Get alerts for new jobs matching your selected skills, preferred locations, and experience range.
8 - 13 years
15 - 30 Lacs
Bengaluru, Kochi
Work from Office
About Us: Dbiz.ai is a leading innovator in web development, specializing in creating immersive and interactive web applications. We are looking for a talented Three.js Developer to join our dynamic team and help us push the boundaries of web technology. Job Description: Responsibilities: Design and develop interactive 3D web applications using Three.js. Create and integrate 3D models, animations, and visual effects into web applications. Collaborate with designers, developers, and other stakeholders to understand project requirements and deliver high-quality solutions. Optimize 3D content for performance and compatibility across different devices and browsers. Stay updated with the latest trends and advancements in 3D web development and Three.js. Troubleshoot and resolve issues related to 3D rendering and performance. Participate in code reviews and contribute to the improvement of development processes and standards. Requirements: Proven experience as a Three.js Developer or similar role. Strong proficiency in JavaScript, HTML, and CSS. In-depth knowledge of Three.js and WebGL. Experience with 3D modeling software such as Blender, Maya, or 3ds Max. Familiarity with version control systems like Git. Strong problem-solving skills and attention to detail. Excellent communication and teamwork abilities. Ability to work independently and manage multiple projects simultaneously. Preferred Qualifications: Experience with other 3D libraries and frameworks. Knowledge of game development principles. Understanding of UX/UI principles for 3D applications. Experience with VR/AR development. Benefits: Competitive salary and benefits package. Opportunity to work on cutting-edge projects. Collaborative and innovative work environment. Professional development and growth opportunities.
Posted 3 months ago
6 - 11 years
35 - 55 Lacs
Mumbai, Thane
Work from Office
CUDA is a must JD For Senior Engineer (HPC GPU):- As a Senior / Team Lead (HPC) you will provide leadership in designing and implementing groundbreaking GPU computers that run demanding deep learning, high-performance computing, and computationally intensive workloads. We seek an expert to identify architectural changes and/or completely new approaches for accelerating our deep learning models. As an expert, you will help us with the strategic challenges we encounter, including compute, networking, and storage design for large scale, high-performance workloads, effective resource utilization in a heterogeneous computing environment, evolving our private/public cloud strategy, capacity modelling, and growth planning across our products and services. As an architect you are responsible for converting business needs associated with AI-ML algorithms in to a set of product goals covering workload scenarios, end user expectations, compute infrastructure and time of execution; this should lead to a plan for making the algorithms production ready Benchmark and optimise the Computer Vision Algorithms and the Hardware Accelerators for performance and quality KPIs. Optimize algorithms for optimal performance on the GPU tensor cores. Collaborate with various teams to drive an end to end workflow from data curation and training to performance optimization and deployment. Mentor and manage the reporting team Skills Required MS or PhD in Computer Science, Electrical Engineering, or related field. A strong background in deployment of complex deep learning architectures . 5+ years of relevant experience in at least a few of the following relevant areas is required in your work history: Machine learning (with focus on Deep Neural Networks), including understanding of DL fundamentals; Experience adapting and training DNNs for various tasks; Experience developing code for one or more of the DNN training frameworks (such as Caffe, TensorFlow or Torch): Numerical analysis, Performance analysis, Model compression and Optimization & Computer architecture. Strong Data structures and Algorithms know-how with Excellent C/C++ programming skills. Hands-on expertise with PyTorch, TensorRT, CuDNN Hand-on expertise with GPU computing (CUDA, OpenCL, OpenACC) and HPC (MPI, OpenMP) In-depth understanding of container technologies like Docker, Singularity, Shifter, Charliecloud. Proficient in Python programming and bash scripting. Proficient in Windows, Ubuntu and Centos operating systems. Excellent communication and collaboration skills. Self-motivated and able to find creative practical solutions to problems. Good to have Hands-on experience with HPC cluster job schedulers such as Kubernetes, SLURM, LSF. Familiarity with cloud computing architectures Hands-on experience with Software Defined Networking and HPC cluster networking. Working knowledge of cluster configuration management tools such as Ansible, Puppet, Salt. Understanding of fast, distributed storage systems and Linux file systems for HPC workloads.