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About Ubisoft

Ubisoft is a leading global game publisher known for creating engaging and innovative games, including popular franchises such as Assassin's Creed, Far Cry, and Rainbow Six.

Generalist Designer (Game design + UI/UX Design)

Pune

3 - 5 years

INR 3.0 - 8.0 Lacs P.A.

Work from Office

Full Time

Design features aligned with the creative and game directions (e.g., gameplay rules, progression systems, combat systems, player attributes, artificial intelligence behaviors, 3Cs, etc.). Collaborate with other UX/UI designers, artists, game designers and engineering to propose and implement UI solutions for the functionality, visuals, signs, feedback and UX to ensure product consistency, for a seamless top-notch experience. Conceptualize original ideas that bring simplicity and user friendliness to complex design roadblocks. Define and create the entire visual identity of our game s UI from the ground up. Create wireframes, user flows, logic, layout, UI elements, iconography, process flows, etc. to effectively communicate interaction and design ideas supporting gameplay features and accessibility principles. Communicate designs in a technical manner for programming implementation. Account for user feedback and the efficient use of user research services to optimize the game experience. Collaborate with cross-functional teams to integrate your assigned features. Handy Developing paper, physical or in-engine prototypes and evaluating the design. Adapt to technical and production constraints, reworking your design when and as often as needed. Participate in finding solutions to fix buggy features. Create and maintain design documentation that will guide interdependent teams. Follow up on features post-launch to improve, add, or remove components. A college diploma in Game Design or equivalent (undergraduate degree an asset) At least 3-5 years of experience in video game production or related experience Experience in the mobile gaming industry is required. Ability to

Retainer - Animator (1 year Contract)

Pune

4 - 6 years

INR 3.0 - 6.0 Lacs P.A.

Hybrid

Full Time

Job Summary As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelors degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

3D Rigger

Mumbai

5 - 10 years

INR 7.0 - 12.0 Lacs P.A.

Work from Office

Full Time

Job Title: 3D Rigger Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings. JOB SUMMARY: Ubisoft India Studio is seeking an experienced Technical Artist for the development of a new title! As the Technical Artist, you will be responsible for research, innovation and giving technical support to team members to guide and assist them in the best practices possible to ensure highest technical quality of asset production. JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile UBISOFT OFFERS: International game projects & IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues.

Senior Game Designer

Mumbai

6 - 8 years

INR 5.0 - 9.0 Lacs P.A.

Hybrid

Full Time

JOB DESCRIPTION Senior Game Designer Job Description As a Senior Game Designer, you will be responsible for autonomously developing game creatives, systems and mechanics. (as well as other interactive elements of the project), to bring the vision of the Lead Designer/Creative Director into a quality playable experience. You will additionally be responsible for coaching / mentoring more Junior Designers towards their own growth and autonomy. Responsibilities Takes ownership in the design of core mechanics, controls, and camera dynamics, as well as the planning for how they should be used in-game Works directly with Programming, Art, and Data teams to drive development of individually owned features Designs and implement game systems and level content that answer the needs of the Producer for the targeted player experiences Takes ownership of system documentation and communication to the entire Production team. Keeps all relevant documentation maintained for future reference Leads the creation of prototypes, adjusting and validating systems prior to starting production. Assesses the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques Adjusts the balance and implementation of Game Systems to allow for a player experience that aligns with vision of the Lead Designer / Creative Director Drives the design of development tools required to implement and adjust game systems in collaboration with the Programming Team Performs other tasks, as required Qualifications A College Degree/Diploma in Game Design, Game Production or any other applicable educational or work-related experience A minimum of three 3 shipped titles, with at least 1 of them being AAA Quality 6-8 years' experience working on game design or related experience (live/online game development a huge plus) Live Ops experience i.e. creating strategies and content design for Live game based and Data driven approach. A demonstrated track-record of excellent management skills, with a proven ability to focus on priorities, solve problems, and meet deadlines, all while maintaining a positive outlook Experience in effectively communicating both written and verbally across different audiences (e.g., technical, business, and creative) on a broad range of topics Experience working within a cross-discipline collaboration Genuine interest and passion for games, especially F2P mobile gaming

Senior Game Designer

Mumbai

2 - 7 years

INR 5.0 - 9.0 Lacs P.A.

