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2.0 - 6.0 years
0 Lacs
noida, uttar pradesh
On-site
You will be joining wTVision, an innovative company in the broadcast industry that specializes in software development, graphics design, branding, live operations, and human resources outsourcing. Since its establishment in 2001, wTVision has been revolutionizing the TV viewing experience globally. The company's cutting-edge solutions have positioned it as a key player in real-time on-air graphics and playout automation, offering flexible integration with major graphics engines. wTVision actively participates in over 7,000 broadcasts annually across more than 120 countries, catering to sports, election coverage, entertainment shows, and news, making it a preferred choice for major TV networks and producers worldwide. With a team of hundreds of specialists and offices in various countries, including Portugal, Spain, Belgium, Brazil, Bolivia, Arab United Emirates, India, and the USA, wTVision continues to lead the way in broadcast technology. As an Unreal Character Designer, you will be responsible for creating high-quality 3D character models for games, simulations, and real-time applications using Unreal Engine. You should have 2-3 years of experience in 3D character modeling, texturing, and rigging, with a strong artistic vision and technical expertise in Unreal Engine. Collaborating with animators, you will ensure seamless animation through proper rigging and skinning, and optimize character assets for performance. Proficiency in tools like Substance Painter, ZBrush, and Photoshop is essential, as is a deep understanding of character topology, anatomy, and animation-ready modeling techniques. You will work in Noida and may need to relocate if not already based there. Key Responsibilities: - Create high-quality 3D character models for real-time applications in Unreal Engine. - Develop optimized topology and UV layouts for better performance. - Apply texturing, shading, and materials using industry-standard tools. - Ensure proper rigging and skinning for seamless animation. - Implement characters into Unreal Engine with proper integration and material setup. - Collaborate with artists, animators, and developers to achieve high visual fidelity. - Optimize character assets to maintain high-quality visuals without performance loss. - Stay updated with industry trends in Unreal Engine and character design. Required Skills & Qualifications: - 2-3 years of experience in 3D character modeling, texturing, and rigging for Unreal Engine. - Proficiency in Maya, Blender, ZBrush, Substance Painter, Photoshop, and other industry-standard tools. - Experience with PBR workflows and material setup in Unreal Engine. - Strong artistic sense with knowledge of color, composition, and detail. - Familiarity with rigging and skinning for animation pipelines. - Ability to optimize character assets for real-time applications. Preferred Qualifications: - Degree in Design or Arts (preferred). - In-depth understanding of Unreal Engine 4. - Experience in creating Unreal Engine editor plugins. - Modeling experience in 3ds Max or Cinema 4D. Join us to have a direct impact on TV visuals, gain experience in live broadcast environments, and work in a creative team that values technical excellence.,
Posted 1 day ago
2.0 - 6.0 years
0 Lacs
karnataka
On-site
You are seeking a talented and passionate 3D Game Artist to join your creative team. The ideal candidate will be responsible for designing, modeling, texturing, and optimizing 3D assets for your games. You will collaborate closely with designers, animators, and developers to bring immersive and visually stunning experiences to life. Key Responsibilities: Create high-quality 3D models, textures, and assets for characters, environments, and props. Develop visually compelling game assets while adhering to the technical constraints of game engines (Unreal Engine, Unity, etc.). Optimize models and textures for performance and memory usage without compromising visual quality. Work closely with game designers, animators, and programmers to ensure art assets are seamlessly integrated into the game. Follow art direction and contribute to the development of visual style and aesthetics. Stay updated on industry trends and techniques in 3D art, modeling, and texturing. Participate in feedback sessions and revise work based on team input. Required Skills & Qualifications: Bachelor's degree in Game Design, Computer Graphics, Fine Arts, or a related field (or equivalent experience). Proven experience as a 3D Artist in the gaming industry. Proficiency in 3D modeling software such as Blender, Maya, 3ds Max, or ZBrush. Strong understanding of PBR (Physically Based Rendering) workflows and texturing software like Substance Painter or Photoshop. Experience with game engines such as Unity or Unreal Engine. Solid knowledge of lighting, shading, and rendering techniques. Ability to work efficiently within technical constraints and optimize assets for real-time performance. Excellent problem-solving skills and attention to detail. Strong communication and collaboration skills. Preferred Qualifications: Experience with rigging and animation. Knowledge of procedural modeling and texturing techniques. Familiarity with scripting and automation tools for art workflows. Understanding of UI/UX principles in game art. Benefits: Competitive salary and benefits package. Opportunity to work on exciting and innovative projects. Career growth and development opportunities. Flexible work environment (if applicable). At Indium diversity, equity, and inclusion (DEI) are the cornerstones of our values. They champion DEI through a dedicated council, expert sessions, and tailored training programs, ensuring an inclusive workplace for all. Their initiatives, including the WE@IN women empowerment program and the DEI calendar, foster a culture of respect and belonging. Recognized with the Human Capital Award, they are committed to creating an environment where every individual thrives. Join them in building a workplace that values diversity and drives innovation.,
