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5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
15 - 20 Lacs
Ahmedabad
Work from Office
Spellenx innovation is looking for Unity Developer to join our dynamic team and embark on a rewarding career journey Develop high-quality games and applications using Unity Collaborate with other developers, designers, and artists to ensure the smooth and efficient development of products Write clean, efficient, and well-documented code Optimize game performance for different platforms Participate in code reviews to ensure code quality and maintainability Troubleshoot and resolve technical issues as they arise Strong proficiency in C# programming language Experience with game physics and 3D graphics Understanding of game design principles and gameplay mechanics Ability to write clean, efficient, and well-documented code Familiarity with Agile development methodologies
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
About The Role : Lead low power validation strategy and drive validation roadmap across multiple projects Lead a very high performing team of talented engineers working on GPU IP post-Si low power validation Excellent understanding latest GPU architecture/micro-architecture low power features, design changes and develop Post-Si Low Power validation test plan for 3D/Compute pipeline Very good understanding of low power concepts and flows (dynamic, leakage power, clock gating, power gating, Resets, stand-by entry/exit flow, DVFS, clock squashing, TDP, PM flexing) Good understanding of power switching, isolation, level shifter, clock domain crossing, PLL, power delivery logic Understanding of low power FSM blocks, states and interfaces with microcontrollers, SW Driver, FW, SoC and platform Define low power validation scenarios and implement basic/stress/concurrency/cross-feature/PM cycling/random test cases Work closely with pre-Si architect/design/verification and SW/FW teams to review test plans and scenarios and finalise synthetic/BareMetal/driver/real use cases to validate on simulation/emulation to sanitize tests before Si arrival Analyse feature coverage gaps and enhance test plans Define power-on bring up and volume validation regression plan to enable PRQ. Come up with receivables/dependencies, Risks/mitigation and follow-up closely with relevant stakeholders for closure Debug:Understand Si failure signatures in-depth, work closely with design and architecture, SW/FW teams to root cause issues. Guide juniors on debug Tools : Advance usage of Si debug tools. Work with tool development teams to Develop tools/scripts. Effective reproduction of issue on Emulation/simulation to decrease debug TAT Innovation - Drive development of new low power validation methodologies, shift-left validation, PM test framework, automation tools (test content generation, debug, feature coverage) and adoption of AI/ML methods to improve efficiency Regular Rolling up of the Post Si low power validation status to the upper management for decisions at various product cycle milestones Qualifications Master of Engineering degree in Computer or Electronics or Embedded Systems Engineering with 7+ years' experience in graphics post silicon power management PhD degree in Computer or Electronics or Embedded Systems Engineering with 5+ years' experience in graphics post silicon power management Should have good understanding of Computer architecture, Graphics architecture/design, low power Validation and Si Debug Flow Hands-on experience in C/ C++, and Perl/Python, Linux Shell Scripting Familiarity with Verilog/System Verilog/VHDL Familiarity with Windows, Linux OS, commands and environment Familiarity with OpenCL, OpenGL, Vulkan and DirectX API programming is desirable. Good analytical ability, problem solving, and written and verbal communication skills Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.
Posted 3 months ago
2 - 7 years
4 - 9 Lacs
Bengaluru
Work from Office
About The Role : Are you passionate about exploring computer architecture for AI? Are you excited about squeezing every cycle of performance through software optimizations? We are seeking world-class software developers and performance architects to join us and optimize open source AI frameworks, libraries and models on Intel accelerators. In this role, you will have opportunity to democratize AI by working with hundreds of thousands smart developers in open ecosystem and make a big technical impact in open source AI frameworks and libraries such as PyTorch, HuggingFace, JAX, vLLM etc. What You'll Be Doing- Craft the design to get Intel accelerators/GPUs/CPUs optimized in open source AI frameworks. Performance modelling, profiling, debug, and code optimization with architectural knowledge of hardware- Develop highly optimized deep learning kernels for Intel accelerators/GPUs/CPUs.- Interact with multiple technologists in the company to influence architectures and optimize/customize software offerings.- Explore and expand the boundary of innovative technologies for peak performance. Qualifications You are good at:- Master, PhD or equivalent in relevant fields (Computer Science, EE, Math)- 12+ years of relevant working experience- Strong programming skills in C, C++, and Python- Familiar with GPU architecture and GPU programming- Experience with designing software architecture, interfaces and abstraction- Excellent written and oral communication skillsExtra Awesome:- Background with deep learning fundamentals, frameworks, graph compilers, LLVM, MLIR etc.- Experience in developing/optimizing deep learning frameworks such as PyTorch , TensorFlow, JAX etc.- Familiarity with LLM related techniques e.g., langchain, vector database, prompt engineering- Track record of leading a project and mentoring junior engineers.- Track record of maintaining or contributing to open source projects. Inside this Business Group The Data Center & Artificial Intelligence Group (DCAI) is at the heart of Intel's transformation from a PC company to a company that runs the cloud and billions of smart, connected computing devices. The data center is the underpinning for every data-driven service, from artificial intelligence to 5G to high-performance computing, and DCG delivers the products and technologiesspanning software, processors, storage, I/O, and networking solutionsthat fuel cloud, communications, enterprise, and government data centers around the world. Position of Trust This role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.
Posted 3 months ago
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