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5.0 - 9.0 years

0 Lacs

noida, uttar pradesh

On-site

You have over 5 years of experience in a Technical Artist or similar role within the gaming industry, preferably in casual, casino, or free-to-play games. Your skills include proficiency in WebGL / PixiJS or Unity URP/HDRP, as well as the ability to read JavaScript/TypeScript and C# code. You have a strong command of shader languages such as GLSL, HLSL, and modern asset compression techniques like Basis U, WebP, ASTC, etc. Furthermore, you possess hands-on experience in optimizing 2D skeletal animations (Spine, DragonBones, Live2D) and particles (PixiJS-Particles, Unity VFX Graph). You are familiar with tools like git, JIRA/ClickUp, and CI/CD pipelines (GitHub Actions, Jenkins, Bitrise) for asset builds. Your portfolio showcases at least one slot, casual puzzle, or a mobile title with measurable performance statistics. Nice-to-have skills include familiarity with slot-specific UX patterns, experience in scripting Adobe After Effects, Photoshop, or Blender for export tasks automation, understanding of gambling jurisdiction guidelines, exposure to AI-based art workflows, and a passion for gaming and data-driven iteration. The ideal candidate holds a Bachelor's degree in Animation, Illustration, Game Art, or a related discipline, or equivalent professional experience. Previous tenure in slot development in land-based/RMG or social-casino studio is preferred. You should have a passion for slot mechanics, casino trends, and understanding the psychology of player engagement. Aristocrat, a world leader in gaming content and technology, is looking for individuals who can contribute to delivering excellent performance for B2B customers and bring joy to players worldwide. The company emphasizes responsible gameplay, company governance, employee wellbeing, and sustainability. Aristocrat values diversity and encourages applications from individuals of all backgrounds. The organization is committed to creating an inclusive environment where all employees can thrive and reach their full potential. Aristocrat offers a robust benefits package, global career opportunities, and a culture driven by values such as focusing on the player, unleashing talent, collective brilliance, and being a good business and good citizen. Travel is not expected for this role. Please note that depending on the nature of the role, you may be required to register with the Nevada Gaming Control Board (NGCB) or other gaming jurisdictions where Aristocrat operates. Additionally, the company does not sponsor work visas for this position at this time, and candidates must be authorized to work in the job posting location without the need for visa sponsorship.,

Posted 20 hours ago

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6.0 - 8.0 years

0 Lacs

Bengaluru, Karnataka, India

On-site

Flam is building AI Infrastructure for Brands in Immersive Advertising spanning across all channels viz. Digital, Broadcast TV, Retail, Communications, Print, OOH etc. Vision: The Immersive & Interactive Layer for Every Screen & Surface Flam aims to redefine how consumers interact with ads, content in every shape and form, retail aisles, live broadcasts and fan momentsturning content and interfaces into shoppable, shareable experiences that deliver measurable ROI. Flam has raised a $14 million Series A round led by global technology investor RTP Global with participation from Dovetail and select others bringing the total funding to $22 million. The next phase of growth is to accelerate R&D on its app-less GenAI infrastructure that lets brands create, publish and measure high-fidelity MR, 3D & Digital experiences in <300 ms on any smartphoneno app download required. The same infra already powers advertising for Google, Samsung, Emirates and hundreds of global enterprises & agency powerhouses. Key Focus Areas: Product Roadmap: Upcoming releases include GenAI-driven 3D asset generation, Democratising MR deployment at scale, Enterprise Suite of Products across Industries, and Infrastructure for broadcasters and fan engagement. Geography: Funds will support new enterprise pods in North America, Europe and the Middle East while deepening Asia operations. Partnerships: Flam will expand its partner program for creative studios and global platforms, enabling Fortune 500 brands to move from pilot to rapid global roll-out. Job Title: Senior Frontend Developer Overview : We are seeking a seasoned Frontend Engineer (SDE II / SDE III) to join our team and help build cutting-edge, immersive, and highly performant web applications. This role demands deep technical expertise in React, Next.js, Three.js, and WebGL/OpenGL, along with a strong foundation in frontend architecture and performance optimization.The ideal candidate is passionate about building high-quality interfaces, thrives on solving complex problems, and has prior experience leading frontend initiatives in a fast-paced environment. Key Responsibilities : Architect, develop, and maintain scalable and modular frontends using React and Next.js. Implement responsive, accessible UI components using Tailwind CSS. Design and develop interactive 3D experiences using Three.js, WebGL, and the Canvas API. Write custom shaders using GLSL and implement low-level WebGL rendering pipelines. Set standards for frontend architecture, including code structure, testing, and performance. Collaborate closely with product managers, designers, and backend teams to translate product requirements into technical solutions. Ensure applications meet high standards of performance, security, and cross-browser compatibility. Mentor junior frontend developers and participate in code reviews to maintain code quality and team growth. Required Qualifications : 6+ years of professional frontend development experience. Expert-level proficiency with JavaScript (ES6+), React, and Next.js. Solid understanding of state management tools such as Context API or Zustand. Proficient with Tailwind CSS or similar utility-first CSS frameworks. Demonstrated experience in frontend architecture and leading large-scale projects. Advanced skills in Three.js, GLSL shaders, and WebGL/OpenGL. Familiarity with the Canvas API for 2D rendering. Strong grasp of frontend performance optimization techniques. Clear understanding of responsive design principles and web accessibility standards (WCAG). Hands-on experience with Git and modern CI/CD pipelines. Nice-to-Have : Experience with Next.js App Router and server components (Next.js 13+). Familiarity with animation libraries like Framer Motion or GSAP. Understanding of backend fundamentals (REST, GraphQL, authentication). Experience working on interactive applications in domains such as gaming, XR, or data Visualization. Show more Show less

