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3.0 years

0 Lacs

pune, maharashtra, india

On-site

About Us nCircle Tech Private Limited (Incorporated in 2012) empowers passionate innovators to create impactful 3D visualization software for desktop, mobile and cloud. Our domain expertise in CAD and BIM customization is driving automation with the ability to integrate advanced technologies like AI/ML and AR/VR, which empowers our clients to reduce time to market and meet business goals. nCircle has a proven track record of technology consulting and advisory services for AEC and Manufacturing industry across the globe. Our team of dedicated engineers, partner ecosystem and industry veterans are on a mission to redefine how you design and visualize. Job Description Job Title: 3D Developer (C#) Experience: 2–3 Years Job Type: Full-Time Job Summary We are seeking a passionate and skilled 3D Developer with 2–3 years of experience in C# development and 3D graphics programming for web and desktop platforms. The ideal candidate will have hands-on experience with 3D engines, rendering techniques, and interactive graphics applications. Key Responsibilities Design, develop, and maintain 3D applications for web and desktop platforms using C#. Implement real-time rendering techniques and optimize performance across platforms. Integrate 3D models, animations, and assets into interactive environments. Collaborate with designers, artists, and other developers to deliver immersive user experiences. Debug and troubleshoot issues related to graphics, performance, and cross-platform compatibility. Stay updated with the latest trends in 3D development and contribute to innovation. Required Skills & Qualifications Bachelor’s degree in Computer Science, Game Development, or related field. 2–3 years of professional experience in C# development. Strong understanding of 3D graphics concepts (geometry, lighting, shading, textures). Experience with 3D engines such as Unity3D, Unreal Engine, OpenGL, DirectX, or WebGL. Familiarity with cross-platform development tools and frameworks. Knowledge of asset pipelines and 3D modeling tools (e.g., Blender, Maya, 3ds Max). Good problem-solving skills and attention to detail. Ability to work independently and in a team environment. Requirements Experience with Web Assembly or Emscripten for web-based 3D applications. Exposure to AR/VR technologies. Knowledge of shaders and GPU programming. Familiarity with Agile development methodologies. check(event) ; career-website-detail-template-2 => apply(record.id,meta)" mousedown="lyte-button => check(event)" final-style="background-color:#6875E2;border-color:#6875E2;color:white;" final-class="lyte-button lyteBackgroundColorBtn lyteSuccess" lyte-rendered="">

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50.0 years

0 Lacs

chennai, tamil nadu, india

On-site

Expleo is the home of bold and reliable minds. With more than 50 years of experience in developing complex products, optimising manufacturing processes, and ensuring the quality of information systems, Expleo boasts an extensive global footprint, powered by 19,000 highly skilled experts delivering value in 30 countries. Our efforts in creating a supportive and inclusive workplace in India have earned us some key recognitions: 'Great Place to Work' certification for building a supportive, engaging environment. 'Progressive Place to Work,' by ET Now, for our dedication to innovation and inclusive workplace policies. 'Best Organizations for Women,' by ET Now, for empowering women by providing equal opportunities, supporting professional development and promoting inclusive leadership. Responsibilities Design, implement, and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex, fragment, geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (e.g., lighting models, shadow mapping, post-processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Qualifications B.E/B.Tech/M.S/M.Tech:Computer Science, Electronics or Information technology Essential Skills Proficiency in OpenGL 3.x/4.x or OpenGL ES 2.0/3.0 Strong experience with GLSL shader programming Solid programming skills in C++ (mandatory) Good understanding of 3D graphics pipeline, linear algebra, and rendering concepts Familiarity with tools like RenderDoc, gDEBugger, or NVIDIA Nsight Experience with cross-platform development frameworks (e.g., Qt, SDL, GLFW) Desired Skills Expertise on tools like JIRA, DOORS, SVN, Git, CoreALM. ASPICE working knowledge is a plus. Experience 5 to 7 years Benefits Collaborative working environment – We stand shoulder to shoulder with our clients and our peers, developing solutions that create a sustainable today and tomorrow. Continuous learning - Our Learning & Leadership Development team has established a world-class learning ecosystem that enables you to acquire and develop the right skills by delivering a suite of accredited training courses. Global organisation - We provide solutions to leading brands from various sectors, giving you the opportunity to work with top-tier companies providing impactful solutions to our customers’ customers.

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2.0 years

4 - 5 Lacs

coimbatore

On-site

We are looking for a skilled Unreal Technical Artist to join our team and bridge the gap between art and technology. This is an onsite role in Coimbatore (open to candidates from any location who are ready to relocate). Key Responsibilities: Design, implement, and maintain UE5 materials & shaders for environments, props, and gameplay. Assist with asset integration & optimization for performance and quality. Collaborate with artists & developers to troubleshoot issues and streamline workflows. Build art-related tools in Blueprints/C++ to improve pipeline efficiency. Support VFX creation in Niagara when needed. Required Skills: Strong understanding of UE5 materials, shaders & rendering systems . Experience with Blueprint scripting (C++ knowledge is a plus). Proficiency with PBR workflows, texture creation & asset optimization . Solid understanding of asset integration pipelines for real-time environments. Ability to profile and optimize for performance. Strong cross-discipline communication & problem-solving skills . Job Types: Full-time, Contractual / Temporary Contract length: 10 months Pay: ₹35,000.00 - ₹45,000.00 per month Experience: Unreal Engine Materials: 2 years (Required) Unreal Engine Shaders: 1 year (Required) C++: 1 year (Required) Work Location: In person Application Deadline: 31/08/2025 Expected Start Date: 15/09/2025

