Senior Rigging Artist

5 - 9 years

0 Lacs

Posted:2 weeks ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Role Overview As a Senior Rigging Artist, your primary responsibility will be to design and develop robust rigs for 3D characters tailored for gaming environments. Your expertise in character rigging, especially for gaming projects, will be crucial in ensuring high-quality animations and real-time performance. You will collaborate closely with animators and 3D modelers to integrate the rigs seamlessly into the game pipelines. Key Responsibilities - Design and develop robust rigs for 3D characters with detailed anatomy and mechanics. - Create rigs compatible with Unreal Engine, Blender, and Character Creator/iClone. - Ensure the rigs support complex animation requirements, including facial rigging, dynamic bones, and advanced deformations. - Collaborate with animators and 3D modelers for seamless integration of rigs into game pipelines. - Optimize rigs for real-time applications, focusing on gaming environments. - Troubleshoot and resolve rigging-related issues in character animation workflows. Qualification Required - Proven experience in character rigging for gaming projects. - Proficiency in tools like Blender, Unreal Engine, and Character Creator/iClone. - Strong understanding of anatomy, mechanics, and skin weighting. - Experience with advanced rigging techniques, including IK/FK systems, dynamic bones, and facial rigging. - Familiarity with game optimization techniques for rigs. - Ability to work collaboratively in a team environment and take feedback constructively. Additional Company Details The company values expertise in scripting and automation, such as Python for Blender or MEL for Maya. Knowledge of physics-based rigging and dynamic simulations is preferred. A portfolio showcasing previous rigging work for gaming projects and experience in integrating rigs into Unreal Engine workflows are desirable qualifications for this role. Role Overview As a Senior Rigging Artist, your primary responsibility will be to design and develop robust rigs for 3D characters tailored for gaming environments. Your expertise in character rigging, especially for gaming projects, will be crucial in ensuring high-quality animations and real-time performance. You will collaborate closely with animators and 3D modelers to integrate the rigs seamlessly into the game pipelines. Key Responsibilities - Design and develop robust rigs for 3D characters with detailed anatomy and mechanics. - Create rigs compatible with Unreal Engine, Blender, and Character Creator/iClone. - Ensure the rigs support complex animation requirements, including facial rigging, dynamic bones, and advanced deformations. - Collaborate with animators and 3D modelers for seamless integration of rigs into game pipelines. - Optimize rigs for real-time applications, focusing on gaming environments. - Troubleshoot and resolve rigging-related issues in character animation workflows. Qualification Required - Proven experience in character rigging for gaming projects. - Proficiency in tools like Blender, Unreal Engine, and Character Creator/iClone. - Strong understanding of anatomy, mechanics, and skin weighting. - Experience with advanced rigging techniques, including IK/FK systems, dynamic bones, and facial rigging. - Familiarity with game optimization techniques for rigs. - Ability to work collaboratively in a team environment and take feedback constructively. Additional Company Details The company values expertise in scripting and automation, such as Python for Blender or MEL for Maya. Knowledge of physics-based rigging and dynamic simulations is preferred. A portfolio showcasing previous rigging work for gaming projects and experience in integrating rigs into Unreal Engine workflows are desirable qualifications for this role.

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