Unity Developer

7 years

0 Lacs

Posted:1 day ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

About the Role


Senior Unity Developer (SDE-3)


Key Responsibilities


Technical Leadership

  • Architect, design, and implement complex gameplay systems using Unity (C#).
  • Provide technical leadership, code reviews, and mentorship to junior and mid-level engineers.
  • Own end-to-end development of multiplayer features—from ideation to deployment.


Multiplayer/Game Networking

  • Build and optimize real-time multiplayer features using Unity Netcode, Photon, Mirror, Fish-Networking, or equivalent frameworks.
  • Implement client-side prediction, lag compensation, authoritative servers, matchmaking, lobby systems, session management, and scalable network logic.
  • Work closely with backend teams on game servers, microservices, APIs, and live-ops tooling.

Performance & Optimization

  • Optimize performance for low-latency gameplay, fps stability, memory usage, and network bandwidth.
  • Profile and debug performance bottlenecks across gameplay, rendering, and networking layers.
  • Ensure platform-specific optimizations (mobile/PC/console).

Production & Collaboration

  • Collaborate with game designers and artists to deliver highly polished gameplay experiences.
  • Break down complex technical tasks, estimate timelines, and ensure delivery with high quality.
  • Contribute to improving engineering practices, pipelines, and development workflows.


Required Skills & Experience


  • 7+ years of professional game development experience

    , including

    at least 4 years in Unity-based multiplayer development

    .
  • Expert-level proficiency in

    C#

    and

    Unity engine

    (URP/HDRP, ECS optional).
  • Strong understanding of

    multiplayer networking paradigms

    —client-server architecture, state synchronization, RPCs, matchmaking, server authority, etc.
  • Hands-on experience with one or more networking frameworks:

    Unity Netcode for GameObjects (NGO), Photon PUN/Fusion, Mirror, Fish-Networking

    , or custom networking stacks.
  • Experience building, shipping, and maintaining at least one live multiplayer title.
  • Strong debugging and profiling skills (Unity Profiler, Memory Profiler, deep profiling tools).
  • Solid understanding of data structures, algorithms, and software engineering principles.
  • Experience working with

    Git

    , CI/CD pipelines, and automated build systems.

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