etc.) Skilled in 3D modeling (organic & hard-surface), UV mapping, and texturing Hands-on experience with rigging and skinning for animation familiarityy with game engines like Unity or Unreal Engine Basic understanding of lighting, rendering, and compositing workflows Ability to interpret creative briefs, scripts, and storyboards into 3D scenes Strong communication and collaboration skills for working across departments Preferred Qualifications: Degree/Diploma in Animation, Multimedia, or related field Experience in gaming, AR/VR, or cinematic animation Job Details: Type: Full-Time Timing: 9:30 AM – 7:00 PM (Monday to Friday) Salary: Based on experience and skill level Why Join Melzo? Innovate in EdTech – Bring learning to life through 3D animation and immersive content Work on AR/VR & Gamified Learning Projects Creative Freedom & Collaboration – Work with a passionate, multi-disciplinary team Build for Impact – Help students learn better with engaging visual content Apply Now: Send your resume and portfolio/demo reel to hr@melzo.com with the subject: “Application – 3D Animator” Job Types: Full-time, Permanent, Fresher, Internship Pay: ₹22,000.00 - ₹30,000.00 per month Benefits: Leave encashment Paid sick time Paid time off Provident Fund Schedule: Fixed shift Monday to Friday Work Location: In person

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0.0 - 2.0 years

1 - 2 Lacs

India

On-site

Pay: ₹15,000 – ₹20,000 a month Job type: Full-time | Permanent Shift and schedule: Day shift Location: Ahmedabad, Gujarat Experience: 3D Animation: 0–2 Years (Preferred) Education: Bachelor's (Preferred) Work Location: In Person Role Overview: Pixverse Media Pvt. Ltd. is looking for a passionate and skilled 3D Animator to join our creative team. The ideal candidate should have a strong understanding of animation principles and be proficient in creating realistic and stylized animations. You will work characters, objects, and environments, Basic Experience in Unreal Engine and Blender is a must. Location: Motera, Ahmedabad Note: Portfolio is a must. Please submit a clickable link in PDF format. Key Responsibilities Animation: Animate characters, objects, props, and cameras with a strong understanding of timing, weight, and performance.Work on both keyframe and procedural animation techniques using Blender and Unreal Engine.Apply facial animation, body mechanics, and physics-based movement when required. Unreal Engine Integration: Import and manage animation assets within Unreal Engine.Create animation blueprints and utilize sequencer for cinematics and presentations.Collaborate on lighting, materials, and FX integration for final shots. Blender Expertise: Use Blender to rig and animate characters and assets.Utilize Blender's modifiers and constraints for efficient workflows.Understand and apply basic rigging techniques to prepare assets for animation.Troubleshoot rigging issues when required.Work closely with modelling, texturing, and lighting teams to achieve cohesive results.Follow direction from leads and directors, adapting feedback into revisions.Ensure animations are optimized for real-time rendering without sacrificing quality.Troubleshoot technical challenges and suggest workflow improvements.Review animation sequences for fluidity, timing, and believability.Maintain high visual and technical standards across deliverables. Rigging (Basic): Collaboration: Optimization & Performance: Quality Control: Qualifications Education: Degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent practical experience. Experience: Minimum 6 months of experience in a 3D Animation role within industries like animation, advertising, or motion graphics.Skills Proficiency in Blender and Unreal Engine (mandatory). Strong understanding of animation principles (timing, spacing, squash & stretch, anticipation, etc.). Familiarity with keyframe animation, graph editor, and non-linear animation workflows. Experience with Sequencer, Blueprints, and animation tools inside Unreal Engine. Knowledge of basic rigging, skinning, and deformation. Experience with motion graphics or product animation is a plus. Good understanding of lighting and composition for cinematic shots. Attributes Strong artistic sensibility and attention to detail. Ability to work both independently and collaboratively. Excellent communication and organizational skills. Eagerness to learn new tools and techniques quickly. Comfortable working under tight deadlines with a problem-solving mindset. Preferred Qualifications Basic knowledge of motion capture workflows. Understanding of rendering techniques and performance optimization in real-time engines. Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹20,000.00 per month Ability to commute/relocate: Motera, Ahmedabad, Gujarat: Reliably commute or planning to relocate before starting work (Preferred) Application Question(s): Do you have experience in Unreal Engine and Blender? Do you have any experience in create 3D Animation Video? Work Location: In person

