As a Real-Time VFX Artist, you will play a crucial role in bringing interactive experiences to life with stunning visuals using Unreal Engine. You will collaborate with cross-functional teams to design, develop, and optimize high-impact visual effects for real-time applications. Key Responsibilities: - Good working experience with UE5 and Niagara Particle System - Shader creation knowledge in Unreal for VFX and other requirements - Ability to create custom textures, flipbooks for real-time Fx - Knowledge of simulation software like Houdini, EmberGen - Knowledge of common VFX optimization techniques - Basic modeling, UV-ing skills for creating assets for Fx - Understanding of Sequencer workflow - A reel/portfolio showcasing Real-Time VFX work - Knowledge of key workflows like VAT, VDB in Unreal - Good understanding of Animation Principles for VFX - Prior Experience working Perforce, Jira, Shotgrid Qualifications Required: - Good working experience with UE5 and Niagara Particle System - Shader creation knowledge in Unreal for VFX and other requirements - Ability to create custom textures, flipbooks for real-time Fx - Knowledge of simulation software like Houdini, EmberGen - Knowledge of common VFX optimization techniques - Basic modeling, UV-ing skills for creating assets for Fx - Understanding of Sequencer workflow - A reel/portfolio showcasing Real-Time VFX work - Knowledge of key workflows like VAT, VDB in Unreal - Good understanding of Animation Principles for VFX - Prior Experience working Perforce, Jira, Shotgrid,
Real-Time VFX Artist and bring interactive experiences to life with stunning visuals using Unreal Engine. Collaborate with cross-functional teams to design, develop, and optimize high-impact visual effects for real-time applications. Responsibilities Good working experience with UE5 and Niagara Particle System Shader creation knowledge in Unreal for VFX and other requirements Ability to create custom textures, flipbooks for real-time Fx Knowledge of simulation software like Houdini, EmberGen Knowledge of common VFX optimization techniques Basic modeling, UV-ing skills for creating assets for Fx Understanding of Sequencer workflow A reel/portfolio showcasing Real-Time VFX work Knowledge of key workflows like VAT, VDB in Unreal Good understanding of Animation Principles for VFX Prior Experience working Perforce, Jira, Shotgrid
We are looking for a talented Mocap Polishing Animator with a strong animation background and hands-on expertise in Autodesk Motion Builder. The ideal candidate is an animator by craft someone who understands performance, body mechanics, and storytelling through motion and is experienced in refining motion capture data to deliver high-quality, production-ready animation. This role involves enhancing mocap performances by fixing technical and visual issues, refining interactions with props and environments, and ensuring the final output meets artistic and project standards. Key Responsibilities Import, clean, and edit motion capture data within Motion Builder. Apply motion data to rigs and ensure accurate character performance. Work closely with the Sr.Leads and leads to maintain consistency in quality. Adjust timing, poses, and body mechanics to enhance realism and performance. Retarget animation data between various character rigs. Troubleshoot animation and rig-related issues within Motion Builder. Where applicable, export animation clips for integration into game engines (Unreal, Unity, etc.) or 3D pipelines. Ability to shift between various animation styles. Experience with animation software, such as Motion Builder is must. Strong understanding on Motion capture pipeline and cleanup process. Ability to enhance and edit the existing Motion capture data. Excellent communication skills with passion for Game
As a talented Mocap Polishing Animator with a strong animation background and hands-on expertise in Autodesk Motion Builder, your role will involve enhancing mocap performances by fixing technical and visual issues, refining interactions with props and environments, and ensuring the final output meets artistic and project standards. You should be an animator by craft, understanding performance, body mechanics, and storytelling through motion to deliver high-quality, production-ready animation. **Key Responsibilities:** - Import, clean, and edit motion capture data within Motion Builder. - Apply motion data to rigs and ensure accurate character performance. - Work closely with the Sr. Leads and leads to maintain consistency in quality. - Adjust timing, poses, and body mechanics to enhance realism and performance. - Retarget animation data between various character rigs. - Troubleshoot animation and rig-related issues within Motion Builder. - Export animation clips for integration into game engines (Unreal, Unity, etc.) or 3D pipelines where applicable. - Ability to shift between various animation styles. - Experience with animation software, such as Motion Builder is a must. - Strong understanding of the motion capture pipeline and cleanup process. - Ability to enhance and edit existing motion capture data. - Excellent communication skills with a passion for Game. If any additional details of the company were included in the JD, they would be inserted here.,