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0 years

4 - 7 Lacs

noida

On-site

Key Responsibilities Game Development & Coding: Write clean, reusable, and efficient code for game mechanics, physics, rendering, audio, and AI systems using languages like C++, C#, or Java. Game Engine Integration: Utilize game engines such as Unity or Unreal Engine to develop and integrate graphics, animations, sound, and user interface (UI) elements. Collaboration: Work closely with a cross-functional team of game designers, artists, animators, and other developers to bring game concepts and storylines to fruition. Debugging & Optimization: Identify and fix bugs in gameplay, graphics, and performance to ensure games run smoothly across different devices and platforms. Asset Integration: Integrate 2D and 3D assets, including characters, levels, and environments, into the game engine. Performance Tuning: Optimize game performance to ensure efficient operation on various target platforms, such as PC, mobile, and consoles. Testing & Quality Assurance: Conduct thorough testing to identify errors and ensure a high-quality player experience. Updates & Maintenance: Implement updates, patches, and new features for games after launch. Key Skills & Requirements Programming: Proficiency in game development languages like C++, C#, or Python. Game Engines: Experience with popular game engines such as Unity, Unreal Engine, or Godot. Technical Knowledge: Familiarity with game physics, AI programming, rendering techniques, shaders, and animation systems. Problem-Solving: Strong analytical and debugging skills to troubleshoot complex issues. Communication & Teamwork: Excellent ability to collaborate with team members. Adaptability: Ability to stay updated on emerging gaming trends and technologies. Portfolio: A portfolio demonstrating previous game development projects. Job Types: Full-time, Permanent Pay: ₹35,000.00 - ₹59,753.30 per month Work Location: In person

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2.0 years

0 Lacs

india

On-site

Position Overview We are looking for a creative and detail-oriented UI/UX Designer with strong expertise in Web, Android, and iOS design principles , and hands-on experience in Unity 3D for developing avatars, immersive interfaces, and interactive video generation experiences . The ideal candidate will blend design thinking with technical skills to craft intuitive, engaging, and visually stunning user experiences across multiple platforms. Key Responsibilities UI/UX Design: Design user-friendly, modern, and responsive interfaces for Web, Android, and iOS applications . Develop user flows, wireframes, mockups, and interactive prototypes . Ensure consistency in design language, accessibility, and usability across platforms. Unity 3D & Avatar Design: Create and design 3D avatars, animations, and interactive characters using Unity 3D. Collaborate with the AI/video generation team to design interactive avatars for real-time video and AR/VR experiences . Develop immersive user interactions combining 2D and 3D elements. Collaboration & Strategy: Work closely with product managers, developers, and AI engineers to bring design concepts to life. Conduct user research, usability testing, and feedback sessions to refine experiences. Stay updated with UI/UX trends, AR/VR design standards, and emerging 3D interaction techniques . Required Skills & Qualifications UI/UX Design Expertise: Strong portfolio demonstrating Web, Android, and iOS application design . Proficiency in design tools such as Figma, Sketch, Adobe XD, Illustrator, Photoshop . Knowledge of material design guidelines (Android) and human interface guidelines (iOS). Unity 3D & Interactive Design: Hands-on experience with Unity 3D, Blender, Maya, or similar 3D tools . Knowledge of avatar creation, animation, shaders, AR/VR integrations, and video rendering pipelines . Understanding of interactive video generation workflows and AI-driven avatar systems (preferred). Soft Skills: Strong creative, problem-solving, and storytelling abilities. Excellent communication skills and ability to collaborate in cross-functional teams. Passion for building engaging, futuristic, and human-centered experiences . Nice-to-Have (Preferred): Experience in motion design and video editing tools (After Effects, Premiere Pro). Familiarity with AI-based design tools and generative video/avatars . Knowledge of WebGL, Three.js, Unreal Engine, or ARKit/ARCore . Education & Experience Bachelor’s/Master’s in Design, HCI, Computer Science, or related field . 2+ years of experience in UI/UX design across Web and Mobile platforms. 1–2 years of hands-on Unity 3D design/development experience.

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0.0 - 3.0 years

0 Lacs

pune, maharashtra

On-site

Job Information Date Opened 08/28/2025 Job Type Full time Industry IT Services Work Experience 2-3 years City Pune City State/Province Maharashtra Country India Zip/Postal Code 411057 About Us nCircle Tech Private Limited (Incorporated in 2012) empowers passionate innovators to create impactful 3D visualization software for desktop, mobile and cloud. Our domain expertise in CAD and BIM customization is driving automation with the ability to integrate advanced technologies like AI/ML and AR/VR, which empowers our clients to reduce time to market and meet business goals. nCircle has a proven track record of technology consulting and advisory services for AEC and Manufacturing industry across the globe. Our team of dedicated engineers, partner ecosystem and industry veterans are on a mission to redefine how you design and visualize. Job Description Job Title: 3D Developer (C#) Experience: 2–3 Years Job Type: Full-Time Job Summary: We are seeking a passionate and skilled 3D Developer with 2–3 years of experience in C# development and 3D graphics programming for web and desktop platforms. The ideal candidate will have hands-on experience with 3D engines, rendering techniques, and interactive graphics applications. Key Responsibilities: Design, develop, and maintain 3D applications for web and desktop platforms using C#. Implement real-time rendering techniques and optimize performance across platforms. Integrate 3D models, animations, and assets into interactive environments. Collaborate with designers, artists, and other developers to deliver immersive user experiences. Debug and troubleshoot issues related to graphics, performance, and cross-platform compatibility. Stay updated with the latest trends in 3D development and contribute to innovation. Required Skills & Qualifications: Bachelor’s degree in Computer Science, Game Development, or related field. 2–3 years of professional experience in C# development. Strong understanding of 3D graphics concepts (geometry, lighting, shading, textures). Experience with 3D engines such as Unity3D, Unreal Engine, OpenGL, DirectX, or WebGL. Familiarity with cross-platform development tools and frameworks. Knowledge of asset pipelines and 3D modeling tools (e.g., Blender, Maya, 3ds Max). Good problem-solving skills and attention to detail. Ability to work independently and in a team environment. Requirements Experience with Web Assembly or Emscripten for web-based 3D applications. Exposure to AR/VR technologies. Knowledge of shaders and GPU programming. Familiarity with Agile development methodologies.

