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1.0 - 5.0 years

0 Lacs

hyderabad, telangana

On-site

As a Junior Unity Game Programmer, you will work collaboratively with the team to create exciting games for mobile platforms. Your responsibilities will include developing and releasing games with modern features such as In-App Purchases, social integration, and ad integration. You will be involved in creating, implementing, debugging, and enhancing gameplay features. Additionally, you will be expected to address performance and stability issues proactively. To qualify for this role, you should have 1-2 years of experience and be proficient in developing games on Unity 3D for mobile platforms. You must have prior experience working on at least 1 or 2 published mobile games. Strong skills in C#, mathematics, and physics are essential. A solid understanding of object-oriented design, design patterns, 3D math, and data structures is required. Expertise in Unity3D, including Unity GUI, asset bundles, materials/shaders, and deployment on mobile platforms, is crucial. Familiarity with Unity plugins is a plus. Your tasks will involve writing reliable and efficient code for game projects while adhering to fixed deadlines. The ability to work independently and a genuine passion for video games are highly valued traits in this role. In return for your contributions, you can expect a competitive compensation package with performance incentives, along with comprehensive health insurance benefits. You will have the opportunity to work in a creative environment that fosters learning and growth, interact with like-minded individuals, and enjoy team outings, movies, PlayStation, and Foosball. If you are interested in this position, please submit your updated resume and relevant work references to careers@avakaigames.com. Please note that this is a full-time role based in Hyderabad, India, and freelance inquiries will not be considered.,

Posted 1 month ago

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4.0 - 8.0 years

0 Lacs

karnataka

On-site

As a Fortune 50 company with more than 400,000 team members worldwide, Target is an iconic brand and one of Americas leading retailers. At Target, we have a timeless purpose and a proven strategy and that hasnt happened by accident. Some of the best minds from diverse backgrounds come together at Target to redefine retail in an inclusive learning environment that values people and delivers world-class outcomes. That winning formula is especially apparent in Bengaluru, where Target in India operates as a fully integrated part of Targets global team and has more than 4,000 team members supporting the companys global strategy and operations. Deep understanding of creating AR/VR/XR experiences using Unreal Engine. Develop and maintain high-quality code using Blueprints & C++ within the Unreal Engine framework. Drive Unreal activities independently, GUI, asset bundles, materials/ shaders. Optimize performance and ensure the scalability of projects across various platforms. Implement gameplay features, mechanics, and user interfaces according to project requirements. Design and develop AR/VR/XR experiences and applications for architectural and interior design concepts. Collaborate with cross-functional teams, including designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions. Build interactive and immersive environments, including animations, sound, vfx and user interfaces. Implement virtual reality interactions, such as motion tracking, hand tracking, and haptic feedback, to enhance the user experience. Optimize experiences for performance, ensuring smooth frame rates & minimizing latency to maintain a high level of immersion. Conduct testing and debugging to identify and resolve issues and optimize performance across different VR platforms and devices. General understanding of product architecture relevant to 3DS max, Unreal, and Quest/Apple Visionpro workflows. Engage in research and development activities to explore new technologies and techniques to enhance AR/VR/MR experiences. Create thorough documentation outlining the development process to aid knowledge sharing and future improvements. Preferred Skills: Minimum 4 years of college degree in any Building Design/Engineering disciplines. Minimum 4-7 years of experience with Unreal Studio for architectural visualization projects. Strong programming skills in languages such as C++, blueprints, and familiarity with relevant VR frameworks and libraries. Experience working with multiplayer networking and client/server architecture. Knowledge of physics-based simulations, animation techniques, and shader programming for realistic rendering in virtual environments. Strong written and verbal communication skills with the ability to present technical data in a concise manner. Team-orientated, passionate about developing others skills, capabilities, and process enhancements. Well-versed to coordinate multiple projects, and prioritize workload.,

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