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5.0 years

0 Lacs

Hyderabad, Telangana, India

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Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled Technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 5+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3066792 Show more Show less

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0.0 - 1.0 years

0 Lacs

Behala, Kolkata, West Bengal

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We are a funded startup looking for a talented Unity Developer to join our team in Kolkata. The ideal candidate should have hands-on experience in Unity 3D development, C# programming, and game mechanics. You will be responsible for developing, optimizing, and maintaining high-quality interactive applications and games for multiple platforms. Responsibilities: Develop and implement game mechanics, UI, and features using Unity and C#. Optimize code and assets for performance across different devices. Debug and troubleshoot issues to ensure smooth gameplay experience. Collaborate with designers, artists, and other developers to create engaging experiences. Integrate third-party SDKs, APIs, and plugins as needed. Stay updated with the latest Unity features, tools, and best practices. Requirements: 1-3 years of experience in Unity game development. Proficiency in C# programming and object-oriented principles. Strong understanding of game physics, animations, UI/UX, and 3D environments . Experience in AR/VR, multiplayer networking (Photon, Mirror), or mobile game development is a plus. Knowledge of Unity Asset Store, shaders, and optimization techniques . Familiarity with version control tools (Git, SVN) . Ability to work in a team environment and meet deadlines. Preferred Qualifications: Bachelor’s degree in Computer Science, Game Development, or a related field . A gamer at heart. Experience in iOS/Android deployment and knowledge of platform-specific requirements. Passion for gaming and interactive applications. Salary: Competitive and based on experience Job Types: Full-time, Permanent Pay: ₹12,083.45 - ₹30,000.00 per month Benefits: Flexible schedule Health insurance Schedule: Day shift Supplemental Pay: Performance bonus Yearly bonus Ability to commute/relocate: Behala, Kolkata, West Bengal: Reliably commute or planning to relocate before starting work (Preferred) Application Question(s): Share some of the work/portfolio links that you have worked on. What is your favourite game and what do you like about it? Experience: Unity: 1 year (Preferred) Work Location: In person Expected Start Date: 01/06/2025

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1 - 3 years

0 Lacs

Gandhinagar, Gujarat, India

Remote

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Immediate Joiners preferred Job Description: We are seeking an experienced Unity Developer with strong expertise in VR/XR development and Web AR/VR technologies. The ideal candidate will work on exciting projects involving Virtual Reality training modules and Web-based Augmented Reality experiences. If you're passionate about immersive technology and can create cutting-edge solutions across different platforms, we’d love to hear from you! Responsibilities: Develop and optimize VR/XR applications using Unity3D for platforms like Meta Quest, HTC Vive, and HoloLens. Build Web AR/VR experiences using tools such as WebXR API, Three.js, and A-Frame. Collaborate with 3D artists and designers to ensure high-quality visuals and seamless interactivity in VR/AR environments. Implement UI/UX elements for both VR and Web-based projects, ensuring responsive design and smooth user experience. Optimize 3D models, shaders, and assets for performance and scalability on various devices, including mobile and web browsers. Handle cross-platform deployment (Windows, Android, iOS, WebGL) and testing. Utilize GitHub for version control and collaboration with the team, ensuring proper code management and project tracking. Deploy and manage builds via Unity Cloud for remote testing and continuous integration. Integrate backend services and APIs (e.g., for user authentication, multiplayer interactions, and reporting) where necessary. Troubleshoot and fix bugs, ensuring stability and performance of the deployed applications. Stay up-to-date with the latest trends in VR/XR, WebAR, and emerging technologies. Requirements: Experience 1-3 years in Unity development with a strong portfolio of VR/XR applications. Proficiency in C# scripting and working with Unity XR Toolkit. Strong experience with Web AR/VR technologies, including WebXR API, Three.js, A-Frame, or Babylon.js. Hands-on experience with VR SDKs (Meta Oculus SDK, OpenXR, ARCore, ARKit). Proficiency in using GitHub for version control and team collaboration. Experience with Unity Cloud Build for remote testing and build management. Understanding of 3D asset optimization and shader programming (Shader Graph, HLSL). Familiarity with cross-platform development and WebGL. Knowledge of UI/UX design principles for immersive experiences. Experience with multiplayer or networked VR solutions (Photon, Mirror) is a plus. Strong problem-solving skills and the ability to meet tight deadlines. Excellent communication skills and the ability to work in a remote, collaborative environment. Nice to Have: Experience with mobile AR development (ARKit, ARCore). Familiarity with backend services (Node.js, Firebase, AWS) for Web AR/VR projects. Knowledge of Agile/Scrum methodologies for project management. Show more Show less

Posted 4 weeks ago

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