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3.0 - 7.0 years
0 Lacs
karnataka
On-site
As an Animation Lead at Lakshya, a Keywords Studios company based in India, you will be responsible for providing leadership to the animation team on various projects. You will act as a sub-animation lead or lead artist when necessary based on project complexity. Your role will involve conducting first-level animation reviews, engaging in hands-on development work such as creating animations from scratch or refining artists" work, and supporting the project team by establishing workflows, clarifying client requirements, and assisting with effort estimates and bids. You will collaborate with animation artists, project managers, and Animation Leads to ensure focus on productivity, quality, and timelines. To excel in this role, you should possess the following skills, knowledge, and experience: - Proficiency in creating high-quality 3D Animations for characters or creatures using both Keyframe and Mocap techniques - Familiarity with industry-standard software such as Maya, Max, Motion Builder, Blender, and Unreal Engine - Good understanding of In-Game Animations and Cinematics creation pipeline, with knowledge of Cinematography and creating Previz/Storyboards as additional advantages - Experience in playing a leadership role within the Animation team, including deciphering client requirements and feedback, polishing animations, reviewing others" work, and providing critical feedback - At least three years of experience in a 3D game, 3D Production, or Game Art Services company in a Lead or Associate Animation Lead role Your behaviors and abilities will be crucial in this role: - Demonstrate strong leadership qualities, decision-making skills, and professionalism - Set a positive example for the team through conduct, reliability, and effective communication - Manage stress effectively, establish trust and reliability, and continuously seek self-improvement - Communicate clearly and effectively, both verbally and in writing, ensuring error-free communication and feedback exchange - Be open to feedback, take it constructively, and strive for continuous professional development Your responsibilities will include: - Managing client relationships by thoroughly understanding client briefs, working closely with the animation team to address queries, and ensuring prompt response to client feedback - Establishing production workflows, work review processes, and daily work completion plans to ensure quality and timely project delivery - Identifying and allocating key roles within the animation production process, resolving project issues, and proactively addressing potential challenges - Managing the Animation team by tracking progress, providing support, sharing client feedback, and fostering skill development - Encouraging team engagement, providing regular feedback, empowering team members, and demonstrating leadership in achieving project goals In return, Lakshya offers you the opportunity to work on globally recognized game titles, competitive salaries, annual performance-based bonuses, generous paid time off, insurance coverage, Employee Assistance Program for mental well-being, Special Education Assistance Scheme, and more. If you are a talented Animation Lead with a passion for creating high-quality 3D animations and leading a team to success, Lakshya invites you to join them in Gurgaon, India, for a full-time onsite role in the Art Services department. Apply now to be a part of our dynamic team and contribute to the creation of exceptional game art.,
Posted 2 weeks ago
5.0 - 7.0 years
2 - 6 Lacs
Mohali
Work from Office
Role Overview We are looking for a highly skilled and creative Animator to join our team. The ideal candidate will have a strong background in 3D animation and character rigging with a passion for building immersive, real-time virtual experiences. You will work closely with 3D artists, developers, and UX designers to bring digital avatars, environments, and interactions to life. Key Responsibilities Create high-quality character and environment animations for real-time Metaverse experiences. Work on motion capture data clean-up and retargeting. Develop fluid animations for avatars, creatures, props, and UI interactions. Collaborate with designers and developers to ensure animations integrate smoothly within the game/virtual environment engine (Unity/Unreal). Ensure animations meet project style and performance standards. Troubleshoot and refine animation workflows and pipelines. Stay up to date with industry trends and technologies in animation and virtual production. Required Skills and Qualifications 57 years of experience in 3D animation, preferably in gaming, virtual environments, or VFX. Expertise in software like Maya, Blender, Motion Builder, or 3ds Max . Strong understanding of animation principles, rigging, skinning, and character dynamics. Experience with Unity or Unreal Engine for animation integration. Familiarity with motion capture workflows and tools. Basic knowledge of shaders, lighting, and rendering is a plus. Excellent storytelling and visual communication skills. Ability to work in a fast-paced, collaborative environment. Preferred Qualifications Prior experience in Web3, gaming, or Metaverse projects. Experience with AR/VR/MR environments. Knowledge of blockchain-based avatars or NFT integration.
Posted 1 month ago
4.0 - 6.0 years
3 - 6 Lacs
Pune
Hybrid
Job Summary As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelors degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.
Posted 2 months ago
4.0 - 6.0 years
6 - 8 Lacs
Mumbai
Work from Office
SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.
Posted 2 months ago
4.0 - 6.0 years
6 - 10 Lacs
Pune
Hybrid
(1 Year Contract) JOB SUMMARY As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.
Posted 2 months ago
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