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5.0 - 10.0 years

10 - 20 Lacs

Bengaluru

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JOB DESCRIPTION "Role: Graphics Engineer Working area: IVI Experience: ~6+ years Technical and domain skills: • Must have hands-on development experience in C, C++ • Hand on experience on Linux drivers & Linux Internals. • Hands on development experience in multi-threaded and multi-core environment. • Experience working with GPU's or CPU's or Device Drivers • Prior development experience in implementing/supporting Graphics driver for standards (OpenGL, Direct3D) is an advantage. • Good to have working experience in Automotive domain. • Good Communication and debugging skills • Nice to have exposure on QNX/RTOS • Skillset : C, Linux/Android/QNX, Android Graphics framework, Surface Flinger, OpenGL ES, Vulkan, Gralloc, DMABUF, Memory Management • Experience in using debugging tools such as JTAG, Trace32, RAM dump, ADB High level Roles and responsibilities: • Customer assistance with graphics software integration, development, customizations, debugging, documentation • Productizing Graphics drivers • Detailed GPU power and performance bottlenecks analysis and driving optimizations across Graphics SW • Collaborate with cross-functional teams, engineering for smooth execution Qualification and experience: • Bachelor’s or Master’s degree preferred. • Must have excellent communication skills, both written and verbal, with good debugging skills. • The ability to collaborate and integrate with existing team "

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2.0 - 7.0 years

11 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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2.0 - 7.0 years

10 - 14 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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2.0 - 7.0 years

12 - 17 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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3.0 - 8.0 years

14 - 19 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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2.0 - 7.0 years

9 - 13 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1 to 3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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4.0 - 9.0 years

12 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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4.0 - 9.0 years

9 - 13 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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10.0 - 15.0 years

13 - 18 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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2.0 - 7.0 years

11 - 15 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Embedded systems domain Solid C/C++ programming skills, multithreading and OS concepts\fundamentals Understanding of Windows OS internals, including the Windows Driver Model (WDM) and Windows Driver Frameworks (KMDF/UMDF). Hands-on experience with DirectX, DXVA, or other video acceleration APIs. Device driver programming and debugging with WinDbg, JTAG/other tools. Any of the multimedia (Video, Camera, Computer Vision) domain experience. Knowledge on video compression standards (H.264, H.265, VP9, AV1, etc.). Embedded OS (Kernel architecture, OS services heap, memory, multi-core, multi-threading, and crash debugging). Ability to Collaborate with cross-functional teams Communication, written & interpersonal skills, motivation, the ability to learn quickly to design, implement and debug video\multimedia features for Compute Strong problem-solving abilities and attention to detail. \ Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Responsibilities The successful candidate(s) will be responsible for: Development and productize various video solutions on Qualcomm processors Develop, enhance and debug user mode and kernel mode drivers for video encoding and decoding on Windows-based systems. Ensure seamless integration of video hardware accelerators with the operating system and application layers. Develop and optimize video encode/decode pipelines, leveraging standards such as H.264, H.265 (HEVC), VP9, and AV1. Collaborate with Video HW,FW ,GPU teams to define and optimize hardware/software interfaces for video codecs. Profile, analyze, and optimize video driver performance for low latency, power efficiency, and high throughput on embedded platforms. Diagnose and resolve complex issues related to video hardware, software, and driver interactions. Utilize debugging tools like WinDbg, WPP tracing, and kernel debugging utilities to troubleshoot problems. Ability to clearly Coordinate with other teach areas to integrate video solution or debugging Issues Work closely with other technical teams to ensure end-to-end video processing system functionality. Customer interaction to commercialize Qualcomm Video solutions. Works independently with minimal supervision. Provides supervision/guidance to other team members.

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4.0 - 9.0 years

13 - 17 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: General Summary Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical "Must Have" skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Experience with at least one ofPerl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers

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8.0 - 13.0 years

11 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc"

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3.0 - 8.0 years

14 - 18 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Additional Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience

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3.0 - 8.0 years

15 - 30 Lacs

Noida

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Designation: Software Developer (VC++) We are looking for competent Software Developers who have passion for coding and know C++ to join our team of Software Developers to develop and maintain various software systems. Job Details Develop applications (coding, programming). Development of improvements to our existing solutions as required by the company. Follow Company Software data protection and Security guidelines in developing software applications. Job Requirements Strong passion for technology Strong aptitude towards innovation and Research & development Strong OOPS Concepts, Data Structures, STL Strong logical and numerical interpretation skills Self-starters and proactive BE/B.Tech/BCA/MCA/M.Tech Desired Profile Experience in DirectX Experience in VC++

