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0 years
0 Lacs
India
On-site
At Highbrow Interactive , we’re building the next generation of simulation games loved by players worldwide — Truck Masters World , Rest Stop Tycoon , and more. If you love games and want hands-on experience shipping features that players will actually use, this is your chance. What you’ll do: ✅ Build features and UI in Unity3D + C# ✅ Prototype ideas and study player behavior ✅ Collaborate with designers and product leads ✅ Ship features to real players ✅ Learn game analytics, business models, and product thinking What we’re looking for: ✅ Solid C# fundamentals ✅ Some experience with Unity3D (college projects, game jams, personal work — all good!) ✅ Curiosity about players and eagerness to experiment ✅ A problem-solving and growth mindset ✅ Willingness to learn concepts like data structures, linear algebra, memory management, Git, shaders, analytics, and more — we’ll teach you along the way! Freshers and final-year students are welcome! You don’t need to know everything — curiosity and initiative matter most. To apply: Email: business@highbrowinteractive.com Subject: Game Developer Intern Application – [Your Name] Include: Resume + short note + portfolio (if any) About us: We’re one of India’s leading simulation game studios — creators of Indian Train Simulator , the Truck Masters series — with 100M+ downloads worldwide . We craft games players remember. Come learn, build, and have fun with us! Job Type: Internship Contract length: 3 months Schedule: Day shift Ability to commute/relocate: Tharamani, Chennai, Tamil Nadu: Reliably commute or planning to relocate before starting work (Preferred) Work Location: In person
Posted 3 weeks ago
0.0 years
0 Lacs
Tharamani, Chennai, Tamil Nadu
On-site
At Highbrow Interactive , we’re building the next generation of simulation games loved by players worldwide — Truck Masters World , Rest Stop Tycoon , and more. If you love games and want hands-on experience shipping features that players will actually use, this is your chance. What you’ll do: ✅ Build features and UI in Unity3D + C# ✅ Prototype ideas and study player behavior ✅ Collaborate with designers and product leads ✅ Ship features to real players ✅ Learn game analytics, business models, and product thinking What we’re looking for: ✅ Solid C# fundamentals ✅ Some experience with Unity3D (college projects, game jams, personal work — all good!) ✅ Curiosity about players and eagerness to experiment ✅ A problem-solving and growth mindset ✅ Willingness to learn concepts like data structures, linear algebra, memory management, Git, shaders, analytics, and more — we’ll teach you along the way! Freshers and final-year students are welcome! You don’t need to know everything — curiosity and initiative matter most. To apply: Email: business@highbrowinteractive.com Subject: Game Developer Intern Application – [Your Name] Include: Resume + short note + portfolio (if any) About us: We’re one of India’s leading simulation game studios — creators of Indian Train Simulator , the Truck Masters series — with 100M+ downloads worldwide . We craft games players remember. Come learn, build, and have fun with us! Job Type: Internship Contract length: 3 months Schedule: Day shift Ability to commute/relocate: Tharamani, Chennai, Tamil Nadu: Reliably commute or planning to relocate before starting work (Preferred) Work Location: In person
Posted 3 weeks ago
1.0 - 3.0 years
0 Lacs
Gandhinagar, Gujarat, India
Remote
Job Description: We are seeking an experienced Unity Developer with strong expertise in VR/XR development and Web AR/VR technologies. The ideal candidate will work on exciting projects involving Virtual Reality training modules and Web-based Augmented Reality experiences. If you're passionate about immersive technology and can create cutting-edge solutions across different platforms, we’d love to hear from you! Responsibilities: Develop and optimize VR/XR applications using Unity3D for platforms like Meta Quest. Collaborate with 3D artists and designers to ensure high-quality visuals and seamless interactivity in VR/AR environments. Implement UI/UX elements for both VR and Web-based projects, ensuring responsive design and a smooth user experience. Optimize 3D models, shaders, and assets for performance and scalability on various devices, including mobile and web browsers. Handle cross-platform deployment (Windows, Android, iOS, WebGL) and testing. Utilize GitHub for version control and collaboration with the team, ensuring proper code management and project tracking. Integrate backend services and APIs (e.g., for user authentication, multiplayer interactions, and reporting) where necessary. Stay up-to-date with the latest trends in VR/XR, WebAR, and emerging technologies. Requirements: Experience 1-3 years in Unity development with a strong portfolio of VR/XR applications. Proficiency in C# scripting and working with Unity XR Toolkit. Hands-on experience with VR SDKs (Meta Oculus SDK, OpenXR, ARCore, ARKit). Proficiency in using GitHub for version control and team collaboration. Experience with Unity Cloud Build for remote testing and build management. Familiarity with cross-platform development and WebGL. Knowledge of UI/UX design principles for immersive experiences. Experience with multiplayer or networked VR solutions (Photon fusion) is a plus. Strong problem-solving skills and the ability to meet tight deadlines. Excellent communication skills and the ability to work in a remote, collaborative environment. Nice to Have: Experience with mobile AR development. Familiarity with backend services (Node.js, Firebase) for Web AR/VR projects.
