At Zentroid Studios, we specialize in creating low-poly 3D models for augmented reality (AR), virtual try-ons (VTOs), and 360-degree product viewers. Our models are designed to enhance the brands digital presence by providing immersive experiences that capture customer attention, drive sales, and help reduce product returns Visit our Website Zentroid.com to know more! The person we are looking for should be proficient in at least the following softwares: - Substance Painter - Photoshop - Blender - Rizom UV - Marmoset toolbag (Optional) Experience requirement: - Texturing (Hard-Surface) - PBR Texturing - Should be familiar with product pipeline/AR/VR - Should be interested to work with scan clean up Roles and Responsibilities: - Texturing skills in Substance Painter and Photoshop. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush. - Cleaning up the mesh and 3D scans using Zbrush - Retopology of the clean 3D scans - Create High end and Photo realistic 3d models. - Follow design reference and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the clients vision and needs - Must have the knowledge to properly layout UVs with uniform texel density - Deliver weekly and monthly reports about the work done - Coordinate with the designated Design Project Manager - Provide strategic inputs based on work done to improve workflow Software Needed: Texturing - Substance Painter, Photoshop, Blender, Maya, etc Salary: Good hike on current CTC Date of Joining - As soon as possible NOT A WORK FROM HOME PROFILE