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2.0 - 4.0 years
7 - 10 Lacs
Alwar
Work from Office
Key Responsibilities: Create, rig, and animate 2D characters, symbols, and effects using Spine animation software for slot games Design animations that enhance player experience, including spins, wins, bonuses, and special effects Collaborate with game designers, artists, and developers to integrate animations seamlessly into the game engine Optimize animations to ensure smooth performance across devices Adapt animations based on feedback and project requirements Maintain organized animation assets and documentation
Posted 3 weeks ago
2.0 - 4.0 years
7 - 10 Lacs
Kalburagi
Work from Office
Key Responsibilities: Create, rig, and animate 2D characters, symbols, and effects using Spine animation software for slot games Design animations that enhance player experience, including spins, wins, bonuses, and special effects Collaborate with game designers, artists, and developers to integrate animations seamlessly into the game engine Optimize animations to ensure smooth performance across devices Adapt animations based on feedback and project requirements Maintain organized animation assets and documentation
Posted 3 weeks ago
2.0 - 4.0 years
7 - 10 Lacs
Mangaluru
Work from Office
Key Responsibilities: Create, rig, and animate 2D characters, symbols, and effects using Spine animation software for slot games Design animations that enhance player experience, including spins, wins, bonuses, and special effects Collaborate with game designers, artists, and developers to integrate animations seamlessly into the game engine Optimize animations to ensure smooth performance across devices Adapt animations based on feedback and project requirements Maintain organized animation assets and documentation
Posted 3 weeks ago
2.0 - 4.0 years
6 - 15 Lacs
Bengaluru
Work from Office
Position Summary Artist JD Light & Wonder About Company Light & Wonder is a global leader in game experiences. We create content, hardware and systems that connect iconic titles across any place or channel. By turning games into expansive entertainment, we keep thrilling players with characters and stories they can’t get enough of. Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more, visit www.lnw.com. We are committed to offering very competitive benefits that are aligned with our values and inspire employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resource, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required Qualifications Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required
Posted 1 month ago
2.0 - 4.0 years
6 - 15 Lacs
Bengaluru
Work from Office
Position Summary Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our. Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications
Posted 1 month ago
1.0 - 5.0 years
3 - 6 Lacs
Bengaluru
Work from Office
We are looking for a passionate and skilled Unreal Engine Technical Artist to join our team and work on challenging, cutting-edge real-time projects This role offers the opportunity to bridge the gap between art and technology, contributing to the development of immersive experiences with high visual fidelity and optimal performance Develop and implement interactive real-time content using Unreal Engine Work with Blueprints, C++, and the Material Editor to bring creative concepts to life Utilize VR features within Unreal for immersive applications and simulations Create and maintain custom plugins and tools to extend engine functionality and improve workflow efficiency Optimize scenes and debug performance issues using Unreals profiling and diagnostic tools Collaborate with cross-functional teams including design, art, and engineering to support level design and content integration Stay up to date and curious about real-time rendering techniques and procedural modeling workflows Participate in version control processes using GIT and PERFORCE to maintain clean and efficient development pipelines Take ownership of tasks and consistently push for high-quality, optimized, and visually compelling results Requirements Strong working knowledge of Unreal Game Engine Hands-on experience with C++, Blueprints, and Material Editor in Unreal Experience developing or prototyping for Virtual Reality (VR) inside Unreal Experience in creating custom tools or plugins in Unreal Engine Understanding of real-time rendering, shaders, and visual optimization techniques Familiarity with procedural modeling and related tools or workflows Knowledge or interest in level design is a strong bonus Proficiency in version control systems like GIT and PERFORCE Strong problem-solving skills and a willingness to learn through hands-on challenges Benefits Work on innovative, high-impact projects that push technical and creative boundaries Be part of a collaborative, supportive team passionate about real-time technologies Enjoy a learning-rich environment with opportunities to grow your skills and career
Posted 1 month ago
0.0 - 1.0 years
0 Lacs
Chennai
Remote
About Karma Play Karma Play is a video game developer based in Kerala. We develop games for the PC, consoles and mobiles. Our games can be found here. Old Skool Racer https://store.steampowered.com/app/1285310/OLD_SKOOL_RACER/ Hollywood Director The Simulation https://store.steampowered.com/app/3189560/HOLLYWOOD_DIRECTOR_THE_SIMULATION/?beta=0 About Internship We are seeking new 3D artist graduates/freshers for our internal video game development training. A familiarity with Unity or Unreal Engine 5 would be useful, but not mandatory. Must be avid game players. All trainees will be taught game development using Unity or Unreal Engine 5 by our in-house team. Duration The internship is for a duration of 12 months. Final Recruitment All candidates who successfully pass the internship will be considered for full employment as Junior Artists. Send your applications to training@karmaplay.net.
