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0.0 - 12.0 years
0 Lacs
kollam, kerala
On-site
The role of Game Designer in Educational Simulations and Serious Games at Amrita Vishwa Vidyapeetham, Amritapuri Campus involves creating engaging, interactive, and educational game-based learning experiences tailored for skill training and simulations. This position focuses on designing serious games that blend instructional content with gameplay elements to enhance user engagement and improve learning outcomes. Responsibilities include researching learner profiles, identifying learning goals, and conceptualizing game mechanics, storylines, and progression systems that align with training objectives. Tasks involve developing game levels, challenges, feedback systems, and reward structures to keep users motivated. Creating detailed Game Design Documents (GDDs), wireframes, and storyboards is essential for aligning design with development. Prototyping, user testing, and iteration based on feedback play a key role in ensuring a smooth and effective learning experience. The role requires strong collaboration with Unity developers, 3D artists, animators, UI/UX designers, and instructional design teams. Game logic must be clearly documented for developers, and gamification features such as badges, leaderboards, and performance tracking need to be thoughtfully integrated. A solid understanding of user behavior, player psychology, game balancing, and UI/UX principles is necessary. The ideal candidate for this position demonstrates creativity, attention to detail, and a passion for making learning immersive and fun. Qualifications include a Bachelor's/Master's degree in Game Design, Interactive Media, or related field, familiarity with Unity, Unreal Engine, Blender, and Maya (preferred), a strong grasp of game mechanics, player psychology, and learning-based game design, proficiency in designing game rules, levels, UI/UX flow, and reward systems, knowledge of instructional design, user personas, and prototyping tools, experience with scripting languages like C# or Python (preferred), familiarity with Figma, Unity3D, and gamification elements like badges and leaderboards. The candidate can be a fresher or have 1-2 years of experience in game design, preferably in educational or serious gaming environments. The job location is Amritapuri, Kollam, and the required number of positions is 2. The last date to apply for this role is April 30, 2025. For further details or to apply, contact careers@ammachilabs.org.,
Posted 3 days ago
2.0 - 6.0 years
0 Lacs
surat, gujarat
On-site
We are seeking a passionate and skilled 2D/3D Designing Faculty to join our expanding academic team. As a member of our faculty, you will deliver top-notch instruction in various tools including Photoshop, Illustrator, CorelDRAW, Figma, InDesign, Premiere Pro, After Effects, Blender, Maya, and more to our students who are both creative and career-driven. The perfect candidate for this role will possess a deep enthusiasm for design education, staying abreast of the latest industry trends. You should be adept at guiding students towards achieving creative excellence and preparing them for success in the job market.,
Posted 3 days ago
5.0 - 9.0 years
0 Lacs
karnataka
On-site
As a talented and versatile CGI, Motion Graphics, and 3D Designer, you will be an integral part of our dynamic team. Your role will involve creating high-quality computer-generated imagery, designing and animating motion graphics, as well as modeling, texturing, rigging, and animating 3D objects and characters. You will collaborate with the marketing and production teams to produce compelling visual assets that align with the company's brand and project requirements. Key Responsibilities - Create high-quality computer-generated imagery for various media, ensuring alignment with brand and project requirements. - Design and animate motion graphics for videos, advertisements, and multimedia projects, integrating seamlessly into video content. - Model, texture, rig, and animate 3D objects and characters for product designs, architectural renderings, and promotional materials. - Collaborate with other designers and developers to create immersive and interactive 3D experiences. Required Skills And Qualifications - Proven experience in CGI, motion graphics, and 3D design. - Proficiency in industry-standard software like Adobe Creative Suite (After Effects, Photoshop, Illustrator), Cinema 4D, Maya, Blender, or equivalent 3D software. - Strong understanding of design principles, animation techniques, and visual storytelling. - Excellent communication and collaboration skills. - Ability to manage multiple projects, meet deadlines, and deliver high-quality work. - A portfolio demonstrating relevant skills and experience is required. Preferred Qualifications - Bachelor's degree in Graphic Design, Animation, Fine Arts, or a related field. - Experience with VFX, compositing, scripting, and programming for 3D applications. - 5 years of experience or above in the field. What We Offer - Competitive salary and benefits package. - Opportunities for professional growth and development. - A creative and collaborative work environment. - Flexible working hours and remote work options. - Access to the latest tools and technology in the industry.,