Work from Office

Full Time

As a Senior Game Designer, you will be responsible for autonomously developing game creatives, systems and mechanics. (as well as other interactive elements of the project), to bring the vision of the Lead Designer/Creative Director into a quality playable experience. You will additionally be responsible for coaching / mentoring more Junior Designers towards their own growth and autonomy. Responsibilities Takes ownership in the design of core mechanics, controls, and camera dynamics, as well as the planning for how they should be used in-game Works directly with Programming, Art, and Data teams to drive development of individually owned features Designs and implement game systems and level content that answer the needs of the Producer for the targeted player experiences Takes ownership of system documentation and communication to the entire Production team. Keeps all relevant documentation maintained for future reference Leads the creation of prototypes, adjusting and validating systems prior to starting production. Assesses the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques Adjusts the balance and implementation of Game Systems to allow for a player experience that aligns with vision of the Lead Designer / Creative Director Drives the design of development tools required to implement and adjust game systems in collaboration with the Programming Team Performs other tasks, as required Qualifications A College Degree/Diploma in Game Design, Game Production or any other applicable educational or work-related experience A minimum of three 3 shipped titles, with at least 1 of them being AAA Quality 6-8 years experience working on game design or related experience (live/online game development a huge plus) Live Ops experience i.e. creating strategies and content design for Live game based and Data driven approach. A demonstrated track-record of excellent management skills, with a proven ability to focus on priorities, solve problems, and meet deadlines, all while maintaining a positive outlook Experience in effectively communicating both written and verbally across different audiences (e.g., technical, business, and creative) on a broad range of topics Experience working within a cross-discipline collaboration Genuine interest and passion for games, especially F2P mobile gaming

Programmer

Pune

2 - 7 years

INR 4.0 - 8.0 Lacs P.A.

Hybrid

Full Time

Work within a team to develop high quality video game software. Develop and implement independent modules. Deal with day today issues while development of games related to UI, Networking etc. Deal With Performance Issues: Optimization. Qualifications Strong C/C++ Skills with object oriented/Data-Oriented programming skills (Mandatory). Must have experience in Mobile focused game engines and Mobile Dev in general Experience of dealing with Android and iOS as developer platform and familiarity with respective SDKs Have shipped multiple games/apps on mobiles 3+ years of experience in object oriented/Data Oriented programming. High aptitude and strong analytical skills. Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, System programming etc. Strong debugging and trouble-shootings abilities. Should be able to adapt to new technologies, fast changing technological environments and should be self-motivated. Masters or Bachelors degree in computer science (ideally from a reputed institute) or relevant work experience Additional Information Gameplay programming and game development related experience. Experience with 3rd party plug-ins like Flurry, GameCenter, GuardSquare etc Knowledge of video game developments and video game engines. Preferably have worked on any game console or Android /IOS (C++). Knowledge of Networking API + Work Experience will be an added advantage. Have used agile methodology. Passion for Gaming

Retainer - Animator

Pune

4 - 6 years

INR 6.0 - 10.0 Lacs P.A.

Hybrid

Full Time

(1 Year Contract) JOB SUMMARY As an Animator at Ubisoft Mumbai, you will be responsible for creating high quality animation. These animations may be created using Motion Capture or Keyframe. You will collaborate with Animation Supervisor, Realization Director, Narration and Cinematic Designers and other animators within the studio as well as work together with different Ubisoft studios across the globe. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Prototyping and working with both keyframe and motion capture data. Creating high quality animations of characters (body and facial), cameras and objects. Understand capabilities of the engine in order to anticipate the appearance of animations in the game. Maintaining regular connect with Cinematic Designers, Character Artists, Scripters, FX Artist, Props Artist, Lighting Artist and Sound designer to deliver quality scenes. Contribute to design and produce high-quality gesture animation banks (dialogue systems). Master dialogue animation systems and participate in their improvement. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree or diploma in Animation/Art or equivalent. 4-6 years of experience in videogame animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Strong knowledge of realistic character movement, facial conveying emotions and good sense of film language and cinematography (staging, camera movement etc.). Excellent in key frame animation and experience working with motion capture. Ability to collaborate effectively with other stake holders of the project. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be an added advantage. Understanding of version control tools and project management systems. Knowledge in any commercial game engine will be a big plus. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to prioritize and manage tasks to meet deadlines. Passion for video games and awareness on latest industry trends.