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4.0 - 8.0 years

10 - 20 Lacs

Noida

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Candidate will be working on overall system areas component development with key domains like (Operating System, Kernel, Compiler, Toolchain, Emulator, Memory, open source) Skills Required: • Embedded platform development (Linux based distributions) & maintenance • Linux build system expertise, packaging (RPM specification), build automation tools • System Software (File system, Memory Management, Thread programming, Process Management, Platform Driver development/Integration, IPC, logging) • Understanding about Compiler, toolchain development • Different CPU Scheduling concept (SMP, HMP, FIFO, RT) • System Level IPC expertise (User space, applications, middleware, kernel), logging framework • System Level+B9 policies (memory, scheduler, CPU, hotplug) • Platform porting & Reference Platform development on multiple chip-set • Defect root-cause analysis & debugging utils (A9:G9gdb, objdump, Backtrace/Coredump analysis etc.) • Performance/resource benchmarking & optimization (system boot-up/application launching/memory utilization etc.) - System Level Profiling, Tracing • Full Software stack verification & Release management • Platform Certification & Compliance Understanding Preferred Skills: • Programming language - C, C++, Scripting (Bash, python) • Development environment - Linux • Development, tracking code management - JIRA, GIT, Swarm, Gerrit, Perforce • Good understanding of OS, multi-threading, IPC & Cross-compilation Concepts

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2.0 - 6.0 years

14 - 19 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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2.0 - 5.0 years

8 - 14 Lacs

Hyderabad

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- 2+ years of overall experience with large portion of that working on C++ based projects- Hands on implementation of algorithms in Cuda, Shaders on GPU.- Experience in ARM architecture- Very good Knowledge on Object-Oriented Design & System Integration- Very good knowledge on Code Optimization, Implement & Adapt Complex Algorithms - As a member of the team, you will play a critical role in all stages of GPU development- Design and architect features in compute and graphics stimulus development framework similar to OpenGL and CUDA- Strong C++ programming capability required - Graphics or CUDA knowledge a plus- Experience with OpenGL, Vulkan, Direct3D, CUDA APIs a plus Skills: Candidates should have a B.E. or B.Tech. degree in Computer Science, Information Technology or related subjects within the past 5 years.

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5.0 - 10.0 years

13 - 18 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: About The Role Qualcomm Windows Video software team is seeking skilled and motivated Engineers specializing in video encode and decode development with expertise in Windows operating system user mode and kernel mode driver development for embedded systems. This role involves designing, implementing, and optimizing software solutions for video processing in embedded platforms. You will collaborate with cross-functional teams to develop high-performance and reliable drivers for video hardware acceleration and ensure seamless system integration. Skills/experience Recent and relevant experience of 2-7 years required in one or more of the following areas: Embedded systems domain Solid C/C++ programming skills, multithreading and OS concepts\fundamentals Understanding of Windows OS internals, including the Windows Driver Model (WDM) and Windows Driver Frameworks (KMDF/UMDF). Hands-on experience with DirectX, DXVA, or other video acceleration APIs. Device driver programming and debugging with WinDbg, JTAG/other tools. Any of the multimedia (Video, Camera, Computer Vision) domain experience. Knowledge on video compression standards (H.264, H.265, VP9, AV1, etc.). Embedded OS (Kernel architecture, OS services heap, memory, multi-core, multi-threading, and crash debugging). Ability to Collaborate with cross-functional teams Communication, written & interpersonal skills, motivation, the ability to learn quickly to design, implement and debug video\multimedia features for Compute Strong problem-solving abilities and attention to detail. Minimum Qualifications: "¢ Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. "¢ 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Responsibilities The successful candidate(s) will be responsible for: Development and productize various video solutions on Qualcomm processors Develop, enhance and debug user mode and kernel mode drivers for video encoding and decoding on Windows-based systems. Ensure seamless integration of video hardware accelerators with the operating system and application layers. Develop and optimize video encode/decode pipelines, leveraging standards such as H.264, H.265 (HEVC), VP9, and AV1. Collaborate with Video HW,FW ,GPU teams to define and optimize hardware/software interfaces for video codecs. Profile, analyze, and optimize video driver performance for low latency, power efficiency, and high throughput on embedded platforms. Diagnose and resolve complex issues related to video hardware, software, and driver interactions. Utilize debugging tools like WinDbg, WPP tracing, and kernel debugging utilities to troubleshoot problems. Ability to clearly Coordinate with other teach areas to integrate video solution or debugging Issues Work closely with other technical teams to ensure end-to-end video processing system functionality. Customer interaction to commercialize Qualcomm Video solutions. Works independently with minimal supervision. Education requirements RequiredBachelor's/Master"™s in Computer Engineering and/or Electronic Engineering Preferred Masters Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience.

