About Tonks AI Tonks AI accelerates simulation-to-real robotics by automating high-quality, physics-ready environment creation. Our platform empowers robotics teams to: Generate realistic training environments via text/image prompts Rapidly produce diverse, tailored scenarios Build on the NVIDIA Isaac Sim platform to set new benchmarks in simulation realism and scalability. Role Overview We seek a Robotics Simulation Engineer experienced in Isaac Sim (or similar platforms), eager to design, build, and optimize advanced simulation environments for next-gen autonomous systems. Candidates will work closely with AI-driven scenario generation pipelines and support external customers by integrating their robots into scalable simulations. Responsibilities Create and extend complex simulation environments in Isaac Sim, covering robot navigation, manipulation, and edge-case scenario modelling. Import, configure, and validate URDF and custom robot models, ensuring robust control-code integration. Optimize environments for visual fidelity, physical realism, computational performance, and cloud deployment. Support customers in integrating their robots and workflows on our platform through direct engineering collaboration. Requirements Bachelor’s degree in Computer Science, Mechanical Engineering, Robotics, or a closely related discipline. Minimum 1 year of hands-on experience in Isaac Sim, Gazebo, MuJoCo, or robotics simulation software. Proficiency in Python and List of related projects and portfolio we could see. What We Offer Chance to build the future of robotics simulation, working directly alongside proven founders from IIT and Microsoft Research backgrounds. Technical ownership and rapid growth opportunities within a Venture-backed, impact-driven startup.
We can also explore contract or internship opportunities - only for people living in Bangalore. We are looking for a Robotics Simulation Engineer with hands-on experience in Isaac Sim, or other robotics simulators like Gazebo, Mujoco. You will design, configure, and optimize simulation environments along with integrating robot models, and collaborate with our AI scenario-generation pipeline to ensure our customers can run robust, scalable simulations. Key Responsibilities Build and extend simulation environments in Isaac Sim. Import and configure robot models (URDF) and integrate their control code. Optimize simulations for realism, scalability, and cloud deployment. Support customers in integrating their robots and workflows onto our platform. Requirements Bachelor’s degree in Computer Science, Mechanical Engineering, Robotics, or related fields. 1+ years of hands-on experience with Isaac Sim, Gazebo, or other simulators. List of related projects and portfolio we could see. Proficiency in Python Desire to work in an early stage startup. What We Offer Opportunity to work on the cutting edge of robotics simulation and AI. Work closely with founders from IIT Bombay and Microsoft Research backgrounds. About Company: We generate high quality sim ready environments and scenarios to bridge the sim2real gap in your autonomous systems.
This job can be taken up as a contract or an intern as well. About Tonks AI Tonks AI accelerates simulation-to-real robotics by automating high-quality, physics-ready environment creation. Our platform empowers robotics teams to rapidly produce diverse, tailored scenarios and environments for training and testing robots We're solving critical friction points in creating simulation-ready environments by providing instant, physics-ready assets and automated scenario generation that traditionally takes weeks to develop manually. Role Overview We seek a skilled Technical Artist experienced in Isaac Sim (or similar robotics simulation platforms) to bridge the gap between artistic vision and technical implementation. You'll be responsible for creating high-fidelity, optimized 3D assets and environments that meet both visual and performance standards for next-generation autonomous robotics simulations. We seek a talented VFX Artist experienced in real-time visual effects and simulation environments to create stunning, performance-optimized visual effects for next-generation robotics simulations. You'll develop particle systems, environmental effects, and dynamic simulations that enhance the realism and visual fidelity of autonomous robotics training environments. This role involves close collaboration with simulation engineers to deliver production-ready visual effects. Key Responsibilities Create high-quality, physics-ready 3D assets for robotics simulation environments. Work closely with simulation engineers to ensure seamless asset integration into Isaac Sim environments. Support real-world to simulation asset conversion. Required Qualifications 1+ years of experience as a Technical Artist or VFX artist in game development, simulation, VFX, or real-time 3D applications Proficiency in 3D modeling software: Maya, Blender, or 3ds Max with strong skills in modeling, UV unwrapping, and texturing Python scripting proficiency for tool development, automation, and pipeline creation What We Offer Direct impact on the future of robotics simulation, working with cutting-edge AI-driven scenario generation technology Ownership and rapid growth opportunities within a venture-backed startup founded by proven IIT Bombay and Microsoft Research alumni Collaborative environment working closely with simulation engineers, robotics experts, and external customers Competitive compensation and equity participation in a high-growth robotics AI company. Flexible work arrangements with possibility for remote collaboration. We're looking for someone who thrives at the intersection of art and technology, bringing both creative vision and technical precision to solve complex challenges in robotics simulation. Join us in building the next generation of AI-driven simulation tools that will transform how autonomous robots are trained and deployed.