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0 years

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Neyyattinkara, Kerala, India

On-site

3D Animator Intern – Join Our Creative Team! Are you passionate about breathing life into characters and storytelling through animation? We’re looking for a 3D Animator Intern to join our dynamic team and help us create engaging and visually compelling content. What You’ll Do: • Collaborate with artists, designers, and developers to create high-quality 3D animations. • Animate characters, objects, and environments for games, videos, or interactive media. • Assist in rigging and skinning of characters as needed. • Participate in brainstorming sessions and contribute creative ideas. • Take feedback and iterate animations to meet artistic and technical goals. What We’re Looking For: • Currently pursuing a degree or recent graduate in Animation, Game Design, Fine Arts, or related field. • Proficiency in animation software Blender. • Basic knowledge of rigging and character animation principles. • Strong attention to detail and a keen eye for motion, timing, and weight. • A portfolio or reel showcasing animation work (student projects welcome!). • Eagerness to learn, adapt, and grow in a creative environment. Bonus Points For: • Experience with Unity or Unreal Engine. • Interest in storytelling, cinematics, or visual effects. • Knowledge of scripting or tool development (Python/MEL) is a plus. What You’ll Gain: • Hands-on experience in real-world projects. • Mentorship from experienced animators and industry professionals. • Opportunity to expand your portfolio and skillset. • A collaborative and supportive work culture. Ready to Animate Your Career? Apply now with your resume and animation reel! careers@dunixab.com #3DAnimation #AnimatorInternship #GameDev #MotionDesign #CreativeInternship #JoinUs

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20.0 years

0 Lacs

Gurugram, Haryana, India

On-site

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced Rigging Artists to join our team and work on AAA game Titles. Requirements A graduate with working experience of more than 3+ years in character setup / rigging Able to build custom biped, quadruped, facial and mechanical rigs Good knowledge of anatomy for both human/biped and animal/quadruped Equally proficient in Maya and 3DS MAX Good understanding of the game art creation pipeline Candidates should be able to work with minimal guidance and be comfortable working in a team environment Self-motivated, good communications skills and problem-solving abilities Background in visual arts/design with a strong understanding of form, geometry and movement Artists who have skills in other functional areas (modeling, texturing etc.) Passionate gamer with experience playing a wide range of video games Basic Knowledge of MEL & Python scripting Responsibilities Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it Work closely with the Lead to arrive at appropriate effort estimates for tasks Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization Collect adequate and appropriate references before commencing work Create controls for animation. Rigging and skinning of characters and props Provide daily update of task status to Lead/sub-Lead Adopt organization mandated Best Practices and Work Processes while working on a task Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more!

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20.0 years

0 Lacs

Pune, Maharashtra, India

On-site

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced Rigging Artists to join our team and work on AAA game Titles. Requirements A graduate with working experience of more than 3+ years in character setup / rigging Able to build custom biped, quadruped, facial and mechanical rigs Good knowledge of anatomy for both human/biped and animal/quadruped Equally proficient in Maya and 3DS MAX Good understanding of the game art creation pipeline Candidates should be able to work with minimal guidance and be comfortable working in a team environment Self-motivated, good communications skills and problem-solving abilities Background in visual arts/design with a strong understanding of form, geometry and movement Artists who have skills in other functional areas (modeling, texturing etc.) Passionate gamer with experience playing a wide range of video games Basic Knowledge of MEL & Python scripting Responsibilities Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it Work closely with the Lead to arrive at appropriate effort estimates for tasks Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization Collect adequate and appropriate references before commencing work Create controls for animation. Rigging and skinning of characters and props Provide daily update of task status to Lead/sub-Lead Adopt organization mandated Best Practices and Work Processes while working on a task Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more!

