R&D / Technology Manager Visual Effects

2 - 6 years

8 - 12 Lacs

Posted:-1 days ago| Platform: Naukri logo

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Work Mode

Work from Office

Job Type

Full Time

Job Description

1. Pipeline & Workflow Development

  • Collaborate with Supervisors and Production to identify bottlenecks and implement scalable tools.
  • Integrate AI-assisted and automation systems into existing production processes.
  • Standardize ShotGrid, Unreal Engine, Nuke, and Maya data exchanges.

2. Technical Leadership

  • Guide and mentor the R&D and Pipeline TD teams.
  • Establish coding standards, documentation practices, and testing frameworks for tools.
  • Evaluate and implement emerging technologies (AI-driven tools, machine learning, USD, cloud rendering, etc.).

3. Infrastructure & Performance

  • Partner with IT to optimize render farm utilization, data storage, and resource forecasting.
  • Develop analytics dashboards for render capacity, version control, and system health.
  • Plan scalability for upcoming projects and new studio setups (hardware, storage, and software upgrades).

4. Research & Innovation

  • Explore and prototype emerging technologies AI compositing, procedural environments, real-time rendering, etc.
  • Publish internal white papers or case studies on pipeline innovations.
  • Promote a culture of experimentation and continuous improvement.

Required Skills & Experience:

Technical Skills

  • Deep understanding of

    VFX pipelines

    and DCCs (Maya, Nuke, Houdini, Unreal Engine).
  • Experience with

    ShotGrid

    ,

    USD

    , and

    version control systems (Git, Perforce)

    .
  • Familiarity with

    render farm management

    ,

    cloud-based workflows

    , and

    AI/ML integration

    .

Leadership Skills

  • Proven experience managing cross-functional technical teams.
  • Excellent problem-solving, communication, and documentation skills.
  • Ability to translate creative challenges into scalable technical solutions.

Qualifications:

  • Bachelor s or Master s degree in Computer Science, Engineering, VFX Technology, or equivalent.
  • Minimum

    810 years

    of experience in VFX / Animation / Gaming pipelines, with at least

    3 years

    in a leadership or R&D role.

Key Attributes:

  • Visionary mindset curious about new technology and how it can reshape creative workflows.
  • Detail-oriented yet adaptable to fast-changing production environments.
  • Collaborative, proactive, and passionate about empowering artists through technology.

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Atomic Arts India logo
Atomic Arts India

Creative Technology / Digital Media

Bengaluru

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