Posted 3 days ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a Sr. FX Artist at BOT VFX (India) Private Limited in the 3D Department, you will be responsible for creating CG effects such as fire, smoke, water, destruction, etc. You should have a minimum of 3 years of VFX experience or equivalent and be proficient in tools like Houdini, Maya, Phoenix, and Blender. Additionally, you must have experience with photo-real subject matter and possess a good sense of look development, timing, and quality. This position is on-site in Chennai. Your primary responsibilities will include creating CG elements and effects to integrate into live-action photoreal plates. You will primarily work with Maya, Phoenix, Houdini, Blender, and other tools to achieve the desired results. It is crucial to stay current with the latest technology for FX and CG, maintain productivity while meeting deadlines, and produce high-quality work. You will participate in dailies, collaborate with the team to solve problems, and learn new techniques to overcome shot challenges. The ideal candidate will have strong technical skills in Houdini, Maya, Photoshop, and Mudbox. Experience with other VFX areas such as modeling, texturing, animation, and lighting is a plus. You should also have excellent communication skills, both written and verbal in English, to effectively coordinate with the team, plan projects, and follow technical instructions. As a team player, you should be resourceful, innovative, and confident in handling challenging tasks. You must be detail-oriented, able to estimate time accurately for completion stages, and deliver work on time. You should be receptive to feedback from the team and supervisors, implementing suggestions effectively or proposing alternative solutions tactfully. Overall, you are expected to be proactive in learning new processes and techniques to enhance your performance as an FX Artist at BOT VFX (India) Private Limited.,
Posted 3 days ago
2.0 - 6.0 years
0 Lacs
surat, gujarat
On-site
XSQUADS Tech Private Limited is a game development company dedicated to creating immersive gaming experiences. We are currently seeking a skilled 3D Marketing Artist specializing in Character Pose & Rendering. As a key member of our team, you will be responsible for creating high-quality character poses, adjusting lighting, and rendering assets for UI banners, promotional posters, and in-game events. Your responsibilities will include creating dynamic and expressive character poses for promotional materials and UI banners. You will collaborate with poster designers, UI artists, and marketing teams to deliver ready-to-use character renders. Additionally, you will stay updated on industry trends in character rendering, lighting, and marketing visuals to enhance our workflow. The ideal candidate will have proven experience as a 3D Character Pose Artist or Rendering Artist with a strong understanding of character posing, anatomy, and expression design. Proficiency in software such as Blender, Maya, 3ds Max, ZBrush, and Unreal Engine is required. You should also possess expertise in lighting setups, material shading, and high-quality rendering techniques. Preferred skills for this role include knowledge of character rigging and posing workflows, experience in cinematic lighting for character renders, and an understanding of UI/UX design requirements for character placement. A passion for character design, gaming, and promotional storytelling is highly valued. In return, you will have the opportunity to work on high-quality character renders for in-game events and promotional campaigns. You will collaborate with a creative and dynamic team of artists and designers, utilizing cutting-edge AI tools and next-gen rendering techniques. This is a full-time position based in Surat with a competitive salary package. To apply for this position, please send your resume and portfolio to career@xsquads.com with the subject line: Application 3D Marketing Artist (Character Pose & Rendering). For further inquiries, you can contact 9974222339.,
Posted 3 days ago
0.0 - 4.0 years
0 Lacs
hyderabad, telangana
On-site