Lead Programmer

Pune

4 - 9 years

INR 8.0 - 12.0 Lacs P.A.

Hybrid

Full Time

We are seeking experienced Lead R&D Engineer to oversee the development and execution of automation solutions for specific projects within our Quality Control (QC) teams. As a hands-on leader, you will work closely with the Technical Architect to ensure the successful implementation of automation frameworks while maintaining technical quality, performance, and scalability on assigned projects. Each Lead R&D Engineer will be dedicated to specific projects, managing R&D Engineers (Programmers) and Quality Engineers (Scripters) working on these projects. You will be responsible for ensuring adherence to the technical direction set by the Technical Architect, collaborating with Project Managers and Product Owners for smooth delivery, and maintaining high technical standards. Additionally, you will play a key role in people management, overseeing the performance and development of the programmers and scripters in your team. Job Duties / Responsibilities Technical Leadership & Execution (60%) Implement and oversee the execution of automation frameworks and tools based on the architectural guidelines provided by the Technical Architect. Ensure the technical quality, scalability, and maintainability of automation solutions developed for QC. Lead proof-of-concept (POC) development, testing new technologies and approaches to improve automation efficiency. Identify and resolve technical challenges, providing guidance to programmers and scripters on best practices. Ensure alignment with performance, security, and integration standards across automation solutions. Project Management & Delivery (20%) Work closely with Project Managers and Product Owners to ensure smooth delivery of automation projects. Provide technical estimates and feasibility assessments for automation work in collaboration with project stakeholders. Track and monitor technical progress, ensuring adherence to milestones and deadlines. Ensure that technical documentation and knowledge-sharing practices are maintained across projects. People & Performance Management (20%) Manage and mentor R&D Engineers (Programmers) and Quality Engineers (Scripters) working on assigned projects, ensuring their professional growth. Conduct performance reviews, providing feedback and coaching to enhance individual and team efficiency. Ensure that developers are following the best practices, coding standards, and quality guidelines. Facilitate a collaborative and problem-solving environment, ensuring high engagement and productivity within the team. Core Competencies Strong technical expertise with a hands-on approach to problem-solving. Ability to bridge the gap between technical direction and project execution, ensuring alignment with architectural decisions. Effective people management skills, with experience leading and mentoring programmers and scripters. Strong communication and collaboration skills to work across technical and non-technical teams. Solution-driven mindset, capable of handling technical roadblocks and performance optimization. Technical Competencies Proficiency in C++, C#, Python, Web API development, and experience with automation frameworks. Solid understanding of software architecture, performance optimization, and scalable solutions. Experience with game engines, automated testing, CI/CD pipelines, and tool development. Strong debugging and problem-solving skills to troubleshoot automation failures and inefficiencies. Behavioral Competencies Strong ownership and accountability in project execution. Ability to adapt to evolving project needs and technologies. Strong teamwork and collaboration across departments. Proactive in identifying opportunities for improvement and innovation. Working Relationships / Reporting Lines Reports to: QC Technical Manager Technical Architect (for technical guidance and strategy) Manages : R&D Engineers (Programmers) and Quality Engineers (Scripters) assigned to specific projects Collaborates with: Project Managers & Product Owners (for project planning and execution) QC Teams & Automation Engineers (for feedback and validation) Technical Architect & Other Programming Leads (for knowledge sharing and cross-project alignment)

Programmer

Pune

3 - 8 years

INR 5.0 - 10.0 Lacs P.A.

