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4.0 - 6.0 years

3 - 6 Lacs

Pune

Hybrid

Naukri logo

Job Summary As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelors degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

Posted 3 weeks ago

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4.0 - 6.0 years

6 - 8 Lacs

Mumbai

Work from Office

Naukri logo

SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

Posted 3 weeks ago

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4.0 - 6.0 years

6 - 10 Lacs

Pune

Hybrid

Naukri logo

(1 Year Contract) JOB SUMMARY As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

Posted 3 weeks ago

Apply

4 - 6 years

6 - 10 Lacs

Pune

Hybrid

Naukri logo

(1 Year Contract) JOB SUMMARY As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

Posted 2 months ago

Apply

4 - 6 years

6 - 8 Lacs

Mumbai

Work from Office

Naukri logo

SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

Posted 2 months ago

Apply

4 - 6 years

3 - 6 Lacs

Pune

Hybrid

Naukri logo

Job Summary As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelors degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

Posted 2 months ago

Apply
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