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2.0 - 5.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Job Title: Technical Artist R&D Location: Bangalore Team: Mobile Engineering About the Role Were on the hunt for a Research-Oriented Technical Artistsomeone who doesnt just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isnt about production pipelines. Its about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity.If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no ones seen before, this ones for you. What Youll Do Prototype new visuals, effects, and rendering methods for MR Write custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.) Script and automate workflows in Blender, Maya, Houdini, or similar DCCs Apply deep understanding of 2D/3D rendering concepts lighting,materials, post-effects Collaborate with developers and designers to bring ideas to life across MR devices Explore the visual language of MR invent new aesthetics and interaction paradigms What Were Looking For 25+ years as a Technical Artist, Shader Artist, or Visual R&D Specialist Strong grasp of real-time and offline rendering fundamentals Proficient in scripting inside Blender (Python), Maya (MEL/Python), Houdini(VEX/HScript), or similar Ability to write and debug custom shaders A creative technologist mindset experimental, curious, cross-disciplinary Deep interest in Mixed Reality, spatial design, or immersive visuals Bonus Points For Experience with MR frameworks (ARKit/ARCore/WebXR) Procedural content creation (Geometry Nodes, Houdini networks, etc.) Familiarity with creative AI workflows (e.g. generative visuals, neural rendering) Public portfolio, GitHub, ShaderToy, or custom tools youve built or shared Why Flam Work on zero-to-one projects at the frontier of MR Collaborate with a world-class, creatively fearless team Access to the latest devices, rendering tech, and spatial tools Freedom to experiment, fail fast, and invent what comes next Competitive salary, meaningful equity, and ownership from day one How to Apply Send us anything youre proud of - a shader, a tool, a visual experiment, a weird Blender script that only you understand. Show more Show less

Posted 6 days ago

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5.0 - 9.0 years

0 Lacs

karnataka

On-site

Do you want to work on cutting-edge technology and be part of a successful team in the Industrial & Energy technologies field Join our team, where we design and manufacture a range of sensing instrumentation utilized across various market segments. Our Software teams are responsible for designing, prototyping, validating, and certifying next-generation industrial sensing systems while collaborating to solve complex technical challenges and design future innovations. As a passionate and experienced Software Engineer at Baker Hughes Digital, you will focus on developing advanced ultrasound imaging solutions for Non-Destructive Testing (NDT) applications. Deep expertise in graphics programming using OpenGL, Vulkan, and related APIs, along with a strong understanding of imaging systems and signal processing in industrial environments, is essential for this role. Your responsibilities will include programming features, designing high-performance visualization pipelines for ultrasound imaging, developing GPU-accelerated rendering and image processing algorithms, translating acoustic data into visual representations, optimizing imaging performance, integrating imaging modules with NDT software systems, and maintaining existing imaging frameworks. To excel in this role, you should hold a Bachelor's Degree or Master's in Computer Science or a related engineering field with a minimum of 5 years of professional experience in software development focusing on graphics and imaging. Proficiency in C/C++, OpenGL, Vulkan, modern C++ standards, Qt framework, shader languages, GPU compute, computational software principles, performance optimization, debugging, UML, and software documentation is required. Additionally, experience working with Linux-based operating systems is preferred. At Baker Hughes, we offer flexible working patterns, including working flexible hours to accommodate your most productive times. We value our people and prioritize their development, engagement, and well-being by providing comprehensive benefits, private medical care options, life insurance, disability programs, financial programs, and more. Join us at Baker Hughes, an energy technology company driving innovation and progress in energy and industrial solutions worldwide. If you are passionate about making a real difference and thrive in a challenging environment, we invite you to be part of our team that values innovation and pushes boundaries to take energy forward.,

