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5.0 - 10.0 years

15 - 19 Lacs

bengaluru

Work from Office

Responsibilities: This position will be responsible for research, analysis and improvement of Qualcomm's Adreno GPU compiler and system performance to our world wide customers. From the analyses and experiments on GPU shaders and bottlenecks, usage and development of tools/profilers, and investigation of compiler architecture, there will be opportunities to influence performance of games, applications, and hardware design, through interactions in compiler/driver, architecture and games development. Qualifications: A BS/MS/PhD degree in Computer Science or Electrical Engineering. LLVM Compiler knowledge, development, and optimization experience. Understanding of GPU and computer architecture (CPU, memory, data layout, etc.) and performance tradeoffs. Experience with C/C++ and Python Good communication skills and teamwork spirit, reliable and self-motivated Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. - 5+ years Systems Engineering or related work experience Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Additional Job Description Plus: Graphics shader programming (OpenGL, Vulkan, DirectX, or others) or OpenCL/CUDA kernel development Experience understanding of profiling debugging tools and hardware performance counters for parallel applications Experience with benchmarking and performance tuning for parallel applications, games, HPC, AR/VR, or AI applications.

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1.0 - 5.0 years

14 - 19 Lacs

bengaluru

Work from Office

General Summary: Having multiple positions for Engineer Senior Engineer Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan . Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques. Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferred Will work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge. Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs. Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.

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