As a skilled 3D Character Modeler & Rigger, you will play a vital role at Apple Arts Studios, India's premier motion capture and animation studio. Your primary responsibility will be to create high-quality 3D character models and rigs that are compatible with Unreal Engine and MetaHuman workflows. You will be tasked with building and implementing facial rigs using MetaHuman facial blendshapes to ensure clean deformation and collaborating closely with the motion capture and animation teams to integrate rigs for performance capture. Your expertise in Maya, Blender, or similar 3D tools, along with your experience with MetaHuman Creator and custom facial blendshape setup, will be essential in optimizing characters for real-time use while maintaining performance and visual quality. You will work alongside technical and creative teams to ensure that characters meet both artistic and technical standards. In addition to your strong knowledge of 3D character modeling and rigging pipelines, your familiarity with Unreal Engine workflows and animation systems will be crucial. You should be able to troubleshoot rigging issues and optimize assets for real-time environments, demonstrating a strong understanding of human anatomy and facial expressions. At Apple Arts Studios, you will have the opportunity to work with India's top motion capture studio equipped with Vicon systems. You will be part of high-end projects across games, films, and virtual production, contributing to a creative and collaborative environment with experienced professionals. Competitive compensation and growth opportunities await you at Apple Arts Studios, a company with over 14 years of industry leadership in delivering full-performance capture and post-production for global clients in gaming, film, and animation. If you are a passionate character artist ready to bring digital humans to life, we encourage you to apply by sending your application to capture@appleartsstudios.com. Join us at Apple Arts Studios and be part of a team that thrives on pushing boundaries with cutting-edge technologies in mocap and animation.,
Posted 3 days ago
1.0 - 5.0 years
0 - 0 Lacs
chandigarh
On-site
As a 3D Modeling And Texturing Artist cum trainer, you will be responsible for utilizing your skills in Adobe Photoshop, MAYA, Substance Painter, and Z-BRUSH to create high-quality 3D models and renders with a realistic feel. Your role will involve demonstrating a good understanding of materials, UV unwrapping, texturing, and rendering, both independently and as part of a team, while adhering to tight deadlines. To be successful in this position, you should have a minimum of 1 year of relevant experience and hold a Graduation degree in any stream along with a 1-year Diploma in 3D Animation. Your ability to work in a full-time, permanent capacity with a salary range of 10,000.00 - 25,000.00 per month is essential. Additionally, being available for a morning shift is required. If you meet the criteria mentioned above and are interested in this opportunity, please contact the employer at +91 9878199930 to discuss further details.,
Posted 3 days ago
0.0 years
0 Lacs
Noida, Uttar Pradesh, India
On-site
Designation: Assistant Professor Job Responsibilities: Develop and deliver courses in 3D Animation, covering 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Courses may also include software-specific instruction. Contribute to the development and enhancement of the 3D Animation curriculum, integrating the latest industry trends and technologies. Engage in scholarly activities and research in the field of 3D Animation and Publish research findings in reputable journals and present at conferences. Provide academic and career guidance to students, including advising on projects, internships, and post-graduation opportunities related to 3D Animation. Collaborate with colleagues within the department and across disciplines to foster interdisciplinary projects. Encourage student involvement in collaborative projects. Stay updated on advancements in 3D Animation, including software updates. Actively participate in professional organizations and pursue ongoing professional development opportunities. Contribute to departmental and university service activities, including committee work, recruitment events, and other initiatives. Build and maintain connections with industry professionals to facilitate internship opportunities, guest lectures, and potential collaborations. Qualifications: Prior university-level teaching experience with expertise in 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Strong proficiency in software such as Autodesk 3ds Max, Maya, Blender, Houdini, Unreal Engine, and other relevant tools. Excellent communication and interpersonal skills, with the ability to effectively convey complex concepts to students. A commitment to fostering diversity and inclusion within the academic environment. Show more Show less
Posted 3 days ago
3.0 - 7.0 years
3 - 6 Lacs
Bengaluru
Work from Office
2D Game Artist Join our dynamic and creative casual mobile gaming company as a 2D Game Artist. As a Game Artist, you will play a pivotal role in creating concepts, 2D game art including UI, visually captivating and engaging animated assets. This role offers you a unique opportunity to gain hands-on experience in the gaming industry while working with a talented team of professionals.