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 10+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 10+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: You will be part of Automotive Applications & Product Performance team that is responsible for enabling new technologies and optimizing application and System performance on Snapdragon Automotive chipsets. This position specifically requires knowledge on ARM devices with Systems background . Responsibilities include: Drive Hardware Validation and Performance analysis on silicon using various System and Cores (i.e. CPU, GPU, Memory and AI/ML) benchmarks like Dhrystone, Antutu, GeekBench, GfxBench, SpectInt, Resnet etc. Use of Performance tools to analyze the load patterns across IPs and identify any performance bottlenecks in system. Analyzing Performance KPIs of Auto SoC subsystems like CPU, GPU, NSP, Memory, Camera, Display, Video and corelate performance with projection Evaluate and characterize performance at various junction temperatures and optimize to run at high ambient temperatures. Analyze and optimize the System performance parameters of SoC infrastructure like NoCs, LP5 DDR, etc. Collaborate with cross-functional global teams to plan, execute performance activities on Auto chipsets as well make recommendations for next generation chipsets. Minimum Qualifications 6+ years of industry experience in the following: Experience working on any ARM/x86 based platforms, mobile/automotive operating systems and/or performance profiling tools. Experience in application or driver development in Linux\QNX and ability to create/customize make files with various compiler options is a plus. Must be quick learner and should be able to adapt to new technologies. Must have excellent communication skills. Preferred Qualifications Additional skills in the following areas are preferred: Knowledge on Computer architecture, LP5 DDR, Bus/NOC profiling is big plus. Fundamentals on any Automotive operating system like AGL/QNX/Hypervisor & experience working on any Automotive applications. Basic Knowledge on any multimedia frameworks like OpenGL/ES, OpenMax and OpenCL is plus. Experience in creating the professional quality reports and slides using MSOffice or any advanced visualization tools. Experience in PoC development and competitive analysis Knowledge on Voltage/Power/Thermal domain is plus. Education Requirements "‹ Required:Bachelor's, Computer Engineering and/or Computer Science and/or Electrical Engineering Preferred:Master's, Computer Engineering and/or Computer Science and/or Electrical Engineering Keywords Architecture Performance, System Performance, Automotive Performance, Benchmarks, Thermal Performance, UX optimization, QNX, Hypervisor, Application Development Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : About The Role : Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills:C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Novel view synthesis (free-viewpoint rendering) is being established as one of the important building blocks of modern Extended Reality (XR) systems. Qualcomm's XR Labs team is seeking a skilled C++ Computer Vision and Graphics engineer to evaluate, prototype, and optimize algorithms for Novel View Synthesis. The ideal candidate will be responsible for porting the select algorithms to a highly optimized C++ implementation and deploying them on our chipsets. The job will involve interfacing with HW, FW, and other SW engineers as power-efficient implementation is being further optimized and integrated into the XR framework. Intimate knowledge of modern C++, Computer Vision algorithms, as well as prior experience with Computer Graphics is essential for this role. Responsibilities Evaluate Pytorch algorithms with an intimate understanding of performance/requirements tradeoffs. Port candidate pipelines to an optimized C++ implementation. Help integrate implementation into an existing XR framework, benchmarking the resulting performance on target SoCs. Contribute to the development of tools and workflows for efficient integration and testing Document the optimized design and its fit in the E2E system. Job Requirements Strong performance in modern C++ programming with focus on optiization (5+ years) Extensive expertise in Computer Vision; knowledge of relevant Python packages (5+ years) Experience developing with OpenGL or modern graphics APIs (1+ years) Preferrable additional skill:prior experience developing on Embedded Systems and/or Android Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional About The Role : Additional About The Role : Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Additional About The Role : Additional About The Role : Additional About The Role : Additional About The Role : Preferred skills/experience for role: Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications:- Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
7 - 12 years
9 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional About The Role : Additional About The Role : Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++ Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred skills/experience for role: Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications:- Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About Qualcomm and Qualcomm Research Bangalore Qualcomm has one of the largest engineering ecosystems in India working on a very broad range of products ranging from smartphones, networking products, automotive, small cells and wearables. Qualcomm India is a center of excellence for end-to-end product engineering starting from chipset design all the way to commercialization. Qualcomm Research India has a substantial presence in Bangalore where we strive to solve forward looking, hard problems in the domains covering virtual reality, computer vision, advanced camera RnD, 5G design and standardization and systems engineering for 3G/4G modems and ISPs. We collaborate with Qualcomm Research worldwide to create breakthrough technologies, paving way to new business opportunities for the company. The group consists of researchers with advanced degrees from leading Universities in the US and in India. Qualcomm Research India is hiring, and we are scouting for the best talent in the country to join us. Overview