Posted 6 days ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a Texturing Artist specializing in Substance Painter/Designer, you will be a crucial member of our R&D Team at Knack Studios, a leading post-production facility in Chennai. Your primary responsibility will be to create high-quality, photorealistic, and stylized textures for a variety of 3D assets, including props, characters, and environments. By utilizing your expertise in Substance Painter and Designer, you will contribute to advancing texturing workflows, procedural material creation, and AI-driven texturing pipelines. Your role will involve collaborating closely with the LookDev and Modeling teams to seamlessly integrate textures into the asset pipeline. Additionally, you will work with the R&D team to research, test, and implement new texturing tools and workflows, including AI-assisted texture generation. Ensuring optimized textures for rendering in Maya (Arnold), Blender (Cycles), and Unreal Engine will be a key aspect of your responsibilities. In this position, you will also be responsible for developing procedural materials in Substance Designer for reuse across projects and pipelines. Your expertise in PBR workflows, physically accurate material creation, and baking high-quality maps will be essential. Furthermore, you will play a role in creating and implementing tileable textures, trim sheets, and atlases for high-volume asset production. Qualifications for this role include a minimum of 3 years of professional experience as a Texturing Artist with a specialization in Substance Painter and Designer. Strong knowledge of UV mapping, UDIM workflows, and texture optimization for VFX and real-time rendering is required. Proficiency in working with Maya, Blender, and Arnold, as well as familiarity with real-time rendering pipelines like Unreal Engine, will be beneficial. Additionally, experience with AI-assisted texture tools, photogrammetry, material scanning, and Python scripting in Substance and DCC tools will be advantageous. A strong artistic sense, excellent communication skills, and the ability to collaborate across departments are also essential qualities for this position. If you are looking to work in an innovative R&D environment, collaborate with industry professionals, and contribute to cutting-edge projects involving AI, automation, and next-gen texturing workflows, this role at Knack Studios offers you the opportunity to grow and excel in your career as a Texturing Artist.,
Posted 1 week ago
3.0 - 7.0 years
0 Lacs
hyderabad, telangana
On-site
As a 3D Character Artist at Slingshot Studio, you will have the exciting opportunity to be a part of the team responsible for creating high-fidelity characters for a next-generation mobile shooter game within one of Electronic Arts" iconic franchises. Your role will involve collaborating with talented artists, animators, and technical experts to bring to life visually striking characters optimized for performance on mobile platforms. The ideal candidate for this position should possess a strong foundation in visual storytelling and game art, with a keen eye for color, composition, anatomy, and visual cohesion. You should have a passion for crafting compelling and memorable characters for mobile games, along with the ability to work collaboratively in a dynamic environment. Key Responsibilities: - Model and texture high-quality 3D characters for mobile shooting games, including heads, bodies, clothing, gear, and accessories. - Sculpt detailed high-poly assets using Zbrush and create optimized low-poly versions suitable for real-time mobile rendering. - Create photo-realistic and/or stylized textures using Substance Painter, Photoshop, or equivalent tools. - Ensure strong character deformation with clean topology and efficient UV layouts. - Collaborate with rigging, animation, and technical art teams to implement assets effectively in-game engines. - Maintain consistent character style and quality while adhering to gameplay, animation, and performance constraints. - Work independently and take ownership of assets from concept/block out to in-game implementation. - Optimize assets for performance on mobile devices without sacrificing visual fidelity. - Respond constructively to feedback from Art Directors and project leads, and iterate accordingly. Qualifications: - 3+ years of industry experience in character creation for games, with at least one shipped title on mobile or console. - Expertise in high-fidelity 3D modeling and sculpting using Maya and Zbrush. - Proficiency in texture painting and material creation using Substance Painter/Designer and Photoshop. - Strong knowledge of PBR workflows and the ability to bake high-poly to low-poly maps (e.g., normal, AO, curvature). - Deep understanding of human anatomy, clothing design, and