Hybrid

Full Time

Work within a team to develop high quality video game software. Develop and implement independent modules. Deal with day today issues while development of games related to UI, Networking etc. Deal With Performance Issues: Optimization. QUALIFICATIONS Strong C/C++ Skills with object oriented/Data-Oriented programming skills (Mandatory). Must have experience in Mobile focused game engines and Mobile Dev in general Experience of dealing with Android and iOS as developer platform and familiarity with respective SDKs Have shipped multiple games/apps on mobiles 3+ years of experience in object oriented/Data Oriented programming. High aptitude and strong analytical skills. Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, System programming etc. Strong debugging and trouble-shootings abilities. Should be able to adapt to new technologies, fast changing technological environments and should be self-motivated. Masters or Bachelor's degree in computer science (ideally from a reputed institute) or relevant work experience ADDITIONAL INFORMATION Gameplay programming and game development related experience. Experience with 3rd party plug-ins like Flurry, GameCenter, GuardSquare etc Knowledge of video game developments and video game engines. Preferably have worked on any game console or Android /IOS (C++). Knowledge of Networking API + Work Experience will be an added advantage. Have used agile methodology. Passion for Gaming

3D Rigger

Mumbai

5 - 8 years

INR 7.0 - 10.0 Lacs P.A.

Hybrid

Full Time

JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile

Retainer Dance Level Designer (Dance enthusiasts) (6 months contract)

Pune

1 - 5 years

INR 1.0 - 5.0 Lacs P.A.

Work from Office

Full Time

Job Summary:- Retainer Dance Level Designer should have high judgmental skills and good dancing skills. Should be able to test the game with different energy levels and type of dancing to make sure the scoring feedback is fair as well as perform the exact dance moves to give captures when needed. Excellent communication skills will be important. Job Responsibilities:- Be responsible for assigned maps delivery with quality in the assigned time. Tweaking and testing the song with different test cases and taking a call on the accuracy of scoring so that the scoring is fair and balanced. Playtest the songs of other LDs and give them feedback. Be able to give high quality captures by performing the exact dance moves, which would be used for scoring. Ensure that the quality of work is always maintained no matter whatever the situation. Judging Good vs Bad scoring feedback. Learning the choreography of the received songs perfectly. Be able to Capture their own takes when required to add in the game while tweaking scoring. Performing basic troubleshooting for any issues faced during the entire score level designing process. Communicating efficiently with local and collaborating teams. Be available to rush if needed. Ensure that the quality of work is always maintained no matter whatever the situation. Job Requirement:- Should be passionate for dancing and possess good dancing skills. Should be technically sound, be able to easily work with basic PC softwares like Microsoft office, teams etc. High level of concentration and judging skills. Technically strong and spontaneous in handling minor issues. Excellent written and verbal communication skills (to motivate and interact with the dancers, play testers and collaborating studio team members.) Sound knowledge of different dance styles is a plus. Should be able to perform the dance moves present in-game perfectly. Motivated to work under pressure. Should be able to work autonomously once trained. Should be creative. Have a positive can-do attitude. Gaming interest is a plus. Should be a quick learner and able to do multitasking. Qualifications Should be passionate for dancing and possess good dancing skills. Should be technically sound, be able to easily work with basic PC softwares like Microsoft office, teams etc. High level of concentration and judging skills. Technically strong and spontaneous in handling minor issues. Excellent written and verbal communication skills (to motivate and interact with the dancers, play testers and collaborating studio team members.) Sound knowledge of different dance styles is a plus. Should be able to perform the dance moves present in-game perfectly. Motivated to work under pressure. Should be able to work autonomously once trained. Should be creative and have a positive can-do attitude. Gaming interest is a plus. Should be a quick learner and able to do multitasking Additional Information International collaboration game projects & AAA IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues.

Lead Programmer

Pune

3 - 8 years

INR 5.0 - 10.0 Lacs P.A.

