Technical artist

0 years

8 - 12 Lacs

Posted:2 days ago| Platform: Indeed logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Job Summary:

Position - Technical Artist

Job Type – Full time

Experience - 3 -5 Yrs

We are looking for a Technical Artist to join our dynamic team in the gaming industry. As

a Technical Artist, you will act as a bridge between the art and programming teams,

ensuring that the game’s visual elements are implemented efficiently and perform

optimally across platforms. You will work closely with artists and developers to solve

complex technical challenges while maintaining the creative vision of the game.

Key Responsibilities:

  • As a Technical Artist, you will be responsible for bridging the gap between the art

and programming departments within the game development pipeline.

  • Design, build, improve or optimize Pipelines to streamline and support

production.

  • Assets optimisation to meet technical requirements while maintaining artistic

quality- pushing for top visual quality and performance.

  • Asset integration inside Unity and/or mobile Proprietary game engines.
  • Writing optimized shaders with HLSL/GLSL
  • Connecting various DCCs/tools/systems into cohesive pipelines from content

creation through to the game - for art and Animation teams.

  • Prototype, develop, and test tools that will be used by the artists to improve and

assist their work in production and streamline the pipelines.

  • Help and spearhead the QA Team on ensuring that assets are 100% bug- free and

shippable

Requirements

  • Be creative and strong in solving technical problems, and comfortable with

breaking new ground and developing innovative solutions.

  • Experience with Game Engines, preferably Unity.
  • Strong understanding of DCCs like Maya.
  • Experience with C#, Python, MEL
  • Knowledge of shader programming with HLSL/GLSL.
  • Experience generating lightmaps and baked lighting.
  • Fundamentals of Overall Game Art Production Pipeline that includes Modeling,

Lookdev, Rigging, Animation, asset exporting, and process automation

workflows.

  • Intermediate-Advanced rigging skills
  • Strong organizational skills
  • Experience with version control systems like Git, Perforce
  • Vector math understanding is a plus
  • Maya API knowledge is a plus.

Job Types: Full-time, Permanent

Pay: ₹800,000.00 - ₹1,200,000.00 per year

Schedule:

  • Morning shift

Ability to commute/relocate:

  • Pune, Maharashtra: Reliably commute or planning to relocate before starting work (Preferred)

Application Question(s):

  • Design, build, improve or optimize Pipelines to streamline and support

production

  • Asset integration inside Unity and/or mobile Proprietary game engines.
  • Writing optimized shaders with HLSL/GLSL
  • Connecting various DCCs/tools/systems into cohesive pipelines from content

creation through to the game - for art and Animation teams

Work Location: In person

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