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7.0 years

0 Lacs

India

Remote

Job Title: Senior Technical Artist Location: Remote Experience Level: 7+ years Department: Art/Tech Art Industry: Gaming / Interactive Entertainment ⸻ Job Summary: We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments. ⸻ Key Responsibilities: • Serve as the primary liaison between art and engineering teams • Design, develop, and maintain art pipelines and tools • Optimize assets and performance for target platforms (PC, console, mobile, VR/AR) • Implement shaders, VFX, and real-time lighting setups • Solve complex technical challenges in rendering, rigging, and animation workflows • Evaluate and integrate new technologies, tools, and engines (e.g., Unity) • Provide mentorship and support to junior tech artists and other team members • Ensure asset compliance with performance and memory budgets • Collaborate with the design team to prototype new gameplay features and visual effects • Troubleshoot and debug art-related technical issues in real-time engines ⸻ Required Skills & Qualifications: • 5+ years of experience as a Technical Artist in the gaming industry • Proficiency with real-time engines (Unity is a plus) • Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini) • Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal) • Experience with scripting languages (Python, MEL, Blueprint) • Deep knowledge of PBR workflows, lighting, and rendering optimization • Familiarity with rigging, skinning, and animation systems • Strong problem-solving skills and performance tuning expertise • Excellent communication and collaboration skills ⸻ Preferred Qualifications: • Experience in CCG game development • Familiarity with VFX tools like Niagara, Cascade, PopcornFX • Knowledge of profiling tools (RenderDoc, PIX) • Background in computer graphics, animation, or computer science • Experience with source control systems (Perforce, Git)

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4.0 years

0 Lacs

Pune, Maharashtra, India

On-site

We’re Hiring: Senior 3D Animator (with Rigging Skills) Location: Pune Gaming Industry Experience: 3–4 Years We're looking for a Senior 3D Animator who can bring characters and worlds to life — and also knows their way around rigging and skinning. P99soft is hiring a 3D Game Animator to join our team! We’re looking for someone skilled in creating lifelike character animations and bringing game worlds to life. The ideal candidate has experience with tools like Maya or Blender, a strong understanding of animation principles, and a passion for gaming. If you’re creative, detail-oriented, and love working in a collaborative environment, we’d love to hear from you! Join us and help create amazing gaming experiences. What You'll Do Animate characters, creatures & props for real-time games Create and maintain clean, game-ready rigs Work with designers & tech artists to polish in-game feel Optimize animations for performance and quality Requirements 3–4 years in 3D animation (preferably in games) Strong rigging & skinning experience (Maya, Blender, etc.) Comfortable with Unity/Unreal Engine Demo reel showcasing both animation & rigging Nice To Have Facial rigging, mocap cleanup, scripting (Python/MEL) Interested? Send your resume + reel to [email/link] Let’s build something amazing together! Benefits Competitive salary and performance-based bonuses. Comprehensive health insurance. Paid time off and flexible working hours. Professional development opportunities and support for continuing education. Udemy Learning Licenses to enhance skills and stay up-to-date with the latest technology. P99soft Is An Equal Opportunity Employer P99soft is an equal-opportunity employer. We are committed to providing fair employment opportunities regardless of an individual's job history, disability, gender identity, religion, race, color, caste, marital or parental status, veteran status, or any other special status. We stand against discrimination and strive to create an inclusive workplace that welcomes individuals from diverse backgrounds, provided they meet the requirements of the designated roles and responsibilities