Qualcomm XR Labs India is rapidly expanding to offer state of the art XR solutions. To scale and strengthen our offering in this domain, we are seeking a systems architect who will drive the next-generation technologies and architecture, shaping the future of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) use cases. The XR Labs team investigates and develops algorithms and system design to realize seamless immersive experiences on AR glasses and VR HMDs. The team innovates algorithms that address these challenges as well as prototypes, optimizes, tests and enables commercialization of XR systems that incorporate the solutions. We are currently looking to hire a self-motivated engineer with excellent understanding of concepts in graphics, hands-on experience in graphics implementation, general S/W development expertise and demonstrated ability to lead a small team of engineers. Responsibilities include design, development, optimization and testing of graphics components of real-time virtual and augmented reality applications and integration into related software platforms. Job Function In this job the candidate would: Be part of a world-class XR team researching and developing mobile Augmented and Virtual Reality enabling technology Develop low latency, high quality rendering algorithms, and deploy them on mobile GPUs Understand and analyze XR algorithms and map them to standard constructs in graphics Develop custom graphics content for critical testing of algorithms, and benchmark and validate these algorithms Collaborate across functional boundaries in defining architecture, APIs, design and schedule See their design in action on industry-leading chips embedded in the next generation of AR and VR devices and adjacent markets Critical Skills Strong understanding of fundamental concepts in graphics- perspective and orthographic geometry, coordinate axes transformations, image filtering, anti-aliasing, ray-tracing, etc. Well versed in graphics implementation and mapping algorithms to the GPU- knowledge of and experience developing various types of shaders C++ and Matlab/Python experience Experience implementing graphics shaders including compute shaders either in OpenGL/DirectX/Vulkan Good communication skills- writing and presentation 8+ years of industry experience if Bachelors, 6+ years of industry experience if Masters, or 3+ years after PhD The degree should be in Electrical Engineering, Information Systems, Computer Science, Computer Engineering or related field. Preferred skills Experience in software development, incl. testing and debugging on XR devices, mobile platforms or other embedded systems Development of content on Unity, Unreal or similar platform Understanding of ML concepts applied to content rendering Education Text Required:Bachelors or higher degree in Electrical Engineering, Information Systems, Computer Science, Computer Engineering or related field Keywords Virtual reality, Augmented reality, computer graphics, multimedia, image processing, rendering Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. We have openings for GPU Modelling / Power Performance / Graphics Research / GPU Compiler Open Positions:- GPU Modelling:( https://surl.li/nryfhv) - GPU Compiler:( https://surl.li/sdhjgh) - GPU Research:( https://surl.li/dyrsuz) - GPU Performance Modelling:( https://surl.li/uebbcd) - GPU Power Performance:( https://surl.li/atdkdg) Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. - Master's or higher degree in Computer Engineering or Computer Science. - 8 - 15+ years of relevant GPU System Engineering . - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Utilize strong knowledge of object-oriented design, design patterns, 3D Math, and data structures to develop robust game architectures. Design, develop, and maintain scalable, reusable, and efficient code for mobile and web-based multiplayer games. Implement and optimize multiplayer game mechanics using WebSockets and other real-time communication technologies. Integrate and manage Firebase for real-time databases, analytics, and backend services to support game functionality. Optimize memory usage and application performance for target platforms, ensuring smooth gameplay. Implement industry-standard design patterns to ensure codebase scalability and maintainability. Build engaging and performance-optimized game features, focusing on multiplayer gameplay experiences. Provide mentorship and technical guidance to team members, ensuring adherence to best practices in development. Collaborate with technical artists and designers to efficiently utilize 2D/3D assets and technologies. Work with version control systems such as GitHub to manage code changes and collaborate effectively with the team. Ensure high-quality deliverables and meet project deadlines with a focus on efficiency and performance. Required Experience and Qualifications Mobile Game Development: Proven expertise in developing mobile games with a deep understanding of platform-specific challenges Multiplayer Games: Hands-on experience in developing and maintaining multiplayer games with real-time communication features. WebSockets: Proficiency in building real-time communication systems using WebSockets or similar technologies. Game Data Management: Experience in implementing structured game data storage formats like JSON or XML. Game Launch Experience: Successfully launched at least one game title on iOS, Android, and Web platforms. UnityAsset Bundles: Familiarity with usingUnityAsset Bundles for efficient asset loading and management. Design Patterns: Proficiency in implementing design patterns for creating scalable and maintainable code architectures.