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5.0 - 7.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Software Engineer-Imaging Do you want work on the cutting edge technology Do you enjoy being part of a successful team Join our Industrial & Energy technologies team We design and manufacture a range of sensing instrumentation that are utilised in a vast array of market segments. Our Software teams design, prototype, validate, and certify next-generation industrial sensing systems. We collaborate with teams to solve complex technical challenges and design future innovations. Take ownership for creating future enhancements Baker Hughes Digital is looking for a passionate and experienced Software Engineer to join our team focused on developing advanced ultrasound imaging solutions for Non-Destructive Testing (NDT) applications. The ideal candidate will have deep expertise in graphics programming using OpenGL, Vulkan, and related APIs, and a strong understanding of imaging systems and signal processing in industrial environments. As a Software Engineer, you will be responsible for: . Programming a feature and or a small feature set. . Contributing to the team and works with direction from the Senior Team Members or management but works independently. . Designing and implementing high-performance visualization pipelines for ultrasound imaging in NDT applications. . Developing GPU-accelerated rendering and image processing algorithms using OpenGL, Vulkan, and shader programming. . Collaborating with domain experts to translate acoustic data into meaningful visual representations for defect detection and material evaluation. . Optimizing imaging performance for real-time rendering and analysis on embedded and desktop platforms. . Integrating imaging modules with broader NDT software systems, including data acquisition and analysis tools. . Maintaining and enhancing existing imaging frameworks, ensuring scalability and robustness. Fuel your passion To be successful in this role you will: .Have a Bachelors Degree or Master's in Computer Science or related engineering field with a minimum years of 5 years of professional experience in software development with a focus on graphics and imaging. .Have a Strong proficiency in C/C++ and graphics APIs such as OpenGL, Vulkan, or DirectX. .Have Experience with modern C++ standards (C++11 and above). .Have Expertise in Qt framework and graphics APIs (OpenGL/Vulkan) preferably on Linux OS .Have Experience with shader languages (GLSL, HLSL, SPIR-V) and GPU compute. .Have a good understanding of computational software principles and performance optimization techniques. .Have Excellent debugging and performance optimization skills. .Have Proficiency in UML and software documentation. .Be Proficient in working with Linux-based operating systems Work in a way that works for you We recognize that everyone is different and that the way in which people want to work and deliver at their best is different for everyone too. In this role, we can offer the following flexible working patterns: . Working flexible hours - flexing the times when you work in the day to help you fit everything in and work when you are the most productive Working with us Our people are at the heart of what we do at Baker Hughes. We know we are better when all of our people are developed, engaged and able to bring their whole authentic selves to work. We invest in the health and well-being of our workforce, train and reward talent and develop leaders at all levels to bring out the best in each other. Working for you Our inventions have revolutionized energy for over a century. But to keep going forward tomorrow, we know we have to push the boundaries today. We prioritize rewarding those who embrace change with a package that reflects how much we value their input. Join us, and you can expect: . Contemporary work-life balance policies and wellbeing activities . Comprehensive private medical care options . Safety net of life insurance and disability programs . Tailored financial programs . Additional elected or voluntary benefits About Us: We are an energy technology company that provides solutions to energy and industrial customers worldwide. Built on a century of experience and conducting business in over 120 countries, our innovative technologies and services are taking energy forward - making it safer, cleaner and more efficient for people and the planet. Join Us: Are you seeking an opportunity to make a real difference in a company that values innovation and progress Join us and become part of a team of people who will challenge and inspire you! Let's come together and take energy forward. Baker Hughes Company is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national or ethnic origin, sex, sexual orientation, gender identity or expression, age, disability, protected veteran status or other characteristics protected by law.