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2.0 years

0 Lacs

Raipur, Chhattisgarh, India

On-site

Job Title: 3D Rigging Artist (Blender) Location: Raipur, Chhattisgarh Job Type: Full-time (In-Office Only) About the Company We are a fast-growing animation house focused on creating high-quality 3D animated nursery rhymes and kids' content. With a tech-driven mindset and a strong focus on creative freedom, we encourage every team member to contribute to improving existing pipelines or exploring new ideas altogether. Job Summary We’re looking for a skilled 3D Rigging Artist with deep expertise in Blender to build custom, animation-ready rigs for nursery rhyme characters — including stylised humans, animals, and whimsical creatures. You will collaborate closely with our animation and modelling teams to ensure high-quality production rigs that are expressive, flexible, and efficient. Key Responsibilities Create full rig setups of humans, creatures, and objects from scratch using Blender (not autorigs). Build complete control systems including facial rigs, IK/FK switching, and constraint-based setups. Perform accurate skinning and weight painting for smooth deformation. Collaborate with 3D modellers to resolve mesh and topology issues where needed. Ensure rigs meet animator requirements and are optimised for performance and usability. Continuously improve rigging workflows and explore better tools and techniques. Follow Strict and time sensitive deadlines. Qualifications and Skillset Diploma, degree, or equivalent experience in Animation, Game Design, VFX, or a related field. Minimum 1–2 years of professional experience rigging in Blender. Strong grasp of rigging fundamentals: bone hierarchies, constraints, drivers, modifiers, weight painting, and deformation logic. Ability to create complex rigs manually without relying solely on autorigging tools. Working knowledge of 3D modelling concepts to support collaboration with modellers. Self-motivated, good communication and problem-solving skills. A solid rigging portfolio showcasing a variety of characters or objects rigged in Blender. Understanding of animation workflows and how animators interact with rigs Good to Have Skills Experience with Blender scripting (Python) and Model Context Protocol (MCP). Familiarity with tools like Rigify or Auto-Rig Pro. Why Join Us? Be part of a creative organisation producing global 3D animated content. Join a forward-thinking team that values autonomy, experimentation, and innovation. Paid time off and paid sick leave. A collaborative environment where your ideas can shape future workflows. Expected Salary - INR 18,000 - INR 30,000 per month Job Types: Full-time, Permanent, In-office

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5.0 - 7.0 years

2 - 6 Lacs

Mohali

Work from Office

Role Overview We are looking for a highly skilled and creative Animator to join our team. The ideal candidate will have a strong background in 3D animation and character rigging with a passion for building immersive, real-time virtual experiences. You will work closely with 3D artists, developers, and UX designers to bring digital avatars, environments, and interactions to life. Key Responsibilities Create high-quality character and environment animations for real-time Metaverse experiences. Work on motion capture data clean-up and retargeting. Develop fluid animations for avatars, creatures, props, and UI interactions. Collaborate with designers and developers to ensure animations integrate smoothly within the game/virtual environment engine (Unity/Unreal). Ensure animations meet project style and performance standards. Troubleshoot and refine animation workflows and pipelines. Stay up to date with industry trends and technologies in animation and virtual production. Required Skills and Qualifications 57 years of experience in 3D animation, preferably in gaming, virtual environments, or VFX. Expertise in software like Maya, Blender, Motion Builder, or 3ds Max . Strong understanding of animation principles, rigging, skinning, and character dynamics. Experience with Unity or Unreal Engine for animation integration. Familiarity with motion capture workflows and tools. Basic knowledge of shaders, lighting, and rendering is a plus. Excellent storytelling and visual communication skills. Ability to work in a fast-paced, collaborative environment. Preferred Qualifications Prior experience in Web3, gaming, or Metaverse projects. Experience with AR/VR/MR environments. Knowledge of blockchain-based avatars or NFT integration.

