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7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education RequiredA BS, MS, or PhD degree in an engineering or computer science related field
Posted 1 month ago
3.0 - 5.0 years
10 - 12 Lacs
Chennai
Work from Office
About the Role Were seeking an experienced Software Developer with strong expertise in Three.js to build high performance, interactive 3D web applications. Youll work closely with our design and backend teams to deliver real-time visual experiences for use cases such as product configurators, training simulators, and enterprise digital twins. This is a strategic role where youll help lay the foundation for reusable components, rendering pipelines, and performance-optimized deployment. Key Responsibilities Design and develop 3D applications using Three.js and WebGL Translate 3D concepts and storyboards into interactive browser-based experiences Build reusable Three.js modules (loaders, animations, shaders, interactions) Integrate 3D content with APIs, UI elements, and dynamic data sources Optimize rendering performance for smooth cross-device compatibility Collaborate with designers and backend developers for seamless integration Ensure scalability, maintainability, and cross-browser compatibility Troubleshoot rendering and interaction issues in production builds Required Skills & Experience 4-5 years of hands-on experience in Three.js development Strong proficiency in JavaScript/TypeScript and front-end frameworks like React Solid understanding of 3D graphics fundamentals lighting, cameras, materials, and shaders Experience with 3D file formats (.glb, .gltf, .obj) and asset optimization Familiarity with version control (Git) and modern development workflows Strong debugging skills and attention to performance Good to Have Knowledge of XR frameworks (WebXR, A-Frame) or physics engines (Cannon.js) Exposure to 3D tools like Blender, Maya, or CAD-to-Three.js pipelines Experience with analytics/event tracking inside 3D environments Understanding of asset hosting, CDN optimization, and lazy loading for large scenes Previous work on interactive training modules, digital twins, or 3D product demos
Posted 1 month ago
10.0 - 12.0 years
29 - 39 Lacs
Bengaluru, Karnataka, India
On-site
Job Requisition ID # 25WD89484 Position Overview We are seeking a technically exceptional and visionaryPrincipal Software Engineerto lead the development of our next-generationcloud-based CAD platform. This role is ideal for someone who combines deep software engineering expertise with a strong foundation inmechanical engineering,linear algebra, andCAD workflows, particularly with experience inAutodesk Inventor and/or Fusion 360. Familiarity withfinite element analysis (FEA)andQtis a strong plus. You'll play a key role in shaping the architecture, performance, and user experience of a platform that empowers engineers and designers to innovate in the cloud. We are looking for a Principal Software Engineer to join our Bangalore-based scrum team. Responsibilities Architect Cloud Solutions:Design and implement scalable, cloud-native systems for 3D modelling, simulation, and real-time collaboration Lead Engineering Teams:Provide technical leadership, mentorship, and guidance to engineering teams across the product lifecycle CAD Expertise:Apply your knowledge of Inventor and/or Fusion 360 to inform product design, interoperability, and user experience Mechanical Engineering Insight:Collaborate with domain experts to ensure the platform supports real-world engineering workflows, including assemblies, constraints, and tolerances Mathematical Rigor:Applylinear algebraconcepts to support 3D transformations, geometry processing, and simulation features Performance Optimization:Solve complex challenges in 3D rendering, geometry computation, and distributed systems Quality and Reliability:Champion best practices in software development, testing, and continuous integration/deployment Minimum Qualifications Bachelor's or master's degree in computer science, Mechanical Engineering, or a related field 10+ years of software development experience, with at least 3 years in a principal or staff-level role Strong C++ and Data Structures, Object Oriented Programming, Design Patterns, Computer Science fundamentals Strong experience with cloud platforms (AWS, Azure, or GCP) and modern backend architectures Deep understanding of 3D graphics, computational geometry, andlinear algebra. Experience withQtfor desktop application development Familiarity with WebGL/WebGPU and modern frontend frameworks (e.g., React, Svelte) Preferred Qualifications Background inmechanical engineeringor experience working closely with mechanical design teams Hands-on experience withAutodesk Inventor and/or Fusion 360, including APIs and data formats Knowledge offinite element analysis (FEA)concepts and integration with CAD tools Experience with collaborative editing technologies (e.g., CRDTs, OT) Contributions to open-source CAD or simulation projects Experience with Autodesk Forge or similar cloud-based CAD platforms #LI-Hybrid #LI-SB4 Learn More About Autodesk Welcome to Autodesk! Amazing things are created every day with our software - from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies. We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made. We take great pride in our culture here at Autodesk - our Culture Code is at the core of everything we do. Our values and ways of working help our people thrive and realize their potential, which leads to even better outcomes for our customers. When you're an Autodesker, you can be your whole, authentic self and do meaningful work that helps build a better future for all. Ready to shape the world and your future Join us! Salary transparency Salary is one part of Autodesk's competitive compensation package. Offers are based on the candidate's experience and geographic location. In addition to base salaries, we also have a significant emphasis on discretionary annual cash bonuses, commissions for sales roles, stock or long-term incentive cash grants, and a comprehensive benefits package. Diversity & Belonging We take pride in cultivating a culture of belonging and an equitable workplace where everyone can thrive. Learn more here: Are you an existing contractor or consultant with Autodesk Please search for open jobs and apply internally (not on this external site).