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3.0 - 7.0 years

0 Lacs

chandigarh

On-site

As a skilled Unity Developer with at least 3 years of experience in game development or interactive 3D applications, you will be responsible for developing and optimizing high-quality games or interactive applications using Unity3D. Your role will involve writing clean, maintainable, and efficient C# code for gameplay mechanics, UI, and overall game logic. Additionally, you will implement game physics, AI behaviors, animations, and effects as required. Working with 3D models, assets, shaders, lighting, and rendering pipelines will be part of enhancing the visual quality of the game. You will integrate third-party plugins, SDKs, and APIs as needed, and optimize game performance across multiple platforms such as PC, mobile, VR, AR, and consoles. Collaboration with designers, artists, and other developers will be essential in bringing concepts to life. Your responsibilities will also include debugging and resolving technical issues, crashes, and performance bottlenecks. If applicable, you will implement multiplayer networking solutions using frameworks like Photon, Mirror, or other relevant technologies. Staying updated with the latest trends in Unity development and game technologies is crucial for this role. The ideal candidate should possess 3+ years of hands-on experience in Unity3D development, proficiency in C# programming, and strong knowledge of game physics, UI frameworks, animation systems, and particle effects. Experience in profiling and optimizing games for performance is required, and familiarity with AR/VR development is preferred. Knowledge of multiplayer networking solutions, version control systems like Git, and mobile cross-platform development is necessary. Preferred qualifications for this position include experience in shader programming, knowledge of Unity DOTS and ECS architecture, familiarity with third-party assets like PlayFab, Firebase, and Unity Analytics, exposure to XR development, and understanding of AI and procedural generation techniques. This is a full-time, permanent position with a day shift schedule from Monday to Friday and availability on weekends. The work location is in person.,

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6.0 - 9.0 years

4 - 8 Lacs

bengaluru

Work from Office

About The Role Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. About The Role - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.

Posted 2 weeks ago

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6.0 - 9.0 years

4 - 8 Lacs

bengaluru

Work from Office

About The Role Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. About The Role - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.

Posted 2 weeks ago

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3.0 - 7.0 years

0 Lacs

maharashtra

On-site

Job Summary: Ubisoft is seeking a 3D/Graphics Programmer proficient in C/C++, DirectX/OpenGL, and skilled in Shader Programming. Your role will involve adding new core features, implementing new techniques to enhance graphics quality, and optimizing rendering code for console platforms. You will collaborate with the team to determine rendering requirements and implement rendering features in the Ubisoft Internal Game Engine. Your role will also involve developing and implementing independent Rendering modules. Job Description: As a 3D/Graphics Programmer at Ubisoft, you will participate in the implementation of new techniques and algorithms to enhance the graphics quality of the game. You will be responsible for writing modular, self-contained, and defensive code while observing technical constraints. Staying updated on new advances in rendering technology, algorithms, and hardware will be crucial. High- and low-level optimization of rendering code for console platforms will be a key aspect of your role. You will also be involved in researching new real-time rendering techniques and features, as well as collaborating with team members to determine rendering requirements. Your responsibilities will include implementation of rendering features in the Ubisoft Internal Game Engine and working within a team to develop high-quality video game software. Additionally, you will be tasked with developing and implementing independent Rendering modules. Required Skills/Qualifications: - Proficiency in C, C++, and object-oriented & Data Driven programming - Strong knowledge of HLSL/CG and experience with OpenGL/DirectX/Vulkan - Excellent understanding of low-level graphics engine development fundamentals - Strong analytical skills and debugging abilities, including GPU debugging - Proficiency in efficient programming & optimizations for memory and performance - Experience with algorithmic performance optimization in multi-threaded code - Understanding of the downsides of OOP and extended knowledge of language internals - Familiarity with working on multiple platforms (consoles) and modern language specifications - Ability to navigate large code bases, solve problems with guidance, and use debugger features - Proficiency in translating designs into technical design documents (TDDs) and creating stable, high-performance systems Added Advantage: - Passion for Gaming - Knowledge of video game development and engines - Previous experience with game consoles, OpenGL, DirectX, and Physics Engines - Strong command of 3D Maths and Physics - Ability to optimize own and others" code Benefits: You will have real influence and leadership opportunities in a small, respectful team of veteran developers at Ubisoft Pune. The studio provides a scenic workspace by the river in beautiful Pune, MH, with perks expected from a professional studio that heavily invests in its workforce. Join us and be part of a dynamic team shaping the future of gaming.,