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0 years

0 Lacs

Pune, Maharashtra, India

On-site

Senior CG Generalist (2 Positions) Location: Balewadi Highstreet Pune, India Company: Vedarth Animation Studio Pvt. Ltd. Company Overview Vedarth Animation Studio Pvt. Ltd. is a leading animation production house based in Pune, specializing in original content (IP) development and full-dome video production for digital dome theatres. With experience in full-dome shows, animated films, and stereoscopic 3D productions, we collaborate with industry leaders such as E&S (USA), Mirage3D (Netherlands), Astral Inc. (USA), and Dome3D (USA)—renowned for premier planetarium full-dome shows. Our studio features an in-house facility for professional voice-over, music, and audio post-production. Role Summary As a Senior CG Generalist , you’ll bring your broad 3D skillset to deliver high-quality immersive content. You’ll work across the full production pipeline—from modeling and texturing to lighting, rendering, compositing, and editing—helping us produce compelling full-dome shows and animated content. Key Responsibilities Modeling & Texturing: Create clean, production-ready 3D models based on concept art, with proper topology, UVs, and high-quality textures. Rigging: Build character and mechanical rigs, including joint systems, skinning, and constraints. Animation: Execute camera animation and mechanical animation as needed. Lighting & Rendering: Establish cinematic lighting setups, create mood and atmosphere, and render final images to high-quality standards. Compositing & Finishing: Assemble multi-pass renders, perform color correction, add visual effects, and ensure shot continuity. Required Skills & Tools Proficiency in industry-standard software such as Maya, 3ds Max, Blender, Substance Painter, Photoshop, Gaea, After Effects, and Premiere Pro . Strong understanding of the 3D production pipeline and ability to deliver polished, production-ready assets. A solid portfolio showcasing your versatility and production experience. Why Join Us? · Collaborate with a talented team on cutting-edge immersive filmmaking projects. · Work with global industry partners on prestigious full-dome productions. How to Apply Ready to join us? Send your portfolio and resume to gandhali@vedarthanimation.com with “Senior CG Generalist – PUNE” in the subject line.

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0 years

0 Lacs

Bengaluru

On-site

The Role: As the Character Rigger/TD, you will be responsible for creating robust, flexible, and animator-friendly rigs for characters. This role requires a deep understanding of both technical rigging and the artistic needs of animation, as you will be building the foundation for the characters' emotional and physical performances. Key Responsibilities: Design and build high-quality rigs for three stylized human characters. Develop complex facial rigs with controls for expressive, nuanced acting and precise lip-sync. Create sophisticated costume rigs to handle unique features Implement systems for secondary motion and dynamics (e.g., dangling costume elements, hair). Rig environmental elements as needed. Ensure all rigs are optimized for performance without sacrificing functionality. Collaborate with modelers to provide feedback on topology and with animators to troubleshoot and refine rigs throughout production. Maintain the rigs and provide technical support to the animation team. Required Skills & Qualifications: Extensive experience in character rigging for animation, showcased in a strong demo reel. Expert-level knowledge of rigging tools in Autodesk Maya or Blender , including joint creation, skinning, constraints, and deformers. Proven ability to create high-quality facial rigs using blendshapes/shape keys and/or joint-based systems. A deep understanding of character kinematics, anatomy, and deformation. Your demo reel must demonstrate complex character rigs (body, face, and mechanical/costume elements) in action. Excellent problem-solving skills and the ability to create intuitive controls for animators. Bonus Skills: Scripting abilities in Python or MEL to create custom tools and automate tasks. Experience with cloth and hair simulation systems (e.g., nCloth, Vellum, XGen). Familiarity with rigging plugins/modules like mGear or AdvancedSkeleton. Experience as a pipeline TD or with production management software like ShotGrid/ftrack. How to Apply: Please submit your resume and a link to your online portfolio/demo reel. Your demo reel is mandatory and should clearly break down the functionality of your rigs.

