6 Renderdoc Jobs

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5.0 - 7.0 years

8 - 15 Lacs

chennai

Work from Office

Responsibilities Design, implement, and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex, fragment, geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (e.g., lighting models, shadow mapping, post-processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Qualifications B.E/B.T...

Posted 3 weeks ago

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5.0 - 7.0 years

8 - 14 Lacs

chennai

Work from Office

Responsibilities Design, implement, and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex, fragment, geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (e.g., lighting models, shadow mapping, post-processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Qualifications B.E/B.T...

Posted 3 weeks ago

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3.0 - 7.0 years

0 Lacs

hyderabad, telangana

On-site

Job Description: As a GPU Test Engineer at Leadsoc Technologies, you will be responsible for conducting Graphic Cards testing, game testing, and related fields. Your role will require a strong understanding of graphics pipelines such as DirectX, Vulkan, and OpenGL. You should have proficiency in GPU trace capturing software like RenderDoc, PIX, GPU Debugger, etc. Additionally, experience with game performance testing tools such as FRAPS, Game Bench, and familiarity with game engines like Unity and Unreal Engine will be beneficial for this role. Qualifications Required: - 3-4 years of experience in Graphic Cards testing, game testing, or related fields. - Strong understanding of graphics pipe...

Posted 1 month ago

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2.0 - 6.0 years

0 Lacs

karnataka

On-site

Role Overview: You will be joining the Qualcomm Adreno GPU Software team to work on next generation GPU Developer Tools. Your responsibilities will include designing and developing profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams for performance validation and analysis, new feature development, debugging issues, optimizing for user experience, and working with the developer ecosystem, partners, and OEMs. This role offers you the opportunity to influence how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. You will engage in full stack development, ranging from user int...

Posted 1 month ago

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2.0 - 6.0 years

0 Lacs

hyderabad, telangana

On-site

Qualcomm India Private Limited is seeking talented engineers to join the team responsible for creating world-class GPU compiler products. As part of the Engineering Group, specifically the Systems Engineering division, you will play a crucial role in developing a high-quality Graphics Compiler that enables high performance graphics and compute with low power consumption. This role involves collaborating with internal teams and customers to ensure the delivery of exceptional GPU compiler solutions. The ideal candidate will have a strong proficiency in C/C++, solid knowledge of OpenGL, DirectX, or Vulkan, and familiarity with 3D graphics profilers and debuggers. Additionally, experience with r...

Posted 1 month ago

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3.0 - 5.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Primary Title: C++ Graphics Engineer (OpenGL) Location: Bangalore Role & Responsibilities Design, implement, and maintain high-performance OpenGL rendering systems and shader programs for real-time 2D/3D visualization on embedded and desktop platforms. Author GLSL shaders and optimize GPU/CPU workloads to meet stringent latency and throughput targets across target hardware. Translate UI/UX and simulation requirements into robust rendering features, including efficient scene-management, resource-loading, and culling strategies. Profile, benchmark, and remediate performance bottlenecks using industry tools (RenderDoc, platform profilers) and implement memory/CPU/GPU optimizations. Integrate re...

Posted 2 months ago

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