Posted 3 months ago
8 - 12 years
5 - 10 Lacs
Bengaluru
Work from Office
Key Responsibilities: Design, develop, and maintain display drivers for various operating systems and hardware platforms, including open WFDB. Work on integrating display drivers with GPU and operating system graphics stacks, including MIPI DSI, DP port, and other relevant interfaces. Optimization and Debugging: Optimize display drivers for performance, power consumption, and memory usage. Debug and resolve issues related to display driver performance and functionality, using tools like SurfaceFlinger and HW Compositor. Qualifications: Bachelors or Masters degree in Computer Science, Electrical Engineering, or a related field. Proven experience in developing display drivers for GPUs and display controllers. Strong programming skills in C/C++. Experience with operating system graphics stacks (e.g., DirectX, OpenGL, Vulkan, etc.). Knowledge of display technologies and standards (e.g., HDMI, DisplayPort, MIPI DSI, etc.). Familiarity with hardware debugging tools and techniques, including SurfaceFlinger and HW Compositor. Excellent problem-solving and analytical skills. Strong communication and teamwork abilities. Preferred Qualifications: Experience with embedded systems and real-time operating systems (RTOS). Knowledge of Linux kernel and device drivers. Experience with GPU architecture and graphics rendering pipelines. Familiarity with Agile development methodologies.
Posted 3 months ago
8 - 13 years
30 - 35 Lacs
Chennai
Work from Office
Job Summary: Linarc is hiring a talented Android Kotlin Developer with strong experience, someone with in-depth knowledge of the Android mobile app development, memory management and its life cycle. Experience: 2-5 years Location: Chennai About Linarc: Linarc is a cloud-based collaborative construction management platform that powers project and operations management in the building industry. With a suite of web-based and mobile applications, construction professionals can manage their projects from anywhere, be it the office or the field. User persona-based web consoles provide various contractors, architects, engineers, builders, and owners access to their mission-critical data and drive their projects from conception to completion. Dedicated mobile applications help project managers, foremen, crew members, and other field workers access the project assets, record their activities, report their concerns, and track crew/equipment deployments, fieldwork progress, and more. The integrated system enables contractors to manage their portfolio of projects with material procurement, allocation of the crew, equipment, and other resources, and track projects schedule/financial performances and more. Predefined and customizable workflows automate step-by-step forwarding of critical project documents to the responsible stakeholders for their actions, throughout their life-cycle, from creation to approval and closure. Intuitive and informative dashboards and reports provide statistical information on various parameters and metrics crucial for continuous monitoring and making data-driven decisions to minimize schedule and budget overruns. Third-party app integrations supplement various project management activities like scheduling, budgeting, digital singing, online storage, and more. Linarc puts high-tech and cost-effectiveness together in a platform for the construction industry. The innovations and automation make project owners and construction professionals focus on what matters - quality, cost, and schedules. Linarc takes care of the rest. We serve mid to large-scale construction firms, like developers, builders, and contractors in the residential, commercial, industrial, structural building, and retail sectors. Role & Responsibilities: Strong fundamentals of Java, Kotlin, XML, Jetpack components and SQLite databases. Experience working with remote data via REST and JSON Experience with offline storage, threading, and performance tuning. Experienced in implementing or using higher-level drawing interfaces like Canvas and OpenGL. Ability to design applications around natural user interfaces, such as multiple touch controls. Strong knowledge of Android UI design principles, patterns, and best practices. Extensive knowledge of engineering and technical solutions. Having experience of 2 to 5 years in the android development domain. Ability to refine, innovate and come up with new ideas that enhance the product.