We are seeking Lighting Artist to join our growing games team. The ideal candidate will collaborate closely with Leads, and other departments to create visually compelling and optimized lighting for in-game environments and cinematics. You will contribute both artistically and technically to achieve the highest-quality lighting results while maintaining consistency and performance across various projects. Key Responsibilities: Create high-quality, consistent lighting for in-game environments, characters, and cinematics in collaboration with the art and design teams. Work under the direction of the Lighting Lead and Supervisor to implement artistic and technical lighting solutions. Ensure lighting aligns with the project's artistic vision, mood, and gameplay requirements. Address feedback and notes from Leads and Supervisors, ensuring timely revisions and delivery. Optimize lighting setups for performance without compromising visual quality. Contribute to look development, shading, and color grading as required. Maintain shot and scene continuity while ensuring artistic consistency across assets and levels. Collaborate with other departments (Environment, FX, and Technical Art) to ensure seamless integration of lighting in the overall pipeline 3+ years of experience as a Lighting Artist(Unreal) in the games or VFX industry. Strong artistic understanding of lighting, color theory, and composition. Solid technical understanding of lighting and shading workflows within Unreal Engine, with experience in Unity considered a plus. Familiarity with real-time rendering, optimization, and performance profiling. Excellent problem-solving skills, attention to detail, and adaptability in a fast-paced production environment. Experience using Unreal Engine lighting tools (Lumen, Lightmass, etc.)
We are seeking a highly skilled and experienced Senior Python Developer to lead the development of a smart, automated artist time logging tool tightly integrated with Autodesk's Flow Production Tracking (formerly ShotGrid). This role is essential in optimizing how creative teams log and manage task time, with the goal of automating up to 70% of time tracking by detecting artist activity across DCC tools and files. The ideal candidate will have deep knowledge of Flow/ShotGrid, strong Python expertise, and an understanding of production workflows in VFX, animation, or game development environments. Key Responsibilities: Design and develop a Python-based tool to automatically log artist work time by tracking activity in DCC applications and identifying opened files and tasks. Integrate the system with Autodesk Flow Production Tracking using official APIs and event daemons. Collaborate with production and pipeline teams to understand requirements and tailor the tool for real-world workflows. Maintain and optimize existing Flow-based tools, ensuring scalability and performance. Implement safeguards such as idle-time detection, privacy controls, and manual override options. Ensure data accuracy, consistency, and integrity across tracking systems. Document tools and provide training and support to end users as needed. Stay up to date with industry best practices and Autodesk Flow/ShotGrid updates. Required Qualifications: Bachelor's or master's degree in computer science, Engineering, or a related field. 6+ years of professional experience in Python development, ideally within VFX, animation, or game production pipelines. Proven experience integrating and developing with Autodesk Flow Production Tracking / ShotGrid APIs. Familiarity with task tracking, scheduling, and production management in a studio environment. Experience working with system-level monitoring (file access, application usage, idle detection). Knowledge of database systems (e.g., PostgreSQL, MySQL) and RESTful API design. Excellent problem-solving skills, attention to detail, and ability to deliver under tight deadlines. Strong communication skills, with the ability to bridge technical and non-technical teams. Understanding of artist workflows and scripting capabilities in common DCC applications (e.g., Maya, Nuke, Blender, Photoshop). Experience with ShotGrid Toolkit (SGTK) and custom pipeline tools. Familiarity with additional DCC software APIs: 3ds Max, Houdini, Unreal Engine, etc. Knowledge of cloud-based production environments and CI/CD practices. Familiarity with Agile development methodologies.