Job
Description
As a Game Artist, your main role is to design preliminary sketches and develop them into 2D or 3D models to create the world, mood, and personality of a video game. You will work under the supervision of the Lead Artist and specialize in various areas such as character design, architecture, lighting, modeling, texturing, and animation. Key Responsibilities: - Liaise with lead designers and developers to determine the style and feel of the game - Research references and gather necessary resources for asset production - Sketch concept designs and key visual elements - Build 3D models within technical limits of the game engine - Apply textures to visual elements - Add lighting and shading effects to maintain consistency - Animate characters and creatures - Integrate special effects like muzzle flashes, weather effects, explosions, etc - Create sound effects, conduct audio mixes, and design - Design promotional materials, packages, posters, and websites for game launches - Produce prototypes for testing - Work with motion capture technology - Maintain production documentation - Provide advice on new technologies - Problem-solve creative and technical issues - Adhere to the production schedule - Curate and catalog the asset library - Design with user experience in mind Qualifications Required: - Proficiency in Game Design, 2D Art, 3D Modeling, Animation, Concept Art - Experience with Unity3D, Photoshop, and Illustrator (Note: No additional details of the company were mentioned in the job description) As a Game Artist, your main role is to design preliminary sketches and develop them into 2D or 3D models to create the world, mood, and personality of a video game. You will work under the supervision of the Lead Artist and specialize in various areas such as character design, architecture, lighting, modeling, texturing, and animation. Key Responsibilities: - Liaise with lead designers and developers to determine the style and feel of the game - Research references and gather necessary resources for asset production - Sketch concept designs and key visual elements - Build 3D models within technical limits of the game engine - Apply textures to visual elements - Add lighting and shading effects to maintain consistency - Animate characters and creatures - Integrate special effects like muzzle flashes, weather effects, explosions, etc - Create sound effects, conduct audio mixes, and design - Design promotional materials, packages, posters, and websites for game launches - Produce prototypes for testing - Work with motion capture technology - Maintain production documentation - Provide advice on new technologies - Problem-solve creative and technical issues - Adhere to the production schedule - Curate and catalog the asset library - Design with user experience in mind Qualifications Required: - Proficiency in Game Design, 2D Art, 3D Modeling, Animation, Concept Art - Experience with Unity3D, Photoshop, and Illustrator (Note: No additional details of the company were mentioned in the job description)