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: "¢ Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. "¢ 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 4-6 years work experience in embedded software and/or driver.Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organizedExtremely strong knowledge with C/C++ programming, ARM assembly language.Solid understanding of overall embedded system architecture.Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, VulkanExperience in multimedia on embedded systems and the use of graphics and in a highly integrated system.Experience and/or knowledge of the use of the GPU as a compute engine:GPGPU and OpenCL is an asset.Experience with virtualization technologies across CPU and MM hardware accelerators.Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications.Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus.Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus.Knowledge in one or more of the following operating systems is preferred:Android, QNX, embedded Linux, Genivi, Integrity.Knowledge of Graphics frameworks:Kanzi, QT, is a plus *Fluent in industry standard software tools:SW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools.Strong communication skills (written and verbal), working with teams across multiple time zones.A passion for excellence in programming, and exceeding goals. Required:Bachelor's, Computer Engineering and/or Computer and/or Electrical Engineering Preferred:Master's, Computer Engineering and/or Computer and/or Electrical Engineering
Posted 3 months ago
4 - 6 years
10 - 20 Lacs
Pune, Bengaluru, Bangalore Rural
Work from Office
Development of UI modules with Qt/QML 3+ years of experience in C++ application development using Qt and QML. Strong knowledge of Qt Framework Experience in developing UI applications using QML. Familiarity with CMake, QMake, and build systems.
Posted 3 months ago
3 - 5 years
3 - 7 Lacs
Bengaluru
Work from Office
Responsibilities Develop and deploy computer vision algorithms and deep learning models for diverse problems. Design and implement computer vision models using state-of-the-art techniques and frameworks. Explore and analyze unstructured data like images through image processing. Analyze, evaluate and optimize existing computer vision systems to improve performance and accuracy. Test and validate computer vision code and models, ensuring robustness and reliability. Research and implement new computer vision technologies to stay at the forefront of the field. Collaborate with cross-functional teams to develop innovative solutions that meet project requirements. Monitor the performance and accuracy of computer vision models, making necessary adjustments and improvements. Maintain and update computer vision systems to ensure their continued functionality and relevance. Provide technical support and guidance to team members and customers using computer vision systems. Requirements 3 - 5 years of experience as a Computer Vision Engineer. Bachelor's degree in Computer Science, or a related field. Proven experience in developing computer vision systems, including hands-on implementation and deployment. Strong knowledge of computer vision algorithms, libraries and tools, such as OpenCV, TensorFlow, PyTorch, Keras, NumPy, scikit-image, PIL, Matplotlib, Seaborn, etc. Familiarity with tools and libraries commonly used in computer vision projects such as CUDA, OpenCL, OpenGL. Expertise in various computer vision projects, including object detection, image classification, text detection & OCR, face detection, generative models, video analytics, object tracking and model compression/optimization. Knowledge of runtime AI frameworks like ONNX, TensorRT, OpenVINO. Experience in cloud platforms (AWS, Azure), Docker, Kubernetes and GitHub. Experience in training models through GPU computing or on the cloud. Familiarity with machine learning and deep learning concepts and frameworks. Excellent problem-solving skills and the ability to think analytically. Good written and verbal communication skills for effectively communicating with the team and ability to present information to varied technical and non-technical audiences. Ability to work independently and in a fast-paced environment and also be able to work in a team when required. Desired Candidate Profile Experience: 3 - 5 years Location: Bangalore/Coimbatore Qualification: Computer Science or a related field Job Type: Full-Time, Permanent Schedule: Day Shift, Monday to Friday Workplace Type: On-site (Work from Office) Notice Period: Immediate