Posted 3 weeks ago
0 years
0 Lacs
Tamil Nadu, India
Remote
Pulsebay helps businesses enhance their digital presence and solve technology challenges through scalable, budget-friendly solutions. We are looking for a skilled Web Animator / WebGL Developer to bring high-impact visuals and motion to life across our digital projects. Why we need you We want our next marketing sites to feel as alive as Whimsical, Stripe / Dev Dynamics, and the best Awwwards winners. Our in-house React team already covers the usual build pipeline; what we are missing is a specialist who can turn wild motion concepts into buttery-smooth, production-ready code. You will work remotely with a mostly India-based crew and occasional meetings from our International crew. What you will do Own the front-of-site wow factor: hero scenes, scroll-triggered animations, rich micro-interactions Prototype quickly in CodeSandbox or Storybook, then integrate as client-only Next.js components Build and optimise WebGL scenes with React Three Fiber, Drei, and post-processing passes Design GSAP or MotionOne timelines that respect prefers-reduced-motion and 60 fps budget Profile, tweak and ship: Lighthouse 95+, Core Web Vitals green, memory < 200 MB Webflow expertise is an advantage Tech we expect you to know inside-out React 18 / Next 14 – dynamic imports, Suspense, RSC boundaries GSAP + ScrollTrigger or MotionOne / Framer Motion for timeline control Three.js / React Three Fiber – instancing, custom shaders, camera rigs Canvas 2D, SVG, CSS transforms, blend modes Performance tooling: Chrome DevTools, React Profiler, WebPageTest, bundle-size budgets Git (we use Turborepo monorepo), decent spoken English for daily stand-ups Nice to have: Spline, Blender, Rive, Lottie, Web Workers, OffscreenCanvas, WASM Show us, do not tell us We are not collecting CVs. Instead, send: 1. Links to three live sites or demos you built (please note exactly what you created). 2. A public repo or CodeSandbox that proves you wrote the key animation code. 3. A short Loom or YouTube clip (max 5 min) walking through your favourite effect and how you hit 60 fps
Posted 3 weeks ago
0 years
1 - 5 Lacs
Mohali
Remote
We are seeking a highly skilled and creative 3D Character Designer (Freelance / Project-Based) . The ideal candidate will be responsible for creating visually compelling and stylized or realistic 3D characters for games, films, animations, or other digital media projects. You must have a strong understanding of anatomy, character design principles, and 3D modeling software. Good Experience with 3D characters. Must have expertise in 3D Modeling, 3D Sculpting, UV unwrapping, and 3D Texturing. (Only for work from Home )Freelance / Project-Based Key Responsibilities: Design and create high-quality 3D character models (humanoid, stylized, creatures, etc.) Sculpt high-poly and low-poly characters for animation and real-time rendering. Create textures, materials, and shaders to enhance character visual quality. Collaborate with concept artists, animators, riggers, and game designers. Optimize models for performance on different platforms (console, mobile, PC). Maintain consistency in art style and technical requirements throughout the project. Iterate on designs based on feedback from art leads and creative directors. Interested candidates, share your updated resume and portfolio at creativedreamrs2022@gmail.com or on WhatsApp- 8558006610 Contact Person HR- Sumanjeet Job Types: Full-time, Permanent Pay: ₹12,933.33 - ₹44,258.46 per month Work Location: In person
Posted 3 weeks ago
2.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
About Company: We are an agnostic EV charging software platform building India largest smart and affordable EV charging network. Through our partnerships with fleets, CPOs, RWAs, and OEMs we have been able to create a robust charging network with over 7000 devices on our platform. Kazam is enabling fleet companies, charge point operators, OEMs by providing affordable and complete software stack like white label template app (both android & iOS), API integration, load management solution & charger monitoring dashboard so that you can do hassle-free business without worrying about technology. (Please note that you can use both Kazam chargers and OCPP enabled charging points via our platform). Not only that, we are able to drive utilisation to your charging station leveraging Kazam’s network for 50,000+ EV drivers. Through our partnerships with Fleets, CPOs, RWAs and OEMs we have been able to create a robust charging network with over 11000+ devices on our platform. Required Skills and Experience 2-5 years of frontend development experience, with a strong focus on animations. Expertise in GSAP (GreenSock Animation Platform) for timeline-based animations. Strong command over CSS3 animations, transitions, and transforms. Hands-on experience with Framer Motion for React-based animations and component transitions. Proficiency in JavaScript (ES6+), with solid understanding of rendering performance and optimisation. Experience integrating Lottie animations using lottie-web or related tools. Good understanding of SVG animations and manipulation techniques. Experience with Three.js for creating 3D interactive web elements. Familiarity with responsive and adaptive design principles. Nice to Have Experience with scroll-based animation libraries (e.g. GSAP ScrollTrigger, Locomotive Scroll). Familiarity with WebGL shaders and advanced Three.js materials. Exposure to canvas-based animations. Basic understanding of motion design principles and UI/UX animation guidelines. Experience with other frontend frameworks (Vue, Svelte) is a plus.