Length : 2 months Stipend : 80000/month Will strongly prefer hiring from IITs/IISc/BITS etc 2025 or 2026 grads. Will be open if you already have a full-time offer but joining is at a later date Joining: Immediate About Tonks AI At Tonks AI, we generate high-quality sim-ready environments and scenarios to bridge the sim-to-real gap for autonomous systems. Our platform enables robotics teams to: Create realistic environments from text or image prompts Generate tailored scenarios automatically with our AI agent Role Description We are looking for a Machine Learning Research Intern with hands-on experience in creating AI pipelines with focus on mesh reconstruction and methods like Gaussian Splatting or NeRF. You will design, configure, and optimize these pipelines, and collaborate with our AI scenario-generation pipeline to ensure our customers can run robust, scalable simulations. Responsibilities Study mesh reconstruction methods by reading research papers and their GitHub repositories Build a pipeline to injest images and return models Benchmark performance against different configurations and compute. Optimize simulations for realism, scalability, and cloud deployment. Requirements Bachelor’s degree in Computer Science, or related fields. Preferably from IITs/BITS/IISc. List of related projects and portfolio we could see. Proficiency in Python Desire to work in an early-stage startup. What We Offer Opportunity to work on the cutting edge of robotics simulation and AI. Work closely with founders from IIT Bombay and Microsoft Research backgrounds.
About the job: We seek a skilled 3D technical artist to bridge the gap between artistic vision and technical implementation. Key Responsibilities: 1. Creating and delivering high-fidelity, optimized 3D assets and environments that meet both visual and performance standards for next-generation autonomous robotics simulations. Who can apply: Only those candidates can apply who: Salary: ₹ 4,20,000 - 4,80,000 /year Experience: 0 year(s) Deadline: 2025-10-17 23:59:59 Other perks: Informal dress code, Free snacks & beverages Skills required: Autodesk 3ds Max, Autodesk Maya, Animation and Blender 3D Other Requirements: 1. Some experience as a 3D /Technical/VFX Artist in game development, simulation, VFX, or real-time 3D applications. 2. Proficiency in 3D modeling software: Maya, Blender, or 3ds Max with strong skills in modeling, PBR materials and texturing. 3. Strong skills in PBR materials and lightning. About Company: We generate high-quality sim-ready environments and scenarios to bridge the sim2real gap in your autonomous systems.