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0 years

0 Lacs

Bengaluru, Karnataka, India

On-site

The Role As the Character Rigger/TD, you will be responsible for creating robust, flexible, and animator-friendly rigs for characters. This role requires a deep understanding of both technical rigging and the artistic needs of animation, as you will be building the foundation for the characters' emotional and physical performances. Key Responsibilities Design and build high-quality rigs for three stylized human characters. Develop complex facial rigs with controls for expressive, nuanced acting and precise lip-sync. Create sophisticated costume rigs to handle unique features Implement systems for secondary motion and dynamics (e.g., dangling costume elements, hair). Rig environmental elements as needed. Ensure all rigs are optimized for performance without sacrificing functionality. Collaborate with modelers to provide feedback on topology and with animators to troubleshoot and refine rigs throughout production. Maintain the rigs and provide technical support to the animation team. Required Skills & Qualifications Extensive experience in character rigging for animation, showcased in a strong demo reel. Expert-level knowledge of rigging tools in Autodesk Maya or Blender , including joint creation, skinning, constraints, and deformers. Proven ability to create high-quality facial rigs using blendshapes/shape keys and/or joint-based systems. A deep understanding of character kinematics, anatomy, and deformation. Your demo reel must demonstrate complex character rigs (body, face, and mechanical/costume elements) in action. Excellent problem-solving skills and the ability to create intuitive controls for animators. Bonus Skills Scripting abilities in Python or MEL to create custom tools and automate tasks. Experience with cloth and hair simulation systems (e.g., nCloth, Vellum, XGen). Familiarity with rigging plugins/modules like mGear or AdvancedSkeleton. Experience as a pipeline TD or with production management software like ShotGrid/ftrack. How To Apply Please submit your resume and a link to your online portfolio/demo reel. Your demo reel is mandatory and should clearly break down the functionality of your rigs.

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2.0 years

0 Lacs

Agra, Uttar Pradesh, India

On-site

Company Description We are Falconz Eye Studios, an art service provider based in India specializing in 3D characters and props. Our expert team excels in creating detailed outfits, heads, creatures, props, weapons, and more. We are dedicated to delivering high-quality 3D art services to meet the needs of our global clients. Role Description This is a full-time freelance (contract) role for a 3D Rigging Artist. The ideal candidate should be experienced in creating production-ready rigs and have a solid understanding of animation principles and basic AI-driven workflows or tools. Responsibilities Create efficient and animator-friendly rigs for characters, creatures, and props. Implement deformers, constraints, IK/FK systems, and skinning setups. Collaborate closely with the modeling and animation teams to ensure smooth functionality. Troubleshoot rigging issues and deliver clean, optimized files. Follow industry-standard naming conventions and rigging best practices. Requirements 2+ years of experience in 3D rigging for games or animation projects. Strong understanding of anatomy and deformation workflows. Proficiency in Maya (primary), Blender or 3ds Max (optional). Experience in skin weighting, facial rigging, and blend shapes. Basic knowledge of animation principles (timing, posing, breakdowns). Basic understanding of AI tools or processes related to 3D pipelines. Strong problem-solving and communication skills. Bonus Skills Familiarity with Python or MEL scripting . Experience with Unreal Engine or Unity integration. Cloth simulation, muscle rigging, or physics-based systems.

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1.0 - 2.0 years

1 - 3 Lacs

Raipur

On-site

Job Title: 3D Rigging Artist (Blender) Location: Raipur, Chhattisgarh Job Type: Full-time (In-Office Only) About the Company We are a fast-growing animation house focused on creating high-quality 3D animated nursery rhymes and kids' content. With a tech-driven mindset and a strong focus on creative freedom, we encourage every team member to contribute to improving existing pipelines or exploring new ideas altogether. Job Summary We’re looking for a skilled 3D Rigging Artist with deep expertise in Blender to build custom, animation-ready rigs for nursery rhyme characters — including stylized humans, animals, and whimsical creatures. You will collaborate closely with our animation and modeling teams to ensure high-quality production rigs that are expressive, flexible, and efficient. Key Responsibilities Create full rig setups of humans, creatures, and objects from scratch using Blender (not autorigs). Build complete control systems including facial rigs, IK/FK switching, and constraint-based setups. Perform accurate skinning and weight painting for smooth deformation. Collaborate with 3D modellers to resolve mesh and topology issues where needed. Ensure rigs meet animator requirements and are optimised for performance and usability. Continuously improve rigging workflows and explore better tools and techniques. Follow Strict and time sensitive deadlines. Qualifications and Skillset Diploma, degree, or equivalent experience in Animation, Game Design, VFX, or a related field. Minimum 1–2 years of professional experience rigging in Blender. Strong grasp of rigging fundamentals: bone hierarchies, constraints, drivers, modifiers, weight painting, and deformation logic. Ability to create complex rigs manually without relying solely on autorigging tools. Working knowledge of 3D modelling concepts to support collaboration with modelers. Self-motivated, good communication and problem-solving skills. A solid rigging portfolio showcasing a variety of characters or objects rigged in Blender. Understanding of animation workflows and how animators interact with rigs Preferred (Not Mandatory): Experience with Blender scripting (Python) and Model Context Protocol (MCP). Familiarity with tools like Rigify or Auto-Rig Pro.. Why Join Us? Be part of a creative organisation producing global 3D animated content. Join a forward-thinking team that values autonomy, experimentation, and innovation. Paid time off and paid sick leave. A collaborative environment where your ideas can shape future workflows. Expected Salary - INR 18,000 - INR 30,000 Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹30,000.00 per month Benefits: Paid sick time Paid time off Schedule: Day shift Ability to commute/relocate: Raipur, Chhattisgarh: Reliably commute or planning to relocate before starting work (Required) Experience: Rigging in Blender: 1 year (Required) Blender: 1 year (Preferred) Language: Hindi (Required) Work Location: In person Application Deadline: 05/07/2025