Posted 3 days ago
1.0 - 5.0 years
1 - 5 Lacs
Mumbai
Work from Office
. Knowledge and culture flow freely between the company s five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What You ll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What We re Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelor s Degree or equivalent; 3+ years experience as an artist, animator, or camera operator. JoinILM Job Posting Segment: ILM Mumbai Job Posting Primary Business: ILM Mumbai Primary Job Posting Category: Layout - Studios Employment Type: Full time Primary City, State, Region, Postal Code: Mumbai, India Alternate City, State, Region, Postal Code: Date Posted: 2025-07-21
Posted 3 days ago
1.0 - 4.0 years
1 - 4 Lacs
Mumbai
Work from Office
. Knowledge and culture flow freely between the company s five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What You ll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What We re Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelor s Degree or equivalent; 3+ years experience as an artist, animator, or camera operator. JoinILM Job Posting Segment: ILM Mumbai Job Posting Primary Business: ILM Mumbai Primary Job Posting Category: Layout - Studios Employment Type: Full time Primary City, State, Region, Postal Code: Mumbai, India Alternate City, State, Region, Postal Code: Date Posted: 2025-07-21
Posted 3 days ago
5.0 - 10.0 years
11 - 15 Lacs
Mumbai
Work from Office
Job Summary: The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company s five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What You ll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What We re Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelor s Degree or equivalent; 3+ years experience as an artist, animator, or camera operator. JoinILM About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished. This position is with Lucasfilm Visual Effects (India) Private Limited , which is part of a business we call Industrial Light & Magic .
Posted 3 days ago
5.0 - 10.0 years
11 - 15 Lacs
Mumbai
Work from Office
The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company s six studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects. As we grow ILM Mumbai, we are seeking an Animator to join the team and be a part of this exciting opportunity. The Animator creates high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision of Senior Level and Animation Supervisors. Primary Responsibilities: Responsible for the successful animation of a series of shots on a specific project. Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis. Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work Expected to mentor Entry Level Animators and must be able to assist them with their shots. Performs other tasks related to the creation of computer-generated animation. Required Skills / Competencies: Ability to take on a delegated task with a minimum of supervision Good organization and communication skills Expert understanding of traditional animation principles, acting, film production and compositional design Understanding of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs Education / Experience: Bachelor s Degree or equivalent in Traditional Animation and 3 years experience, or at least 5 years of experience working in cell, stopmotion or computer animation. Completion of a minimum of two years as an Entry Level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager. This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world. #JoinILM About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished. This position is with Lucasfilm Visual Effects (India) Private Limited , which is part of a business we call Industrial Light & Magic . Sign up to receive new job alerts and company information based on your preferences. Select a job category from the list of options. Select a location from the list of options. Finally, click Add to create your job alert.
Posted 3 days ago
4.0 - 11.0 years
20 - 25 Lacs
Mumbai
Work from Office
The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company s six studios and the global team shares tools and workflow allowing for seamless collaboration on all shared projects. As we grow ILM Mumbai, we are seeking an Effects TD who generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They also complete lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors. What You ll Do Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems Light complex/multiple elements; communicate status of shots to supervisors and Production Provide accurate time estimates for shotwork Hand off elements to other departments i.e. comp and rendering teams Present shot work in dailies; attend dailies and other department meetings Mentor junior Effects artists Data management of shots including clean up Special projects as needed What We re Looking For At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education. Demonstrates an excellent aesthetic eye Exhibits strong teamwork and interdisciplinary thinking Production pipeline experience Strong communication and follow-through Ability to work under pressure and deadlines Experience with either Maya, 3DS Max, Houdini, or similar software Basic knowledge of the physics of simulation Nice to have: Linux and scripting ability in Python Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions. This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world. #JoinILM About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished. This position is with Lucasfilm Visual Effects (India) Private Limited , which is part of a business we call Industrial Light & Magic . Sign up to receive new job alerts and company information based on your preferences. Select a job category from the list of options. Select a location from the list of options. Finally, click Add to create your job alert.