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2.0 - 6.0 years

0 Lacs

karnataka

On-site

We are looking for a highly motivated and technically skilled Technical Artist to join our team. As a Technical Artist, you will play a crucial role in bridging the gap between art and programming, ensuring the seamless integration of assets and animations into our game engine. Your responsibilities will include optimizing assets and animations for performance while maintaining quality, developing and maintaining efficient workflows for asset integration, creating custom shaders and visual effects for 2D games, monitoring and optimizing asset performance, addressing technical challenges, collaborating with team members, developing tools to streamline asset creation, and staying updated with industry trends and techniques. This role requires strong problem-solving skills and a passion for both art and technology. Key Responsibilities: - Optimize 2D assets for performance and integrate them into the game engine. - Develop and maintain efficient workflows for asset integration and batch processes. - Create custom shaders and visual effects for 2D games. - Monitor and optimize 2D asset performance. - Address art and animation integration challenges and debugging issues. - Collaborate with game designers, artists, and programmers. - Develop tools to streamline asset creation. - Create and maintain documentation for art and technical pipelines. - Stay up-to-date with industry trends and apply them to the project. Qualifications: - 2+ years of experience as a Technical Artist in 2D game development. - Experience with Unity or Cocos2d game engines. - Strong knowledge of asset optimization techniques. - Experience with 2D particles, shaders, and animation tools. - Proficiency in 2D art creation tools. - Ability to troubleshoot technical challenges and provide solutions. - Strong communication skills and ability to work in a fast-paced environment. - Experience working on mobile or web-based 2D games. - Familiarity with performance profiling tools and version control systems. What We Offer: - Competitive salary, annual bonus scheme, and stock allowance. - Flexible timing and work from home days. - Relocation allowance. - Located in Bangalore with a beautifully designed large office space. - Work directly with experienced founders. This is a full-time position based in Bangalore.,

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2.0 - 6.0 years

0 Lacs

haryana

On-site

As a 3D Technical Artist at Digital Agents Interactive Pvt. Ltd. (DAI) located in Gurugram, you will play a crucial role in creating immersive virtual reality experiences and enhancing interactive solutions through your expertise in scripting, lighting, game development, and 3D graphics. Your responsibilities will involve developing and optimizing shaders, VFX, and rendering pipelines for real-time applications while ensuring high-quality visuals and performance across platforms. Collaboration with artists and engineers will be key as you bridge the gap between art and technology, implement lighting, materials, and post-processing effects, and create procedural tools to streamline workflow efficiency. You will also optimize assets, animations, and textures for seamless performance, integrating Continuous Glucose Monitoring (CGM) data into Unity for visualization, and developing real-time simulations using GIS/CGM data. Your role will extend to working with APIs and third-party software to handle CGM data streams, ensuring accurate representation, and smooth implementation. Staying updated with Unity advancements and real-time rendering techniques will be essential, along with documenting best practices, workflows, and implementation processes. You will be expected to create spec sheets that offer precise details for others to follow, adhere to strict deadlines, and be willing to invest additional hours when necessary. Effective communication within the team will be encouraged to facilitate seamless project delivery. To excel in this position, you should hold a Bachelor's degree in Computer Science, Graphic Design, or a related field, possess skills in Augmented and Virtual Reality (VR) and Game Development, and have a strong background in 3D Graphics. Your problem-solving and critical thinking abilities will be valuable assets as you leverage 2-3 years of experience with emerging technologies like Augmented Reality, Virtual Reality, and Game Development to drive innovation and excellence in your role at DAI.,

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2.0 - 6.0 years

0 Lacs

indore, madhya pradesh

On-site

At Archism, we are at the forefront of transforming construction, real estate, and manufacturing industries by leveraging cutting-edge, technology-driven solutions ranging from AI-powered estimating to 3D customization and smart CRM/ERP systems. If you are enthusiastic about design and innovation, we invite you to join us in shaping the future together. We are currently seeking a talented and dedicated Unreal Artist to craft top-tier, lifelike visualizations for architectural ventures using Unreal Engine. The ideal candidate will possess a robust background in lighting, material creation, and environment design, coupled with the capability to proactively tackle technical obstacles through independent research. In this role, your primary focus will be on generating captivating real-time visual content that authentically represents design concepts and aligns with real-world benchmarks for both interior and exterior settings. Your responsibilities will include: - **Lighting & Rendering** - Develop realistic and physically accurate lighting for exterior and interior levels. - Utilize lighting principles effectively to enrich mood, depth, and realism. - Employ lightmass, dynamic lighting, and post-processing tools for visually appealing outcomes. - **Real-Time Environment Creation** - Design highly detailed and realistic environments inspired by real-life sources. - Populate scenes with architectural elements, vegetation, props, and optimized assets. - Construct engaging level compositions that mirror the architectural vision. - **Materials & Shaders** - Craft and refine realistic PBR materials and custom shaders. - Utilize node-based material systems to create tailored shaders as per project requirements. - Ensure materials align closely with photographic and physical references with precision. - **Basic Animation** - Implement simple animations such as vehicles, people, lighting transitions, and environmental effects like foliage movement. - Leverage Sequencer for animated presentations as necessary. - **Project Management & Optimization** - Maintain a structured and organized project layout in Unreal Engine. - Optimize scenes and assets to guarantee smooth performance across various platforms. - Adhere to best practices for LODs, texture resolution, instancing, and performance profiling. - **Problem-Solving & Self-Driven R&D** - Showcase the capacity to independently research and resolve technical issues. - Stay abreast of the latest Unreal Engine features, tools, and plugins to enhance workflow efficiency and visual excellence. - Proactively address challenges by proposing innovative solutions. **Requirements:** - Minimum of 2 years of experience in lighting and visualization using Unreal Engine. - Profound comprehension of real-time lighting techniques and principles. - Demonstrated expertise in PBR material workflows and shader development. - Knowledge of basic animation and scene interactivity within Unreal Engine. - Familiarity with optimizing real-time applications for optimal performance. - Proficiency in tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. - Ability to work autonomously and assume responsibility for visual and technical tasks. **Nice to Have (Optional):** - Exposure to VR/AR environments. - Basic scripting knowledge (Blueprints or Python). - Familiarity with Niagara and visual effects. - Understanding of user interactivity and experience (UI/UX) in Unreal. **What We Offer:** - Engaging projects within the high-end architectural domain. - Creative autonomy and assistance for technical advancement. - Collaborative and adaptable work environment. - Opportunity to explore the boundaries of real-time visualization.,

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6.0 - 9.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Job Description Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming - UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. Job Description - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.