Posted 1 day ago

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2.0 - 6.0 years

0 Lacs

dehradun, uttarakhand

On-site

About the Role: We are seeking a dedicated and proficient Three.js Developer to become a part of our development team. The ideal candidate should possess a minimum of 2 years of practical experience in constructing 3D web applications utilizing Three.js, coupled with a solid comprehension of WebGL, JavaScript, and interactive 3D environments. Your primary responsibility will involve collaborating with designers, developers, and product teams to animate immersive 3D content on the web. Key Responsibilities: - Design, create, and sustain interactive 3D experiences employing Three.js and WebGL. - Transform design ideas and prototypes into adaptable 3D settings and visual representations. - Enhance 3D elements and settings for optimal performance on contemporary web browsers and devices. - Cooperate with UI/UX designers, backend developers, and product teams to ensure seamless integrations. - Troubleshoot, test, and rectify issues pertaining to 3D rendering and animations. - Stay abreast of the latest advancements in WebGL, Three.js, and associated 3D technologies. - Implement shaders, lighting, materials, and camera effects to enrich the realism of settings. - Integrate APIs or external data sources into 3D environments when required. Required Skills & Qualifications: - Minimum of 2 years of practical experience with Three.js and WebGL. - Proficient in JavaScript, HTML5, and CSS3. - Sound understanding of 3D mathematics, animation methodologies, lighting, and shading. - Exposure to 3D tools such as Blender, Maya, or Cinema 4D is advantageous. - Familiarity with shader languages like GLSL is preferred. - Capability to optimize 3D content for enhanced performance and quicker load times. - Experience in collaborating with REST APIs and data-powered visualizations is beneficial. - Exceptional problem-solving abilities and meticulous attention to detail. - Impressive portfolio showcasing previous Three.js or 3D web ventures. Preferred Qualifications: - Bachelor's degree in Computer Science, Engineering, Game Design, or a related discipline. - Prior experience in AR/VR projects or WebXR is a bonus. - Familiarity with 3D asset workflows, UV mapping, textures, and model optimization.,

Posted 2 days ago

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4.0 - 9.0 years

18 - 27 Lacs

Bengaluru

Hybrid

C++ Developer with a strong background in graphics programming using OpenGL or Vulkan. Skilled in real-time rendering, shader development, and performance optimization. Proficient in OOP, data structures, and 3D math. Required Candidate profile Hands-on experience in OpenGL or Vulkan. Work on real-time 3D rendering, graphics pipeline, and performance-critical applications. Strong OOP, math skills, & passion for graphics programming required.

