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1.0 - 3.0 years
1 - 3 Lacs
Surat
Work from Office
Roles and Responsibilities Create high-quality 3D models, textures, and animations using Blender, Maya, Cinema 4D, or other relevant software. Collaborate with designers and developers to understand project requirements and deliver assets that meet their needs. Develop creative concepts for characters, environments, and special effects for various projects. Troubleshoot issues related to rendering, lighting setup, rigging, UV unwrapping, and texture mapping. Stay up-to-date with industry trends and best practices in 3D animation and visualization. Desired Candidate Profile 1-3 years of experience in 3D modeling/animation or a related field (gaming development). Proficiency in at least one ma...
Posted 5 months ago
1.0 - 6.0 years
4 - 8 Lacs
Pune, Maharashtra, India
On-site
We are looking for 3D Modeling and Texture Artist What are we looking for Successful completion of a Visual Effects or Computer Animation Program from a recognized Institution. Experience with 3Ds Max/ Maya modelling & texturing methodologies. Experienced Photoshop layout/ texture artist. Experience in using Zbrush/ Mud box. Advantage will be there if candidate posses knowledge of Blender, Unity 3D. Responsibilities Will be responsible for making cartoon and realistic characters with texture.. Ability to make characters/ objects with prospective reference. Create pilot assets for internal and external reference that set the required Standard. Ensuring assigned characters/ objects achieve the...
Posted 5 months ago
1.0 - 3.0 years
1 - 3 Lacs
Surat
Work from Office
Responsibilities: Design detailed 3D models and watch animations Apply textures, colors, and lighting Support editors with files and update Knowledge of Blender (mandatory) Understanding of UV unwrapping, lighting, rigging Leave encashment Health insurance Referral bonus
Posted 6 months ago
2.0 - 4.0 years
5 - 7 Lacs
Gurugram
Work from Office
1. Create detailed, optimized, and clean 3D models (hard surface & organic) for games 2. Develop high-quality textures using PBR workflows (Diffuse, Normal, Roughness, Metallic, etc.). 3.PBR texturing UV mapping/unwrapping. Unity or Unreal Engine. Required Candidate profile form, scale, and proportion, and an eye for detail and realism/stylization depending on the project. rigging, animation, shader creation. Understanding of lighting & rendering.3D models & textures
Posted 6 months ago
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