Posted 1 month ago
3.0 - 4.0 years
20 - 25 Lacs
Mysuru
Work from Office
Vidwath is looking for Unity Developer to join our dynamic team and embark on a rewarding career journey Develop high-quality games and applications using Unity Collaborate with other developers, designers, and artists to ensure the smooth and efficient development of products Write clean, efficient, and well-documented code Optimize game performance for different platforms Participate in code reviews to ensure code quality and maintainability Troubleshoot and resolve technical issues as they arise Strong proficiency in C# programming language Experience with game physics and 3D graphics Understanding of game design principles and gameplay mechanics Ability to write clean, efficient, and well-documented code Familiarity with Agile development methodologies - Unity 3D - C# - Game Deveopment - AR and VR, Game Design UG:B. Tech/B.E in Computers, BCA, B.Sc in Computers
Posted 1 month ago
2.0 - 5.0 years
7 Lacs
Chennai
Work from Office
Develop &implement technical solutions for gaming platforms. Collaborate with teams for innovative gaming experiences. Analyze & optimize technical performance for user experiences. Updated on industry trends & emerging technologies in gaming & AI. Perks and benefits Provident Fund benefits/company policy/WCI policy.
Posted 1 month ago
8.0 - 13.0 years
20 - 25 Lacs
Pune
Work from Office
Hi, everyone. Open Positions in the Software Developer (C++) Role Greetings from Tekaccel! This is an excellent opportunity with us. If you have that unique and unlimited passion for building world-class enterprise software products that turn into actionable intelligence, then we have the right opportunity for you and your career. What are we looking for? Job Title: Software Developer (C++ / Qt / OpenGL / 3D Graphics / OOP) Location: Pune Experience Required: 8-10 Years Employment Type: Full-time Job Summary: Boston Scientific is hiring an experienced Software Developer with strong expertise in C++, Qt, OpenGL, and 3D Graphics programming, with a solid foundation in Object-Oriented Programming (OOP) principles. The ideal candidate will have experience working in Unix or Linux environments and a proven track record in delivering advanced software solutions. Roles and Responsibilities: Design, develop, and maintain advanced software applications with a focus on C++ and Qt. Develop and optimize 3D Graphics applications using OpenGL. Implement robust, maintainable code following best Object-Oriented Programming (OOP) practices. Work within Unix or Linux environments for software development and deployment. Collaborate with cross-functional teams to design and implement innovative software solutions. Participate in code reviews, architecture discussions, and contribute to continuous improvement. Write and maintain comprehensive technical documentation. Ensure adherence to quality standards and regulatory requirements throughout the software development lifecycle. Required Skills and Experience: BS/MS degree in Computer Science or equivalent experience. 8-10 years of strong software development experience. Expertise in C++ and Qt development. Hands-on experience with OpenGL and 3D Graphics programming. Deep understanding of Object-Oriented Programming (OOP) principles. Experience working in Unix or Linux environments. Strong problem-solving skills and attention to detail. Proven ability to deliver high-quality, mission-critical software solutions. If interested, candidates, please share your updated resume at naveen@tekaccel.com or WhatsApp at +91 7997763537 Tekaccel Software Services India
Posted 1 month ago
7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.