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0 years

0 Lacs

kochi, kerala, india

On-site

Responsibilities Model and texture characters, props, and environments in Blender . Import and integrate assets into Unity . Create stunning VFX (spells, explosions, magical effects) using Unity VFX Graph & Shader Graph . Optimize assets for mobile platforms without losing quality. Collaborate with designers, animators, and developers to bring ideas to life. Maintain visual consistency and style across the project. Skills Required Proficiency in Blender (modeling, sculpting, UV unwrapping, texturing). Strong understanding of low-poly workflows & PBR texturing . Hands-on experience with Unity, VFX Graph, and Shader Graph . Knowledge of lighting, shaders, and performance optimization for games. Strong artistic sense (composition, color, stylized fantasy design). Team player with good communication and feedback skills.

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6.0 - 9.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Job Description Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming – UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D. Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality (VR/AR) Experience with Shaders/OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. Job Description - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.

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3.0 years

3 - 6 Lacs

noida

On-site

Location: Noida Experience: 3+ Years Employment Type: Full-time / On-site About the Role We are looking for a talented Unity Developer with 3+ years of experience in designing and developing interactive 3D applications and games. The ideal candidate should have a strong background in 3D modeling, graphics optimization, shaders, and visual effects , along with hands-on Unity development expertise. Key Responsibilities Design, develop, and implement 3D applications, simulations, and interactive experiences using Unity. Work on 3D modeling, texturing, lighting, and animation integration within Unity. Create and optimize shaders, particle systems, and visual effects for realistic environments. Collaborate with designers, artists, and developers to deliver high-quality visuals and smooth user experiences. Ensure performance optimization for mobile, desktop, and VR/AR platforms. Implement UI/UX elements, animations, and interactive controls inside Unity. Debug and resolve technical issues related to graphics, rendering, and performance bottlenecks . Stay updated with the latest Unity features, tools, and best practices. Required Skills & Qualifications 3+ years of professional experience in Unity 3D development. Strong expertise in 3D modeling tools such as Blender, Maya, or 3ds Max. Experience with textures, UV mapping, lighting, rigging, and animations . Proficiency in C# scripting for Unity. Strong knowledge of Unity shaders, materials, particle systems, and post-processing effects . Good understanding of game physics, rendering pipelines, and optimization techniques . Experience in mobile game development (iOS/Android) and/or VR/AR applications is a plus. Strong problem-solving skills and ability to work in a collaborative environment. Nice to Have Knowledge of Photoshop/Illustrator for 2D graphics. Familiarity with Visual Effects Graph / Shader Graph . Experience with multiplayer networking in Unity. Education Bachelor’s degree in Computer Science, Game Design, Animation, or a related field. Job Types: Full-time, Permanent Pay: ₹30,648.38 - ₹50,738.55 per month Application Question(s): Are you an immidiate joiner? Experience: Unity: 2 years (Required) Unity3D: 1 year (Required) C#: 2 years (Required) Work Location: In person Application Deadline: 28/08/2025

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0 years

0 Lacs

india

Remote

Reporting to Portfolio Director About Packt Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. We are a technical publisher and learning provider with over 400 staff based across the globe, primarily in India and the UK. Our products have global relevance, and our multimedia portfolio includes over 7,000 books, e-books, audiobooks, and video courses. For more details, visit www.packtpub.com. Within Packt, the publishing business is spread across a number of verticals, each focused on a particular domain. This role is for the Game Development & Embedded Systems vertical. About the Game Development & Embedded Systems Vertical We are a cross-functional, impact-driven team powering two of the most exciting domains in tech: Game Development – supporting indie developers, AAA studios, and technical artists with tools like Unreal, Unity, Godot, Blender, and ZBrush, covering everything from gameplay programming to procedural animation, shaders, audio, and monetization. Embedded Systems – enabling engineers to build reliable, real-time software for smart devices across robotics, automotive, healthcare, and IoT, with a focus on RTOS, firmware, Edge AI, and connectivity. Our mission: to deliver trusted, practical, and forward-thinking resources that help creators and engineers solve real-world problems and stay ahead in rapidly evolving industries. Role Overview As a Content Engineer in the Game Development & Embedded Systems vertical, you will co-own products from concept to publication. This means shaping books, newsletters, live events, and research assets so they are technically robust, clear, and commercially relevant. The Content Engineer has a wider remit than traditional editorial roles, requiring ownership across the full lifecycle of each product. The role demands a high degree of adaptability to work across a diverse and expanding portfolio of products. You will be the Directly Responsible Individual (DRI) for the products that you work on, utilising skills such as: Market awareness (understanding user needs, competition, and trends). Domain curiosity (building literacy in toolchains, workflows, and user roles). A product mindset (ensuring outputs are aligned with audience impact and business goals). You’ll work closely with authors, reviewers, and cross-functional colleagues to ensure that every title or product succeeds with both its audience and its commercial outcomes. Adaptability and Evolving Role Requirements in Packt's Vertical Structure Packt’s move to verticals, bringing our teams closer to users, is a response to significant changes in the market. Due to AI, self-publishing, and multi-format options, the nature of the work and the business of publishing are changing. This is not just for Packt, but for the whole industry. Whereas in the past we had atomized and specialist roles in a single-format product lifecycle (e.g. development editor and acquisition editor for books), in the future we will need to be agile and flexible, prepared to adapt and stretch our skills and knowledge to new products and services. Each vertical team will evolve over time towards the offering and product suite that best serves its users. Vertical teams, and the work they do, will adapt accordingly. Examples of the agility we are looking for: in roles related to publishing, you will not only be working on books but also on other content formats that fit the preferences of your users (newsletter, live events, etc.). You may have a different team structure and line manager in your vertical vs other verticals. You will be open to taking on stretch projects and undertaking tests to evolve new product types. You’ll get proactively involved in team meetings so that you can contribute your ideas alongside the rest of the vertical team. Whatever role you are in you will be expected to connect with users and experts in your vertical, and to sustain ongoing relationships that provide value. This in turn means developing a level of domain knowledge in the technology and user roles in your vertical. In summary, the above means that a critical ‘power skill’ in the new Packt organization will be adaptability and flexibility – the ability to adjust quickly to changing circumstances and new challenges while remaining effective and open to different approaches. Only those with the willingness to adapt and flex in this new world should apply! What You Will Do Editorial Excellence: Guide authors from outline to final draft, ensuring products meet technical and audience expectations. Perform substantive developmental edits across various product types, focusing on structure, clarity, flow, and learner outcomes. Evaluate content against JTBD/user insights and competitive benchmarks. Balance speed and quality, making calls on readiness, rework, or cancellation when necessary. Cross-Functional Contribution: Collaborate with Growth Leads and Relationship Leads to shape positioning, newsletters, and campaign messaging. Support non-book formats (events, derived assets, research briefs) with editorial and quality oversight. Provide portfolio health checks and content diagnostics for planning. Domain Engagement: Build a working knowledge of relevant engines and technology stacks (Unreal, Unity, Godot, Blender, RTOS, Edge AI, Robotics, IoT). Track emerging trends (AI-assisted workflows, AR/VR, Edge ML) and feed insights into product design. Engage with users, reviewers, and communities to capture feedback and identify opportunities. Who You Are The work we do is fast-paced, demanding, and intellectually challenging. We are looking for dynamic candidates with an interest in technology and in helping tech professionals to learn. You will need strong oral and written communication skills, attention to detail, and excellent organization and time-management skills. You will need to be proactive in troubleshooting and problem-solving, upbeat, enthusiastic, and motivated. You will be a demonstrated self-starter who is focused and calm under pressure. A critical thinker who balances detail-oriented editing with big-picture product impact. Curious about Game Development and/or Embedded Systems, eager to learn toolchains and workflows. A strong communicator, confident in coaching authors and collaborating across teams. Adaptable, comfortable working on both books and fast-cycle non-book formats. Must-have skills: Substantive/developmental editing experience, ideally with technical or instructional content. Ability to translate complex technical concepts into clear, structured, reader-friendly content. Experience managing author/SME relationships and providing actionable feedback. Excellent English-language proficiency and editorial judgment. Comfort contributing beyond editing: supporting positioning, campaigns, and derived content. Technical confidence and ability to pick up new concepts and tools quickly. Good-to-have skills: Prior exposure to Game Development or Embedded toolchains or a general passion for technology. Experience with live/derived content formats (events, labs, newsletters, research). Familiarity with AI tools for editorial workflows and content research. Why Work at Packt We are a global and remote-first business with most of our team based in India and the UK. We recognize how important our people are and acknowledge and support the things that are important to them. Our culture is open and informal and based around learning. We love sharing ideas and we want everyone to feel that they have an input into how the business works. We are a fun place to work but with a focus on performance and personal development providing opportunities for personal growth and career progression. We try to achieve this by: Ensuring a positive working environment for all team members, supportive of flexible and remote work. Supporting individual development through growth opportunities and internal mobility. Encouraging social collaboration within teams and communities and knowledge-sharing. Fostering a culture that supports a healthy work-life balance. We focus on the full employee experience. We seek to achieve this by: Providing a broad range of benefits and initiatives. Advocating a healthy lifestyle where wellbeing is seen as an essential responsibility. Celebrating success stories and encouraging peer-to-peer recognition. Fostering a culture of self-development. Providing a work environment where the best idea wins, and challenges are encouraged. Benefits: You will also have access to a range of flexible benefits that are designed to help you make the most of your time with us. Bonus scheme 5 day working week 25 days annual holiday (plus bank holidays) Flexible hours: choose how, when, and where you work within India Training programs and Certification Salary Range - INR 30K-85K fixed pay per month (skills and/or experience dependent) Disclaimer: Packt does not authorize any third-party consultancies, influencers, or agencies to offer employment opportunities on our behalf. We are not involved in any financial transactions with these parties. Our hiring process is managed internally, and all applications should be made through the official procedures outlined in our job listings.