Work from Office

Full Time

We are seeking experienced Lead R&D Engineer to oversee the development and execution of automation solutions for specific projects within our Quality Control (QC) teams. As a hands-on leader, you will work closely with the Technical Architect to ensure the successful implementation of automation frameworks while maintaining technical quality, performance, and scalability on assigned projects. Each Lead R&D Engineer will be dedicated to specific projects, managing R&D Engineers (Programmers) and Quality Engineers (Scripters) working on these projects. You will be responsible for ensuring adherence to the technical direction set by the Technical Architect, collaborating with Project Managers and Product Owners for smooth delivery, and maintaining high technical standards. Additionally, you will play a key role in people management, overseeing the performance and development of the programmers and scripters in your team. Job Duties Responsibilities Technical Leadership & Execution (60%) Implement and oversee the execution of automation frameworks and tools based on the architectural guidelines provided by the Technical Architect. Ensure the technical quality, scalability, and maintainability of automation solutions developed for QC. Lead proof-of-concept (POC) development, testing new technologies and approaches to improve automation efficiency. Identify and resolve technical challenges, providing guidance to programmers and scripters on best practices. Ensure alignment with performance, security, and integration standards across automation solutions. Project Management & Delivery (20%) Work closely with Project Managers and Product Owners to ensure smooth delivery of automation projects. Provide technical estimates and feasibility assessments for automation work in collaboration with project stakeholders. Track and monitor technical progress, ensuring adherence to milestones and deadlines. Ensure that technical documentation and knowledge-sharing practices are maintained across projects. People & Performance Management (20%) Manage and mentor R&D Engineers (Programmers) and Quality Engineers (Scripters) working on assigned projects, ensuring their professional growth. Conduct performance reviews, providing feedback and coaching to enhance individual and team efficiency. Ensure that developers are following the best practices, coding standards, and quality guidelines. Facilitate a collaborative and problem-solving environment, ensuring high engagement and productivity within the team. Core Competencies Strong technical expertise with a hands-on approach to problem-solving. Ability to bridge the gap between technical direction and project execution, ensuring alignment with architectural decisions. Effective people management skills, with experience leading and mentoring programmers and scripters. Strong communication and collaboration skills to work across technical and non-technical teams. Solution-driven mindset, capable of handling technical roadblocks and performance optimization. Technical Competencies Proficiency in C++, C#, Python, Web API development, and experience with automation frameworks. Solid understanding of software architecture, performance optimization, and scalable solutions. Experience with game engines, automated testing, CI/CD pipelines, and tool development. Strong debugging and problem-solving skills to troubleshoot automation failures and inefficiencies. Behavioral Competencies Strong ownership and accountability in project execution. Ability to adapt to evolving project needs and technologies. Strong teamwork and collaboration across departments. Proactive in identifying opportunities for improvement and innovation. Working Relationships Reporting Lines Reports to: QC Technical Manager Technical Architect (for technical guidance and strategy) Manages : R&D Engineers (Programmers) and Quality Engineers (Scripters) assigned to specific projects Collaborates with: Project Managers & Product Owners (for project planning and execution) QC Teams & Automation Engineers (for feedback and validation) Technical Architect & Other Programming Leads (for knowledge sharing and cross-project alignment)

QC Technical Manager

Pune

10 - 15 years

INR 35.0 - 40.0 Lacs P.A.

