8 Hscript Jobs

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3.0 - 7.0 years

0 Lacs

maharashtra

On-site

As a Crowd TD, you will be responsible for producing complex crowd shots using vignette and simulation techniques. You will work under the direction of the Creature Supervisor and DFX Supervisors to develop a specific look, movement, and style that aligns with the Creative Goals and vision of the VFX Supervisor and Director. Your main tasks will involve successfully delivering simulations by utilizing various 3D Assets from different departments, primarily using Houdini and Maya along with custom pipeline tools to create photorealistic crowd simulations. Key Responsibilities: - Utilize crowd simulation software such as Houdini (Preferably Massive, Golaem, or related software programs) - Prod...

Posted 5 days ago

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3.0 - 7.0 years

0 Lacs

maharashtra

On-site

As a VFX Producer, you will be responsible for creating effects like smoke, fire, clouds, water, steam, and explosions in high-end feature films. Your role will involve utilizing particle and voxel based rendering techniques with a keen eye for detail and a good sense of timing. You should have a thorough understanding of physical simulation technologies in computer graphics and experience in feature animation FX work. Key Responsibilities: - Proven production experience on multiple high-end feature films - Producing a variety of effects including smoke, fire, clouds, water, steam, and explosions - Working with particle and voxel based rendering - Extensive knowledge of Houdini - Familiarity...

Posted 1 month ago

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5.0 - 9.0 years

0 Lacs

maharashtra

On-site

Job Description: You should have proven production experience on multiple high-end feature films and experience in producing effects such as smoke, fire, clouds, water, steam, and explosions. Additionally, you should have experience with particle and voxel based rendering. An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics are essential for this role. You should also have experience in feature animation FX work and extensive knowledge of Houdini. Familiarity with pipeline issues, problem-solving, and at least one node-based compositing application (Nuke preferred), along with a solid underst...

Posted 1 month ago

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5.0 - 9.0 years

0 Lacs

maharashtra

On-site

As a VFX Producer, you will be responsible for overseeing the production of effects such as smoke, fire, clouds, water, steam, and explosions in high-end feature films. Your role will involve utilizing your expertise in physical simulation techniques in computer graphics to achieve realistic visual effects. Your key responsibilities will include: - Demonstrating proven production experience in multiple high-end feature films - Producing various effects using particle and voxel based rendering - Having an eye for details, a good sense of timing, and a thorough understanding of physical simulation technologies - Working on feature animation FX projects - Utilizing extensive knowledge of Houdin...

Posted 1 month ago

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2.0 - 5.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Job Title: Technical Artist R&D Location: Bangalore Team: Mobile Engineering About the Role Were on the hunt for a Research-Oriented Technical Artistsomeone who doesnt just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isnt about production pipelines. Its about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity.If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no ones seen before, this ones for you. What Youll Do Prototype new visuals, effects, and rendering methods for MR Write custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.) Script...

Posted 1 month ago

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3.0 - 7.0 years

0 Lacs

maharashtra

On-site

As an FX Artist, you play a crucial role in creating complex crowd shots using vignette and simulation techniques. Working closely with the Creature Supervisor and DFX Supervisors, you aim to achieve the desired look, movement, and style in alignment with the VFX Supervisor and Director's vision. Your responsibilities include developing photorealistic crowd simulations by utilizing a variety of 3D assets from different departments and employing software like Houdini and Maya along with custom pipeline tools. Your key qualifications should include a solid understanding of crowd simulation software such as Houdini (preferably Massive, Golaem, or similar programs), a proven track record in prod...

Posted 2 months ago

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3.0 - 7.0 years

0 Lacs

maharashtra

On-site

The role of Crowd TD involves creating intricate crowd shots using vignette and simulation techniques. Working closely with the Creature Supervisor and DFX Supervisors, you will be tasked with developing a distinctive look, movement, and style that aligns with the creative vision of the VFX Supervisor and Director. Utilizing your skills in crowd simulation software, particularly Houdini, Massive, Golaem, or similar programs, you will produce photorealistic crowd simulations by leveraging 3D assets from various departments within the organization. Your responsibilities will include delivering high-quality simulations by collaborating with teams using off-the-shelf software like Houdini and Ma...

Posted 2 months ago

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2.0 - 6.0 years

0 Lacs

karnataka

On-site

You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLS...

Posted 3 months ago

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