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0 years

0 Lacs

gurugram, haryana, india

On-site

Company Description Welcome to Snow Star Games , a game development and publishing studio dedicated to creating unique and captivating gaming experiences. With a passion for innovation and storytelling, we strive to deliver high-quality games that delight players across various platforms. At Snow Star Games, we believe in the power of creativity and technology to bring immersive worlds to life. Role Description We are seeking a talented and motivated 3D Artist to join our team full-time onsite at Snow Star Games. In this role, you will play a key part in bringing our game worlds and characters to life through 3D modeling, texturing, rigging, lighting, and asset creation. Responsibilities Create optimized 3D models compatible with popular game engines such as Unreal Engine and Unity, including characters, environments, props, and assets Ensure models adhere to technical guidelines for performance and quality, suitable for real-time rendering Collaborate with the development team to integrate assets seamlessly and maintain visual consistency across projects Requirements Blender proficiency is a must – you should be highly skilled in modeling, texturing, lighting, and rigging within Blender Strong portfolio showcasing relevant experience in creating game-ready assets Knowledge of optimization techniques for models used in game engines Familiarity with PBR workflows, texture creation, and shaders Good knowledge of shaders and their applications in game engines to enhance visual quality and performance Good knowledge of Unity Engine and Shader Graph Qualifications Proficiency in Blender is mandatory (other tools like Maya, ZBrush, or 3ds Max are a bonus) Strong experience in 3D modeling Familiarity with asset integration within game engines like Unreal Engine and Unity Knowledge of LODs, collision, and game engine specifications Strong artistic and creative abilities Attention to detail and ability to meet deadlines Collaborative mindset and communication skills 📢 Important Note This is a full-time onsite role. If you're interested in applying, please note that all shortlisted candidates will be invited to our office for an in-person interview. We'd love to meet you, see your portfolio, and talk about how you can be a part of our growing team. Office Location - Palam Vihar, Gurugram, Haryana - 122017 📧 Contact Us Have questions? Reach out at hire@snowstargames.com Let’s build something amazing together at Snow Star Games! 🚀

