🎮 Job Title: Game Designer (Project-Based) Company : Matrix Medium Location : Hybrid / Remote / On-site (as per project requirements) Type : Contract / Project-Based 🧩 About Matrix Medium Matrix Medium is a mid-sized, innovation-driven software development company dedicated to crafting immersive, story-rich, and gameplay-intense digital experiences. We work on diverse genres, from action-adventure to narrative-driven mobile games. As we kick off an exciting new project, we’re looking for a talented and collaborative Game Designer to join us on a contract basis. 🎯 Role Overview As a Game Designer, you will play a key role in shaping the core gameplay systems, mechanics, and player experience for our upcoming title. You’ll collaborate closely with artists, developers, writers, and producers to turn high-level creative ideas into engaging and polished gameplay. 🛠️ Key Responsibilities Design compelling game mechanics, levels, and systems aligned with the project’s vision. Create and maintain detailed game design documentation, including gameplay loops, UI/UX flow, and level layouts. Work with programmers and artists to implement and iterate on features and mechanics. Balance gameplay for difficulty, progression, and engagement. Collaborate with the QA team to refine features and fix design-related issues. Contribute creatively to story, world-building, and character interactions (if applicable). Stay updated with industry trends and bring innovative design ideas to the team. 📌 Qualifications Proven experience in game design (minimum 2+ years, ideally with at least one shipped title). Strong understanding of game mechanics, systems design, and user experience. Proficient with design tools such as Unity, Unreal Engine, or equivalent editors. Excellent communication and documentation skills. Ability to work independently and manage time effectively in a project-based environment. Bonus: Experience with narrative design, mobile game design, or multiplayer mechanics. 📁 What We Offer Flexible work environment (remote/hybrid options). Opportunity to contribute to a unique and creative project from the ground up. Collaboration with a passionate, experienced mid-sized team. Competitive project-based compensation. Potential for ongoing work or future full-time opportunities. For any further information or inquiries, please feel free to contact us at contact@matrixmedium.com.
As a Game Designer at Matrix Medium, you will be responsible for shaping the core gameplay systems, mechanics, and player experience for our upcoming project. You will collaborate closely with cross-functional teams to transform high-level creative ideas into engaging gameplay. Your main tasks will include designing game mechanics, levels, and systems that align with the project's vision, creating and maintaining detailed game design documentation, collaborating with programmers and artists to implement features, balancing gameplay for difficulty and engagement, and contributing creatively to story and character interactions. You should have a minimum of 2+ years of proven experience in game design, preferably with at least one shipped title. A strong understanding of game mechanics, systems design, and user experience is essential. Proficiency in design tools like Unity, Unreal Engine, or equivalent editors is required. Excellent communication and documentation skills are a must, along with the ability to work independently and manage time effectively in a project-based environment. Experience with narrative design, mobile game design, or multiplayer mechanics is a bonus. At Matrix Medium, we offer a flexible work environment with remote/hybrid options, the opportunity to contribute to a unique and creative project from inception, collaboration with a passionate and experienced mid-sized team, competitive project-based compensation, and the potential for ongoing work or future full-time opportunities. If you have any inquiries or need further information, please don't hesitate to contact us at contact@matrixmedium.com.,