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2.0 - 7.0 years

11 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Minimum Qualifications: "¢ Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. "¢ 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications 2+ years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct

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6.0 - 9.0 years

5 - 9 Lacs

Bengaluru

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About The Role : - Develop advanced web applications using Angular, Three.js, ES6, HTML5, and CSS3. - Design and implement responsive, high-performance Canvas-based interfaces with complex animations. - Lead Canvas development, including rendering optimizations and performance tuning. - Create and integrate 3D models and animations, ensuring smooth performance across all devices. - Optimize 3D models and assets for efficient loading and rendering in web environments. - Collaborate closely with designers, backend engineers, and UX/UI specialists to bring creative concepts to life. - Stay updated with the latest web and 3D rendering technologies to continuously enhance application performance and user experience. - Troubleshoot and resolve performance bottlenecks and technical issues. Qualifications : - Should have at least 6+ years of overall experience with Angular, Three.JS, ES6, HTML, CS. - Should have strong knowledge on Canvas Development, Canvas Rendering, Animation and Responsive Design. - Knowledge about browser-based 3D rendering and expertise in 3D graphics. - Collaborate with cross-functional teams, including designers, backend developers, and UX/UI specialists, to deliver high-quality 3D web experiences. - Optimize 3D models and assets for performance and efficiency in web environments. Apply Insights Follow-up Save this job for future reference Did you find something suspiciousReport Here! Hide This Job Click here to hide this job for you. You can also choose to hide all the jobs from the recruiter.

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6.0 - 9.0 years

8 - 11 Lacs

Bengaluru

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Join the leader in entertainment innovation and help us design the future At Dolby, science meets art, and high tech means more than computer code As a member of the Dolby team, youll see and hear the results of your work everywhere, from movie theaters to smartphones We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide To do that, we need the absolute best talent Were big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work We offer a collegial culture, challenging projects, and excellent compensation and benefits This position is based in Bangalore We work jointly from the office and offer some flexibility to work from home, Summary Dolbys research division is looking for a volumetric imaging researcher to join Dolbys research efforts to develop the next generation of volumetric or spatial scene understanding and representation technologies In this position you will join the Multimodal Experience Lab within Dolbys Advanced Technology Group You will work with a seasoned team of researchers to develop volumetric scene representation, novel view synthesis, scene analysis and understanding, and scene rendering technologies You will be the lead contributor to research the state of the art and then push beyond, specifically in domains related to the composition and de-composition of volumetric scenes, as well as understanding and manipulating lighting, shadows, and occlusion The researcher is responsible for performing fundamental new research, transferring technology to product groups, and drafting patent applications, Main Responsibilities Perform cutting-edge research in computer graphics and view synthesis Work as a part of a top-notch research team Define and execute research roadmaps Use good development methodology, including quality metrics and test content, to validate algorithmic solutions Use AI and deep learning techniques to create new solutions and enhance existing applications, Share knowledge via technical whitepapers, publications, and internal presentations Transfer technology to product groups and draft patent applications, Stay abreast of state-of-art research in the computer graphics/computer vision fields Requirements D Strong publication record with publications in major conferences/journals Strong background in view synthesis and/or light-field research Familiarity with various scene representation such as Gaussian Splatting or NeRF Demonstrated proficiency in computer graphics/computer vision R&D Experience with research-oriented programming languages (Python, Matlab, or C/C++) Experience building and testing models in Pytorch/Tensorflow environments Excellent written and verbal communication skills are required Strong team player, able to work with colleagues in research and software development fields Strong expertise in deep learning-based solutions Nice to have: Experience with real-time graphics (OpenGL/Cuda/DirectX/Vulkan) Experience with Pytorch3D Experience with Game engines (Unreal, Unity) Experience with XR environments, capture, and devices