Posted 4 weeks ago
0 years
0 Lacs
India
Remote
We’re looking for a passionate and creative 3D Artist Intern / Game Artist Intern who can bring game worlds to life! You’ll work closely with designers and developers to create stunning 3D assets, implement them into Unity, and help shape the visual feel of our mobile games. Whether it’s a stylized village or a cute character — you’ll be the one breathing life into it. 🎨 What You’ll Do: Create high-quality, optimized 3D assets including characters, props, and environments tailored for mobile games. Work with Unity engine to integrate and tweak 3D models within the game. Contribute to different art styles – from realistic environments to cartoonish worlds and stylized characters. Understand and apply low-poly and high-poly modeling techniques based on performance needs. Collaborate with designers and developers to maintain visual coherence and improve game feel. Animate or rig 3D models and characters for basic in-game actions. Adapt and iterate based on feedback from playtesting and internal reviews. 🛠️ Nice-to-Have Skills (Bonus Points): Basic knowledge of Unity Terrain Tools for environment/level building. Understanding of lighting, shaders, and materials inside Unity 3D. Experience with 3D animation or rigging characters. Familiarity with mobile game optimization and performance constraints. Exposure to game pipelines like Blender > Unity or Maya > Unity ✅ Who You Are: A game lover who’s excited to build, experiment, and grow in a real-world game production setup. Comfortable with 3D software like Blender, Maya, or 3ds Max . Some experience or strong interest in working with Unity 3D . Able to take creative feedback and turn it into awesome improvements. Good communicator and team player with a "let’s get it done" mindset. Nice: You have a portfolio or ArtStation profile to show us your creations! Stipend up to 4000 RS/ Month apply here or share your resume and portfolio on careers@lahi.io #hiring #3Dgameartist #gameartist #3Dartist #internship #remote
Posted 4 weeks ago
1.0 years
3 - 4 Lacs
India
On-site
About Addzet: Addzet is one of India’s most dynamic and creative advertising & digital marketing agencies. We specialize in AI-powered digital marketing, branding, political campaigns, web development, and immersive media. We're looking for a talented_ 3D Designer & Animator _ to bring ideas to life across campaigns, commercials, and digital spaces. Role & Responsibilities: Create high-quality 3D models, environments, animations, and motion graphics for marketing and advertising content. Design and animate product visualizations, explainer scenes, character movements, and visual effects. Work on projects from concept to final render including modeling, texturing, lighting, rigging, and animation. Collaborate with creative directors, video editors, and marketing teams to translate concepts into visual reality. Handle output for commercials, social media reels, promotional films, and immersive presentations. Stay updated with the latest tools, techniques, and design trends in 3D motion and animation. Software & Skills Required: Blender (Primary) Experience with Cinema 4D / Maya / 3ds Max / After Effects Knowledge of Substance Painter, Unreal Engine, or Unity is a plus Strong understanding of lighting, materials, shaders, camera animation, and rendering workflows Ability to optimize for speed vs quality and deliver under tight deadlines A good eye for detail, storytelling, and creative aesthetics Qualification & Experience: Bachelor's degree in Animation, Design, Multimedia, or related field 1–3 years of hands-on experience in 3D design/animation Freshers with an exceptional portfolio may also apply What We Offer: A creative, collaborative, and dynamic work environment Hands-on exposure to real-world ad campaigns and product launches Opportunity to work with national & international clients Competitive salary + performance bonuses Growth-oriented team culture with learning opportunities Job Types: Full-time, Permanent Pay: ₹25,000.00 - ₹35,000.00 per month Benefits: Paid sick time Schedule: Day shift Morning shift Supplemental Pay: Performance bonus Yearly bonus Work Location: In person
Posted 1 month ago
20.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: Seniors Artists play a very important role in the art team. They often take on the most complex of art creation tasks on projects, and their role extends to beyond creation of art. They help with the study and interpretation of client specifications and requirements, create queries for the client, do first level artistic check of the work done by artists, troubleshooting etc. The Senior Artist position is a key stepping stone to higher roles such as Art Lead and Specialist. The role therefore has not only art creation responsibilities, but it also has elements of responsibilities from higher roles - such as those related to work estimation or first level review of the work of peers and juniors. Requirements Skills Excellent 3D environment creation skills High degree of proficiency in the use of industry standard software like Maya, Max, Photoshop and zBrush Hands on experience working with software like Substance Painter, Substance Designer, Blender Strong knowledge of Game Art pipeline, Realtime shaders and engines like Unreal and Unity. Strong attention to detail Good communication skills - verbal and written Self-starter Team player Experience At least 5 years of experience in creating 3D art assets for AAA titles Job Description: Study and interpret client brief and specifications to arrive at a clear understanding of work requirement Assist in effort estimation for new work Contribute to the pre-production work by collecting relevant references, creating checklists, formulating queries for clients etc. Help establish clarity in asset creation workflow for a project by creating the sample asset Create high quality error free 3D assets as per client's specifications Deliver files as per client specifications / best practices with regard to file naming, folder structure etc. Undertake the creation of benchmark assets for a project Provide direction / guidance to artists on the team. If required, do a first level check of their work to ensure adherence to artistic and technical requirements Help with troubleshooting on the project Actively participate in team meetings. Provide ideas and suggestions that can contribute to project success. Identify risks and raise red flags accordingly Regularly and clearly communicate status of their work, and that of any artists in their charge, to the Lead and the PM Ensure that the work of self, and that of artists in their charge, is completed within the budgeted effort Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 1 month ago
20.0 years
0 Lacs