Posted 1 month ago
2.0 - 5.0 years
3 - 4 Lacs
Mumbai
Work from Office
Teach 3D animation subjects,Deliver interactive and practical classroom sessions,Develop and update course content,Conduct assessments,Organize or support workshops,Provide guidance and mentorship to students.
Posted 1 month ago
7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education RequiredA BS, MS, or PhD degree in an engineering or computer science related field
Posted 1 month ago
3.0 - 7.0 years
6 - 12 Lacs
Pune
Work from Office
As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline. Design, build, improve or optimize Pipelines to streamline and support production. Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. Asset integration inside Unity and/or mobile Proprietary game engines. Writing optimized shaders with HLSL/GLSL Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams. Prototype, develop, and test tools that will be used by the artists to improve and assist their work in production and streamline the pipelines. Help and spearhead the QA Team on ensuring that assets are 100% bug- free and shippable Role & responsibilities Preferred candidate profile Be creative and strong in solving technical problems, and comfortable with breaking new ground and developing innovative solutions. Experience with Game Engines, preferably Unity. Strong understanding of DCCs like Maya. Experience with C#, Python, MEL Knowledge of shader programming with HLSL/GLSL. Experience generating lightmaps and baked lighting. Fundamentals of Overall Game Art Production Pipeline that includes Modeling, Lookdev, Rigging, Animation, asset exporting, and process automation workflows. Intermediate-Advanced rigging skills Strong organizational skills Experience with version control systems like Git, Perforce Vector math understanding is a plus Maya API knowledge is a plus.
Posted 1 month ago
7.0 - 12.0 years
15 - 20 Lacs
Chennai, Bengaluru
Hybrid
Total Exp -7+Yrs ~5 years of experience in simulation, game engines, or digital twin development. 3D modelling tools like Maya / Blender & USD composer / presenter. Proficiency in Python , C++ , and 3D simulation platforms (e.g., Omniverse / Nucleus , CARLA , Unity and/or VISSIM ). Experience with integrating LiDAR, RADAR, and camera simulations. Understanding of basic ML systems . Familiarity with event-driven architectures , real-time streaming (Kafka, Flink) , and CEP engines . Deploying / Hosting digital twin platforms in cloud. Hands-on experience with 3D modelling formats like USD, FBX, or glTF.
Posted 1 month ago
1.0 - 2.0 years
3 - 5 Lacs
Noida, Greater Noida
Work from Office
We're hiring an Interactive Game Developer (HTML, CSS, Unity) with experience in building 2D/3D interactive educational modules for K–12. If you're passionate about gamified learning and visual storytelling, we'd love to connect!
Posted 1 month ago
2.0 - 6.0 years
3 - 7 Lacs
Vijayawada
Work from Office
We are seeking a passionate and experienced Unity Game Developer with solid experience in developing server-authoritative multiplayer games . You will be working on our innovative educational word-based multiplayer game built using Unity and Nakama
Posted 1 month ago
0.0 - 3.0 years
2 - 4 Lacs
Mumbai
Work from Office
- Looking for a game programmer who can primarily develop code for games - Strong knowledge on unity and c# - Should have excellent IT and programming skills - Should be able to think out of box. - Should have a logical approach to problem-solving
Posted 1 month ago
5.0 - 10.0 years
12 - 16 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education PreferredA BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console
Posted 1 month ago
8.0 - 13.0 years
10 - 14 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Qualcomms in-house Snapdragon Game Studio is seeking a Level Designer with Unreal Engine and/or Unity experience to help create game levels and shapes gameplay experiences using the games mechanics and systems. Youll develop levels from concept to playable prototypes, collaborating with various teams to deliver polished, narrative-driven experiences to AAA standards. Minimum Job Qualification Minimum 8+ years of experience in Game Development with significant being as Level Designer Shipped a project from start to finish as a Level Designer. Experience working in Unreal Engine 5 and using Blueprints Excellent sense of 3D game space and environmental storytelling Excellent communication and documentation skills Self-motivated, able to envision and implement level improvements with autonomy that are in keeping with the games direction. Strengths in another core discipline (e.g. environment art, animation, engineering). Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.) Preferred Job Qualification Build blockouts for levels that are engaging, readable, and align with the level vision. Collaborate with the art team to ensure these are visually compelling. Collaborate with other designers to ensure consistency, scope, and quality of content. Set guidelines and metrics for the level designers to build quick prototypes for levels. Conceptualize and prototype the layout of 3D game environments, player goals, and activities. Work closely with environment art, quest design, and systems design teams to meet established art and design goals. Regularly play game content and provide constructive feedback to fellow designers. Own the quality, functionality, and stability of your level throughout its lifecycle, from pre-production to final polish and bug fixing. Collaborate with art, engineering, animation, VFX, and audio teams to implement their content into the game, providing feedback to uphold the level vision. Prioritize time effectively to meet deadlines, working with production to ensure levels are correctly planned and scoped. Stay up to date on current trends, best practices, and latest technologies in your field of expertise. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console