As a Technical Artist at Tonks AI, your role involves bridging the gap between artistic vision and technical implementation. You will be responsible for creating high-fidelity, optimized 3D assets and environments for next-generation autonomous robotics simulations. Your key responsibilities include: - Creating high-quality, physics-ready 3D assets for robotics simulation environments - Collaborating with simulation engineers to ensure seamless asset integration into Isaac Sim environments - Supporting real-world to simulation asset conversion To qualify for this position, you should have: - 1+ years of experience as a Technical Artist or VFX artist in game development, simulation, VFX, or real-time 3D applications - Proficiency in 3D modeling software such as Maya, Blender, or 3ds Max with strong skills in modeling, UV unwrapping, and texturing - Proficiency in Python scripting for tool development, automation, and pipeline creation At Tonks AI, you will have the opportunity to make a direct impact on the future of robotics simulation using cutting-edge AI-driven scenario generation technology. You will work in a collaborative environment with simulation engineers, robotics experts, and external customers. Additionally, you will have ownership and rapid growth opportunities within a venture-backed startup. Competitive compensation and equity participation are offered along with flexible work arrangements, including remote collaboration. If you thrive at the intersection of art and technology, bringing creative vision and technical precision to solve complex challenges in robotics simulation, join Tonks AI in building the next generation of AI-driven simulation tools that will revolutionize how autonomous robots are trained and deployed.,
Salary : 35000-40000/month. This job can also be taken up as a full-time contract or intern. About Tonks AI Tonks AI accelerates simulation-to-real robotics by automating high-quality, physics-ready environment creation. Our platform empowers robotics teams to rapidly produce diverse, tailored scenarios and environments for training and testing robots Role Overview You'll be responsible for creating high-fidelity, optimized 3D assets and environments that meet both visual and performance standards for next-generation autonomous robotics simulations. Key Responsibilities Create high-quality, photorealistic 3D assets for robotics simulation environments. Work closely with simulation engineers to ensure seamless asset integration into Isaac Sim environments. Required Qualifications 1+ years of experience as a 3D /Technical/VFX Artist in game development, simulation, VFX, or real-time 3D applications Proficiency in 3D modeling software: Maya, Blender, or 3ds Max with strong skills in modeling, PBR materials and texturing Strong skills in PBR materials and lightning What We Offer Direct impact on the future of robotics simulation. Ownership and rapid growth opportunities within a venture-backed startup founded by proven IIT Bombay and Microsoft Research alumni. Competitive compensation and equity participation.
About Tonks AI Tonks AI accelerates simulation-to-real robotics by automating high-quality, physics-ready environment creation. Our platform empowers robotics teams to: Generate realistic training environments via text/image prompts Rapidly produce diverse, tailored scenarios Build on the NVIDIA Isaac Sim platform to set new benchmarks in simulation realism and scalability. Role Overview We seek aRobotics Simulation Engineerexperienced in Isaac Sim (or similar platforms), eager to design, build, and optimize advanced simulation environments for next-gen autonomous systems. Candidates will work closely with AI-driven scenario generation pipelines and support external customers by integrating their robots into scalable simulations. Responsibilities Create and extend complex simulation environments in Isaac Sim, covering robot navigation, manipulation, and edge-case scenario modelling. Import, configure, and validate URDF and custom robot models, ensuring robust control-code integration. Optimize environments for visual fidelity, physical realism, computational performance, and cloud deployment. Support customers in integrating their robots and workflows on our platform through direct engineering collaboration. Requirements Bachelors degree in Computer Science, Mechanical Engineering, Robotics, or a closely related discipline. Minimum 1 year of hands-on experience in Isaac Sim, Gazebo, MuJoCo, or robotics simulation software. Proficiency in Python and List of related projects and portfolio we could see. What We Offer Chance to build the future of robotics simulation, working directly alongside proven founders from IIT and Microsoft Research backgrounds. Technical ownership and rapid growth opportunities within a Venture-backed, impact-driven startup. Show more Show less
We seek a skilled 3D technical artist to bridge the gap between artistic vision and technical implementation. Key Responsibilities Creating and delivering high-fidelity, optimized 3D assets and environments that meet both visual and performance standards for next-generation autonomous robotics simulations. About Company: We generate high-quality sim-ready environments and scenarios to bridge the sim2real gap in your autonomous systems.