Gurugram, Haryana, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: Seniors Artists play a very important role in the art team. They often take on the most complex of art creation tasks on projects, and their role extends to beyond creation of art. They help with the study and interpretation of client specifications and requirements, create queries for the client, do first level artistic check of the work done by artists, troubleshooting etc. The Senior Artist position is a key stepping stone to higher roles such as Art Lead and Specialist. The role therefore has not only art creation responsibilities, but it also has elements of responsibilities from higher roles - such as those related to work estimation or first level review of the work of peers and juniors. Requirements Skills Excellent 3D environment creation skills High degree of proficiency in the use of industry standard software like Maya, Max, Photoshop and zBrush Hands on experience working with software like Substance Painter, Substance Designer, Blender Strong knowledge of Game Art pipeline, Realtime shaders and engines like Unreal and Unity. Strong attention to detail Good communication skills - verbal and written Self-starter Team player Experience At least 5 years of experience in creating 3D art assets for AAA titles Job Description: Study and interpret client brief and specifications to arrive at a clear understanding of work requirement Assist in effort estimation for new work Contribute to the pre-production work by collecting relevant references, creating checklists, formulating queries for clients etc. Help establish clarity in asset creation workflow for a project by creating the sample asset Create high quality error free 3D assets as per client's specifications Deliver files as per client specifications / best practices with regard to file naming, folder structure etc. Undertake the creation of benchmark assets for a project Provide direction / guidance to artists on the team. If required, do a first level check of their work to ensure adherence to artistic and technical requirements Help with troubleshooting on the project Actively participate in team meetings. Provide ideas and suggestions that can contribute to project success. Identify risks and raise red flags accordingly Regularly and clearly communicate status of their work, and that of any artists in their charge, to the Lead and the PM Ensure that the work of self, and that of artists in their charge, is completed within the budgeted effort Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 1 month ago
20.0 years
0 Lacs
Pune, Maharashtra, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: Seniors Artists play a very important role in the art team. They often take on the most complex of art creation tasks on projects, and their role extends to beyond creation of art. They help with the study and interpretation of client specifications and requirements, create queries for the client, do first level artistic check of the work done by artists, troubleshooting etc. The Senior Artist position is a key stepping stone to higher roles such as Art Lead and Specialist. The role therefore has not only art creation responsibilities, but it also has elements of responsibilities from higher roles - such as those related to work estimation or first level review of the work of peers and juniors. Requirements Skills Excellent 3D environment creation skills High degree of proficiency in the use of industry standard software like Maya, Max, Photoshop and zBrush Hands on experience working with software like Substance Painter, Substance Designer, Blender Strong knowledge of Game Art pipeline, Realtime shaders and engines like Unreal and Unity. Strong attention to detail Good communication skills - verbal and written Self-starter Team player Experience At least 5 years of experience in creating 3D art assets for AAA titles Job Description: Study and interpret client brief and specifications to arrive at a clear understanding of work requirement Assist in effort estimation for new work Contribute to the pre-production work by collecting relevant references, creating checklists, formulating queries for clients etc. Help establish clarity in asset creation workflow for a project by creating the sample asset Create high quality error free 3D assets as per client's specifications Deliver files as per client specifications / best practices with regard to file naming, folder structure etc. Undertake the creation of benchmark assets for a project Provide direction / guidance to artists on the team. If required, do a first level check of their work to ensure adherence to artistic and technical requirements Help with troubleshooting on the project Actively participate in team meetings. Provide ideas and suggestions that can contribute to project success. Identify risks and raise red flags accordingly Regularly and clearly communicate status of their work, and that of any artists in their charge, to the Lead and the PM Ensure that the work of self, and that of artists in their charge, is completed within the budgeted effort Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 1 month ago
4.0 years
8 - 11 Lacs
India
Remote
Why us? Wow Labz is one of India’s leading turnkey product development companies. Products built by us have won numerous awards and touched the lives of over 30 million people globally. Whether we are creating new products or helping a small startup extend its reach, we build from our hearts. We’re entrepreneurial and we love new ideas. We have a fun culture and a team that cares about your development and growth. What are we looking for? We are looking for an experienced game designer working primarily with Unity to be a part of our exciting game development team at Wow Labz. You would be part of a team that is working on designing and developing the future of games and interactive experiences. We are creating amazing experiences and hub worlds in the metaverse which integrate with our blockchain protocols to offer unique experiences. Your primary responsibilities would be to architect the entire multiplayer experience for our game world. You will design, deploy and iteratively various multiplayer experiences while working with our frontend team to realize the project goals and objectives. Please be sure to highlight the following in your resume: Publicly accessible links to games you have built and deployed. These need to be Unity based. (Please provide links to these) Links to multiplayer games you have developed, worked with commercially. List of certifications you have completed on Unity (optional). Responsibilities Research and develop an optimal architecture using Mirror/Photon for the multiplayer experience. Design and Develop multiplayer components like lobbies, matchmaking, etc. Work with the frontend to develop player to player interactions in-game. Develop cross player transaction systems based on game economy and currency. Work with remote servers and game servers and make decisions on architecture and tools to be used. Create awesomely fun multiplayer user-to-user interactions. Design the persistent data pipeline to manage and record game and economy data. Required Skills & Experience 4+ years of minimum production experience in Unity game development. Must have released at least 1 game commercially. Must have at least 1 commercial multiplayer game as experience. Team player and takes responsibility for work, handles feedback well. Strong working knowledge of Unity systems like Prefabs, Animations, UI, TextMeshPro, Profiler, Cinemachine, Terrain, 3D Sound, etc. In-depth understanding of multiplayer practices and networking concepts. Strong knowledge of server systems and cloud. Strong grasp of multiplayer architecture design and server design. Experience working with Blender, Maya and 3D pipeline for game dev is a bonus. Strong grasp of Photoshop or other image manipulation tools is a bonus. Strong AR/VR and Metaverse understanding is a bonus. Strong grasp of C# and industry standard coding practices. Knowledge of various design patterns like Singletons, Object Pooling, Event/Subscriber Systems, Delegates, etc. is a must. Ability to profile and recognize bottlenecks and fix code accordingly & suggest changes. Experience with Git and working with tools like Bitbucket, Unity Collaborate and PlasticSCM is a must. Knowledge of Visual Scripting is a bonus. Highly capable of executing in a fast-paced, virtual, changing environment Strong problem-solving, analytical and troubleshooting skills Any Of This Is a BIG PLUS Platform experience with releasing on Android and iOS. Experience writing custom shaders in Unity. Persona of the kind of people who would be a culture fit: Curious and aware of the latest digital and social media trends Avid Gamer who is knowledgeable about the latest gaming trends Strong relationship-building skills Exceptional analytical reasoning, problem-solving, and creative thinking skills Extremely self-driven and able to execute in a diligent manner Get a kick out of leading a solution towards its completion Fun to hang out with! Skills:- Unity 3D and C#