Work from Office

Full Time

Job summary: As the QC Technical Manager, your primary responsibility will be to manage the Automation Team, QC Data Analytics Team, and Research & Development Team. You will lead the way in utilizing global technology advancements to elevate our games' quality. This role requires delivering effective solutions, such as tools and automation, to empower our QC workforce to embrace a more creative approach to testing and reduce repetitive tasks. Additionally, you will take charge of managing the Data Analytics team. Your work will be instrumental in driving discussions surrounding QC productivity, efficiency, and Game Quality through the creation of informative dashboards and reports, collaboratively developed with your team's assistance. Note: Final Designation/Level will be decided based on the relevant experience and interview ratings Main responsibilities: AUTOMATION AND R&D Lead a team comprising of a Technical Director, Product Owner, and R&D Manager, as well as Automation Project Managers, to conceptualize and develop end-to-end solutions tailored to the specific QC and Production requirements of our games Connect with QC Project Managers and Program Managers to define how the Automation team can assist their projects. Use these insights to define your teams' goals and priorities and accordingly manage their mandate Efficiently manage the mandates and resource allocation for our teams, adhering to established timelines Post delivery of solutions and tools work with Project Managers and Program Managers to improve adoption and put in place a feedback mechanism for the deliveries Foster collaboration and knowledge-sharing with global teams working on similar topics, ensuring a cohesive contribution to Ubisofts global ecosystem while avoiding duplicative efforts Establish a data-driven culture within the automation team, closely monitoring and controlling the team's business KPIs to drive continuous improvement and optimal performance of our solutions Cultivate a positive, open, and transparent collaborative environment between the Automation teams and Production teams globally Remain informed about the latest global tech advancements to identify relevant areas for the R&D team to explore Cultivate strong relationships with La Forge and other R&D teams globally, ensuring effective communication and knowledge exchange Provide timely updates on your teams progress to key stakeholders locally and globally DATA ANALYTICS Lead a team of skilled Data Analysts and specialists, driving the development of a Data-Driven culture within our organization. Collaborate closely with internal Project Managers and other key stakeholders to understand data requirements and propose effective solutions in the form of informative dashboards and reports. Engage with Project Managers and QC Leadership to raise awareness about the benefits of Data-Oriented Testing Methodology, championing relevant initiatives in this direction. Provide essential support to local and WWQC Operations by delivering data-driven solutions that define and enhance QC efficiency and productivity across the board. Contribute to the creation of dashboards and reports that improve the overall governance and monitoring of our core deliverables. GENERAL Proactively monitor department resources and recommend appropriate team ramp-ups or ramp-downs as needed to optimize efficiency and productivity. Skillfully plan, organize, and conduct regular assessments of team performance, implementing necessary improvements to achieve set goals. Collaborate with HR teams to design comprehensive and well-defined career paths for various roles within your team, fostering professional growth and development. Take charge of creating and overseeing the overall development plan for your teams, working closely with the Learning & Development (L&D) department to ensure access to relevant and suitable courses for continuous skill enhancement. Qualifications Required Skills: Strong Leadership Skills with a Proven Track Record of Managing Cross-Functional Teams Proficiency in using Tech Advancements for Automation and R&D Purposes Exceptional Collaboration and Communication Skills for Global Teamwork Good Knowledge of Data Analytics Methodologies and Tools Ability to Drive Innovation and Embrace Complexity in a Dynamic Environment Background in Project Management Experience in setting up Agile teams Attention to detail Problem-solving aptitude Quality and result-oriented Education: University degree in engineering, computer sciences, information systems or equivalent professional qualification Total 10 + years experience in development or QC delivery roles with at least 5+ years of Project/Program Management experience.

Technical Architect

Pune

5 - 10 years

INR 13.0 - 17.0 Lacs P.A.

Work from Office

Full Time

Job Summary We are seeking a highly skilled and experienced Technical Architect for our Quality Control (QC) team in Ubisoft Pune. As an individual contributor, you will work closely with two Programming Leads to design, plan, and develop scalable and sustainable Automation solutions for our games. Additionally, you will act as the Technical Point of Contact (POC) , representing the QC Tech. team in discussions with global technical leaders across the organization. Job Duties / Responsibilities Core Responsibilities: Automation Solutions Design: Identify and implement the most suitable technologies to solve QC challenges and improve efficiency. Requirements Analysis: Collaborate with Product teams to understand business problems and translate them into functional and technical requirements. Architecture Development: Perform architecture analysis to derive non-functional requirements, ensuring performance, scalability, security, and maintainability. Framework & Standards: Design and document system architecture, interfaces, and frameworks for automation solutions, ensuring long-term sustainability. Technical Guidance: Guide Programming Leads and teams in implementing frameworks and adhering to architecture best practices. Technology Evaluation: Propose and validate technology solutions for automation challenges, including proof-of-concept (POC) development. Code Quality: Conduct code reviews and promote best practices to ensure high-quality, maintainable code. Collaboration: Work closely with Programming Leads and Project Managers to define team composition, effort estimates, and execution strategies. Problem Resolution: Troubleshoot technical issues and provide expert guidance to teams as needed. Training Plans: Creating a long-term training plan for the Tech. teams for core technical trainings and work closely with L&D Manager to ensure execution. Global Technical Leadership Responsibilities: Technical POC: Represent the QC team in global technical discussions, aligning QC solutions with organizational goals and ensuring cross-team collaboration. Stakeholder Engagement: Build strong relationships with global tech leaders, ensuring QC automation efforts are integrated into the broader tech ecosystem. Knowledge Sharing: Act as a bridge between global and local tech teams, sharing best practices, emerging trends, and new technologies. Strategic Influence: Contribute to the global tech strategy by providing insights into QC challenges and automation opportunities. Core Competencies: Solution-oriented mindset with a focus on delivering maintainable and scalable technical solutions. Strong understanding of application architectures and their interconnectivity. Expertise in designing and enforcing architectural frameworks and processes. Excellent interpersonal and communication skills to influence and collaborate with global stakeholders. Technical Competencies: Proficiency in C++, C#, Python, and Web API development. Hands-on experience in architectural design and creating frameworks for automation. Strong background in developing and validating proof-of-concepts for new technologies. Deep understanding of performance optimization and scalable system design. Behavioral Competencies: Problem-solving and analytical thinking. Effective teamwork and collaboration. Adaptability to evolve technologies and project needs. Clear and concise communication skills. Initiative and self-motivation to innovate and improve processes. Leadership skills to guide and influence technical decisions. Creativity and goal-oriented mindset to achieve project milestones.