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1.0 - 5.0 years

0 Lacs

karnataka

On-site

Gameberry Labs is seeking an experienced professional for the Associate Technical Artist role in Bangalore. We are looking for a motivated and passionate individual to join our team. As an experienced Technical Artist, you will showcase a portfolio of proven quality, demonstrating a determination to push boundaries and create exceptional games. Your responsibilities will include bridging the gap between artists and the engineering team by enhancing the pipeline through the development of custom tools and plugins. You will integrate UI designs with a focus on efficiency and performance, solving technical challenges in the pipeline. Additionally, you will be creating VFX and animations, both skeletal and non-skeletal, using pipeline tools and plugins. Proficiency in creating/comprehending GLSL/HLSL shaders is expected, along with experience in playing with Unity/Cocos2dx to enhance the overall game experience. You will identify opportunities, establish and maintain workflows, systems, and processes to enhance the pipeline. Moreover, you should be capable of creating and maintaining precise technical documentation of workflows. The ideal candidate will possess a passion for games and creating exceptional experiences. You should have at least 1-3+ years of game-building experience as an Associate Technical Artist, with a technical background in developing scripts, Photoshop actions, and other automation tools essential for art implementation and optimization. A good understanding of Unity, including shaders (GLSL/HLSL), lighting, and NGUI is required, along with knowledge of particle systems and animation processes. Ability to create quick concept mockups using tools like Photoshop, Figma, Unity, Cocos, or After Effects is a plus. If you are enthusiastic about games and possess the necessary technical skills and experience, we encourage you to apply for this exciting opportunity at Gameberry Labs.,

Posted 2 weeks ago

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6.0 - 9.0 years

0 Lacs

bengaluru, karnataka, india

On-site

Job Description Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming - UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. Job Description - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.

Posted 3 weeks ago

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5.0 - 8.0 years

7 - 10 Lacs

jaipur

Work from Office

About The Role ::Senior Full Stack React Developer. Company :Metadrob. Position Overview. We are seeking a highly skilled and experienced Senior Full Stack React Developer to join our team. The ideal candidate will have a minimum of 8 years of experience in full-stack development with advanced expertise in React and a proven track record of working with 3D graphics technologies, game engine development, and immersive technologies such as VR/WebVR. This role involves creating high-quality, interactive applications that leverage cutting-edge tools, frameworks, and 3D graphics APIs to deliver exceptional user experiences. Key Responsibilities. Develop and maintain scalable, high-performance web applications using React, HTML5, and CSS. Build and optimize 3D graphics applications using WebGL, Three.js, and one of the 3D graphics APIs (OpenGL, Direct3D, etc.). Design and implement custom game engines with a focus on performance and usability. Develop cross-platform applications using Electron and integrate VR/WebVR experiences. Write and optimize shaders using GLSL, HLSL, or other shading languages. Create APIs and back-end functionality using Python and Flask. Collaborate with designers, developers, and product teams to create seamless and immersive applications. Debug and optimize application performance across multiple platforms and devices. Stay updated with the latest advancements in 3D graphics, game development, and web technologies. Required Skills And Qualifications. Experience:Minimum 8 years in full-stack development with strong expertise in React. Proficiency in front-end technologies such as HTML5, CSS, and JavaScript. Hands-on experience with WebGL, Three.js, and at least one 3D graphics API (OpenGL, Direct3D, etc.). Knowledge of shading languages like GLSL or HLSL. Strong understanding of game engine development concepts and techniques. Proficiency in Python and Flask for back-end development. Experience with desktop application development using Electron. Familiarity with VR and WebVR technologies and frameworks. Programming experience with C# for application integration and development. Excellent problem-solving, debugging, and performance optimization skills. Preferred Qualifications. Proven ability to work on immersive technologies and 3D visualization tools. Strong understanding of software design patterns and best practices. Effective communication skills with the ability to work collaboratively in a team environment. What We Offer. A competitive compensation package. Opportunities to work on innovative projects in 3D graphics and VR domains. A collaborative and dynamic work environment that encourages growth and learning. How To Apply. If you are passionate about building next-generation applications and possess the skills we are looking for, we would love to hear from you. Please submit your resume and portfolio showcasing relevant projects. Join us to create cutting-edge solutions that redefine the digital experience!. Skills:WebGL, ThreeJs (Three.js), Python, Flask, Virtual reality (VR), HTML/CSS, React.js, C#, OpenGL, GLSL, HLSL and Microsoft Direct3D. Show more Show less