Posted 1 month ago
10.0 - 12.0 years
0 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Analyze, design develop, troubleshoot and debug software programs for commercial or end user applications. Writes code, completes programming and performs testing and debugging of applications. As a member of the software engineering division, you will perform high-level design based on provided external specifications. Specify, design and implement minor changes to existing software architecture. Build highly complex improvements and resolve complex bugs. Build and execute unit tests and unit plans. Review integration and regression test plans created by QA. Connect with QA and porting engineering as vital to discuss minor changes to product functionality and to ensure quality and consistency across specific products. Duties and tasks are varied and complex needing independent judgment. Fully proficient in own area of expertise. May have project lead role and or supervise lower level personnel. BS or MS degree or equivalent experience relevant to functional area. 10 years of software engineering or related experience. Career Level - IC4 Organizations in all industries are under growing pressure to deliver high quality products to market faster and within budget. With products becoming more complex and project teams and suppliers spanning the globe, organizations must introduce mechanisms to efficiently and securely access, view and share information and project documents. The Oracle Applications team is looking for a Principal Developer to deliver software solutions that involve 2D/3D graphics, CAD, and the latest development technologies. The role calls for a technical, passionate, result oriented candidate, with strong leadership skills, and fresh ideas who want to take on new challenges and develop solutions for thousands of customers across many industries including Architecture, Engineering, and Construction, Automotive, Aerospace and Defense, and Electronics. In this role you will need to: . Analyze software requirements based on specifications, collaboration with peers, and background knowledge . Maintain and extend existing software. . Develop, debug, and troubleshoot new components . Lead the preparation and review of Design Documents . Take initiative in identifying, analyzing, and solving problems . Mentor and train peers and other software development staff in areas of domain expertise . Design test plans and scripts. Verify that implementations conform to requirements and standards. . Assist in technical documentation preparation. The ideal candidate will have the following: BS degree or higher in Computer Science, Engineering, Math or Physics. 10+ years proven experience in crafting and building modern enterprise/large-scale applications. 6+ years experience in C/C++, and build systems on both LINUX and WINDOWS 6+ years proven experience in Object oriented design. Experience with Scrum and Agile methodology. Knowledge of 3D/2D Graphics and CAD systems is a plus Knowledge of cad file format structure is a plus. Experience developing mathematical and statistical models to analyze data is a plus.
Posted 1 month ago
2.0 - 7.0 years
3 - 7 Lacs
Pune
Work from Office
We are looking for a super talented developer with a passion for the latest immersive technologies to join our expanding team and work on world-class projects. Key Responsibilities Working in Unity to code a range of interactions for VR/AR/MR 3D experiences on AR/VR devices and on mobile and Web. Game programming such as implementing game physics for integrating game-based elements in 3D experiences. Integration of various interactive tech as Wearable devices, Gesture Recognition devices, 3D humanoid interactions through AI, Conferencing solutions, and others within the 3D experience. Independently create complete solutions from scratch. Working in a small team using your own initiative and problem-solving skills to come up with optimized code and solutions. Work as part of a team, but with plenty of opportunities to take responsibility on an individual level. Support and contribute new ideas to digital experiences. Testing and debugging solutions on various devices and platforms. Must have 2+ years using Unity 3D Object-orientated programming C++ / C# / Java Script General 3D graphics programming experience (understanding of the graphics pipeline) Previous AR/VR/MR project experience Strong understanding of UI and UX design within 3D environments Nice to have Scrum / Agile Methodology Experience (Jira) Strong interest in VR/AR latest technology Excellent communication skills
Posted 1 month ago
2.0 - 4.0 years
6 - 15 Lacs
Bengaluru
Work from Office
Position Summary Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications
Posted 2 months ago
1.0 - 5.0 years
5 - 8 Lacs
Bengaluru
Work from Office
Job Title : 3D Engineer Unreal Engine Company : Ctruh Technologies Location : Bangalore Type : Full-Time About Ctruh Technologies Ctruh Technologies is a cutting-edge tech company focused on building immersive, interactive experiences powered by 3D and AR/VR technologies Our mission is to blur the lines between the physical and digital worlds by delivering visually stunning, real-time interactive applications. Role Overview We are seeking a highly skilled and visionary Lead 3D Engineer to spearhead our development team As the technical cornerstone of our projects, you will lead architecture design, guide engineers, and take ownership of building and scaling our real-time 3D experiences This is a leadership role that combines hands-on development with strategic technical direction. Key Responsibilities Lead and manage the 3D/Tech development team, fostering innovation, collaboration, and technical excellence. Architect and implement high-performance 3D applications using engines such as Unity or Unreal. Drive the technical vision and ensure alignment with product goals and timelines. Collaborate cross-functionally with design, product, and business teams to deliver engaging interactive experiences. Mentor junior developers, conduct code reviews, and uphold clean coding standards. Optimize performance for various platforms (WebGL, mobile, AR/VR). Stay current with 3D rendering, simulation, and real-time technologies, and integrate best practices into development. Requirements 5+ years of experience in 3D software/game/app development. Expertise in Unity or Unreal Engine, with strong C#/C++ programming skills. Proven experience leading development teams or owning technical roadmaps. Deep understanding of 3D graphics pipelines, shaders, lighting, physics, and animation systems. Experience in optimizing applications for performance and scalability. Solid grasp of version control systems (Git) and CI/CD pipelines. Excellent problem-solving skills and the ability to make sound technical decisions quickly. Experience with WebGL, Three.js, or other web-based 3D frameworks. Background in AR/VR/XR development. Familiarity with multiplayer networking frameworks like Mirror, Photon, or Netcode for GameObjects. Experience in agile methodologies and sprint-based planning.