3D Artist

Pune, - Hybrid

5 - 10 years

INR 5.0 - 8.0 Lacs P.A.

Hybrid

Full Time

Job Title: 3D ARTIST Job Summary: As a 3D Artist, you will be responsible for producing high-quality AAA environment assets for our projects. You will create mood boards, concept boards and gather references for preparing asset proposals. You will produce high-quality assets while respecting gameplay and technical constraints. You will collaborate with texture artists, level artist and level designers when producing assets. RESPONSIBILITIES: Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications. Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline. Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction. REQUIRED QUALIFICATIONS: College Diploma/Degree in graphic design, 3D, video game development or equivalent training. 3-5 years' games industry experience with industry 3D packages, preferably 3DSMax & ZBrush. Experience working on published AAA games a strong advantage. REQUIRED SKILLS: Expert knowledge of 3DSMax, ZBrush and Substance Painter. Expert knowledge of Photoshop. Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.) Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity. Familiarity with game development cycle. Good understanding of architecture. OTHER SKILLS: Good organization skills. Strong time management skills. Excellent English communication skills (spoken and written). Considerable understanding of video games and broad video game culture. Self-motivated and agile.

Game Designer

Pune

3 - 5 years

INR 5.0 - 8.0 Lacs P.A.

Work from Office

Full Time

As a Game Designer at Ubisoft Pune, you will be the creative energy behind a specific set of game creatives, systems and mechanics. You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices. You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to assess how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges. Responsibilities Design features aligned with the creative and game directions (e.g., gameplay rules, progression systems, combat systems, player attributes, artificial intelligence behaviors, 3Cs, etc.). Collaborate with cross-functional teams to integrate your assigned features. Handy Developing paper, physical or in-engine prototypes and evaluate the design. Adapt to technical and production constraints, reworking your design when and as often as needed. Participate in finding solutions to fix buggy features. Create and maintain design documentation that will guide interdependent teams. Follow up on features post-launch to improve, add, or remove components. Qualifications A college diploma in Game Design or equivalent (undergraduate degree an asset) At least 3-5 years of experience in video game production or related experience Experience with game engines (e.g., Unity or Unreal) and productivity software (word processors, spreadsheets, etc.) An innovative, empathetic, and collaborative spirit Exceptional communication, interpersonal, and presentation skills (you can clearly explain your thought process on paper and in person) Critical thinking, curiosity, resourcefulness, and plenty of flexibility A solid understanding of the market and a passion for video games you play enough to know what makes quality gameplay! Genuine love for Games and the Craft of making them. Additional Information International collaboration game projects & AAA IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues

Retainer - Technical Animator

Mumbai

4 - 6 years

INR 6.0 - 8.0 Lacs P.A.

Work from Office

Full Time

SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

Retainer Dance Level Designer

Pune

0 - 1 years

INR 2.0 - 3.0 Lacs P.A.