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4.0 - 8.0 years

0 Lacs

surat, gujarat

On-site

XSQUADS is seeking a Technical Artist with at least 4 years of experience in the gaming industry to join our team in Surat. As a Technical Artist, you will play a crucial role in bridging the gap between art and technology, ensuring seamless integration of assets, optimizing game performance, and developing tools to enhance workflow efficiency. Your responsibilities will include acting as a liaison between the art and programming teams to facilitate smooth asset integration, developing tools, shaders, and scripts to improve visual quality and efficiency, and optimizing 3D models, textures, and materials for consistent performance on various devices. You will also be tasked with implementing shader programming, visual effects, and procedural generation techniques, as well as collaborating with other artists to ensure technical feasibility and troubleshoot any visual or performance-related issues. The ideal candidate should have a proven track record as a Technical Artist in the gaming industry, with strong proficiency in Unity or Unreal Engine for asset integration and optimization. Knowledge of shader creation using Shader Graph, HLSL, or Unreal's Material Editor, along with experience in scripting with Python, C#, or Blueprint, is essential. Additionally, familiarity with PBR workflows, lighting, rendering pipelines, and AI-powered tools for procedural generation and asset optimization is required. Preferred skills include experience in developing custom tools and plugins for art pipelines, proficiency in real-time VFX, procedural asset generation, and physics-based simulations, as well as knowledge of motion capture, animation blending, and rigging optimization. A passion for game development and technical problem-solving is highly valued. Join us at XSQUADS and become part of a next-gen game development team working on exciting projects. Collaborate with talented artists and developers to enhance the visual quality of games, utilize cutting-edge AI tools and innovative rendering techniques, and enjoy a full-time position in Surat with a competitive salary package. To apply, please send your resume and portfolio to career@xsquads.com with the subject: Application Technical Artist.,

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5.0 - 9.0 years

0 Lacs

noida, uttar pradesh

On-site

You have over 5 years of experience in a Technical Artist or similar role within the gaming industry, preferably in casual, casino, or free-to-play games. Your skills include proficiency in WebGL / PixiJS or Unity URP/HDRP, as well as the ability to read JavaScript/TypeScript and C# code. You have a strong command of shader languages such as GLSL, HLSL, and modern asset compression techniques like Basis U, WebP, ASTC, etc. Furthermore, you possess hands-on experience in optimizing 2D skeletal animations (Spine, DragonBones, Live2D) and particles (PixiJS-Particles, Unity VFX Graph). You are familiar with tools like git, JIRA/ClickUp, and CI/CD pipelines (GitHub Actions, Jenkins, Bitrise) for asset builds. Your portfolio showcases at least one slot, casual puzzle, or a mobile title with measurable performance statistics. Nice-to-have skills include familiarity with slot-specific UX patterns, experience in scripting Adobe After Effects, Photoshop, or Blender for export tasks automation, understanding of gambling jurisdiction guidelines, exposure to AI-based art workflows, and a passion for gaming and data-driven iteration. The ideal candidate holds a Bachelor's degree in Animation, Illustration, Game Art, or a related discipline, or equivalent professional experience. Previous tenure in slot development in land-based/RMG or social-casino studio is preferred. You should have a passion for slot mechanics, casino trends, and understanding the psychology of player engagement. Aristocrat, a world leader in gaming content and technology, is looking for individuals who can contribute to delivering excellent performance for B2B customers and bring joy to players worldwide. The company emphasizes responsible gameplay, company governance, employee wellbeing, and sustainability. Aristocrat values diversity and encourages applications from individuals of all backgrounds. The organization is committed to creating an inclusive environment where all employees can thrive and reach their full potential. Aristocrat offers a robust benefits package, global career opportunities, and a culture driven by values such as focusing on the player, unleashing talent, collective brilliance, and being a good business and good citizen. Travel is not expected for this role. Please note that depending on the nature of the role, you may be required to register with the Nevada Gaming Control Board (NGCB) or other gaming jurisdictions where Aristocrat operates. Additionally, the company does not sponsor work visas for this position at this time, and candidates must be authorized to work in the job posting location without the need for visa sponsorship.,

