Omega Broadcast

5 Job openings at Omega Broadcast
Game Director (Unity) India 8 years Not disclosed On-site Full Time

Role Overview: We’re seeking a Game Director to lead the creative and production vision for our game. You’ll be responsible for maintaining narrative continuity, coordinating the design and implementation of core systems, and guiding the team across design, level planning, asset documentation, and milestone execution. Key Responsibilities: • Own and refine the overall game vision and story structure. • Define and maintain design documentation (GDDs, asset breakdowns, and feature specs). • Guide narrative flow, emotional tone, and player progression across episodes. • Collaborate with designers, artists, and developers to ensure aligned execution. • Manage asset requirements for environments, NPCs, UI, VFX, and animation. • Supervise the structure and logic of Game systems. • Work with the production team to plan and manage milestones. • Assist in hiring and onboarding any new team members for related departments. Qualifications: • 8+ years of experience in game design, narrative design, or game direction. • Strong background in narrative systems, gameplay loops, and mission design. • Experience writing or directing cutscenes and dialogue-driven sequences. • Ability to work across teams and keep documentation highly structured and readable. • Familiarity with Unity workflows and indie game production pipelines. • Passion for meaningful, socially-conscious games with strong emotional impact. Show more Show less

3D Animator india 3 years None Not disclosed On-site Full Time

We are looking for a talented 3D Animator with strong rigging skills to bring our characters, creatures, and dynamic elements to life. In this role, you will be responsible for creating fluid, believable animations and building robust, production-ready rigs that support both artistic expression and gameplay functionality. You will collaborate closely with modelers, technical artists, and gameplay programmers to ensure animations not only look great but also integrate seamlessly into Unity URP. Key Responsibilities Design and implement character rigs (biped, quadruped, and mechanical) that are animator-friendly and performance-optimized. Create high-quality animations for characters, creatures, props, and interactive world elements. Ensure animations reflect weight, timing, emotion, and storytelling appropriate to gameplay. Collaborate with modelers to ensure rigs support topology and deformation needs. Partner with programmers to integrate animations into Unity pipelines. Troubleshoot and refine rigs and animation systems during production. Requirements 3+ years of experience in 3D animation and rigging for games or film. Strong proficiency in Maya/Blender for animation and rigging workflows. Solid understanding of FK/IK systems, skinning, constraints, blendshapes, and deformation techniques . Demonstrated experience in character performance animation (acting, gestures, facial animation). Experience with game engines (Unity preferred) and animation state machines. Strong grasp of animation fundamentals: timing, spacing, squash & stretch, anticipation, follow-through . Ability to balance realism with gameplay responsiveness . Nice-to-Have Experience with Motion Capture cleanup & retargeting . Knowledge of procedural animation systems or scripting (Python, C#). Familiarity with physics-based animation or ragdoll systems .

Game Designer/Level Designer india 2 years None Not disclosed On-site Full Time

We are looking for a passionate Game Designer / Level Designer with 2+ years of experience to help shape the core player experience of our open-world survival adventure. You will design engaging gameplay systems, objectives, and levels that balance fun, challenge, and storytelling. This role requires creativity, systems thinking, and the ability to translate design concepts into playable, polished gameplay experiences within Unity. You’ll collaborate closely with environment artists, programmers, and narrative designers to create levels that feel both immersive and intuitive. Key Responsibilities Design and implement gameplay systems, mechanics, and objectives aligned with the creative vision. Create level layouts, flow, and pacing that balance exploration, challenge, and narrative. Collaborate with the environment and prop artists to build playable spaces that guide players naturally . Define objectives, rewards, and progression systems to enhance player motivation. Work with programmers to prototype and refine gameplay mechanics . Conduct playtesting, gather feedback, and iterate to improve player experience. Document and maintain clear, production-ready design specifications . Requirements 2+ years of experience as a Game Designer / Level Designer in shipped or in-production titles. Strong understanding of gameplay loops, player psychology, and progression systems . Experience with Unity or similar engines for level creation and prototyping. Proficiency in blockout/greybox workflows to test gameplay before final art pass. Good grasp of narrative integration within level design. Excellent problem-solving, communication, and cross-disciplinary collaboration skills. Nice-to-Have Familiarity with scripting tools (C#, Bolt, Blueprints, or similar) for rapid prototyping. Knowledge of design challenges (navigation, player flow, performance). Experience balancing difficulty curves and player progression systems .

3D Environment & Prop Artist india 3 - 5 years None Not disclosed On-site Full Time

We are seeking a 3D Environment & Prop Artist with a strong eye for detail and world-building to create immersive, believable environments and interactive props for our game. You will design and build modular, optimized assets that balance realism with gameplay clarity, contributing directly to the atmosphere, tone, and storytelling of our world. Key Responsibilities Create high-quality 3D models of environments, props, and world assets from concept to in-game integration. Develop modular kits, tiling materials, and prop sets to support large-scale world building. Ensure all assets are optimized for Unity performance without sacrificing visual fidelity. Collaborate with designers to create gameplay-friendly spaces that support player navigation and storytelling. Work with artists to deliver assets with consistent PBR workflows, shaders, and lighting . Contribute to environment storytelling through placement, detail, and visual composition. Maintain and expand the environment asset library for production scalability. Requirements 3-5 years of professional experience in environment and prop creation for games . Proficiency in Maya/Blender, ZBrush, Substance Painter/Designer, Photoshop . Strong understanding of PBR texturing, modular workflows, UV mapping, and optimization techniques . Experience creating both organic and hard-surface assets . Familiarity with Unity or other real-time engines. Strong sense of composition, scale, and storytelling in environments. Ability to work independently and as part of a collaborative art pipeline. Nice-to-Have Knowledge of procedural tools (Houdini, SpeedTree, World Machine, Gaea). Experience in shader/material authoring . Passion for architecture, cultural references, and real-world details that enhance authenticity.

Senior 3D Artist india 4 years None Not disclosed On-site Full Time

We are seeking a highly skilled and creative Senior 3D Artist to join our team. In this role, you will be responsible for crafting visually stunning characters, environments, and props that bring our immersive open-world experience to life. You will collaborate closely with designers, animators, and technical artists to push the boundaries of visual fidelity and deliver assets optimized for performance in Unity. Key Responsibilities Create high-quality 3D models (characters, environments, props, vehicles, etc.) from concept to final in-game implementation. Ensure visual consistency , adherence to art direction, and technical optimization workflows. Develop and maintain modular, reusable asset libraries for production efficiency. Participate in reviews and contribute to shaping the artistic vision of the project. Requirements 4+ years of professional experience in 3D art for games (AAA or high-quality indie preferred). Expert proficiency in industry-standard tools: Maya/Blender, ZBrush, Substance Painter/Designer, Photoshop . Strong understanding of PBR workflows, topology, UVs, baking, and texturing . Proven experience with Unity or equivalent real-time rendering engines. Solid grasp of environment storytelling, scale, and composition . Ability to balance visual quality with optimization for performance. Strong communication skills and a collaborative mindset. Nice-to-Have Experience in shader development, lighting, or VFX collaboration . Knowledge of photogrammetry or procedural workflows (Houdini, SpeedTree, etc.) . Prior experience in mentorship or leadership roles.