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1.0 - 5.0 years

0 Lacs

noida, uttar pradesh, india

On-site

Job Title : Unity Developer Location : Bangalore / Pune / Noida Experience : 1-5 Years Employment Type : Full-time Compensation : 8-16 LPA Notice Period : 15 Days Job Description We are looking for a skilled and passionate Unity Developer to design, develop, and optimize interactive applications, games, AR/VR solutions, and 3D experiences. The ideal candidate will have hands-on expertise in Unity, C#, and interactive graphics programming, along with a creative approach to solving complex technical Responsibilities : Design, develop, and maintain interactive applications and games using Unity3D. Implement gameplay mechanics, UI/UX features, animations, and asset integration. Work with C# scripting to build efficient, modular, and scalable code. Collaborate with designers, artists, and product managers to deliver immersive experiences. Optimize performance for mobile, desktop, and VR/AR platforms. Integrate third-party SDKs, APIs, and plug-ins for extended functionality. Debug, profile, and troubleshoot performance issues. Stay updated with the latest trends in Unity, AR/VR, gaming, and immersive technologies. Participate in code reviews, testing, and deployment cycles. Ensure projects are delivered within deadlines and meet high-quality Skills & Qualifications : Bachelors degree in Computer Science, Game Development, or related field. 1-5 years of proven experience as a Unity Developer. Strong programming skills in C# with solid understanding of object-oriented principles. Experience in 2D/3D game development, physics, AI, and animations in Unity. Knowledge of AR/VR frameworks (ARCore, ARKit, Vuforia, Oculus, OpenXR, etc.) is a plus. Familiarity with performance profiling tools and optimization techniques. Ability to work collaboratively in a fast-paced, agile environment. Strong problem-solving, debugging, and analytical to Have : Experience with multiplayer game development and networking (Photon, Mirror, etc.). Knowledge of shaders, lighting, and rendering pipelines (URP/HDRP). Exposure to version control systems like Git or SVN. Creative mindset with attention to detail and strong visualization skills. (ref:hirist.tech)

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0 years

0 Lacs

mumbai, maharashtra, india

On-site

Key Responsibilities 3D Modeling Create high-quality, detailed 3D models of Capes India products using Blender. Accurately replicate physical products such as tech skins, wallets, mounts, and phone cases using provided references. Collaborate with design and marketing teams to ensure alignment with the brand’s modern, minimalist aesthetic. Texturing & Shading Apply realistic textures and shaders to accurately represent materials like leather, silicone, carbon fiber, and plastic. Adjust lighting and surface properties to enhance visual realism and consistency across product lines. Iterate on colorways, finishes, and materials in line with branding and feedback. Rendering & Presentation Render high-resolution images and animations using Blender’s rendering engine. Set up scenes with optimal lighting, composition, and camera angles for marketing and e-commerce use. Refine renders based on internal feedback to meet quality and project standards. Collaboration & Communication Work closely with design, marketing, and product development teams to understand project objectives and deliverables. Communicate effectively, provide regular progress updates, and proactively seek input where needed. Contribute to creative discussions and idea generation for promotional visuals and product storytelling. Qualifications Proficient in Blender, with expertise in modeling, texturing, shading, and rendering. Strong portfolio showcasing product visualization and photorealistic rendering. Solid understanding of materials, lighting, and digital composition. Prior experience working on consumer products or digital assets for tech brands is a plus. Strong communication skills and a collaborative, detail-oriented approach.

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3.0 - 5.0 years

0 Lacs

india

On-site

We are seeking a 3D Environment & Prop Artist with a strong eye for detail and world-building to create immersive, believable environments and interactive props for our game. You will design and build modular, optimized assets that balance realism with gameplay clarity, contributing directly to the atmosphere, tone, and storytelling of our world. Key Responsibilities Create high-quality 3D models of environments, props, and world assets from concept to in-game integration. Develop modular kits, tiling materials, and prop sets to support large-scale world building. Ensure all assets are optimized for Unity performance without sacrificing visual fidelity. Collaborate with designers to create gameplay-friendly spaces that support player navigation and storytelling. Work with artists to deliver assets with consistent PBR workflows, shaders, and lighting . Contribute to environment storytelling through placement, detail, and visual composition. Maintain and expand the environment asset library for production scalability. Requirements 3-5 years of professional experience in environment and prop creation for games . Proficiency in Maya/Blender, ZBrush, Substance Painter/Designer, Photoshop . Strong understanding of PBR texturing, modular workflows, UV mapping, and optimization techniques . Experience creating both organic and hard-surface assets . Familiarity with Unity or other real-time engines. Strong sense of composition, scale, and storytelling in environments. Ability to work independently and as part of a collaborative art pipeline. Nice-to-Have Knowledge of procedural tools (Houdini, SpeedTree, World Machine, Gaea). Experience in shader/material authoring . Passion for architecture, cultural references, and real-world details that enhance authenticity.

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0 years

1 - 4 Lacs

hyderābād

On-site

Investigate and implement cutting-edge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces Collaborate with our 3D production team to create a powerful, flexible authoring workflow Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience Expand support for scenes with millions of triangles, thousands of objects, spanning large areas of space Develop frameworks for measuring performance and pinpointing bottlenecks Come up with ways to improve the reach and quality of our real-time experience with data generated in our distributed cloud rendering cluster Improve internal code structure through refactoring, thoughtful code review, writing tests, and addressing technical debt Identify, log, and fix bugs Share technical knowledge with other team members, collaborate on tasks, and give appropriate feedback Must-Have: Solid general computer graphics theory and concepts e.g. linear algebra, programmable pipeline Use of specific graphics concepts including real-time rendering, physically based rendering, deferred shading, ambient occlusion Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework) Familiarity with 3D formats (e.g. obj), compression schemes Improving rendering performance, both assessing and addressing Work with 3D artists on artist-facing tooling Web-based Javascript / CSS UI development Understanding of how data flows through a web application for rendering Awareness of some platform-specific challenges