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4 - 9 years

27 - 32 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Do you ever wonder when will connected devices become thinking devices? Be part of the group that is working on technology that will bring "Cognition" to all connected devicesThat means devices that don"™t just think but instinctively react to their surroundings. We are searching for an AI Systems Architect Engineer to be part of the Qualcomm AI Processor team responsible for developing DSP and Machine Learning software applications and use cases developed for Qualcomm Snapdragon processors. The candidate will work on modelling and analysis of new cutting-edge algorithms in the areas of machine learning, computer vision and video processing that bring artificial intelligence to mobile and edge devices. Responsibilities include analyzing and optimizing custom processors/accelerators, developing and training data-driven architecture models, correlating these models, and performing system-level architecture analysis. Minimum Qualifications: Experienced candidates (1 - 4 years) are welcome to apply with experience in the following area: Strong academic records (GPA 3.0 or 72% and better) Excellent programming skills in C/C++, Python Strong problem-solving skills Strong motivation and capabilities in learning new subjects especially in the field of artificial intelligence Knowledge of data-driven modelling Knowledge of computer and hardware architecture Effective interpersonal communications skill (written and verbal) Analytical, thorough, resourceful, and detail-oriented Self-motivated, hardworking, and flexible Preferred Qualifications: Basic understanding of machine learning, computer vision, and digital image processing algorithms and applications Advanced understanding of computer architecture Advanced understanding of data-driven modelling Excellent verbal, written, and presentation skills Ability to work effectively as part of a team Knowledge of OOP principles Knowledge of GPU Programming / Architecture is a bonus Minimum Education Required : Masters/Bachelor"™s Computer Engineering, Electrical Engineering or Engineering Science Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.

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2 - 5 years

8 - 14 Lacs

Hyderabad

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- 2+ years of overall experience with large portion of that working on C++ based projects - Hands on implementation of algorithms in Cuda, Shaders on GPU. - Experience in ARM architecture - Very good Knowledge on Object-Oriented Design & System Integration - Very good knowledge on Code Optimization, Implement & Adapt Complex Algorithms - As a member of the team, you will play a critical role in all stages of GPU development - Design and architect features in compute and graphics stimulus development framework similar to OpenGL and CUDA - Strong C++ programming capability required - Graphics or CUDA knowledge a plus - Experience with OpenGL, Vulkan, Direct3D, CUDA APIs a plus Skills: Candidates should have a B.E. or B.Tech. degree in Computer Science, Information Technology or related subjects within the past 5 years.

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3 - 8 years

12 - 22 Lacs

Pune

Hybrid

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Required Qualifications: • Bachelors degree in computer science, Software Engineering, or a related field. • 2-5 years of experience in DirectX rendering engine development. • Strong proficiency in DirectX9, DirectX10, and DirectX11. • Experience with DirectX12 is a plus. • Proficient in C++ and .NET programming languages. • Solid understanding of graphics programming concepts, including shaders, textures, and lighting. • Experience with performance profiling and optimization techniques. • Strong problem-solving skills and attention to detail. • Excellent communication and teamwork skills. Preferred Qualifications: • Experience with real-time rendering applications or game development. • Familiarity with other graphics technologies such as OpenGL, WebGL, Vulkan, Metal, WebGPU and DirectX12. • Knowledge of modern graphics hardware and GPU architectures. • Experience with multi-threaded programming and parallel processing. • Familiarity with version control systems such as Git.

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5 - 10 years

7 - 12 Lacs

Bengaluru

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About The Role We are looking for an experienced Software Engineer eager to work on 3D driver development for games, workstation applications and media. As a GPU Software Development Engineer, you will play a crucial role in developing and optimizing software solutions for Intel's cutting-edge GPU technologies. You will work closely with hardware engineers, software developers, and other cross-functional teams to deliver high-performance and innovative GPU solutions.Responsibilities: Design, develop, and optimize GPU software solutions for Intel's GPU products. Collaborate with hardware engineers to ensure seamless integration of software and hardware components. Conduct performance analysis and optimization to ensure high efficiency and performance of GPU software. Debug and resolve software issues related to GPU functionality. Participate in code reviews and provide constructive feedback to team members. Stay up-to-date with the latest advancements in GPU technologies and industry trends. Develop and maintain GPU drivers, libraries, and tools. Qualifications 5+ years of programming and debugging experience in C/C++. Knowledge of graphics APIs such as DirectX, Vulkan, and OpenGL. Strong analytical and problem-solving skills, with the ability to work methodically on complex issues. Strong verbal and written communication skills to collaborate effectively with team members and stakeholders. Master's degree in Software Engineering, Computer Engineering, Computer Science, or a related field.Nice to have: Familiarity with scripting languages (e.g., Python). Familiarity with GPU driver development and debugging tools (e.g., Visual Studio, WinDbg, GPUView). Understanding of display graphics drivers, media, and related areas. Expertise in the analysis and optimization of GPU and CPU performance. Solid understanding of GPU architecture and parallel computing concepts. Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

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