Posted 4 days ago

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5.0 - 9.0 years

0 Lacs

noida, uttar pradesh

On-site

You have over 5 years of experience in a Technical Artist or a similar role within the gaming industry, particularly in live or released games, preferably in casual, casino, or Free-to-Play games. Your expertise includes proficiency in WebGL/PixiJS or Unity URP/HDRP, with a strong ability to read JavaScript/TypeScript and C# code. You have a solid command of shader languages like GLSL, HLSL, and modern asset compression techniques such as Basis U, WebP, ASTC, among others. Moreover, you possess hands-on experience in optimizing 2D skeletal animation using tools like Spine, DragonBones, Live2D, as well as particles optimization with PixiJS-Particles, Unity VFX Graph. You are familiar with version control systems like git, project management tools like JIRA/ClickUp, and CI/CD pipelines such as GitHub Actions, Jenkins, or Bitrise for asset builds. Your portfolio showcases at least one slot, casual puzzle, or a high-fidelity mobile title with measurable performance statistics. Nice-to-have skills include familiarity with slot-specific UX patterns, experience in scripting tools like Adobe After Effects, Photoshop, or Blender for export automation, understanding of gambling jurisdiction guidelines for UI design, and exposure to AI-based art workflows and ethical licensing for commercial use. You have a passion for gaming and a data-driven approach, including interpreting KPIs related to player engagement and game performance metrics. The ideal candidate holds a Bachelor's degree in Animation, Illustration, Game Art, or a related discipline, or possesses equivalent professional experience. Previous experience in slot development in landbased/RMG or social-casino studios is preferred. You should have a keen interest in slot mechanics, casino trends, and understanding player psychology to enhance engagement. Aristocrat, as a world leader in gaming content and technology, offers a robust benefits package and global career opportunities. The company focuses on responsible gameplay, good governance, employee wellbeing, and sustainability. Aristocrat values diversity and encourages applications from individuals of all backgrounds. The company is committed to creating an inclusive environment where individual differences are respected, and employees can maximize their potential. The company's core values include prioritizing the player experience, unleashing talent, collective brilliance, and upholding good business practices as a responsible corporate citizen. While travel is not expected for this role, depending on the nature of the position, you may be required to register with gaming regulatory bodies such as the Nevada Gaming Control Board and other relevant jurisdictions. Please note that the company does not sponsor work visas for this position. Candidates must be authorized to work in the job posting location on a full-time basis without requiring current or future visa sponsorship.,

Posted 1 week ago

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2.0 - 6.0 years

0 Lacs

karnataka

On-site

You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.), scripting and automating workflows in tools like Blender, Maya, Houdini, or similar software, applying a profound comprehension of 2D/3D rendering principles, lighting, materials, and post-effects, collaborating closely with developers and designers to actualize concepts across MR devices, and exploring the visual lexicon of Mixed Reality to introduce new aesthetics and interaction paradigms. To qualify for this role, you should possess 2 to 5+ years of experience as a Technical Artist, Shader Artist, or Visual R&D Specialist, a solid foundation in real-time and offline rendering basics, proficiency in scripting within Blender (Python), Maya (MEL/Python), Houdini (VEX/HScript), or similar tools, the ability to create and troubleshoot custom shaders, a mindset of a creative technologist characterized by being experimental, inquisitive, and multidisciplinary, and a profound interest in Mixed Reality, spatial design, or immersive visuals. Candidates with experience in MR frameworks such as ARKit/ARCore/WebXR, expertise in procedural content creation (Geometry Nodes, Houdini networks, etc.), familiarity with creative AI workflows like generative visuals and neural rendering, and a public portfolio, GitHub, ShaderToy, or shared custom tools are considered to have additional qualifications that are advantageous for this role. This position was posted by Manasa Kamarthi from Flam.,

Posted 1 week ago

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1.0 - 5.0 years

0 Lacs

karnataka

On-site

Qualcomm India Private Limited is a leading technology innovator in the Engineering Group, specializing in Software Engineering. As a Qualcomm Software Engineer, you will play a crucial role in designing, developing, modifying, and validating cutting-edge embedded and cloud edge software applications. Your work will contribute to the creation of world-class products that exceed customer expectations. Collaboration with systems, hardware, architecture, and test engineers is essential to design system-level software solutions that meet performance requirements and interfaces. The ideal candidate holds a Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field and possesses 1-3 years of work experience in embedded software and/or drivers. You should be detail-oriented with strong analytical and problem-solving skills, highly organized, and proficient in C/C++ programming and ARM assembly language. A solid understanding of embedded system architecture, 2D and 3D graphics technology, multimedia on embedded systems, and GPU optimization is required. Experience with virtualization technologies, GPU as a compute engine, and modern 3D graphics applications using OpenGLES API is advantageous. Knowledge of operating systems such as Android, QNX, embedded Linux, Genivi, and Integrity is preferred. Proficiency in graphics frameworks like Kanzi and QT, industry-standard software tools, and excellent communication skills are necessary for this role. Qualcomm values diversity and is an equal opportunity employer. If you require accommodations during the application/hiring process due to a disability, Qualcomm is committed to providing accessible support. Qualcomm expects its employees to adhere to all applicable policies and procedures, including safeguarding confidential information. To all Staffing and Recruiting Agencies: Qualcomm's Careers Site is exclusively for individuals seeking job opportunities at Qualcomm. Staffing agencies or individuals represented by agencies are not authorized to use this site for submissions. Unsolicited resumes or applications will not be accepted. For further information about this role, please contact Qualcomm Careers directly.,

