Company Description Firebolt Entertainment is a motion capture and 3D art company based in Hyderabad, India. our team of artists has experience working on AAA games such as Deus Ex: Human Revolution, Hitman, NBA, and FIFA. We aim to deliver high-quality art assets and capture services to our clients. Role Description This is a full-time, on-site role for a Character Modeler based in Hyderabad. The Character Modeler will be responsible for creating high-quality character models, modeling using software such as Maya, Blender, Zbrush . This role is focused on creating hyper-realistic and stylized 3D character models that are anatomically accurate, animation-ready, and visually stunning. You will be responsible for the full character modeling pipeline, from initial sculpting to final topology and UV layout. Key Responsibilities Sculpt, model, and refine high-quality 3D characters with exceptional anatomical accuracy and attention to detail. Build clean, efficient, and deformation-ready topology suitable for rigging and animation. Utilize scan data for realistic detailing and cleanup where required. Create precise UV layouts using UDIM workflows , ensuring minimal distortion and efficient texturing handoff. Ensure assets meet production pipeline requirements for scale, orientation, and naming conventions. Collaborate closely with rigging, grooming, and lookdev teams to ensure compatibility and performance. Implement feedback from leads and supervisors while maintaining artistic and technical integrity. Deliver assets on time while maintaining consistent quality. Required Skills & Qualifications 3+ years of professional experience in VFX, animation, or gaming industries. Strong portfolio demonstrating hyper-realistic or stylized character art with anatomical precision. Proficiency in Blender (preferred), with working knowledge of ZBrush , Maya , and Substance Painter . In-depth understanding of anatomy , form, edge flow, and deformation-friendly topology. Experience working with scan data cleanup and integration into clean base meshes. Skilled in UV unwrapping with UDIMs and preparation of models for downstream workflows. Knowledge of production asset delivery formats (FBX, OBJ) and version control best practices. Excellent communication and problem-solving skills. Bonus Skills (Preferred but Not Required) Familiarity with blendshape or facial modeling workflows. Understanding of how modeling affects grooming , cloth simulation , and other departments. Degree in Art, Design, Computer Graphics, or a related field is a plus.