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0 years

0 Lacs

india

Remote

Company Description Banthry AI is an AI-powered legal companion designed to revolutionize the legal industry by automating research, drafting, opinion generation, and case management. Our proprietary, domain-specific AI models streamline workflows, enabling legal professionals to focus on strategic decision-making and client engagement. By alleviating time-consuming tasks, Banthry AI ensures greater efficiency and enhanced client service. What You’ll Do Build Unity applications that handle real-time audio/video , user input, and responsive UI. Integrate managed realtime SDKs (e.g., WebRTC-based or equivalent) for publish/subscribe streams, duplex audio, and data messaging. Implement high-performance rendering : video textures, equirectangular/skybox mapping, curved/flat surfaces, materials/shaders as needed. Add reliability features : reconnection state machines, adaptive quality controls, and telemetry overlays (bitrate, RTT, packet loss, FPS). Collaborate with backend engineers on lightweight APIs (auth/session/metrics), and keep secrets out of client builds. Profile and optimize for frame pacing, memory/GC, battery/thermals ; write clean, documented code. Core Skill Set (Must Haves) Experience Unity (2021/2022/2023 LTS) and C#; strong grasp of scenes, prefabs, events, coroutines, async patterns. Hands-on experience with real-time media in production or a working prototype (WebRTC or equivalent SDK such as LiveKit/Agora/Vonage/Photon Voice). Understanding of networking fundamentals : ICE/STUN/TURN basics, latency/jitter/packet loss, keyframes, bitrate/FPS trade-offs. Ability to render video as textures in Unity (e.g., inside-out sphere for 360/equirectangular, and on curved quads for non-360). Comfort with Android ↔ Unity integration (native plugins/CameraX/mic routing) or equivalent mobile camera experience. Proven debugging and profiling skills: Unity Profiler, log pipelines, handling GC spikes and main-thread stalls. Git fluency and solid README/Docs habits. Meta Quest app shipping experience. Nice to Have OpenXR / Unity XR Interaction Toolkit Shader work (YUV→RGB paths, texture conversions) and GPU-friendly pipelines. Device integrations (BLE peripherals, external mics) and platform audio routing. CI/CD for Unity, crash/telemetry tooling (e.g., AppCenter, Sentry). Soft Skills Bias for shipping reliable, simple solutions under time constraints. Clear communication of trade-offs; comfort working under NDA/no-public-portfolio constraints. Ownership mindset and collaborative attitude. Compensation & Work Setup Competitive salary (commensurate with experience). Interns: ₹15,000–₹30,000 per month stipend (remote). Fully remote

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2.0 years

0 Lacs

kochi, kerala

Remote

Job description: Job Title: 3D Web Developer Location: Kochi, Kerala, India (or Remote) Type: Full-Time / Contract About Us NXL Technologies is a dynamic and innovative company specializing in gaming solutions, software development, and digital platforms. We deliver cutting-edge products while fostering a collaborative and energetic work environment About the Role As a 3D Web Developer, you will be instrumental in architecting and building the dynamic, interactive front-ends of our core products. You will transform complex data and AI-driven concepts into fluid, intuitive, and visually stunning 3D web experiences. This position requires a masterful blend of technical expertise in web graphics and a strong aesthetic sense to push the boundaries of what's possible on the web. Key Responsibilities ● Lead the design, development, and implementation of sophisticated, real-time 3D interactive websites and applications. ● Utilize WebGL, Three.js, and GSAP to create complex animations, micro-interactions, and high-performance 3D scenes. ● Collaborate closely with UI/UX designers, AI engineers, and product managers to translate concepts into polished, production-ready digital experiences. ● Integrate 3D elements seamlessly with front-end frameworks and content platforms to build cohesive user journeys. ● Optimize applications for maximum speed, scalability, and cross-browser compatibility, ensuring a flawless user experience on all devices. ● Develop and implement custom shaders for advanced visual effects. ● Champion best practices in front-end architecture, code quality, and performance. ● Stay at the forefront of emerging technologies and trends in interactive web development. ● 2+ years of professional front-end development experience, with a strong focus on 3D graphics. Qualifications Required: ● Expert-level proficiency in JavaScript, WebGL, and Three.js. ● Extensive experience with animation libraries such as GSAP. ● Strong understanding of UI/UX principles and the ability to execute complex design specifications. ● Proven experience with performance optimization techniques for web applications. ● Excellent problem-solving skills and the ability to work independently on complex projects from conception to launch. Preferred (Bonus Points): ● Experience with creative coding, generative art, or data visualization. ● Familiarity with back-end technologies and RESTful APIs for integrating dynamic content. ● Experience working on SaaS products or AI-driven platforms. ● Knowledge of 3D modeling and asset optimization pipelines (e.g., Blender, Spline). Job Types: Full-time, Permanent Schedule: Day shift Work Location: Remote Job Types: Full-time, Permanent Job Types: Full-time, Permanent

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4.0 years

10 - 16 Lacs

india

On-site

Position: Senior React Developer (3D) Experience Required: 4 – 6 Years Location: Ahmedabad, Onsite Employment Type: Full-time About the Company We specialize in developing immersive 3D applications with AI-driven tools, real-time rendering, and interactive solutions for diverse industries. Leverage our expertise to transform your vision into dynamic, cross-platform experiences that enhance engagement and innovation. About the Role We are seeking a Senior React Developer who is passionate about building immersive 3D web experiences . The ideal candidate will have strong expertise in React.js along with practical experience in Three.js, WebGL, and modern 3D rendering techniques . You will collaborate closely with designers, backend developers, and product teams to deliver cutting-edge 3D applications and digital experiences. Key Responsibilities Design and develop scalable, high-performance React.js applications with integrated 3D/visualization features. Implement and optimize 3D rendering using Three.js, WebGL, Babylon.js , or similar libraries. Collaborate with UI/UX designers to translate concepts into interactive 3D web interfaces . Optimize performance for smooth rendering across browsers and devices. Integrate APIs, backend services, and real-time data into 3D applications. Mentor junior developers and contribute to architectural decisions. Stay updated with the latest trends in 3D web technologies, React ecosystem, and frontend engineering . Required Skills & Experience 4 – 6 years of experience as a Frontend/React Developer , with at least 2 years in 3D development (Three.js, WebGL, Babylon.js, etc.) . Strong proficiency in JavaScript (ES6+), TypeScript, React.js, Redux/Context API . Hands-on experience with Three.js/WebGL for building interactive 3D visualizations. Knowledge of shaders, rendering pipelines, and GPU optimization . Familiarity with REST APIs, GraphQL , and integration of backend systems. Strong understanding of performance tuning, responsive design, and cross-browser compatibility . Excellent problem-solving skills and ability to work in a collaborative, agile environment. Education BE/BTech in Computer Science, IT, or related field from a well-reputed engineering college . Nice to Have Experience with Digital Twin applications or 3D Configurators . Familiarity with Unity, Unreal Engine, or AR/VR frameworks . Knowledge of CI/CD pipelines and cloud deployment (AWS/GCP/Azure) . This role is ideal for someone who not only loves coding in React but also enjoys pushing the boundaries of 3D web experiences . Job Type: Full-time Pay: ₹1,000,000.00 - ₹1,600,000.00 per year Work Location: In person