Posted 1 week ago

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5.0 - 7.0 years

3 - 6 Lacs

Hyderabad

Work from Office

We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL). Responsibilities : - Develop high-performance, visually stunning graphics applications using Open GL and related technologies. - Optimize graphics performance and power efficiency across various hardware platforms. - Collaborate with cross-functional teams to implement innovative graphics solutions. - Troubleshoot and resolve complex graphics-related issues. - Stay up-to-date with the latest graphics technologies and industry trends. Requirements : - Strong proficiency in C/C++ programming. - In-depth knowledge of OS concepts and architecture. - Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development. - Proven ability to optimize graphics performance and power efficiency. - Excellent problem-solving and debugging skills. - Strong communication and collaboration abilities. - Ability to work independently and as part of a team. Preferred Qualifications : - Experience with game development or other real-time graphics applications. - Knowledge of shader programming (GLSL, HLSL). - Experience with performance profiling and optimization tools.

Posted 2 weeks ago

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1.0 - 3.0 years

13 - 18 Lacs

Bengaluru

Work from Office

Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. 1-3 years work experience in embedded software and/or driver.Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organizedExtremely strong knowledge with C/C++ programming, ARM assembly language.Solid understanding of overall embedded system architecture.Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, VulkanExperience in multimedia on embedded systems and the use of graphics and in a highly integrated system.Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset.Experience with virtualization technologies across CPU and MM hardware accelerators.Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications.Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus.Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus.Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity.Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools.Strong communication skills (written and verbal), working with teams across multiple time zones.A passion for excellence in programming, and exceeding goals. RequiredBachelor's, Computer Engineering and/or Computer and/or Electrical Engineering PreferredMaster's, Computer Engineering and/or Computer and/or Electrical Engineering Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

Posted 2 weeks ago

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10.0 - 14.0 years

0 Lacs

pune, maharashtra

On-site

The client specializes in high-quality mobile gaming art production, collaborating with top game developers to deliver visually stunning and immersive experiences. They are expanding and seeking passionate, talented individuals to join The Mods and make a lasting impact in gaming. The client is looking for a Technical Lead to bridge the gap between art and programming, ensuring game visuals are optimized for mobile platforms. This role involves leading technical artists, managing design and implementation solutions, and working closely with artists to overcome complex technical challenges while maintaining the creative vision. Lead the team and guide technical direction, ensuring high-quality and optimized game visuals. Collaborate with artists to ensure the integration of art assets into the game engine is efficient and performs optimally. Conduct code and asset reviews, ensuring quality standards and best practices are followed. Mentor technical artists, fostering a collaborative environment. Work closely with cross-functional teams to deliver technical solutions while solving complex problems. Help maintain the creative vision of the game, ensuring a balance between technical constraints and artistic goals. Experience as a Senior Technical Artist or Technical Lead in game development. Strong understanding of both art and programming pipelines in game development. Proficiency in game engines (e.g., Unity, Unreal Engine) and relevant scripting languages (e.g., Python, C#) for automating workflow and tool development. Knowledge of shader programming with HLSL/GLSL. Excellent problem-solving and troubleshooting skills. Strong communication skills to collaborate across teams. Experience with performance optimization across platforms. Familiarity with 3D modeling software (e.g., Maya, Blender). Experience working in an Agile development environment. Creative Growth: Be part of a team shaping the future of mobile game art in the industry. Competitive Compensation: Attractive salary package. Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming. Industry Exposure: Work with leading game studios and creators driving the stylized art movement. Please note: This position is for one of Playdawn's clients, and successful candidates will be hired directly by the client, not by Playdawn. Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities, regardless of race, color, religion, gender, age, disability, or other protected characteristics. They believe that diversity fuels innovation and creativity, and they strive to create an environment where everyone can thrive and contribute to shared success.,

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10.0 - 20.0 years

15 - 30 Lacs

Pune

Work from Office

Role & responsibilities Lead the team and guide technical direction, ensuring high-quality and optimized game visuals. Collaborate with artists to ensure the integration of art assets into the game engine is efficient and performs optimally. Conduct code and asset reviews, ensuring quality standards and best practices are followed. Mentor technical artists, fostering a collaborative environment. Work closely with cross-functional teams to deliver technical solutions while solving complex problems. Help maintain the creative vision of the game, ensuring a balance between technical constraints and artistic goals. Preferred candidate profile Experience as a Senior Technical Artist or Technical Lead in game development. Strong understanding of both art and programming pipelines in game development. Proficiency in game engines (e.g., Unity, Unreal Engine) and relevant scripting languages (e.g., Python, C#) for automating workflow and tool development. Knowledge of shader programming with HLSL/GLSL. Excellent problem-solving and troubleshooting skills. Strong communication skills to collaborate across teams. Experience with performance optimization across platforms. Familiarity with 3D modeling software (e.g., Maya, Blender). Experience working in an Agile development environment.