Posted 1 month ago
2.0 years
6 - 8 Lacs
India
On-site
Why us? We at Wow Labz are always striving to look for exciting problems to solve. Whether we’re creating new products or helping a small startup extend its reach, we build from our heart. We’re entrepreneurial and we love new ideas. Fun culture with a team that cares about your development and growth. What are we looking for? We are looking for an experienced game designer working primarily with Unity to be a part of our exciting game development team at Wow Labz. You would be part of a team that is working on designing and developing the future of games and interactive experiences. We are creating amazing experiences and hub worlds in the metaverse which integrate with our blockchain protocols to offer unique experiences. Your primary responsibilities would be prototyping various hub zones within the virtual world in Unity, developing scenes and environments as per the project requirement and also implementing various characters and avatars into the game world. You will also work with the backend team to integrate the world into a multiplayer experience. Please be sure to highlight the following in your resume: Publicly accessible links to games you have built and deployed. These need to be Unity based. (Please provide links to these) 3D work you have done in Blender or Maya. (Please provide links to these) List of certifications you have completed on Unity (optional). Responsibilities Create a fun, casual adventure world with various hubs and a marketplace! Create collectibles and architect an economy system inside the game. Create and design fun 3D models and avatars for the Player as well as NPCs. Work with cool libraries like Mixamo to implement fun animations and player world navigation systems. Create exciting and custom face models for 3D characters! Create and customize player animation trees and character animations while working with state-machines and co-op animations. Create fun emotes and player actions! Create awesomely fun multiplayer user-to-user interactions and emotes. Design responsive game UX/UI in Unity for various screen sizes and orientations. Prototype and deploy scenes in a quick and efficient way and iterate on levels quickly. Integrate smart and performance-effective lighting techniques in-game based on time-of-day and other factors. Work with materials, textures and shaders for environmental objects as well as characters. Implement programmatic and spatial 3D sound in-game. Work with Cinemachine cameras and Timeline to create cut-scenes and programmatic camera movements. Create performant and optimized scenes. (Prefabs, reusable components, singletons). Profile and improve performance for mobile (Unity profiler, Rendering optimization). Required Skills & Experience 2+ years of minimum production experience in Unity game development. Must have released at least 1 game commercially. Team player and takes responsibility for work, handles feedback well. Strong working knowledge of Unity systems like Prefabs, Animations, UI, TextMeshPro, Profiler, Cinemachine, Terrain, 3D Sound, etc. Experience working with Blender, Maya and 3D pipeline for game dev. Strong grasp of Photoshop or other image manipulation tools. Strong AR/VR and Metaverse understanding is a bonus. Good knowledge of Unity C#. Experience with Git. (Unity Collaborate and PlasticSCM is a bonus) Knowledge of Visual Scripting is a bonus. Highly capable of executing in a fast-paced, virtual, changing environment Strong problem-solving, analytical and troubleshooting skills Any Of This Is a BIG PLUS Hands-on experience with developing Multiplayer games. Platform experience with releasing on Android and iOS. Experience writing custom shaders in Unity. Persona of the kind of people who would be a culture fit: Curious and aware of the latest digital and social media trends Avid Gamer who is knowledgeable about the latest gaming trends Strong relationship-building skills Exceptional analytical reasoning, problem-solving, and creative thinking skills Extremely self-driven and able to execute in a diligent manner Get a kick out of leading a solution towards its completion Fun to hang out with! Skills:- Unity 3D and C#
Posted 1 month ago
7.0 years
0 Lacs
Hyderābād
On-site
UWorld is the worldwide leader in online test prep for college entrance, undergraduate, graduate, and professional licensing exams throughout the United States. Since 2003, over 2 million students have trusted us to help them prepare for high-stakes examinations. We are looking for a talented lighting and shading artist who can work within a professional team to develop high-quality lighting scenes related to medical and scientific animations. Your Role:: Develop light-rig for sequence and master 3D - precom Design and implement direct (key) lighting and reflected lighting and shadows for complex shots that meet and enhance art and tone direction Ensure that assigned shots fit the continuity of the sequence Produce photo-realistic shaders and materials mainly for human anatomy with details according to the references Must be a keen observer of reality with a near-perfect understanding of relative scale and dimensions, especially in terms of human anatomy Maintain or exceed a consistent level of productivity while meeting deadlines and producing high-quality work Assist with project clean-up and archiving on an ongoing basis Participate in review as a team member to determine various design solutions by providing feedback to other members of the production Ability to work quickly and efficiently under tight deadlines Follow design guidelines, shot naming conventions, and other technical constraints Keep up to date with the latest developments in lighting tools and technologies Follow company creative head and production pipeline, proposing approaches that stimulate positive enhancements Ability to solve complex technical problems that occur within the environment Effective time-management skills, including the ability to meet deadlines and follow instructions, and established protocols/procedures Your Experience:: Degree in fine arts or equivalent with a thorough understanding of anatomy, or 7+ years of industry experience specializing in lighting Excellent knowledge of lighting and color theory Strong abilities in real-time rendering and post FX Ability to create modules and reusable lighting set-ups Ability to composite and render elements together to create a final frame Intermediate-level compositing experience (Nuke) Autodesk Maya skills with experience in Arnold, redshift lighting and rendering Experience in producing different render elements and passes Soft Skills: Excellent interpersonal skills with demonstrated ability to articulate ideas clearly, concisely, and persuasively, along with ability to understand direction and accept feedback Strong leadership skills with specific experience managing product priorities, setting delivery expectations, and delivering software enhancements on schedule Organization skills including situational leadership, technical leadership, high attention to detail, and proven ability to resolve field escalations with minimal impact to production schedules Ability to work effectively within a changing environment experiencing high growth Exceptional follow-through, personal drive, and desire to make a difference
Posted 1 month ago
0 years
2 Lacs
Chennai
On-site