About the job: We can also explore contract or internship opportunities - only for people living in Bangalore. We are looking for a Robotics Simulation Engineer with hands-on experience in Isaac Sim, or other robotics simulators like Gazebo, Mujoco. You will design, configure, and optimize simulation environments along with integrating robot models, and collaborate with our AI scenario-generation pipeline to ensure our customers can run robust, scalable simulations. Key Responsibilities: 1. Build and extend simulation environments in Isaac Sim. 2. Import and configure robot models (URDF) and integrate their control code. 3. Optimize simulations for realism, scalability, and cloud deployment. 4. Support customers in integrating their robots and workflows onto our platform. Requirements: 1. Bachelor's degree in Computer Science, Mechanical Engineering, Robotics, or related fields. 2. 1+ years of hands-on experience with Isaac Sim, Gazebo, or other simulators. 3. List of related projects and portfolio we could see. 4. Proficiency in Python 5. Desire to work in an early stage startup. What We Offer Opportunity to work on the cutting edge of robotics simulation and AI. Work closely with founders from IIT Bombay and Microsoft Research backgrounds. Who can apply: Only those candidates can apply who: have minimum 1 years of experience are from Bangalore only are Computer Science Engineering students Salary: ₹ 7,20,000 - 18,00,000 /year Experience: 1 year(s) Deadline: 2025-10-12 23:59:59 Other perks: Informal dress code, Free snacks & beverages Skills required: Python, Robotics, Gazebo and Robot Operating System (ROS) About Company: We generate high-quality sim-ready environments and scenarios to bridge the sim2real gap in your autonomous systems.
As a skilled 3D technical artist, your role will involve bridging the gap between artistic vision and technical implementation. You will be responsible for creating and delivering high-fidelity, optimized 3D assets and environments for next-generation autonomous robotics simulations. These assets must meet both visual and performance standards to ensure a seamless experience. Key Responsibilities: - Create high-fidelity 3D assets and environments - Optimize assets for performance standards - Develop assets that meet visual requirements for autonomous robotics simulations The company generates high-quality sim-ready environments and scenarios to bridge the sim2real gap in autonomous systems.,
About Tonks AI Tonks AI accelerates simulation-to-real robotics by automating high-quality, physics-ready environment creation. Our platform empowers robotics teams to: Generate realistic training environments via text/image prompts Rapidly produce diverse, tailored scenarios Build on the NVIDIA Isaac Sim platform to set new benchmarks in simulation realism and scalability. Role Overview We seek aRobotics Simulation Engineerexperienced in Isaac Sim (or similar platforms), eager to design, build, and optimize advanced simulation environments for next-gen autonomous systems. Candidates will work closely with AI-driven scenario generation pipelines and support external customers by integrating their robots into scalable simulations. Responsibilities Create and extend complex simulation environments in Isaac Sim, covering robot navigation, manipulation, and edge-case scenario modelling. Import, configure, and validate URDF and custom robot models, ensuring robust control-code integration. Optimize environments for visual fidelity, physical realism, computational performance, and cloud deployment. Support customers in integrating their robots and workflows on our platform through direct engineering collaboration. Requirements Bachelor's degree in Computer Science, Mechanical Engineering, Robotics, or a closely related discipline. Minimum 1 year of hands-on experience in Isaac Sim, Gazebo, MuJoCo, or robotics simulation software. Proficiency in Python and List of related projects and portfolio we could see. What We Offer Chance to build the future of robotics simulation, working directly alongside proven founders from IIT and Microsoft Research backgrounds. Technical ownership and rapid growth opportunities within a Venture-backed, impact-driven startup.
We are looking for a Robotics Simulation Engineer with hands-on experience in Isaac Sim, or other robotics simulators like Gazebo, Mujoco. You will design, configure, and optimize simulation environments along with integrating robot models, and collaborate with our AI scenario-generation pipeline to ensure our customers can run robust, scalable simulations. Responsibilities Build and extend simulation environments in Isaac Sim. Import and configure robot models (URDF) and integrate their control code. Optimize simulations for realism, scalability, and cloud deployment. Support customers in integrating their robots and workflows onto our platform. Requirements Bachelor's degree in Computer Science, Mechanical Engineering, Robotics, or related fields. 1+ years of hands-on experience with Isaac Sim, Gazebo, or other simulators. List of related projects and portfolio we could see. Proficiency in Python. Desire to work in an early-stage startup. This job was posted by Amish Mittal from Tonks AI.