Hybrid

Full Time

Job Summary:- Retainer Dance Level Designer should have high judgmental skills and good dancing skills. Should be able to test the game with different energy levels and type of dancing to make sure the scoring feedback is fair as well as perform the exact dance moves to give captures when needed. Excellent communication skills will be important. Job Responsibilities:- Be responsible for assigned maps' delivery with quality in the assigned time. Tweaking and testing the song with different test cases and taking a call on the accuracy of scoring so that the scoring is fair and balanced. Playtest the songs of other LDs and give them feedback. Be able to give high quality captures by performing the exact dance moves, which would be used for scoring. Ensure that the quality of work is always maintained no matter whatever the situation. Judging Good vs Bad scoring feedback. Learning the choreography of the received songs perfectly. Be able to Capture their own takes when required to add in the game while tweaking scoring. Performing basic troubleshooting for any issues faced during the entire score level designing process. Communicating efficiently with local and collaborating teams. Be available to rush if needed. Ensure that the quality of work is always maintained no matter whatever the situation. Job Requirement:- Should be passionate for dancing and possess good dancing skills. Should be technically sound, be able to easily work with basic PC softwares like Microsoft office, teams etc. High level of concentration and judging skills. Technically strong and spontaneous in handling minor issues. Excellent written and verbal communication skills (to motivate and interact with the dancers, play testers and collaborating studio team members.) Sound knowledge of different dance styles is a plus. Should be able to perform the dance moves present in-game perfectly. Motivated to work under pressure. Should be able to work autonomously once trained. Should be creative. Have a positive can-do attitude. Gaming interest is a plus. Should be a quick learner and able to do multitasking. QUALIFICATIONS Should be passionate for dancing and possess good dancing skills. Should be technically sound, be able to easily work with basic PC softwares like Microsoft office, teams etc. High level of concentration and judging skills. Technically strong and spontaneous in handling minor issues. Excellent written and verbal communication skills (to motivate and interact with the dancers, play testers and collaborating studio team members.) Sound knowledge of different dance styles is a plus. Should be able to perform the dance moves present in-game perfectly. Motivated to work under pressure. Should be able to work autonomously once trained. Should be creative and have a positive can-do attitude. Gaming interest is a plus. Should be a quick learner and able to do multitasking

Retainer Concept Artist

Pune

5 - 7 years

INR 9.0 - 10.0 Lacs P.A.

Work from Office

Full Time

Overview The artist will work with the fellow senior artists, crafting art assets which help drive the visual identity of the game. Art tasks will range from sketches/ storyboards and other proof-of-concept assignments to final in-game and marketing artwork. In this role, you will Provide creative concept design solutions and visual development, ranging from quick sketches and proof-of-concept storyboards to final art that will be used in the game and marketing Create art assets that adhere to the game art style Communicate closely with seniors and collaborate closely with other function stakeholders, staying aware of and maintaining schedules and production needs Develop art and other required skills further Minimum Qualifications : Proven aesthetic and design-oriented skills with relevant education background. Industry experience in an agency setting, entertainment design or other interactive

UI Technical Artist

Pune

2 - 8 years

INR 5.0 - 9.0 Lacs P.A.

Work from Office

Full Time

Key Responsibilities: Creating UI for in-game screens, features, and content. Utilizing our internal Nodal-Graph engine to develop & support user interface. Collaborating with all disciplines necessary to deliver features on time, in line with the art direction, and with the players best interest in mind Provide insightful feedback in design discussions with an emphasis on the realities of the engine, auxiliary development tools and system constraints and how they will impact development Ensuring our UI is optimal with continual iteration and development Integrate SFX as per design direction. Stay ahead of technical issues and help resolve them before they arise Provide hands-on support to artists and engineers in regard to asset performance and validation Review creative process and identify opportunities for tool improvements Understand and develop best practices, workflows, and pipelines within the UI team Contribute with ideas and comments to the development of the user interface editor Test and debug the UI content to make sure there is no conflict with the rest of the game Inspire and empower the art team to optimize their processes Contribute to the development of the necessary skills within the UI team. Collaborate with partner studios to share technology and best practices Relevant working experience in technical art/design. The number and variety of tech-art areas of interest in your past activity is also important Experience with standard software such as Photoshop and Illustrator and basic

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