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4.0 - 9.0 years

18 - 27 Lacs

Bengaluru

Hybrid

C++ Developer with a strong background in graphics programming using OpenGL or Vulkan. Skilled in real-time rendering, shader development, and performance optimization. Proficient in OOP, data structures, and 3D math. Required Candidate profile Hands-on experience in OpenGL or Vulkan. Work on real-time 3D rendering, graphics pipeline, and performance-critical applications. Strong OOP, math skills, & passion for graphics programming required.

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2.0 - 6.0 years

0 Lacs

surat, gujarat

On-site

Are you passionate about pushing the boundaries of visual realism in gaming Do you thrive on crafting immersive experiences through cutting-edge shaders and graphics techniques If so, we have an exciting opportunity for you! As a Shader Programmer, you will play a crucial role in developing visually stunning and immersive game environments. You will collaborate with our talented team of artists, designers, and engineers to implement advanced shader techniques and graphics effects. Your responsibilities will include utilizing mathematical concepts, including vectors, to create optimized and realistic shaders. You should have proficiency in High-Level Shading Language (HLSL) to develop custom shaders and achieve desired visual effects. Experience with Unity Shader Lab is required to create and optimize shaders for various platforms. Working knowledge of URP (Universal Render Pipeline) is essential to ensure compatibility and performance optimization of shaders. An understanding and implementation of color space management for accurate color representation in-game is crucial. You will also be responsible for implementing blend modes to achieve complex material interactions and effects, as well as designing and optimizing shaders for realistic lighting effects, including diffuse, specular highlights, and reflectivity. Familiarity with graphics APIs such as OpenGL, Vulkan, and Metal is preferred to optimize shaders for different platforms and hardware. Qualifications: - Strong proficiency in mathematics and vector operations. - Proficiency in HLSL and Unity Shader Lab. - Experience with URP and shader optimization techniques. - Knowledge of color space management and blend modes. - Familiarity with lighting techniques, including diffuse, specular, and reflectivity. - Experience working with graphics APIs such as OpenGL, Vulkan, and Metal is a plus. - Strong problem-solving skills and attention to detail. - Ability to work collaboratively in a fast-paced environment. If you are passionate about pushing the boundaries of visual storytelling in gaming and have the skills and experience we're looking for, we'd love to hear from you! Apply now by sending your latest CV and portfolio to career@xsquads.com.,