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4.0 - 8.0 years

10 - 20 Lacs

Noida

Work from Office

Candidate will be working on overall system areas component development with key domains like (Operating System, Kernel, Compiler, Toolchain, Emulator, Memory, open source) Skills Required: • Embedded platform development (Linux based distributions) & maintenance • Linux build system expertise, packaging (RPM specification), build automation tools • System Software (File system, Memory Management, Thread programming, Process Management, Platform Driver development/Integration, IPC, logging) • Understanding about Compiler, toolchain development • Different CPU Scheduling concept (SMP, HMP, FIFO, RT) • System Level IPC expertise (User space, applications, middleware, kernel), logging framework • System Level+B9 policies (memory, scheduler, CPU, hotplug) • Platform porting & Reference Platform development on multiple chip-set • Defect root-cause analysis & debugging utils (A9:G9gdb, objdump, Backtrace/Coredump analysis etc.) • Performance/resource benchmarking & optimization (system boot-up/application launching/memory utilization etc.) - System Level Profiling, Tracing • Full Software stack verification & Release management • Platform Certification & Compliance Understanding Preferred Skills: • Programming language - C, C++, Scripting (Bash, python) • Development environment - Linux • Development, tracking code management - JIRA, GIT, Swarm, Gerrit, Perforce • Good understanding of OS, multi-threading, IPC & Cross-compilation Concepts

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2.0 - 6.0 years

13 - 17 Lacs

Bengaluru

Work from Office

Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 2-5 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5.0 - 7.0 years

3 - 7 Lacs

Hyderabad

Work from Office

Role OPEN GL Location HyderabadExperience 5 - 7YrsEmployment Type Full Time, Working mode RegularNotice Period Immediate - 15 DaysAbout The Role :We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL).Responsibilities :- Develop high-performance, visually stunning graphics applications using Open GL and related technologies.- Optimize graphics performance and power efficiency across various hardware platforms.- Collaborate with cross-functional teams to implement innovative graphics solutions.- Troubleshoot and resolve complex graphics-related issues.- Stay up-to-date with the latest graphics technologies and industry trends.Requirements :- Strong proficiency in C/C++ programming.- In-depth knowledge of OS concepts and architecture.- Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development.- Proven ability to optimize graphics performance and power efficiency.- Excellent problem-solving and debugging skills.- Strong communication and collaboration abilities.- Ability to work independently and as part of a team.Preferred Qualifications :- Experience with game development or other real-time graphics applications.- Knowledge of shader programming (GLSL, HLSL).- Experience with performance profiling and optimization tools.ApplyInsightsFollow-upSave this job for future referenceDid you find something suspiciousReport Here! Hide This JobClick here to hide this job for you. You can also choose to hide all the jobs from the recruiter.

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6 - 11 years

15 - 27 Lacs

Bengaluru

Work from Office

Responsibilities Design, implement, and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex, fragment, geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (e.g., lighting models, shadow mapping, post-processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Qualifications B.E/B.Tech/M.S/M.Tech:Computer Science, Electronics or Information technology Essential skills Proficiency in OpenGL 3.x/4.x or OpenGL ES 2.0/3.0 Strong experience with GLSL shader programming Solid programming skills in C++ (mandatory) Good understanding of 3D graphics pipeline, linear algebra, and rendering concepts Familiarity with tools like RenderDoc, gDEBugger, or NVIDIA Nsight Experience with cross-platform development frameworks (e.g., Qt, SDL, GLFW) Desired Skills Expertise on tools like JIRA, DOORS, SVN, Git, CoreALM. ASPICE working knowledge is a plus. Experience 6-13 Years

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3 - 7 years

13 - 18 Lacs

Bengaluru

Work from Office

Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 4-6 years work experience in embedded software and/or driver.Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organizedExtremely strong knowledge with C/C++ programming, ARM assembly language.Solid understanding of overall embedded system architecture.Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, VulkanExperience in multimedia on embedded systems and the use of graphics and in a highly integrated system.Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset.Experience with virtualization technologies across CPU and MM hardware accelerators.Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications.Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus.Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus.Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity.Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools.Strong communication skills (written and verbal), working with teams across multiple time zones.A passion for excellence in programming, and exceeding goals. RequiredBachelor's, Computer Engineering and/or Computer and/or Electrical Engineering PreferredMaster's, Computer Engineering and/or Computer and/or Electrical Engineering

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