Posted 1 month ago
2.0 - 4.0 years
6 - 15 Lacs
Bengaluru
Work from Office
Position Summary Artist JD Light & Wonder About Company Light & Wonder is a global leader in game experiences. We create content, hardware and systems that connect iconic titles across any place or channel. By turning games into expansive entertainment, we keep thrilling players with characters and stories they can’t get enough of. Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more, visit www.lnw.com. We are committed to offering very competitive benefits that are aligned with our values and inspire employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resource, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required Qualifications Job Description Game Artists are tasked with bringing our games to life by developing eye-catching art and animation for casino games throughout the world. At Light& Wonder you will work with a group of exceptionally talented Creators, creating game art & animation for extraordinary brands such as: Lord of the Rings, James Bond 007, Wizard of Oz, Wonka, and many more. As an extension of our US based studios, you will enjoy working in a friendly environment, with all the tools and guidance necessary for your professional growth. This job will primarily require game sign creation, info screen creation, game localization, and Archiving tasks. Essential Job Functions: Create high-caliber art and animation, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability. Continually sharpen artistic and software expertise through company training, independent learning, and learning from other team members. Produce top-notch artwork and animations through an iterative process in close collaboration with Senior and Lead Artists and Animators. Display a high degree of professionalism at all times, accepting critique from team members. Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction Demonstrate excellent file structure and organization. Create art assets and document all art assets created with minimal mistakes. Review game art files prior to archival. Qualifications: Preferred Education: Bachelor of Fine Arts/ Diploma in Animation Preferred Experience: 2+ years previous experience as Game Artist/Animator in a production environment. Gaming Background preferred. Knowledge, Skills, & Abilities: Critical thinking skills an absolute must in this fast-paced, high-output team Understand how to design art for various themes and platforms Excellent drawing and Animation abilities Excellent written and verbal communication skills Proficient in Unity, 3D Animation (Maya/Max), After Effects, Photoshop. Preferred : Gaming/Slot background.
Posted 1 month ago
0.0 - 1.0 years
1 - 2 Lacs
Pune
Work from Office
Join as a Flutter & Flame Game Dev Intern! Build 2D games, learn animations, physics & more. 6-month unpaid internship with PPO opportunity. Must know Flutter & love game dev! Email resume or Doubt :- careers@boostnow.in
Posted 2 months ago
2.0 - 4.0 years
6 - 15 Lacs
Bengaluru
Work from Office
Position Summary Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications
Posted 2 months ago
0.0 - 3.0 years
2 - 5 Lacs
Hyderabad
Work from Office
Runelorde Games Studios is looking for JR. GAME DEVELOPER to join our dynamic team and embark on a rewarding career journey. A Game Developer is responsible for designing, developing, and implementing video games for various platforms. They collaborate with a team of artists, designers, and programmers to bring game concepts to life. Game Developers utilize their creativity, technical skills, and knowledge of game design principles to create engaging and immersive gaming experiences. Here is a general job description for a Game Developer: Responsibilities: Game Development: Design, develop, and implement video games for various platforms, such as consoles, computers, mobile devices, or virtual reality (VR) systems. Collaborate with the team to conceptualize game ideas, storylines, characters, levels, and gameplay mechanics. Programming: Write efficient, clean, and maintainable code for game systems, including gameplay mechanics, user interfaces, artificial intelligence (AI), physics simulations, networking, and audio. Utilize programming languages and game engines such as C++, C#, or Unity. Game Mechanics and Systems: Implement and balance game mechanics, including player controls, character movement, combat systems, puzzles, quests, and progression systems. Ensure a smooth and enjoyable gameplay experience for players. Game Assets Integration: Integrate and optimize game assets created by artists and designers, such as 3D models, textures, animations, sound effects, and music. Collaborate closely with the art and design teams to ensure assets are properly implemented and meet technical requirements.