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0.0 years

0 - 0 Lacs

coimbatore, tamil nadu

On-site

Job Role: 3D Environment Artist – Unreal Engine Location: Coimbatore, Tamil Nadu Type: Full-time Experience Level: Mid to Senior Role Overview We’re seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life. Key Responsibilities: Model buildings, props, and environmental objects with clean topology and optimal polycount. Create and optimize PBR textures and materials for real-time rendering in Unreal Engine. Implement and tweak Unreal Engine materials to achieve the desired visual fidelity. Set up and work with Niagara VFX for environmental effects (dust, smoke, ambient particles, etc.). Collaborate with the art and design team to ensure visual consistency and performance optimization. Work within established pipelines and maintain high-quality asset standards. Optimize assets for performance without sacrificing quality. Required Skills & Experience Strong modeling fundamentals – proficiency in creating hard-surface and modular environment assets. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar). Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Unreal Engine experience – particularly with materials, shaders, and Niagara particle systems. Understanding of UV mapping, baking, and LOD creation for real-time assets. Good sense of scale, proportion, and architectural detail. Ability to troubleshoot and optimize for performance in large environments. Nice to Have: Experience with procedural generation tools (Houdini, Unreal PCG). Knowledge of lighting and post-processing in Unreal Engine. Familiarity with world-building for games or simulations. Basic understanding of blueprints for asset integration. Job Type: Full-time Pay: ₹25,000.00 - ₹30,000.00 per month Application Question(s): Do you have experience working with Unreal Engine - Materials, Shaders and Niagara particle systems. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar) Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Work Location: In person

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3.0 years

0 Lacs

mumbai, maharashtra, india

On-site

We are looking for a skilled and collaborative Unity 3D Developer with 3-4 years of direct experience in creating 3D applications, simulations, or gamified experiences using Unity. The ideal candidate will have a strong understanding of Unity’s tools and workflows, along with proven experience working in a team environment using version control, code review practices, and modern collaboration tools. This role requires technical expertise, excellent debugging, problem-solving, attention to detail, and the ability to work seamlessly as part of a cross-functional team to deliver high-quality, real-time 3D experiences across various platforms. Key Responsibilities Design, develop, and maintain interactive 3D applications and gamified training in Unity. Collaborate closely with other developers, designers, artists, and project managers to build features and ensure high-quality deliverables. Write clean, maintainable, and modular C# code, adhering to industry best practices and coding standards. Implement and optimize game logic, UI, animations, and 3D models with attention to performance across platforms. Integrate and manage assets, animations, and third-party resources in Unity projects. Use Git-based version control (e.g., GitHub, SourceTree) effectively, including branching, merging, pull requests, and conflict resolution. Participate in code reviews, sprint planning, and collaborative problem-solving. Troubleshoot, debug, and optimize applications for memory, performance, and scalability. Stay up-to-date with Unity’s evolving feature set, tools, and development best practices. Required Skills & Qualifications 3+ years of professional experience in Unity 3D development with a strong portfolio of games, simulations, or interactive applications. Proven experience working as part of a multi-developer Unity team , not as a solo developer. Proficient in Git , GitHub , SourceTree , and collaborative development workflows. Solid knowledge of C# and object-oriented programming principles. Experience with Unity’s UI system (Canvas, Prefabs, Animations), rendering pipeline, and physics. Understanding of 3D optimization techniques (LOD, culling, batching, memory profiling, etc.). Hands-on experience with SCORM , xAPI , and LMS integration for tracking learner progress and completion. Experience in WebGL , serious games , or training simulations is a plus. Strong problem-solving and debugging skills. Clear communication skills and the ability to collaborate in a fast-paced team environment. Preferred Skills Experience with multiplayer game development and networking. Familiarity with shaders, materials, and Unity’s visual effects tools. Exposure to CI/CD pipelines, Unity Cloud Build, or automated testing. Basic understanding of analytics integration or in-app monetization mechanics. Education Bachelor’s degree in Computer Science, Game Development, or a related field (or equivalent experience).

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0.0 - 31.0 years

1 - 1 Lacs

work from home

Remote

Here's a job description for a 3D Animator who also has skills in modeling and texturing. You can customize the specific software, required experience, and responsibilities based on your company's needs. 3D Animator (Modeling, Texturing, Animation) We're looking for a talented and versatile 3D Animator to join our creative team. The ideal candidate has a strong understanding of the entire 3D pipeline, with a focus on bringing characters and environments to life through dynamic and expressive animation. In addition to a core animation skill set, you will also be responsible for creating and refining 3D models and applying textures to prepare them for animation and final rendering. Responsibilities: * Create high-quality 3D character and environmental animations, including keyframe, motion capture, and procedural techniques. * Develop realistic and stylized 3D models from concepts, storyboards, or existing assets. * Apply textures, materials, and shaders to 3D models to achieve desired visual styles. * Work closely with the art and design teams to ensure a consistent and cohesive look and feel for all assets. * Rig and skin characters for animation, including creating inverse kinematics (IK) and forward kinematics (FK) controls. * Optimize 3D models and assets for performance across various platforms. * Iterate on work based on feedback from the creative director and other team members. * Stay up-to-date with industry trends, software, and techniques to continuously improve skills and workflow. Requirements: * Bachelor's degree in Animation, Digital Media, or a related field, or equivalent professional experience. * A strong portfolio or reel demonstrating a high level of proficiency in 3D animation, modeling, and texturing. * Expertise in industry-standard 3D software (e.g., Autodesk Maya, Blender, 3ds Max, Cinema 4D). * Proficiency in texture painting and sculpting software (e.g., Substance Painter, ZBrush, Mari). * Knowledge of rendering engines (e.g., Arnold, V-Ray, Redshift, Cycles). * Solid understanding of animation principles, including timing, spacing, weight, and anticipation. * Strong artistic eye with a keen attention to detail. * Excellent communication and collaboration skills. * Ability to work both independently and as part of a team to meet project deadlines. Nice to Have: * Experience with rigging and character setup. * Familiarity with game engines like Unreal Engine or Unity. * Knowledge of scripting languages like Python or MEL. * Experience with motion capture pipelines and data cleanup. * Previous experience in a studio environment for games, film, or advertising.

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