Posted 3 days ago
40.0 years
0 Lacs
Mumbai, Maharashtra, India
On-site
The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the company’s five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What You’ll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What We’re Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelor’s Degree or equivalent; 3+ years’ experience as an artist, animator, or camera operator. JoinILM
Posted 3 days ago
7.0 - 12.0 years
5 - 9 Lacs
Chennai
Work from Office
We are looking for a highly skilled and experienced Senior 3D Designer to join our team. As a Senior 3D Designer, you will be responsible for creating detailed models, textures, materials, and animations for various projects. Your expertise in software tools such as 3Ds Max, Substance Painter, and Photoshop will be crucial in delivering high-quality visualizations. The candidate should have previous experience as an interior designer and a 3D artist at their previous company. Requirements: Bachelor's degree in graphic design, Animation, Interior Design, or related field. Proven experience of 6+ years in 3D design, with a strong portfolio displaying your work. Proficiency in 3Ds Max, Substance Painter, Photoshop, and other relevant software tools. Strong understanding of interior design principles and experience in designing home interiors for clients. Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams and clients. Creative thinking and problem-solving abilities, with a keen eye for detail and aesthetics. Responsibilities: Model Creation: Develop detailed and realistic 3D models for diverse projects, including environments, objects, and interior elements such as cabinets, wardrobes, and other furniture items. Texture and Material Design: Create UV mapping and textures and apply materials to enhance the realism and visual appeal of 3D models. Animation: Produce engaging animations to bring 3D models to life and effectively communicate design concepts. File Format Proficiency: Work with various file formats, including USDZ, FBX, GLTF, SKP, and CAD, to ensure compatibility and seamless integration into projects. Interior Design Expertise: Utilize your knowledge of interior design principles to enhance the aesthetic appeal and functionality of interior spaces. Integrate interior design principles to optimize both visual appeal and functionality. Collaboration: Engage in cross-team collaboration with various departments including the iOS team, engineering team, and design team to ensure alignment and coherence in project execution. Preferred Skills: Combining experience in the kitchen cabinet industry with proficiency as a 3D artist.
Posted 3 days ago
7.0 - 10.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Roles & Responsibilities : To create high-quality animations, illustrations, diagrams, and graphics that accurately represent technical concepts, products, Create new or change in existing Graphics / animations to reflect the improvements designated by engineering decision. Prepare photo realistic rendered graphics with backgrounds as needed for marketing and web. Coordinate with the customer and lead the offshore team Educational Qualification : B.E/B.Tech in any Engineering discipline with certification in animations Required Skills: 7 to 10 years of Experience in 2D editing and 3D rendering/animation tools Should be well-versed with, animation & illustration tools such as Maya, 3ds Max, Adobe Illustrator, Adobe Animate, KeyShot, Blender, Unreal Engine, and Unity Should be a quick learner and should be able to work independently with a minimum supervision. Should have sound knowledge in Mechanical and Electrical systems.