SIMATS Engineering – Hiring 3D Developer / Designer SIMATS Engineering is seeking talented professionals with mandatory expertise in Blender, Fusion 360, and SolidWorks to develop 3D models, animations , and automation tools using Python . Key Requirements: Proficiency in Blender , Fusion 360 , and SolidWorks Strong skills in 3D modeling, rendering , and animation Experience in Python scripting for automation or plugin development Knowledge of lighting, shaders, textures , and export workflows (Unity/Unreal experience is a plus) Portfolio/demo work is a plus How to Apply: Submit your detailed resume via this form: https://forms.gle/BwXQxiBjq2p4kv248 or recruitment.sse@saveetha.com College Website: www.saveetha.com Postal Address: HR Team, SIMATS Engineering, Saveetha Institute of Medical and Technical Sciences, Saveetha Nagar, Thandalam Campus, Chennai – 602 105. Job Types: Full-time, Permanent Pay: From ₹20,000.00 per month Schedule: Day shift Work Location: In person
Posted 1 month ago
0 years
0 Lacs
Noida, Uttar Pradesh, India
On-site
Audria is a voice-first personal computing device worn discreetly behind the ear. It is designed to be proactive, understands the user’s conversations and provides the user with context-aware personal AI assistance. We’re building something fundamentally new — a privacy-first, voice-first, intelligent system that lives on your device and adapts to you. It requires a blend of machine learning , systems programming , and iOS craftsmanship . Role : iOS Engineer Salary : 12 LPA - 24 LPA fixed (Based on experience) Location : Noida (on-site), 5 days a week Joining date : As soon as possible- July What We’re Looking For Strong iOS fundamentals , especially with Swift , SwiftUI , and modern concurrency (e.g., async/await). Deep comfort working with: AVAudioEngine, Core ML, Core Audio, and low-level iOS APIs. Deep knowledge in: Real-time, low-latency pipelines involving audio , ML inference , and system integration . Familiarity with the on-device ML ecosystem : Core ML, MLX, Metal Performance Shaders (MPS), or any iOS-compatible LLM inference libraries (like llama.cpp or whisper.cpp). Appreciation for systems-level thinking : performance, battery, memory, privacy, background execution, and constraints of mobile hardware. A self-directed builder: able to define their own roadmap, evaluate tradeoffs, and optimize for user experience without needing a spec . Nice to Have Experience working on voice-first or ambient interfaces . Past work with transformers , tokenizers , or LoRA-style adapter architectures . Knowledge of audio classification , VAD , or speech recognition , especially under constrained environments. Contributions to open-source ML or mobile infrastructure projects. Experience integrating or working with C/C++ code in iOS projects (via bridging, SPM, or other methods). The main trait we are looking for when hiring is how fast you can learn new things and execute, as this field is moving fast (Apple Intelligence Foundation Models Framework). We are looking for people who keep up with the latest research and are curious to execute on something promising and challenging.
Posted 1 month ago
7.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
UWorld is the worldwide leader in online test prep for college entrance, undergraduate, graduate, and professional licensing exams throughout the United States. Since 2003, over 2 million students have trusted us to help them prepare for high-stakes examinations. We are looking for a talented lighting and shading artist who can work within a professional team to develop high-quality lighting scenes related to medical and scientific animations. Your Role: Develop light-rig for sequence and master 3D - precom Design and implement direct (key) lighting and reflected lighting and shadows for complex shots that meet and enhance art and tone direction Ensure that assigned shots fit the continuity of the sequence Produce photo-realistic shaders and materials mainly for human anatomy with details according to the references Must be a keen observer of reality with a near-perfect understanding of relative scale and dimensions, especially in terms of human anatomy Maintain or exceed a consistent level of productivity while meeting deadlines and producing high-quality work Assist with project clean-up and archiving on an ongoing basis Participate in review as a team member to determine various design solutions by providing feedback to other members of the production Ability to work quickly and efficiently under tight deadlines Follow design guidelines, shot naming conventions, and other technical constraints Keep up to date with the latest developments in lighting tools and technologies Follow company creative head and production pipeline, proposing approaches that stimulate positive enhancements Ability to solve complex technical problems that occur within the environment Effective time-management skills, including the ability to meet deadlines and follow instructions, and established protocols/procedures Your Experience: Degree in fine arts or equivalent with a thorough understanding of anatomy, or 7+ years of industry experience specializing in lighting Excellent knowledge of lighting and color theory Strong abilities in real-time rendering and post FX Ability to create modules and reusable lighting set-ups Ability to composite and render elements together to create a final frame Intermediate-level compositing experience (Nuke) Autodesk Maya skills with experience in Arnold, redshift lighting and rendering Experience in producing different render elements and passes Soft Skills: Excellent interpersonal skills with demonstrated ability to articulate ideas clearly, concisely, and persuasively, along with ability to understand direction and accept feedback Strong leadership skills with specific experience managing product priorities, setting delivery expectations, and delivering software enhancements on schedule Organization skills including situational leadership, technical leadership, high attention to detail, and proven ability to resolve field escalations with minimal impact to production schedules Ability to work effectively within a changing environment experiencing high growth Exceptional follow-through, personal drive, and desire to make a difference
Posted 1 month ago
0 years
0 Lacs
Gurugram, Haryana, India
On-site
Appsoleut Games is a passion driven, fast growing mobile gaming studio based out of Gurgaon, India. Our MISSION is to soon become a leader in the mobile gaming industry, internationally. We develop vehicle-based games in the simulation, driving and racing genre. Our games have done us proud by consistently staying in the Top 30 games in the Racing category in USA and beating (momentarily!) Nintendo Mario Kart in Japan! We are a fun-loving, open-minded company and encourage our team to have a voice. We have a strong user base of millions and are now looking for a ‘Sr. Unity Developer' to help us reach the next level. QUALIFICATIONS- Degree in Computer Science or IT or have relevant experience 3D math skills. Knowledge of Unity3D including Unity GUI, asset bundles, materials/shaders, and iPhone/Android deployment. Knowledge of "version control" like git. Good knowledge of vehicle physics, game physics Game designing skills are a definite plus! Experience with third-party libraries and SDKs is a plus Experience in coordination with UI development team Working knowledge of the general mobile landscape, architectures, trends, and emerging technologies. Should be able to work in a growing company environment that is very dynamic and challenging. RESPONSIBILITIES- Develop games on the Unity platform, as per design document and given specifications (character or vehicle control, AI, game GUI, scoring and other game elements. Comprehensive research and development required for developing the game or certain features. Troubleshoot and testing the game and debugging. Should be able to handle and mentor team members. SALARY- Depends on Experience LOCATION- Gurgaon PERKS- Health Insurance for the Employees and family Weekends off! Everyday tea/coffee and cookies on the house. Annual holiday sponsored by the company! This is a great opportunity for you to join one of the leading mobile game developers in India, working with the latest technology to create premium games and to join a highly talented and collaborative team.
