0 - 5 years

2 - 4 Lacs

Posted:1 day ago| Platform: Naukri logo

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Work Mode

Hybrid

Job Type

Full Time

Job Description

In this role, you will be responsible for creating high-fidelity, scale-accurate, and performance-optimized 3D assets of military aircraft, vehicles, characters, and props. Your work will be a critical component of our real-time training and simulation platforms.

Roles and Responsibilities:

  • Model scale-accurate vehicles and aircraft from spec sheets, ensuring clean hard-surface topology and correct pivots.
  • Create detailed "hero" and background characters with clean, skin-ready topology.
  • Develop environmental props with specific variants, decals, and markings for different countries and theatres.
  • Take full ownership of the 3D asset pipeline: modeling, UV unwrapping, baking (Normal/AO), PBR texturing, and rendering turntables for review.
  • Optimize all assets for real-time simulation, focusing on LOD creation, triangle budgets, texel density, and efficient collision meshes.
  • Set up and maintain skeletal rigs for characters, mechs, and complex vehicle parts, ensuring high-quality skin weighting for realistic deformation.
  • Prepare and deliver engine-ready assets with strict adherence to naming conventions, scale, units, and export settings.
  • Collaborate effectively with designers, software engineers, and project managers to meet project deadlines and quality standards.

Must-Have Skills:

  • 3D Modeling:

    Proficiency in Blender, Maya, or 3ds Max with strong skills in both hard-surface and organic modeling.
  • Texturing:

    Expertise in PBR texturing workflows using Substance Painter, Quixel Suite, or equivalent software.
  • UV & Baking:

    Strong experience in efficient UV unwrapping and baking maps (Normal, AO, Curvature, etc.).
  • Rigging & Skinning:

    Solid understanding of skeleton/bone structures, rig hierarchy, constraints, and skin weighting.
  • Real-Time Optimization:

    A performance-first mindset, with proven experience in creating LODs, managing triangle budgets, and understanding draw calls.
  • Technical Basics:

    Familiarity with version control systems (Git/Perforce) and maintaining organized project files.
  • Education:

    Bachelors degree in an IT, Design, or Technology field, or equivalent professional experience.

Nice-to-Have Skills:

  • Hands-on experience with

    Unreal Engine 5

    , including the Material Editor, LOD setup, collision creation, and familiarity with Nanite or Lumen.

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