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5.0 - 9.0 years

0 Lacs

noida, uttar pradesh

On-site

You have over 5 years of experience in a Technical Artist or a similar role within the gaming industry, particularly in live or released games, preferably in casual, casino, or Free-to-Play games. Your expertise includes proficiency in WebGL/PixiJS or Unity URP/HDRP, with a strong ability to read JavaScript/TypeScript and C# code. You have a solid command of shader languages like GLSL, HLSL, and modern asset compression techniques such as Basis U, WebP, ASTC, among others. Moreover, you possess hands-on experience in optimizing 2D skeletal animation using tools like Spine, DragonBones, Live2D, as well as particles optimization with PixiJS-Particles, Unity VFX Graph. You are familiar with version control systems like git, project management tools like JIRA/ClickUp, and CI/CD pipelines such as GitHub Actions, Jenkins, or Bitrise for asset builds. Your portfolio showcases at least one slot, casual puzzle, or a high-fidelity mobile title with measurable performance statistics. Nice-to-have skills include familiarity with slot-specific UX patterns, experience in scripting tools like Adobe After Effects, Photoshop, or Blender for export automation, understanding of gambling jurisdiction guidelines for UI design, and exposure to AI-based art workflows and ethical licensing for commercial use. You have a passion for gaming and a data-driven approach, including interpreting KPIs related to player engagement and game performance metrics. The ideal candidate holds a Bachelor's degree in Animation, Illustration, Game Art, or a related discipline, or possesses equivalent professional experience. Previous experience in slot development in landbased/RMG or social-casino studios is preferred. You should have a keen interest in slot mechanics, casino trends, and understanding player psychology to enhance engagement. Aristocrat, as a world leader in gaming content and technology, offers a robust benefits package and global career opportunities. The company focuses on responsible gameplay, good governance, employee wellbeing, and sustainability. Aristocrat values diversity and encourages applications from individuals of all backgrounds. The company is committed to creating an inclusive environment where individual differences are respected, and employees can maximize their potential. The company's core values include prioritizing the player experience, unleashing talent, collective brilliance, and upholding good business practices as a responsible corporate citizen. While travel is not expected for this role, depending on the nature of the position, you may be required to register with gaming regulatory bodies such as the Nevada Gaming Control Board and other relevant jurisdictions. Please note that the company does not sponsor work visas for this position. Candidates must be authorized to work in the job posting location on a full-time basis without requiring current or future visa sponsorship.,

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2.0 - 6.0 years

0 Lacs

karnataka

On-site

You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.), scripting and automating workflows in tools like Blender, Maya, Houdini, or similar software, applying a profound comprehension of 2D/3D rendering principles, lighting, materials, and post-effects, collaborating closely with developers and designers to actualize concepts across MR devices, and exploring the visual lexicon of Mixed Reality to introduce new aesthetics and interaction paradigms. To qualify for this role, you should possess 2 to 5+ years of experience as a Technical Artist, Shader Artist, or Visual R&D Specialist, a solid foundation in real-time and offline rendering basics, proficiency in scripting within Blender (Python), Maya (MEL/Python), Houdini (VEX/HScript), or similar tools, the ability to create and troubleshoot custom shaders, a mindset of a creative technologist characterized by being experimental, inquisitive, and multidisciplinary, and a profound interest in Mixed Reality, spatial design, or immersive visuals. Candidates with experience in MR frameworks such as ARKit/ARCore/WebXR, expertise in procedural content creation (Geometry Nodes, Houdini networks, etc.), familiarity with creative AI workflows like generative visuals and neural rendering, and a public portfolio, GitHub, ShaderToy, or shared custom tools are considered to have additional qualifications that are advantageous for this role. This position was posted by Manasa Kamarthi from Flam.,

Posted 1 month ago

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5.0 - 7.0 years

3 - 6 Lacs

Hyderabad

Work from Office

We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL). Responsibilities : - Develop high-performance, visually stunning graphics applications using Open GL and related technologies. - Optimize graphics performance and power efficiency across various hardware platforms. - Collaborate with cross-functional teams to implement innovative graphics solutions. - Troubleshoot and resolve complex graphics-related issues. - Stay up-to-date with the latest graphics technologies and industry trends. Requirements : - Strong proficiency in C/C++ programming. - In-depth knowledge of OS concepts and architecture. - Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development. - Proven ability to optimize graphics performance and power efficiency. - Excellent problem-solving and debugging skills. - Strong communication and collaboration abilities. - Ability to work independently and as part of a team. Preferred Qualifications : - Experience with game development or other real-time graphics applications. - Knowledge of shader programming (GLSL, HLSL). - Experience with performance profiling and optimization tools.