Posted 2 months ago
5.0 - 10.0 years
5 - 10 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Posted 2 months ago
5.0 - 10.0 years
5 - 9 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
Description We are seeking a Senior Staff Engineer - Quality Engineer PC Video Game Tester to join our team in India. The ideal candidate will have extensive experience in quality assurance for video games, with a strong focus on ensuring the highest quality standards are met throughout the game development lifecycle. Responsibilities Design and implement test plans for PC video games to ensure quality and performance standards are met. Collaborate with game developers to understand features and functionalities, providing feedback to improve quality. Conduct thorough testing of game builds, identifying bugs, and documenting issues clearly for the development team. Participate in playtesting sessions, gathering feedback from players to inform quality assessments. Analyze game performance metrics and provide insights on potential improvements and optimizations. Stay updated with industry trends and tools in quality assurance and game testing. Skills and Qualifications Bachelor's degree in Computer Science, Engineering, or a related field. 5-10 years of experience in quality assurance, specifically in video game testing. Strong understanding of game development processes and methodologies. Proficiency in test management tools and bug tracking software (e.g., JIRA, TestRail). Experience with automation testing frameworks and scripting languages (e.g., Python, Java). Excellent analytical skills and attention to detail. Strong communication skills, both verbal and written, to report findings effectively. Ability to work collaboratively in a team environment and independently when required.
Posted 2 months ago
2.0 - 7.0 years
4 - 8 Lacs
Pune
Hybrid
Work within a team to develop high quality video game software. Develop and implement independent modules. Deal with day today issues while development of games related to UI, Networking etc. Deal With Performance Issues: Optimization. Qualifications Strong C/C++ Skills with object oriented/Data-Oriented programming skills (Mandatory). Must have experience in Mobile focused game engines and Mobile Dev in general Experience of dealing with Android and iOS as developer platform and familiarity with respective SDKs Have shipped multiple games/apps on mobiles 3+ years of experience in object oriented/Data Oriented programming. High aptitude and strong analytical skills. Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, System programming etc. Strong debugging and trouble-shootings abilities. Should be able to adapt to new technologies, fast changing technological environments and should be self-motivated. Masters or Bachelors degree in computer science (ideally from a reputed institute) or relevant work experience Additional Information Gameplay programming and game development related experience. Experience with 3rd party plug-ins like Flurry, GameCenter, GuardSquare etc Knowledge of video game developments and video game engines. Preferably have worked on any game console or Android /IOS (C++). Knowledge of Networking API + Work Experience will be an added advantage. Have used agile methodology. Passion for Gaming
Posted 2 months ago
3.0 - 8.0 years
5 - 10 Lacs
Pune
Hybrid
Work within a team to develop high quality video game software. Develop and implement independent modules. Deal with day today issues while development of games related to UI, Networking etc. Deal With Performance Issues: Optimization. QUALIFICATIONS Strong C/C++ Skills with object oriented/Data-Oriented programming skills (Mandatory). Must have experience in Mobile focused game engines and Mobile Dev in general Experience of dealing with Android and iOS as developer platform and familiarity with respective SDKs Have shipped multiple games/apps on mobiles 3+ years of experience in object oriented/Data Oriented programming. High aptitude and strong analytical skills. Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, System programming etc. Strong debugging and trouble-shootings abilities. Should be able to adapt to new technologies, fast changing technological environments and should be self-motivated. Masters or Bachelor's degree in computer science (ideally from a reputed institute) or relevant work experience ADDITIONAL INFORMATION Gameplay programming and game development related experience. Experience with 3rd party plug-ins like Flurry, GameCenter, GuardSquare etc Knowledge of video game developments and video game engines. Preferably have worked on any game console or Android /IOS (C++). Knowledge of Networking API + Work Experience will be an added advantage. Have used agile methodology. Passion for Gaming
Posted 2 months ago
7 - 12 years
8 - 13 Lacs
Chennai
Work from Office
Skill set: Solid understanding of 3D Asset Development Pipeline, Unreal Engine Development using C++/ Blueprint Domain knowledge: Must Have • Engineer shall able to Create/ Modify 3D Models, Shaders using Autodesk Maya/ Blender . • Engineer shall able to Integrate 3D Models, Textures into Unreal Engine/ DeltaGen. • Engineer shall able to create shading, lighting in Unreal Engine. • Engineer shall able to create particle effects, physics based dynamic simulations in Unreal Engine. • Engineer shall able to develop C++/ Blueprint Functionality to control Game Objects, Shaders, etc. in Runtime. • Engineer should have experience working in Adobe Photoshop. Good to have: • Knowledge of UI Design. • Knowledge of using Json/csv files. • Knowledge of using Databases. • Knowledge of using GIT. Job Description: Responsible for coordinating with other Gaming engine designers, and attending meetings to deliberate ongoing projects. Utilize 3D texture, modeling, mapping, and other methods to craft visual effects, graphics, and animations. Assess 3D arts and make suggestions. Craft 3D assets to meet artistic guidelines and requirements. Interested, Kindly share your profile to Rafik_raja@onwardgroup.com Regards, Rafik Raja S Onward Technologies
Posted 2 months ago
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