Posted 1 month ago
5.0 years
0 Lacs
Kerala, India
Remote
🚀 We're Hiring: Senior Frontend Developer – Three.js + React 📍 Remote (India-based) | 🌏 Australian Client 💼 Experience : 5+ Years 🕒 Work Mode : Remote | 📝 Contract / Full-Time We're looking for a highly skilled Frontend Developer to work with our Australian client on cutting-edge data-driven applications involving 3D rendering, mapping, and interactive web technologies . 🔧 Must-Have Skills : Expertise in Three.js (GLTFLoader, Shaders, Materials, Custom Geometry) Experience with ArcGIS Maps SDK for JavaScript (Layers, Tools) Solid knowledge of React , including performance optimization Strong with state management : Redux, Zustand, or similar Experience with event-driven programming and API integrations Deep understanding of coordinate reference systems & large datasets Proficiency in TypeScript , ES6+, and functional programming Understanding of algorithm optimization & time complexity Familiarity with memory management techniques ✅ Bonus/Desirable : Experience with Microsoft Azure Exposure to Recoil, Context API , or other modern React state tools
Posted 1 month ago
0 years
0 Lacs
Indore, Madhya Pradesh, India
Remote
About Archism At Archism, we're revolutionizing construction, real estate, and manufacturing with powerful, tech-driven solutions — from AI-powered estimating and 3D customization to smart CRM/ERP systems. If you're passionate about design and innovation, let’s build the future together. Key Responsibilities: Develop and maintain high-quality, optimized code in C# within the Unity engine Build interactive applications and 3D experiences (games, simulations, walkthroughs) Implement and integrate RESTful APIs and external services Work with Unity shaders and rendering pipelines for enhanced visual quality Ensure builds are functional across multiple platforms: Windows, macOS, Android, iOS Upload and manage applications on various stores (Google Play Store, Apple App Store, Windows Store) Debug, test, and optimize performance across different devices and operating systems Collaborate with cross-functional teams including designers and 3D artists Maintain clear, well-documented code Required Skills & Qualifications: Proven experience with Unity in interactive application development (portfolio required) Strong proficiency in C# and Unity scripting Good understanding of Unity’s rendering pipeline and shader programming Hands-on experience with API integration (REST, WebSocket, etc.) Experience deploying and publishing applications on Google Play Store, Apple App Store, and Windows Store Familiarity with source control systems (Git preferred) Strong debugging and performance optimization skills Excellent problem-solving skills and attention to detail Nice to Have: Experience with AR/VR development Knowledge of 3D optimization techniques (LOD, batching, occlusion culling) Familiarity with Unity UI/UX systems and Addressable What We Offer: Competitive salary based on experience Growth opportunities and access to cutting-edge projects Flexible work arrangements – remote and hybrid options Supportive, creative, and collaborative team culture Opportunities for learning and professional development
Posted 1 month ago
1.0 years
6 - 8 Lacs
Bengaluru
On-site
Company: Qualcomm India Private Limited Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. 1-3 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engine: GPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferred: Android, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworks: Kanzi, QT, is a plus *Fluent in industry standard software tools: SW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Required: Bachelor's, Computer Engineering and/or Computer and/or Electrical Engineering Preferred: Master's, Computer Engineering and/or Computer and/or Electrical Engineering Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 1 month ago
1.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Company Qualcomm India Private Limited Job Area Engineering Group, Engineering Group > Software Engineering General Summary As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. 1-3 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engine: GPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferred: Android, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworks: Kanzi, QT, is a plus *Fluent in industry standard software tools: SW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Required: Bachelor's, Computer Engineering and/or Computer and/or Electrical Engineering Preferred: Master's, Computer Engineering and/or Computer and/or Electrical Engineering Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3077262
Posted 1 month ago
6.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Flam is building AI Infrastructure for Brands in Immersive Advertising spanning across all channels viz. Digital, Broadcast TV, Retail, Communications, Print, OOH etc. Vision: The Immersive & Interactive Layer for Every Screen & Surface Flam aims to redefine how consumers interact with ads, content in every shape and form, retail aisles, live broadcasts and fan moments—turning content and interfaces into shoppable, shareable experiences that deliver measurable ROI. Flam has raised a $14 million Series A round led by global technology investor RTP Global with participation from Dovetail and select others bringing the total funding to $22 million. The next phase of growth is to accelerate R&D on its app-less GenAI infrastructure that lets brands create, publish and measure high-fidelity MR, 3D & Digital experiences in <300 ms on any smartphone—no app download required. The same infra already powers advertising for Google, Samsung, Emirates and hundreds of global enterprises & agency powerhouses. Key Focus Areas: Product Roadmap: Upcoming releases include GenAI-driven 3D asset generation, Democratising MR deployment at scale, Enterprise Suite of Products across Industries, and Infrastructure for broadcasters and fan engagement. Geography: Funds will support new enterprise pods in North America, Europe and the Middle East while deepening Asia operations. Partnerships: Flam will expand its partner program for creative studios and global platforms, enabling Fortune 500 brands to move from pilot to rapid global roll-out. Job Title: Senior Frontend Developer Overview : We are seeking a seasoned Frontend Engineer (SDE II / SDE III) to join our team and help build cutting-edge, immersive, and