Posted 2 months ago
1.0 - 5.0 years
4 - 7 Lacs
Bengaluru
Work from Office
Job Title: WebGL Engineer Location: Bangalore Company: Ctruh Technologies Employment Type: Full-Time About Ctruh Technologies Ctruh Technologies is a forward-thinking tech company, specializing in creating immersive, interactive, and visually stunning web experiences We are dedicated to pushing the boundaries of web technologies, especially in 3D graphics and rendering, to deliver high-performance, user-centric solutions If you are passionate about web development and eager to work on cutting-edge projects, we want you to join our dynamic and innovative team! Key Responsibilities Develop and optimize WebGL-based 3D applications and visualizations. Collaborate with UI/UX designers to integrate 3D models, animations, and interactions into web applications. Ensure the performance and stability of WebGL content across multiple browsers and devices. Write clean, efficient, and maintainable code that is optimized for speed and rendering performance. Create interactive 3D visualizations, animations, and simulations using WebGL and related technologies (e.g., Three.js, GLTF, Shaders). Troubleshoot and debug issues related to rendering, performance, and cross-browser compatibility. Implement best practices for responsive design to ensure that 3D content looks great on desktops, tablets, and mobile devices. Stay updated with the latest trends and advancements in WebGL, 3D web development, and related technologies. Requirements Proven experience with WebGL and 3D rendering on the web. Strong knowledge of JavaScript, HTML5, and CSS3 with a focus on performance and optimization. Experience working with libraries such as Three.js, Babylon.js, or other 3D rendering frameworks. Familiarity with WebVR, WebXR, and WebAssembly for creating immersive experiences is a plus. Experience in developing complex 3D graphics, shaders, and visualizations for web applications. Proficiency in optimizing web applications for performance, including managing memory, reducing load times, and improving frame rates. Ability to work collaboratively with designers, front-end developers, and other stakeholders. Strong problem-solving skills and a keen eye for detail, particularly in debugging rendering issues. Excellent communication skills and the ability to work effectively in an agile team environment. Preferred Qualifications Experience with 3D modeling and design tools like Blender, Maya, or 3ds Max. Knowledge of GLSL shaders, custom 3D animations, and physics simulations in the browser. Familiarity with game engines like Unity or Unreal Engine for web integration. Understanding of Node.js, Webpack, and other front-end build tools. Familiarity with version control systems such as Git.
Posted 2 months ago
5.0 - 10.0 years
5 - 10 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Posted 2 months ago
5.0 - 10.0 years
5 - 10 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
Minimum Qualifications 5+ years of professional experience. Strong proficiency in C++, with fair knowledge of the language specification. Experience with Windows game development and optimization. Solid 3D graphics related mathematics background. Experience developing, profiling, and optimizing modern rendering algorithms. Understanding of modern PC, and console game engine rendering pipelines. Excellent written and verbal communication skills. Self-motivated. Preferred Qualifications Experience developing content with Unreal Engine or any other Open-Source Engine. Experience in Tools development is a plus. Familiarity with profilers and debuggers such as RenderDoc, VTune etc. is a plus. Comfortable working with large multi-million-line code bases. Exposure to multithreaded programming paradigm. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education Requirements Required:A BS, MS, or PhD degree in an engineering or computer science related field.