Posted 2 months ago

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10.0 - 14.0 years

0 Lacs

pune, maharashtra

On-site

The client specializes in high-quality mobile gaming art production, collaborating with top game developers to deliver visually stunning and immersive experiences. They are expanding and seeking passionate, talented individuals to join The Mods and make a lasting impact in gaming. The client is looking for a Technical Lead to bridge the gap between art and programming, ensuring game visuals are optimized for mobile platforms. This role involves leading technical artists, managing design and implementation solutions, and working closely with artists to overcome complex technical challenges while maintaining the creative vision. Lead the team and guide technical direction, ensuring high-quality and optimized game visuals. Collaborate with artists to ensure the integration of art assets into the game engine is efficient and performs optimally. Conduct code and asset reviews, ensuring quality standards and best practices are followed. Mentor technical artists, fostering a collaborative environment. Work closely with cross-functional teams to deliver technical solutions while solving complex problems. Help maintain the creative vision of the game, ensuring a balance between technical constraints and artistic goals. Experience as a Senior Technical Artist or Technical Lead in game development. Strong understanding of both art and programming pipelines in game development. Proficiency in game engines (e.g., Unity, Unreal Engine) and relevant scripting languages (e.g., Python, C#) for automating workflow and tool development. Knowledge of shader programming with HLSL/GLSL. Excellent problem-solving and troubleshooting skills. Strong communication skills to collaborate across teams. Experience with performance optimization across platforms. Familiarity with 3D modeling software (e.g., Maya, Blender). Experience working in an Agile development environment. Creative Growth: Be part of a team shaping the future of mobile game art in the industry. Competitive Compensation: Attractive salary package. Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming. Industry Exposure: Work with leading game studios and creators driving the stylized art movement. Please note: This position is for one of Playdawn's clients, and successful candidates will be hired directly by the client, not by Playdawn. Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities, regardless of race, color, religion, gender, age, disability, or other protected characteristics. They believe that diversity fuels innovation and creativity, and they strive to create an environment where everyone can thrive and contribute to shared success.,

Posted 2 months ago

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10.0 - 20.0 years

15 - 30 Lacs

Pune

Work from Office

Role & responsibilities Lead the team and guide technical direction, ensuring high-quality and optimized game visuals. Collaborate with artists to ensure the integration of art assets into the game engine is efficient and performs optimally. Conduct code and asset reviews, ensuring quality standards and best practices are followed. Mentor technical artists, fostering a collaborative environment. Work closely with cross-functional teams to deliver technical solutions while solving complex problems. Help maintain the creative vision of the game, ensuring a balance between technical constraints and artistic goals. Preferred candidate profile Experience as a Senior Technical Artist or Technical Lead in game development. Strong understanding of both art and programming pipelines in game development. Proficiency in game engines (e.g., Unity, Unreal Engine) and relevant scripting languages (e.g., Python, C#) for automating workflow and tool development. Knowledge of shader programming with HLSL/GLSL. Excellent problem-solving and troubleshooting skills. Strong communication skills to collaborate across teams. Experience with performance optimization across platforms. Familiarity with 3D modeling software (e.g., Maya, Blender). Experience working in an Agile development environment.

Posted 3 months ago

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5.0 - 7.0 years

3 - 7 Lacs

Hyderabad

Work from Office

Role OPEN GL Location HyderabadExperience 5 - 7YrsEmployment Type Full Time, Working mode RegularNotice Period Immediate - 15 DaysAbout The Role :We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL).Responsibilities :- Develop high-performance, visually stunning graphics applications using Open GL and related technologies.- Optimize graphics performance and power efficiency across various hardware platforms.- Collaborate with cross-functional teams to implement innovative graphics solutions.- Troubleshoot and resolve complex graphics-related issues.- Stay up-to-date with the latest graphics technologies and industry trends.Requirements :- Strong proficiency in C/C++ programming.- In-depth knowledge of OS concepts and architecture.- Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development.- Proven ability to optimize graphics performance and power efficiency.- Excellent problem-solving and debugging skills.- Strong communication and collaboration abilities.- Ability to work independently and as part of a team.Preferred Qualifications :- Experience with game development or other real-time graphics applications.- Knowledge of shader programming (GLSL, HLSL).- Experience with performance profiling and optimization tools.ApplyInsightsFollow-upSave this job for future referenceDid you find something suspiciousReport Here! Hide This JobClick here to hide this job for you. You can also choose to hide all the jobs from the recruiter.

Posted 3 months ago

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