Roles & Responsibilities A portfolioHoloLensthe Build and maintain AR/VR applications using Unity 3D and C#. Develop and deploy applications for Meta Quest , Android/iOS, and WebXR platforms. Collaborate with UI/UX designers, 3D artists, and project managers to integrate assets and functionality. Implement controller or hand-based interactions, gaze-based controls, teleportation, and more. Optimize scenes and assets for performance on VR headsets and mobile AR devices. Integrate SDKs like Meta/Oculus SDK , AR Foundation , ARKit/ARCore , or OpenXR . Work with shaders, lighting, and particle systems to improve visual quality. Debug and fix bugs across platforms and hardware. Preferred Candidate Profile Minimum 2 years of hands-on experience in Unity-based AR or VR development. Has completed at least one full-cycle AR or VR project (personal or professional). Portfolio or GitHub of past work is a strong plus. Experience with Meta Quest 2/3 , Hololens, or mobile AR is preferred. Good problem-solving skills and ability to work independently. Perks & Benefits Opportunity to work on international-level XR projects. Flexible work mode (Hybrid available). Great learning curve and exposure to emerging tech. Fast-paced and supportive team environment. On-site travel opportunity