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3.0 - 5.0 years

0 Lacs

Chennai, Tamil Nadu, India

On-site

Wings is a creative Design and Development company located in Chennai, India, specializing in crafting brilliant user experiences through innovative website design and development. Job Tile – 3d Artist & Animator Experience: Min. 3-5 years Department: Design / Creative Employment Type: Full time (On-Site) Location: Chennai We’re looking for a skilled and imaginative 3D Animator to bring life, personality, and storytelling to our digital experiences. You’ll be responsible for creating high-quality 3D animations for characters, products, or visual storytelling elements across branding, marketing, and digital content. The ideal candidate is passionate about motion, has a strong sense of timing and movement, and can translate ideas into engaging animated experiences. Roles & Responsibilities Create high-quality 3D materials & animate them - eg: characters, products, and environments. Collaborate with designers, modelers, and developers to ensure animation aligns with creative direction. Translate storyboards and concept art into smooth, believable motion. Work on rigging and skinning for character animation when needed. Optimize animations for performance across platforms (web, video, AR/VR, etc.). Meet project deadlines while maintaining a high standard of quality. Participate in creative reviews and incorporate feedback constructively. Qualifications & Requirements Bachelor's degree in Animation, Design, Fine Arts, or a related field (or equivalent experience). Proficiency in software such as Blender, Maya, 3ds Max, or Cinema 4D. Strong understanding of animation principles, rigging, and character mechanics. Portfolio/demo reel showcasing professional-quality 3D animation. Experience with Adobe Creative Suite and Unity/Unreal Engine is a plus. Ability to work both independently and collaboratively in a fast-paced environment. Strong communication and time-management skills.

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0 years

0 Lacs

Pune, Maharashtra, India

On-site

We are seeking a skilled Unreal Engine Artist to develop an Unreal Pipeline capable of producing content for multiple platforms, including Web, Android, and iOS. The candidate must have the ability to create photorealistic renders, whether for interior sets or product visuals, and accurately replicate CGI based on real-life references such as photographs or other images, achieving a minimum of 90% accuracy compared to the provided references. This role requires a deep understanding of art and animation pipelines, a comprehensive knowledge of content creation workflows, and expertise in Unreal's Blueprints system. Strong technical proficiency paired with creative and visual acumen is essential. Additionally, the individual will contribute to testing and prototyping new image creation techniques and assist in developing tools to enhance the Unreal pipeline. Requirements  Advanced experience with 3Ds MAX.  Experience/Gameplay Creation - Create interaction and functionality using the Unreal engine Blueprints system.  Material Creation - Design complex materials in Unreal and develop best practices for material creation.  Lighting - Be well versed in the various lighting techniques in Unreal and develop lighting best practices.  Achieve a minimum of 90% photorealistic accuracy in interior and product render outputs when compared to the provided reference image.  Previous work experience in the following focus areas: shading, lighting, procedural creation, scripts/Blueprint/pipeline work, optimization, and VFX-Strong prototyping skills.  Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine.  Handling cinematic scenes, environment, and animations exported from other software, assembling them in Unreal, and optimizing.  Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find the best compromises  Knowledge of AR/VR, exporting /importing workflow.  Should be skilled with cinematic, realistic lighting and Camera animations.  Will be able to create a configurator on their own, with interactive solution along with the required coding which will be able to work on different platforms including IOS and Android. Bonus Skills And Experience  Experience with programming languages such as Python, Javascript, C# and C++  Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal  Knowledge of virtual production real-time compositing using Composure in Unreal.  Ability to create reusable import protocols using Unreal  Understanding of Adobe Suite (Substance, Designer, Photoshop)  Understanding and ability to communicate to others how the various parts of a computer work together to render a scene, from loading the data from the hard drive to presenting it as an image to the player.  Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, and Houdini Any Of The Following Technical Skills Is a Bonus  Knowledge of particle systems in Unreal Engine Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal Interested candidates should submit a resume, cover letter, and reel or working code samples.