Posted 3 months ago
2 - 7 years
4 - 9 Lacs
Bengaluru
Work from Office
About The Role : We are looking for a candidate with strong software engineering background to drive E2E graphics software debug of Intel Graphics drivers. The role involves understanding feature architecture, driving debug of E2E Graphics use cases across Gaming, Creator, AI and Platform focused across Functionality, Concurrency, Reliability/Stress and Interoperability. Strong capable C/C++ programmer with solid experience driving algorithmic solutions from prototype to implementation including OS/Driver debug skills. Proven experience in handling all aspects of SW debug including OS and device drivers. Ability to learn and adapt quickly in ambiguous environments like customer escalations with a keen focus on problem solving. Need to be able to handle tops down system level triage/debug and work well with developers, SW/HW architects to root cause issues. Looking for a candidate with positive attitude, disciplined and ability to work in competitive environment with good written/verbal communication skills. Qualifications Candidate should possess a Master's degree with 2+ years of experience or Bachelor's degree with 4+ years in Computer Science, Computer Engineering Skills and Experience. Experience with the Windows Driver Model(WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals. Experience with graphics hardware and software. Experience in triaging issues related to Power and Performance, Stress n Stability. Good understanding in state of the art machine learning and deep learning algorithms, techniques and best practices. Expertise in Deep Learning Frameworks:TensorFlow, Pytorch. Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, etc. Good understanding of industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan. Sound knowledge of software development - C, C++ , Python programming expertise and experience is required. Demonstrated software and silicon debug knowledge Good To Have:Knowledge on Intel GEN architecture Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.
Posted 3 months ago
7 - 12 years
25 - 30 Lacs
Bengaluru
Hybrid
A Senior Software Engineer, you will design, develop, and optimize high-performance graphics applications using C/C++, OpenGL, and WebGL. You will collaborate with cross-functional teams to define and implement new features, ensuring the performance. Required Candidate profile Design, develop, and optimize high-performance graphics applications using OpenGL and WebGL If you have expertise in C/C++, OpenGL, and WebGL, this is your opportunity to make a significant impact!
Posted 3 months ago
4 - 6 years
15 - 25 Lacs
Bengaluru
Work from Office
Position: Embedded Software Engineer Experience: 4 to 6 yrs Job Type & Shift: Permanent & Day Shift Job Location: Bangalore Qualification: B.Tech / B.E Roles & Responsibilities: Should have sound understanding of data structure and algorithm. Candidate should be able to take end-to-end ownership and able to work with minimum supervision. Hands on debugging experience required. Mandatory: Candidate should be proficient in C/C++ & Python, Graphics API ( OpenGL / Vulkan / DirectX) Preference will be given to candidate having experience in graphics domain i.e. understanding of 3D graphics concepts, GPU architecture or fluent in one graphics API like OpenGL, DirectX, Vulkan or CUDA. We are looking for candidates with the skills matched above, who can join 15 to 30 days notice max. Interested candidates with suitable profiles please mail your profile to: ravindra.m@creenosolutions.com You may reach out Ravindra @ 8340937197
Posted 3 months ago
Upload Resume
Drag or click to upload
Your data is secure with us, protected by advanced encryption.
Browse through a variety of job opportunities tailored to your skills and preferences. Filter by location, experience, salary, and more to find your perfect fit.
We have sent an OTP to your contact. Please enter it below to verify.
Accenture
36723 Jobs | Dublin
Wipro
11788 Jobs | Bengaluru
EY
8277 Jobs | London
IBM
6362 Jobs | Armonk
Amazon
6322 Jobs | Seattle,WA
Oracle
5543 Jobs | Redwood City
Capgemini
5131 Jobs | Paris,France
Uplers
4724 Jobs | Ahmedabad
Infosys
4329 Jobs | Bangalore,Karnataka
Accenture in India
4290 Jobs | Dublin 2