You will be responsible for developing Unity 3D games at our Surat location. As an experienced Unity 3D game developer with 2 to 5 years of experience, you should possess excellent knowledge of Unity, object-oriented programming, and data structures. Strong understanding of 3D math, popular design patterns, and plugin integrations is essential for this role. Having experience with Unity physics and animation is crucial. You should have a strong command over Unity game engines, C#, and C++, along with good knowledge of various gaming trends, best practices, and technologies. Familiarity with 3D graphical handling, optimization aspects, and AR/VR/MR is preferred. In addition to the technical skills, experience in building libraries and APIs, as well as basic knowledge of Photoshop and Illustrator, will be beneficial. Your responsibilities will include planning and implementing game functionality, transforming design ideas into functional games, and designing and building game codes.,
As a game artist, your main role will be to design preliminary sketches and develop them in line with the video game's overall style. Working under the guidance of the Lead Artist, you will be responsible for creating 2D or 3D models based on these sketches to breathe life into the world, its atmosphere, and its unique character. Key Responsibilities: - Collaborate with lead designers and developers to establish the game's style and ambiance - Conduct research to gather references and resources necessary for asset production - Create concept designs and essential visual elements through sketching - Develop 3D models of all assets within the technical constraints of the game engine - Apply textures to visual elements - Implement lighting and shading effects, ensuring consistency in color, intensity, and lighting levels - Animate characters and creatures - Incorporate special effects like muzzle flashes, weather effects, particle systems, explosions, etc. - Produce sound effects, handle audio mixes, and design - Craft promotional materials, packages, posters, and websites for the game launch - Generate prototypes for testing - Utilize motion capture technology - Manage production documentation - Provide insights on new technologies - Resolve creative and technical challenges - Adhere to the production schedule - Organize and categorize the asset library - Design with a focus on user experience Qualifications Required: - Proficiency in Game Design, 2D Art, 3D Modeling, Animation, Concept Art - Experience working with Unity3D, Photoshop, Illustrator,
As a game artist, you will be responsible for designing preliminary sketches and developing them according to the video game's general style. Under the supervision of the Lead Artist, you will create 2D or 3D models from these sketches to bring the world, its mood, and its unique personality to life. - Liaise with lead designers and developers to determine the style and feel of the game - Research references and gather necessary resources for asset production - Sketch concept designs and key visual elements - Build 3D models of all assets within the technical limits of the game engine - Apply textures to visual elements - Add lighting and shading effects, ensuring consistency in color, intensity, and lighting levels - Animate characters and creatures - Integrate special effects such as muzzle flashes, weather effects, particle systems, explosions, etc. - Create sound effects, conduct audio mixes, and design - Design promotional materials, packages, posters, and websites for the game launch - Produce prototypes for testing - Work with motion capture technology - Maintain production documentation - Advise on new technologies - Problem-solve creative and technical issues - Adhere to the production schedule - Curate and catalog the asset library - Design with the user experience in mind - Proficiency in Game Design, 2D Art, 3D Modeling, Animation, Concept Art - Experience with Unity3D, Photoshop, Illustrator,