Posted 3 days ago
1.0 years
1 - 3 Lacs
Chandigarh
On-site
We are seeking a passionate and experienced VFX Artist cum Faculty member to join our team. Responsibilities: Design and deliver engaging and comprehensive VFX courses that align with industry standards and trends. Mentor and support students in developing their technical skills such as Compositing, Color grading, Color correction, Roto paint, Tracking etc Evaluate student performance, provide constructive feedback, and facilitate their growth and development throughout the program. Collaborate with fellow faculty members and industry professionals to enhance the quality and relevance of our VFX programs. Qualifications: Certificate Program in 3D Animation & VFX, Computer Graphics, or a related field. Proven professional experience in the VFX industry, with a strong portfolio showcasing your work. Proficiency in industry-standard VFX software such as Autodesk Maya, Adobe After Effects, PF Track, Fusion, Nuke, Da Vinci Resolve, Premiere Pro. Dedication to staying updated with the latest trends, techniques, and best practices in the field of VFX. How to Apply: If you are passionate about VFX and have a desire to inspire the next generation of artists, we encourage you to apply for the VFX Faculty position at [ Reliance Education Chandigarh ]. Please submit your resume, cover letter, and portfolio demonstrating your VFX work. Job Type: Full-time Pay: ₹15,000.00 - ₹30,000.00 per month Experience: total work: 1 year (Required) Work Location: In person
Posted 3 days ago
2.0 years
0 Lacs
Cochin
On-site
2+ years of experience as a 3D Artist or in a related role. Strong portfolio showcasing 3D modeling, animation, VFX, and compositing. Proficiency in: 3ds Max or Maya (essential) Blender (bonus if cross-functional) Adobe After Effects (VFX & motion graphics) Adobe Premiere Pro (video editing) Adobe Photoshop (texturing, post-work) * Solid understanding of lighting, shading, and rendering pipelines. Experience with UV mapping, retopology, and optimization techniques. Ability to work independently and as part of a collaborative team. High attention to detail and strong problem-solving skills. Job Type: Full-time Benefits: Paid sick time Paid time off Education: Master's (Preferred) Work Location: In person
Posted 3 days ago
2.0 years
0 Lacs
Gurugram, Haryana, India
Remote
About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world's largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we've contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client's needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern:
Posted 3 days ago
1.0 - 2.0 years
2 - 2 Lacs
Mohali
On-site
Job Title: 3D Artist Experience: 1–2 Years Location: Bestech Business Tower-B Sector-66 Mohali Job Type: Full-Time | On-site Salary: Based on experience and skills Job Summary: We are looking for a creative and detail-oriented 3D Artist with 1–2 years of experience to join our design team. The ideal candidate should have strong expertise in modeling, texturing, rendering, and animation using industry-standard tools . Key Responsibilities: Create high-quality 3D models, textures, and animations for games, products, and environments. Collaborate with designers and developers to meet creative goals and project requirements. Optimize assets for real-time applications. Maintain consistency in style and quality across all 3D assets. Stay updated with industry trends and new tools. Required Skills: Proficiency in software such as Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar. Strong understanding of lighting, shading, and rendering techniques. Basic knowledge of Unity or Unreal Engine is a plus. Strong portfolio showcasing 3D art skills. Good communication and teamwork skills. Preferred Qualifications: Degree/Diploma in 3D Art, Game Design, Animation, or related field. Experience in game or interactive media development is a plus. Job Type: Full-time Pay: ₹20,000.00 - ₹23,000.00 per month Benefits: Provident Fund Schedule: Day shift Application Question(s): What is your total working experience as 3D Artist? What is your current salary? What is your expected salary? Work Location: In person Expected Start Date: 30/07/2025
Posted 3 days ago
2.0 years
0 Lacs
Pune, Maharashtra, India
Remote
About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world's largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we've contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client's needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern:
Posted 3 days ago
2.0 years
0 Lacs
Gurugram, Haryana, India
Remote
About Us: We are a creative-led 3D animation studio focused on crafting original, visually striking, and culturally rooted animated films. Our work draws from rich narrative traditions and contemporary design sensibilities. We are seeking a passionate Filmmaker or Visual Storyteller — preferably an Animation Film Design graduate from NID or an equivalent background — to join our onsite team in Gurugram . Role Overview: The candidate will play a key part in visually conceptualizing and developing animated films , collaborating closely with the art, story, and production teams to bring our storytelling vision to life. Key Responsibilities: Translate narrative ideas and scripts into compelling visual sequences Contribute to visual development , including character aesthetics, environments, and cinematic mood boards Assist in defining visual tone, mood, and cinematic style in collaboration with creative leads Support the storyboarding and animatic process to establish visual storytelling flow Work with design and animation teams to maintain stylistic coherence and narrative clarity Provide visual direction and feedback across departments to uphold the creative vision Engage in shot composition, pacing, and storytelling rhythm aligned with the project's tone Participate in creative reviews and iterative development with directors and producers Required Skills & Qualifications: Bachelor’s or Master’s in Animation Film Design from NID or an equivalent reputed institute Minimum 2 years of professional experience in animation, film, or related creative industries Strong portfolio/reel that demonstrates storytelling, composition, world-building, and emotional beats Proficiency in 2D/3D tools such as Photoshop, Blender, Maya, or Unreal Engine Sound understanding of cinematic principles — framing, movement, lighting, and tone Ability to communicate clearly and collaborate effectively within a creative production pipeline Passion for culturally resonant storytelling and high-quality visual narratives Preferred: Experience working on animated films, shorts, or cinematic storytelling content Familiarity with Indian mythology, folklore, or rooted narrative themes Exposure to real-time rendering workflows or interactive storytelling platforms · Experience in 2D filmmaking or traditional animation storytelling Experience: Minimum 2 years (Preference for 3–6 years) Note: This is an onsite position based in Gurugram . Remote or hybrid working is not available for this role.