Posted 2 months ago
1.0 - 5.0 years
1 - 4 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
GPU Formal Verification Engineer , your project responsibilities will include the following, Develop high quality formal verification test benches to verify complex designs in GPU. It will involve creating & owning the test plan, test bench, performing debugs , deep bug hunting using formal tools and developing sign off quality testbenches and ensuring coverage closure & convergence metrics Develop deep understanding of 3-D Graphics hardware pipeline, feature sets, data paths, block functionalities & interfaces Engage with EDA vendors, explore new and innovative DV methodologies to push the limits of sign off quality Collaborate with worldwide architecture, design, and systems teams to achieve all project goals Currently, we are looking for candidates who can match one or more of the profileslisted below, Strong knowledge of Formal Property Verification & Assertion Based Verification, Formal Test planning and coverage analysis, Formal sign off & proof convergence strategies Hands-on experience with industry standard formal tools, such as JasperGold, VCFormal or Questa Formal Strong System Verilog Assertions knowledge, proficiency in Verilog, and scripting (Python, Perl, Tcl) is required Knowledge of GPU pipeline design is a plus, not mandatory Understanding of equivalence based methodologies such as DPV and SEQ is desired Strong communication skills (both written and verbal) Most importantly, ability to learn, improve and deliver Experience Minimum 5 years of Design verification experience Senior positions will be offered to candidates with suitable years of experience and proven expertise matching the profiles listed above Education Requirements BE/ME/M.Sc. in Electrical, Electronics, VLSI, Microelectronics, or equivalent courses from reputed universities Minimum Qualifications: Bachelor's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field.
Posted 2 months ago
2.0 - 6.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 2-5 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 2 months ago
5.0 - 10.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled Technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 5+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses"™ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. Education Requirements PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Posted 2 months ago
6.0 - 9.0 years
5 - 9 Lacs
Bengaluru
Work from Office
About The Role : - Develop advanced web applications using Angular, Three.js, ES6, HTML5, and CSS3. - Design and implement responsive, high-performance Canvas-based interfaces with complex animations. - Lead Canvas development, including rendering optimizations and performance tuning. - Create and integrate 3D models and animations, ensuring smooth performance across all devices. - Optimize 3D models and assets for efficient loading and rendering in web environments. - Collaborate closely with designers, backend engineers, and UX/UI specialists to bring creative concepts to life. - Stay updated with the latest web and 3D rendering technologies to continuously enhance application performance and user experience. - Troubleshoot and resolve performance bottlenecks and technical issues. Qualifications : - Should have at least 6+ years of overall experience with Angular, Three.JS, ES6, HTML, CS. - Should have strong knowledge on Canvas Development, Canvas Rendering, Animation and Responsive Design. - Knowledge about browser-based 3D rendering and expertise in 3D graphics. - Collaborate with cross-functional teams, including designers, backend developers, and UX/UI specialists, to deliver high-quality 3D web experiences. - Optimize 3D models and assets for performance and efficiency in web environments. Apply Insights Follow-up Save this job for future reference Did you find something suspiciousReport Here! Hide This Job Click here to hide this job for you. You can also choose to hide all the jobs from the recruiter.
Posted 2 months ago
3 - 7 years
13 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 4-6 years work experience in embedded software and/or driver.Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organizedExtremely strong knowledge with C/C++ programming, ARM assembly language.Solid understanding of overall embedded system architecture.Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, VulkanExperience in multimedia on embedded systems and the use of graphics and in a highly integrated system.Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset.Experience with virtualization technologies across CPU and MM hardware accelerators.Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications.Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus.Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus.Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity.Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools.Strong communication skills (written and verbal), working with teams across multiple time zones.A passion for excellence in programming, and exceeding goals. RequiredBachelor's, Computer Engineering and/or Computer and/or Electrical Engineering PreferredMaster's, Computer Engineering and/or Computer and/or Electrical Engineering
Posted 2 months ago
2 - 5 years
7 Lacs
Chennai
Work from Office
Develop &implement technical solutions for gaming platforms. Collaborate with teams for innovative gaming experiences. Analyze & optimize technical performance for user experiences. Updated on industry trends & emerging technologies in gaming & AI. Perks and benefits Provident Fund benefits/company policy/WCI policy.
Posted 2 months ago
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