character likeness fidelity. - Experience building game-resolution models with clean topology for deformation, rigging, and animation. - Ability to visualize and iterate in 3D even from limited concept art or references. - Familiarity with physically based materials and their accurate replication in CG (skin, fabric, metal, etc.). - Comfortable working in real-time game engines such as Unity, Unreal, or Frostbite. - Experience designing modular character assets for customization systems and iterative pipelines. - Efficient in UV layout and texture optimization, with a focus on mobile performance. - Ability to troubleshoot and debug character assets within game engines. Join us at Slingshot Studio and be part of a team that values creativity, collaboration, and innovation in the world of mobile gaming. If you are a skilled and passionate 3D Character Artist looking to make a tangible impact in the industry, we invite you to apply and become a key player in shaping the future of gaming.,
Posted 1 week ago
4.0 - 8.0 years
0 Lacs
surat, gujarat
On-site
XSQUADS is seeking a Technical Artist with at least 4 years of experience in the gaming industry to join our team in Surat. As a Technical Artist, you will play a crucial role in bridging the gap between art and technology, ensuring seamless integration of assets, optimizing game performance, and developing tools to enhance workflow efficiency. Your responsibilities will include acting as a liaison between the art and programming teams to facilitate smooth asset integration, developing tools, shaders, and scripts to improve visual quality and efficiency, and optimizing 3D models, textures, and materials for consistent performance on various devices. You will also be tasked with implementing shader programming, visual effects, and procedural generation techniques, as well as collaborating with other artists to ensure technical feasibility and troubleshoot any visual or performance-related issues. The ideal candidate should have a proven track record as a Technical Artist in the gaming industry, with strong proficiency in Unity or Unreal Engine for asset integration and optimization. Knowledge of shader creation using Shader Graph, HLSL, or Unreal's Material Editor, along with experience in scripting with Python, C#, or Blueprint, is essential. Additionally, familiarity with PBR workflows, lighting, rendering pipelines, and AI-powered tools for procedural generation and asset optimization is required. Preferred skills include experience in developing custom tools and plugins for art pipelines, proficiency in real-time VFX, procedural asset generation, and physics-based simulations, as well as knowledge of motion capture, animation blending, and rigging optimization. A passion for game development and technical problem-solving is highly valued. Join us at XSQUADS and become part of a next-gen game development team working on exciting projects. Collaborate with talented artists and developers to enhance the visual quality of games, utilize cutting-edge AI tools and innovative rendering techniques, and enjoy a full-time position in Surat with a competitive salary package. To apply, please send your resume and portfolio to career@xsquads.com with the subject: Application Technical Artist.,
Posted 2 weeks ago
3.0 - 7.0 years
0 Lacs
ahmedabad, gujarat
On-site
As an Unreal Engine Environment Artist specializing in architectural visualization, you will be responsible for creating stunning, photorealistic scenes within Unreal Engine. Your primary tasks will involve 3D modeling, texturing, and lighting to bring architectural concepts to life. Collaborating closely with architects, designers, and visualization leads, you will craft immersive environments that accurately convey design intent with a blend of precision and artistry. Your key responsibilities will include creating detailed 3D models of architectural environments such as interiors, exteriors, landscapes, and props based on CAD files or blueprints. You will also develop high-quality textures and materials using tools like Substance Painter, Quixel, or Photoshop, ensuring alignment with architectural realism standards. Setting up dynamic and static lighting optimized for real-time projects in Unreal Engine to achieve photorealistic results will be crucial, along with scene assembly and integration of models, textures, lighting, and camera setups. Collaboration plays a vital role in this role, as you will work closely with the architecture team, art leads, developers, and project managers to ensure that the artistic vision and technical requirements are in sync. Additionally, you will focus on optimizing scenes for performance without compromising visual quality, understanding level streaming, LODs, and asset management efficiency in Unreal. Accepting and implementing feedback from stakeholders and contributing ideas to enhance visual outputs will be part of your iterative process. To qualify for this role, you should have proven experience as an Environment Artist with a strong portfolio showcasing architectural visualization work in Unreal Engine. Proficiency in 3D modeling software like 3ds Max, Blender, or Maya is required, along with a solid understanding of texturing, UV mapping/Unwrapping, and PBR workflows. Experience with lighting techniques in Unreal Engine, especially UE5, including Lumen and post-processing, is essential. A good grasp of architectural space, composition, and visual storytelling is also necessary, with familiarity in CAD/BIM integration being a plus. Excellent attention to detail, a keen sense of realism and aesthetics, along with good communication and time-management skills are expected. Preferred skills include experience in virtual tours or interactive architectural walkthroughs, as well as knowledge of Blueprint scripting for scene interaction. In return, we offer a competitive salary and benefits, the opportunity to work on high-profile architectural projects, creative freedom, and a collaborative team environment. This is a full-time position that requires in-person work.,