Posted 4 days ago
3.0 - 7.0 years
0 Lacs
indore, madhya pradesh
On-site
As an XR (Extended Reality) Developer, you will be responsible for designing and developing immersive XR experiences (AR/VR/MR) that provide engaging and interactive user experiences. Collaborating with designers, product managers, and fellow developers, you will create scalable, high-quality applications for platforms like Meta Quest, Apple Vision Pro, and others. Your key responsibilities will include developing immersive XR applications across VR, AR, and MR platforms, collaborating with product teams to translate project requirements into functional XR experiences, designing and optimizing 3D environments for performance, ensuring compatibility across various XR devices, integrating 3D models and assets into applications, implementing user interfaces, integrating real-time data streams, optimizing code and application performance, and troubleshooting bugs for stability and performance. To qualify for this role, you should hold a Bachelor's degree in Computer Science, Game Development, or a related field, or possess equivalent experience. You must have proven experience in XR development with a strong portfolio, proficiency in Unity 3D, Unreal Engine, or similar game engines, hands-on experience with native plugin integration, solid understanding of 3D mathematics and real-time rendering, familiarity with programming languages like C#, C++, or JavaScript, and experience with Mobile AR SDKs and platforms. Preferred qualifications include experience in multi-platform XR development, knowledge of cloud-based services for XR applications, familiarity with AI and machine learning in immersive experiences, and a passion for emerging technologies and XR trends. Strong problem-solving, analytical, communication, and teamwork skills are essential for success in this role.,
Posted 4 days ago
3.0 - 7.0 years
0 Lacs
karnataka
On-site
As a Mid to Junior Level Animator at LightFury Games in Bangalore, India, you will be part of a dynamic team working on cutting-edge AAA game titles. With over 3 years of experience in character animation for video games, you will play a key role in creating lifelike character animations, focusing on facial animation, body mechanics, and seamless integration into Unreal Engine. Your responsibilities will include developing realistic and expressive facial and body animations, collaborating with design and technical teams to align animations with gameplay and narrative goals, implementing animations in Unreal Engine for smooth performance, and working closely with rigging and technical animation teams to resolve any issues. Additionally, you will optimize animations for performance and quality within the game engine while staying up to date with industry trends and animation techniques. To excel in this role, you must have proficiency in Unreal Engine with experience in animation integration, strong knowledge of facial animation and body mechanics, expertise in industry-standard software like Maya, Blender, or 3DS Max, problem-solving skills with attention to detail in creating fluid animations, and a passion for gaming and creating immersive character experiences. Preferred skills include experience with motion capture and its implementation, familiarity with animation blueprints in Unreal Engine, and knowledge of rigging and scripting for animation pipelines. By joining LightFury, you will have the opportunity to contribute to pioneering projects, grow both personally and professionally, and be part of a diverse and inclusive environment where everyone can thrive and contribute to collective success. If you are ready to join a team of talented individuals, passionate about gaming and making a difference, and excited about redefining the landscape of AAA gaming from India, we encourage you to apply and be a part of our journey at LightFury Games.,
Posted 4 days ago
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