highly performant web applications. This role demands deep technical expertise in React, Next.js, Three.js, and WebGL/OpenGL, along with a strong foundation in frontend architecture and performance optimization.The ideal candidate is passionate about building high-quality interfaces, thrives on solving complex problems, and has prior experience leading frontend initiatives in a fast-paced environment. Key Responsibilities : Architect, develop, and maintain scalable and modular frontends using React and Next.js. Implement responsive, accessible UI components using Tailwind CSS. Design and develop interactive 3D experiences using Three.js, WebGL, and the Canvas API. Write custom shaders using GLSL and implement low-level WebGL rendering pipelines. Set standards for frontend architecture, including code structure, testing, and performance. Collaborate closely with product managers, designers, and backend teams to translate product requirements into technical solutions. Ensure applications meet high standards of performance, security, and cross-browser compatibility. Mentor junior frontend developers and participate in code reviews to maintain code quality and team growth. Required Qualifications : 6+ years of professional frontend development experience. Expert-level proficiency with JavaScript (ES6+), React, and Next.js. Solid understanding of state management tools such as Context API or Zustand. Proficient with Tailwind CSS or similar utility-first CSS frameworks. Demonstrated experience in frontend architecture and leading large-scale projects. Advanced skills in Three.js, GLSL shaders, and WebGL/OpenGL. Familiarity with the Canvas API for 2D rendering. Strong grasp of frontend performance optimization techniques. Clear understanding of responsive design principles and web accessibility standards (WCAG). Hands-on experience with Git and modern CI/CD pipelines. Nice-to-Have : Experience with Next.js App Router and server components (Next.js 13+). Familiarity with animation libraries like Framer Motion or GSAP. Understanding of backend fundamentals (REST, GraphQL, authentication). Experience working on interactive applications in domains such as gaming, XR, or data Visualization.
Posted 1 month ago
0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Job Description Rapidly prototype and build next-generation web and mobile-web applications, with a focus on immersive 3D user experiences. Develop efficient, scalable, and reusable front-end systems that support high user loads. Design and implement dynamic, visually compelling consumer experiences in 3D/AR using technologies such as WebGL and BabylonJS (or Three.js). Collaborate with designers and 3D artists to build versatile and cutting-edge browser-based interfaces. Contribute to design and code reviews to ensure maintainable, high-quality code in an agile development environment. Ensure performance, responsiveness, and bug-free releases through a combination of manual and automated Skills & Experience : Strong proficiency in JavaScript, TypeScript, and React or React Native. Deep understanding of modern web rendering performance optimization techniques. Hands-on experience with 3D JavaScript libraries such as Three.js, Babylon.js, or similar. Solid understanding of computer science fundamentals, object-oriented design, and software architecture patterns. Proficient in debugging, profiling, and optimizing front-end performance. Ability to write modular, reusable, well-abstracted, and high-performance UI components. Self-starter capable of taking full ownership of technical initiatives from ideation to deployment. Eagerness to learn and adopt new technologies rapidly to enhance development and Prototyping Qualifications (Nice To Have) Experience with WebAssembly (WASM), Canvas/WebGL shaders, or Augmented Reality frameworks (AR.js, WebXR) Prior work with game engines or virtual environments Familiarity with Vite, Webpack, or other modern bundlers UI/UX sensitivity and an eye for motion/animation in digital products (ref:hirist.tech)
Posted 1 month ago
2.0 - 3.0 years
0 Lacs
Calcutta
On-site
Unity Shader Developer Experience: 2 to 3 years Job Location: Kolkata Qualification: Graduation Employment Type: Full Time Role Overview We are looking for a talented and passionate Unity Shader Developer with hands-on experience in Shader Graph to create visually stunning and optimized real-time visual effects and materials. You will work closely with our art and development teams to bring scenes and characters to life using the latest Unity rendering technologies. Key Responsibilities Develop high-quality shaders using Unity Shader Graph for characters, environments, VFX, and UI. Collaborate with artists and developers to achieve the desired visual style and performance targets. Optimize and modify shaders for various platforms including mobile, PC and VR Platforms. Implement real-time effects such as dissolves, holograms, water, energy fields, and stylized surfaces. Work within Unity’s URP or HDRP pipelines to ensure proper integration and rendering quality. Troubleshoot visual or performance-related shader issues and optimize GPU usage. Stay updated on real-time rendering trends and Unity graphics features. Qualifications & Skills 2–3 years of experience developing shaders using Unity Shader Graph. Strong portfolio showing real-time shader work (demo reels, GitHub, or project links). Proficiency with Unity’s rendering pipelines (URP or HDRP). Good understanding of Physically Based Rendering (PBR) workflows and materials. Solid math skills, especially in linear algebra, vectors, matrices, and trigonometry, as applied in shader logic. Familiarity with real-time lighting, normal maps, UV mapping, and surface interaction. Experience working with Unity's Material and VFX systems. Basic knowledge of HLSL or shader scripting is a plus. Preferred Qualifications Prior experience in game development or interactive applications. Familiarity with Unity’s Visual Effect Graph. Understanding of rendering performance and GPU profiling. Bachelor’s degree in Computer Graphics, Game Design, Computer Science, or a related field. Soft Skills Strong problem-solving and analytical thinking. Clear communication and teamwork abilities. Ability to work independently and manage time efficiently. Passion for real-time graphics, visual storytelling, and gameplay aesthetics.
Posted 1 month ago
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