Flam is building AI Infrastructure for Brands in Immersive Advertising spanning across all channels viz. Digital, Broadcast TV, Retail, Communications, Print, OOH etc.
Vision: The Immersive & Interactive Layer for Every Screen & Surface
Flam aims to redefine how consumers interact with ads, content in every shape and form, retail aisles, live broadcasts and fan moments turning content and interfaces into shoppable, shareable experiences that deliver measurable ROI. Flam has raised a $14 million Series A round led by global technology investor RTP Global with participation from Dovetail and select others bringing the total funding to $22 million.
The next phase of growth is to accelerate R&D on its app-less GenAI infrastructure that lets brands create, publish and measure high-fidelity MR, 3D & Digital experiences in <300 ms on any smartphone no app download required. The same infra already powers advertising for Google, Samsung, Emirates and hundreds of global enterprises & agency powerhouses.
Key Focus Areas:
Product Roadmap: Upcoming releases include GenAI-driven 3D asset generation, Democratising MR deployment at scale, Enterprise Suite of Products across Industries, and Infrastructure for broadcasters and fan engagement.
Geography: Funds will support new enterprise pods in North America, Europe and the Middle East while deepening Asia operations.
Partnerships: Flam will expand its partner program for creative studios and global platforms, enabling Fortune 500 brands to move from pilot to rapid global roll-out.
About the Role :
We’re looking for a Lighting Artist with strong lookdev skills and a fast, result-oriented mindset. You should be confident working across multiple lighting pipelines and delivering polished visuals quickly.
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Light shots and assets using Houdini (Arnold/Karma) and Maya + Arnold.
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Handle render layers, AOVs, and multi-pass setups for compositing.
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Work efficiently in Solaris/LOPs and maintain solid USD workflows.
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Collaborate with CG and comp teams to deliver high-quality results on tight timelines.
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Strong lookdev foundation.
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Proficient in Houdini lighting, Arnold, and Karma.
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Experience with Maya + Arnold lighting.
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Solid understanding of USD/Solaris.
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Fast, problem-solving, and output-driven work style.
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Blender lighting/shading experience is a big plus.