Posted 3 weeks ago
3.0 - 7.0 years
0 Lacs
ahmedabad, gujarat
On-site
As an Unreal Engine Environment Artist specializing in architectural visualization, your role involves creating stunning, photorealistic architectural scenes. You will be responsible for 3D modeling, texturing, and lighting within Unreal Engine to breathe life into architectural concepts. Collaborating closely with architects, designers, and visualization leads, you will craft immersive environments that accurately convey design intent with artistic flair. Your key responsibilities will include creating detailed and optimized 3D models of architectural environments, developing high-quality textures and materials, setting up dynamic and static lighting for photorealistic results, integrating models, textures, lighting, and camera setups to build complete environments, and ensuring scene optimization without compromising visual quality. Additionally, you will work in tandem with the architecture team, art leads, developers, and project managers to align artistic vision with technical requirements and implement feedback to enhance visual outputs. To excel in this role, you should possess proven experience as an Environment Artist with a strong portfolio showcasing architectural visualization work in Unreal Engine. Proficiency in 3D modeling software, a strong understanding of texturing and PBR workflows, familiarity with lighting techniques in Unreal Engine (particularly UE5), and a solid grasp of architectural space and composition are essential. Knowledge of CAD/BIM integration, attention to detail, and excellent communication and time-management skills are also key requirements. Preferred skills include experience in virtual tours or interactive architectural walkthroughs and knowledge of Blueprint scripting for scene interaction. In return, we offer a competitive salary and benefits, the opportunity to work on high-profile architectural projects, creative freedom, and a collaborative team environment. This is a full-time position based in Ahmedabad, requiring in-person work. Join us in bringing architectural visions to life through the power of Unreal Engine and immersive visual storytelling.,
Posted 3 weeks ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D Environment Artist at our company based in Chennai, you will be responsible for creating visually compelling 3D environments and lifelike character animations for various projects in the gaming, film, and VR/AR industry. With a Bachelor's degree in Computer Graphics, Animation, Game Design, Fine Arts, or a related field, along with 3+ years of proven experience in a similar role, you will have the opportunity to work with industry-standard software such as Autodesk Maya, iClone, Unreal Engine, Reallusion Character Creator, and Adobe Substance 3D Painter. Your key responsibilities will include designing, modeling, texturing, and lighting 3D environments optimized for real-time performance, creating high-quality character animations using keyframe and motion capture techniques, developing detailed 3D assets, rigging characters for animation, integrating assets and animations into real-time environments, collaborating with teams to meet project requirements, and ensuring the highest level of quality and consistency across all assets and animations. To excel in this role, you should possess proficiency in Autodesk Maya, Reallusion iClone, and Character Creator, expertise in Adobe Substance 3D Painter, a solid understanding of Unreal Engine, knowledge of animation principles, and the ability to work efficiently in a collaborative environment. A strong portfolio showcasing your creativity, technical skills, and attention to detail will be essential. Preferred qualifications include familiarity with Unity, experience in PBR workflows, knowledge of shader creation, proficiency in ZBrush or similar sculpting software, and the ability to create VR and AR content using Unreal Engine or other platforms. As a creative problem solver with excellent communication skills, self-motivation, and a passion for creating immersive 3D worlds and animations, you will have the opportunity to be part of a dynamic team working on cutting-edge projects. If you are interested in this exciting opportunity, please reach out to Mr. Deensha at deensha.ghouse@nistglobal.com or call 7305020637 to learn more.,
Posted 1 month ago
0.0 - 4.0 years
0 Lacs
haryana
On-site