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5.0 - 7.0 years

13 Lacs

India

On-site

About Antier Solutions Antier Solutions is a leading blockchain and digital transformation company enabling enterprises and startups to build decentralized solutions and immersive experiences. Our Metaverse team is pioneering innovative projects that merge blockchain, virtual environments, and interactive design to shape the future of digital ecosystems. Role Overview We are looking for a highly skilled and creative Animator to join our team. The ideal candidate will have a strong background in 3D animation and character rigging with a passion for building immersive, real-time virtual experiences. You will work closely with 3D artists, developers, and UX designers to bring digital avatars, environments, and interactions to life. Key Responsibilities Create high-quality character and environment animations for real-time Metaverse experiences. Work on motion capture data clean-up and retargeting. Develop fluid animations for avatars, creatures, props, and UI interactions. Collaborate with designers and developers to ensure animations integrate smoothly within the game/virtual environment engine (Unity/Unreal). Ensure animations meet project style and performance standards. Troubleshoot and refine animation workflows and pipelines. Stay up to date with industry trends and technologies in animation and virtual production. Required Skills and Qualifications 5–7 years of experience in 3D animation, preferably in gaming, virtual environments, or VFX. Expertise in software like Maya, Blender, Motion Builder, or 3ds Max . Strong understanding of animation principles, rigging, skinning, and character dynamics. Experience with Unity or Unreal Engine for animation integration. Familiarity with motion capture workflows and tools. Basic knowledge of shaders, lighting, and rendering is a plus. Excellent storytelling and visual communication skills. Ability to work in a fast-paced, collaborative environment. Preferred Qualifications Prior experience in Web3, gaming, or Metaverse projects. Experience with AR/VR/MR environments. Knowledge of blockchain-based avatars or NFT integration. Job Type: Permanent Pay: Up to ₹1,300,000.00 per year Benefits: Paid sick time Paid time off Provident Fund Schedule: Day shift Work Location: In person

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0 years

0 - 0 Lacs

Mohali

On-site

We are seeking a highly skilled and creative 3D Character Designer to join our team. The ideal candidate will be responsible for creating visually compelling and stylized or realistic 3D characters for games, films, animations, or other digital media projects. You must have a strong understanding of anatomy, character design principles, and 3D modeling software. Good Experience with 3D characters. Must have expertise in 3D Modeling, 3D Sculpting, UV unwrapping, and 3D Texturing. (Only for work from the office) Requirements: Proficiency in 3D software like Blender, Maya, ZBrush, 3ds Max , etc. Experience with texturing tools like Substance Painter, Photoshop, and Quixel . Solid understanding of character anatomy, proportion, and topology. Knowledge of rigging and skinning basics is a plus. Experience with game engines like Unreal Engine or Unity is preferred. A strong portfolio showcasing previous 3D character design work. Ability to work under tight deadlines and adapt to different art styles Job Types: Full-time, Permanent Pay: ₹10,164.04 - ₹50,000.00 per month Work Location: In person

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