Game Developer Intern (Entry-Level) Location: Cochin, Kerala (on-site; hybrid considered for exceptional candidates) Type: Internship | Cohort-based | Studio-style sprints Break into game development from zero. Rextech Academy is building a small cohort of entry-level Game Developer Interns. You’ll learn by doing, building playable prototypes, shipping small games/features, and working in a studio-style environment with mentors, code reviews, and deadlines. We use Unity/Unreal, Blender, Git, and modern AI workflows to help you work smarter and ship faster. What you’ll do Build 2–3 small but complete gameplay prototypes (mechanics, UI, polish, build & release). Collaborate in sprints: tasks, stand-ups, code reviews, bug-fixing, play-testing. Use Git/GitHub from day one; document your work so others can build on it. Optimise basics: frame rate, memory usage, asset sizing, lighting/occlusion. Present your work in reviews and iterate from feedback. What you’ll gain A hire-ready portfolio (playable builds + GitHub) that proves real skills. Production habits: tickets, branches, PRs, build pipelines, issue tracking. Exposure to Unity/Unreal + Blender + AI-assisted dev/testing workflows. Interview prep: portfolio polish, mock interviews, resume/LinkedIn feedback. Pathways to internships/full-time roles with partner studios and tech teams. You’re a great fit if You have zero to some experience but strong motivation to learn fast. Comfortable with any programming basics (C#/C++/Python/JS) or 3D tools (Blender). Can commit 15–20 hrs/week alongside weekend sessions in Kochi. You finish things you start and love iterating from feedback. Nice-to-have Small personal prototype, game jam attempt, or GitHub repo. Familiarity with Unity (C#) or Unreal (Blueprints/C++). Basic art/animation/audio skills are a bonus. Internship details Duration: 12–16 weeks (performance-based extension possible). Stipend: Performance-based; may be offered on select tracks. Tools: Unity/Unreal, Blender, Git/GitHub, Trello/Jira, basic analytics.
Game Developer Intern (Entry-Level) Location: Cochin, Kerala (on-site; hybrid considered for exceptional candidates) Type: Internship | Cohort-based | Studio-style sprints Break into game development from zero. Rextech Academy is building a small cohort of entry-level Game Developer Interns. Youll learn by doing, building playable prototypes, shipping small games/features, and working in a studio-style environment with mentors, code reviews, and deadlines. We use Unity/Unreal, Blender, Git, and modern AI workflows to help you work smarter and ship faster. What youll do Build 23 small but complete gameplay prototypes (mechanics, UI, polish, build & release). Collaborate in sprints: tasks, stand-ups, code reviews, bug-fixing, play-testing. Use Git/GitHub from day one; document your work so others can build on it. Optimise basics: frame rate, memory usage, asset sizing, lighting/occlusion. Present your work in reviews and iterate from feedback. What youll gain A hire-ready portfolio (playable builds + GitHub) that proves real skills. Production habits: tickets, branches, PRs, build pipelines, issue tracking. Exposure to Unity/Unreal + Blender + AI-assisted dev/testing workflows. Interview prep: portfolio polish, mock interviews, resume/LinkedIn feedback. Pathways to internships/full-time roles with partner studios and tech teams. Youre a great fit if You have zero to some experience but strong motivation to learn fast. Comfortable with any programming basics (C#/C++/Python/JS) or 3D tools (Blender). Can commit 1520 hrs/week alongside weekend sessions in Kochi. You finish things you start and love iterating from feedback. Nice-to-have Small personal prototype, game jam attempt, or GitHub repo. Familiarity with Unity (C#) or Unreal (Blueprints/C++). Basic art/animation/audio skills are a bonus. Internship details Duration: 1216 weeks (performance-based extension possible). Stipend: Performance-based; may be offered on select tracks. Tools: Unity/Unreal, Blender, Git/GitHub, Trello/Jira, basic analytics. Show more Show less