Tagglabs is a leader in technology-based experiences with over 14 years of experience and a team of 100+ employees. Specializing in RFID, Video production, VR, AR, and IOT, Tagglabs has successfully delivered 5000+ activations globally, establishing a strong brand presence in physical and digital spaces. We are looking for passionate and talented 3D Modelers & Texture Artists to join our team as interns for a 5-month period. Ideal candidates should possess a strong foundation in 3D modeling and texturing techniques, attention to detail, and a drive to excel in a dynamic creative environment. Outstanding interns who exhibit exceptional performance will be considered for full-time roles within the company. Responsibilities: - Create high-quality 3D models of characters, environments, and props for games, VR experiences, and animations. - Develop detailed textures that align with project requirements. - Collaborate with art, design, and development teams to ensure asset consistency and optimization. - Stay updated on industry trends and implement new techniques for visual enhancement. - Assist in maintaining an organized asset library. Requirements: - Bachelor's degree or diploma in 3D Art, Animation, Game Design, or related field. - Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max. - Strong texturing skills using tools like Substance Painter, Photoshop, or similar. - Basic understanding of UV mapping and PBR workflows. - Attention to detail and a passion for creating immersive 3D experiences. - Good communication and teamwork skills. Preferred Skills: - Familiarity with game engines like Unreal Engine or Unity. - Experience with sculpting software like ZBrush. - Basic knowledge of lighting and rendering techniques. - Interest in VR or game development. Why Join Us - Work on innovative projects like VR games and simulations. - Opportunities for career growth and learning. - Collaborative and supportive work environment.,
Posted 1 month ago
5.0 - 9.0 years
0 Lacs
pune, maharashtra
On-site
Are you a passionate 3D artist with over 5 years of experience seeking to channel your creativity into captivating projects in Games, VR/AR, and Product Visualization Join the vibrant Creative / VFX / Animation team at P99Soft located in Pune, Maharashtra. As a Senior 3D Generalist, your main responsibility will be to produce top-notch 3D assets encompassing modeling, texturing, shading, lighting, and rendering. You will be involved in a variety of projects spanning games, AR/VR, and visualization, where you will optimize assets for performance while maintaining high quality standards. Additionally, troubleshooting technical issues throughout the 3D pipeline will be part of your core duties. Key Requirements: - Proficiency in Blender, ZBrush, Substance Painter, and Adobe Suite. - Strong understanding of PBR workflows, UV mapping, and texture baking. - Hands-on experience with rendering engines such as Arnold, V-Ray, Redshift, or Octane. - Sound knowledge of anatomy, lighting, composition, and color theory. - Familiarity with real-time engines like Unreal Engine or Unity is advantageous. Desirable Skills: - Background in rigging and animation. If you are eager to elevate your 3D expertise to new heights and contribute to cutting-edge projects, we are excited to explore the possibilities with you! Submit your resume and portfolio to pooja.yadav@p99soft.com to apply for this full-time position in Pune, Maharashtra. Let's collaborate and craft something extraordinary together! #hiring #3Dgeneralist #vfx #animation #gamedev #ar #vr #blender #substancepainter #joinourteam #punejobs #creativecareers,
Posted 1 month ago
1.0 - 5.0 years
0 - 0 Lacs
raipur
On-site
As a 3D Character Modeller (Blender Specialist) at MAP MUSIC, a dynamic content creation company in Raipur, Chhattisgarh, specializing in engaging and visually appealing content for children, you will be responsible for creating diverse characters for kids" animated content. You will play a crucial role in defining the visual style of our animated nursery rhymes and bringing delightful characters to life through high-quality 3D animated videos. You will collaborate with a passionate team dedicated to delivering stories that resonate with young audiences. Your primary responsibilities will include modeling a wide variety of characters tailored for children's content, actively participating in character design discussions, creating high-quality textures and UV unwrapping, ensuring all character models are animation-ready, collaborating with team members, managing deadlines effectively, and adhering to project guidelines within the Blender pipeline. To excel in this role, you should have 1-3 years of industry experience as a 3D Character Modeller, expertise in Blender, proficiency in Substance Painter, ZBrush, and UV unwrapping, a strong understanding of PBR workflows, excellent communication skills, and a problem-solving mindset. Experience with character concept art, character rigging principles, and other 3D software packages would be beneficial. Joining MAP MUSIC offers you the opportunity to work in a collaborative environment where your creative input is valued, see your characters come to life in animated productions enjoyed worldwide, and exclusively work in Blender, enhancing your skills in this industry-leading open-source software. As a full-time, permanent employee, you will receive benefits such as paid sick time and paid time off. The day shift schedule in Raipur, Chhattisgarh, requires reliable commuting or planning for relocation before starting work. A Diploma is required for education, and proficiency in Hindi is necessary. If you are a proactive and creative 3D Character Modeller looking to contribute to fun and educational content for children, this role at MAP MUSIC could be the perfect fit for you.,
Posted 1 month ago
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